1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
71 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
72 # This is helpful when working with nodeboxes in small areas.
73 enable_build_where_you_stand (Build inside player) bool false
75 # Smooths camera when looking around. Also called look or mouse smoothing.
76 # Useful for recording videos.
77 cinematic (Cinematic mode) bool false
79 # Smooths rotation of camera. 0 to disable.
80 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
82 # Smooths rotation of camera in cinematic mode. 0 to disable.
83 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
85 # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
87 aux1_descends (Aux1 key for climbing/descending) bool false
89 # Double-tapping the jump key toggles fly mode.
90 doubletap_jump (Double tap jump for fly) bool false
92 # If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
94 always_fly_fast (Always fly fast) bool true
96 # The time in seconds it takes between repeated node placements when holding
98 repeat_place_time (Place repetition interval) float 0.25 0.16 2
100 # Automatically jump up single-node obstacles.
101 autojump (Automatic jumping) bool false
103 # Prevent digging and placing from repeating when holding the mouse buttons.
104 # Enable this when you dig or place too often by accident.
105 safe_dig_and_place (Safe digging and placing) bool false
107 [*Keyboard and Mouse]
109 # Invert vertical mouse movement.
110 invert_mouse (Invert mouse) bool false
112 # Mouse sensitivity multiplier.
113 mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0
117 # The length in pixels it takes for touch screen interaction to start.
118 touchscreen_threshold (Touch screen threshold) int 20 0 100
120 # Use crosshair to select object instead of whole screen.
121 # If enabled, a crosshair will be shown and will be used for selecting object.
122 touch_use_crosshair (Use crosshair for touch screen) bool false
124 # (Android) Fixes the position of virtual joystick.
125 # If disabled, virtual joystick will center to first-touch's position.
126 fixed_virtual_joystick (Fixed virtual joystick) bool false
128 # (Android) Use virtual joystick to trigger "Aux1" button.
129 # If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
130 virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
139 # Width component of the initial window size. Ignored in fullscreen mode.
140 screen_w (Screen width) int 1024 1 65535
142 # Height component of the initial window size. Ignored in fullscreen mode.
143 screen_h (Screen height) int 600 1 65535
145 # Save window size automatically when modified.
146 autosave_screensize (Autosave screen size) bool true
149 fullscreen (Full screen) bool false
151 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
153 pause_on_lost_focus (Pause on lost window focus) bool false
157 # If FPS would go higher than this, limit it by sleeping
158 # to not waste CPU power for no benefit.
159 fps_max (Maximum FPS) int 60 1 4294967295
161 # Vertical screen synchronization.
162 vsync (VSync) bool false
164 # Maximum FPS when the window is not focused, or when the game is paused.
165 fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295
167 # View distance in nodes.
168 viewing_range (Viewing range) int 190 20 4000
170 # Undersampling is similar to using a lower screen resolution, but it applies
171 # to the game world only, keeping the GUI intact.
172 # It should give a significant performance boost at the cost of less detailed image.
173 # Higher values result in a less detailed image.
174 undersampling (Undersampling) int 1 1 8
178 # Makes all liquids opaque
179 opaque_water (Opaque liquids) bool false
182 # - Fancy: all faces visible
183 # - Simple: only outer faces, if defined special_tiles are used
184 # - Opaque: disable transparency
185 leaves_style (Leaves style) enum fancy fancy,simple,opaque
187 # Connects glass if supported by node.
188 connected_glass (Connect glass) bool true
190 # Enable smooth lighting with simple ambient occlusion.
191 # Disable for speed or for different looks.
192 smooth_lighting (Smooth lighting) bool true
194 # Enables tradeoffs that reduce CPU load or increase rendering performance
195 # at the expense of minor visual glitches that do not impact game playability.
196 performance_tradeoffs (Tradeoffs for performance) bool false
198 # Adds particles when digging a node.
199 enable_particles (Digging particles) bool true
204 # Currently supported:
205 # - none: no 3d output.
206 # - anaglyph: cyan/magenta color 3d.
207 # - interlaced: odd/even line based polarisation screen support.
208 # - topbottom: split screen top/bottom.
209 # - sidebyside: split screen side by side.
210 # - crossview: Cross-eyed 3d
211 # Note that the interlaced mode requires shaders to be enabled.
212 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview
214 # Strength of 3D mode parallax.
215 3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
219 # Arm inertia, gives a more realistic movement of
220 # the arm when the camera moves.
221 arm_inertia (Arm inertia) bool true
223 # Enable view bobbing and amount of view bobbing.
224 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
225 view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
227 # Multiplier for fall bobbing.
228 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
229 fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 100.0
231 # Draw main hand on left side of screen, offhand on right side.
232 mirror_hands (Mirror hands) bool false
236 # Camera 'near clipping plane' distance in nodes, between 0 and 0.25
237 # Only works on GLES platforms. Most users will not need to change this.
238 # Increasing can reduce artifacting on weaker GPUs.
239 # 0.1 = Default, 0.25 = Good value for weaker tablets.
240 near_plane (Near plane) float 0.1 0 0.25
242 # Field of view in degrees.
243 fov (Field of view) int 72 45 160
245 # Alters the light curve by applying 'gamma correction' to it.
246 # Higher values make middle and lower light levels brighter.
247 # Value '1.0' leaves the light curve unaltered.
248 # This only has significant effect on daylight and artificial
249 # light, it has very little effect on natural night light.
250 display_gamma (Light curve gamma) float 1.0 0.33 3.0
252 # The strength (darkness) of node ambient-occlusion shading.
253 # Lower is darker, Higher is lighter. The valid range of values for this
254 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
255 # set to the nearest valid value.
256 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
260 # Path to save screenshots at. Can be an absolute or relative path.
261 # The folder will be created if it doesn't already exist.
262 screenshot_path (Screenshot folder) path screenshots
264 # Format of screenshots.
265 screenshot_format (Screenshot format) enum png png,jpg
267 # Screenshot quality. Only used for JPEG format.
268 # 1 means worst quality; 100 means best quality.
269 # Use 0 for default quality.
270 screenshot_quality (Screenshot quality) int 0 0 100
272 [**Node and Entity Highlighting]
274 # Method used to highlight selected object.
275 node_highlighting (Node highlighting) enum box box,halo,none
277 # Show entity selection boxes
278 # A restart is required after changing this.
279 show_entity_selectionbox (Show entity selection boxes) bool false
281 # Selection box border color (R,G,B).
282 selectionbox_color (Selection box color) string (0,0,0)
284 # Width of the selection box lines around nodes.
285 selectionbox_width (Selection box width) int 2 1 5
287 # Crosshair color (R,G,B).
288 # Also controls the object crosshair color
289 crosshair_color (Crosshair color) string (255,255,255)
291 # Crosshair alpha (opaqueness, between 0 and 255).
292 # This also applies to the object crosshair.
293 crosshair_alpha (Crosshair alpha) int 255 0 255
297 # Whether to fog out the end of the visible area.
298 enable_fog (Fog) bool true
300 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
301 directional_colored_fog (Colored fog) bool true
303 # Fraction of the visible distance at which fog starts to be rendered
304 fog_start (Fog start) float 0.4 0.0 0.99
308 # Clouds are a client side effect.
309 enable_clouds (Clouds) bool true
311 # Use 3D cloud look instead of flat.
312 enable_3d_clouds (3D clouds) bool true
314 [**Filtering and Antialiasing]
316 # Use mipmapping to scale textures. May slightly increase performance,
317 # especially when using a high resolution texture pack.
318 # Gamma correct downscaling is not supported.
319 mip_map (Mipmapping) bool false
321 # Use anisotropic filtering when viewing at textures from an angle.
322 anisotropic_filter (Anisotropic filtering) bool false
324 # Use bilinear filtering when scaling textures.
325 bilinear_filter (Bilinear filtering) bool false
327 # Use trilinear filtering when scaling textures.
328 trilinear_filter (Trilinear filtering) bool false
330 # Filtered textures can blend RGB values with fully-transparent neighbors,
331 # which PNG optimizers usually discard, often resulting in dark or
332 # light edges to transparent textures. Apply a filter to clean that up
333 # at texture load time. This is automatically enabled if mipmapping is enabled.
334 texture_clean_transparent (Clean transparent textures) bool false
336 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
337 # can be blurred, so automatically upscale them with nearest-neighbor
338 # interpolation to preserve crisp pixels. This sets the minimum texture size
339 # for the upscaled textures; higher values look sharper, but require more
340 # memory. Powers of 2 are recommended. This setting is ONLY applied if
341 # bilinear/trilinear/anisotropic filtering is enabled.
342 # This is also used as the base node texture size for world-aligned
343 # texture autoscaling.
344 texture_min_size (Minimum texture size) int 64 1 32768
346 # Use multi-sample antialiasing (MSAA) to smooth out block edges.
347 # This algorithm smooths out the 3D viewport while keeping the image sharp,
348 # but it doesn't affect the insides of textures
349 # (which is especially noticeable with transparent textures).
350 # Visible spaces appear between nodes when shaders are disabled.
351 # If set to 0, MSAA is disabled.
352 # A restart is required after changing this option.
353 fsaa (FSAA) enum 0 0,1,2,4,8,16
358 # Shaders allow advanced visual effects and may increase performance on some video
360 # This only works with the OpenGL video backend.
361 enable_shaders (Shaders) bool true
365 # Enables Hable's 'Uncharted 2' filmic tone mapping.
366 # Simulates the tone curve of photographic film and how this approximates the
367 # appearance of high dynamic range images. Mid-range contrast is slightly
368 # enhanced, highlights and shadows are gradually compressed.
369 tone_mapping (Filmic tone mapping) bool false
373 # Set to true to enable waving leaves.
374 # Requires shaders to be enabled.
375 enable_waving_leaves (Waving leaves) bool false
377 # Set to true to enable waving plants.
378 # Requires shaders to be enabled.
379 enable_waving_plants (Waving plants) bool false
381 # Set to true to enable waving liquids (like water).
382 # Requires shaders to be enabled.
383 enable_waving_water (Waving liquids) bool false
385 # The maximum height of the surface of waving liquids.
386 # 4.0 = Wave height is two nodes.
387 # 0.0 = Wave doesn't move at all.
388 # Default is 1.0 (1/2 node).
389 # Requires waving liquids to be enabled.
390 water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
392 # Length of liquid waves.
393 # Requires waving liquids to be enabled.
394 water_wave_length (Waving liquids wavelength) float 20.0 0.1
396 # How fast liquid waves will move. Higher = faster.
397 # If negative, liquid waves will move backwards.
398 # Requires waving liquids to be enabled.
399 water_wave_speed (Waving liquids wave speed) float 5.0
403 # Set to true to enable Shadow Mapping.
404 # Requires shaders to be enabled.
405 enable_dynamic_shadows (Dynamic shadows) bool false
407 # Set the shadow strength gamma.
408 # Adjusts the intensity of in-game dynamic shadows.
409 # Lower value means lighter shadows, higher value means darker shadows.
410 shadow_strength_gamma (Shadow strength gamma) float 1.0 0.1 10.0
412 # Maximum distance to render shadows.
413 shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0
415 # Texture size to render the shadow map on.
416 # This must be a power of two.
417 # Bigger numbers create better shadows but it is also more expensive.
418 shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
420 # Sets shadow texture quality to 32 bits.
421 # On false, 16 bits texture will be used.
422 # This can cause much more artifacts in the shadow.
423 shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
425 # Enable Poisson disk filtering.
426 # On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
427 shadow_poisson_filter (Poisson filtering) bool true
429 # Define shadow filtering quality.
430 # This simulates the soft shadows effect by applying a PCF or Poisson disk
431 # but also uses more resources.
432 shadow_filters (Shadow filter quality) enum 1 0,1,2
434 # Enable colored shadows.
435 # On true translucent nodes cast colored shadows. This is expensive.
436 shadow_map_color (Colored shadows) bool false
438 # Spread a complete update of shadow map over given amount of frames.
439 # Higher values might make shadows laggy, lower values
440 # will consume more resources.
441 # Minimum value: 1; maximum value: 16
442 shadow_update_frames (Map shadows update frames) int 8 1 16
444 # Set the soft shadow radius size.
445 # Lower values mean sharper shadows, bigger values mean softer shadows.
446 # Minimum value: 1.0; maximum value: 15.0
447 shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0
451 # Set the exposure compensation in EV units.
452 # Value of 0.0 (default) means no exposure compensation.
453 # Range: from -1 to 1.0
454 exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
456 # Enable automatic exposure correction
457 # When enabled, the post-processing engine will
458 # automatically adjust to the brightness of the scene,
459 # simulating the behavior of human eye.
460 enable_auto_exposure (Enable Automatic Exposure) bool false
465 # Set to true to enable bloom effect.
466 # Bright colors will bleed over the neighboring objects.
467 enable_bloom (Enable Bloom) bool false
469 # Set to true to render debugging breakdown of the bloom effect.
470 # In debug mode, the screen is split into 4 quadrants:
471 # top-left - processed base image, top-right - final image
472 # bottom-left - raw base image, bottom-right - bloom texture.
473 enable_bloom_debug (Enable Bloom Debug) bool false
475 # Defines how much bloom is applied to the rendered image
476 # Smaller values make bloom more subtle
477 # Range: from 0.01 to 1.0, default: 0.05
478 bloom_intensity (Bloom Intensity) float 0.05 0.01 1.0
480 # Defines the magnitude of bloom overexposure.
481 # Range: from 0.1 to 10.0, default: 1.0
482 bloom_strength_factor (Bloom Strength Factor) float 1.0 0.1 10.0
484 # Logical value that controls how far the bloom effect spreads
485 # from the bright objects.
486 # Range: from 0.1 to 8, default: 1
487 bloom_radius (Bloom Radius) float 1 0.1 8
492 # Volume of all sounds.
493 # Requires the sound system to be enabled.
494 sound_volume (Volume) float 0.7 0.0 1.0
496 # Whether to mute sounds. You can unmute sounds at any time, unless the
497 # sound system is disabled (enable_sound=false).
498 # In-game, you can toggle the mute state with the mute key or by using the
500 mute_sound (Mute sound) bool false
504 # Set the language. Leave empty to use the system language.
505 # A restart is required after changing this.
506 language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
510 # Scale GUI by a user specified value.
511 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
512 # This will smooth over some of the rough edges, and blend
513 # pixels when scaling down, at the cost of blurring some
514 # edge pixels when images are scaled by non-integer sizes.
515 gui_scaling (GUI scaling) float 1.0 0.5 20
517 # Enables animation of inventory items.
518 inventory_items_animations (Inventory items animations) bool false
520 # Formspec full-screen background opacity (between 0 and 255).
521 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
523 # Formspec full-screen background color (R,G,B).
524 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
526 # When gui_scaling_filter is true, all GUI images need to be
527 # filtered in software, but some images are generated directly
528 # to hardware (e.g. render-to-texture for nodes in inventory).
529 gui_scaling_filter (GUI scaling filter) bool false
531 # When gui_scaling_filter_txr2img is true, copy those images
532 # from hardware to software for scaling. When false, fall back
533 # to the old scaling method, for video drivers that don't
534 # properly support downloading textures back from hardware.
535 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
537 # Delay showing tooltips, stated in milliseconds.
538 tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615
540 # Append item name to tooltip.
541 tooltip_append_itemname (Append item name) bool false
543 # Use a cloud animation for the main menu background.
544 menu_clouds (Clouds in menu) bool true
548 # Modifies the size of the HUD elements.
549 hud_scaling (HUD scaling) float 1.0 0.5 20
551 # Whether name tag backgrounds should be shown by default.
552 # Mods may still set a background.
553 show_nametag_backgrounds (Show name tag backgrounds by default) bool true
557 # Maximum number of recent chat messages to show
558 recent_chat_messages (Recent Chat Messages) int 6 2 20
560 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
561 console_height (Console height) float 0.6 0.1 1.0
563 # In-game chat console background color (R,G,B).
564 console_color (Console color) string (0,0,0)
566 # In-game chat console background alpha (opaqueness, between 0 and 255).
567 console_alpha (Console alpha) int 200 0 255
569 # Maximum proportion of current window to be used for hotbar.
570 # Useful if there's something to be displayed right or left of hotbar.
571 hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0
573 # Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
574 clickable_chat_weblinks (Chat weblinks) bool true
576 # Optional override for chat weblink color.
577 chat_weblink_color (Weblink color) string
579 # Font size of the recent chat text and chat prompt in point (pt).
580 # Value 0 will use the default font size.
581 chat_font_size (Chat font size) int 0 0 72
584 [**Content Repository]
586 # The URL for the content repository
587 contentdb_url (ContentDB URL) string https://content.minetest.net
589 # Comma-separated list of flags to hide in the content repository.
590 # "nonfree" can be used to hide packages which do not qualify as 'free software',
591 # as defined by the Free Software Foundation.
592 # You can also specify content ratings.
593 # These flags are independent from Minetest versions,
594 # so see a full list at https://content.minetest.net/help/content_flags/
595 contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
597 # Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
598 # This should be lower than curl_parallel_limit.
599 contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1
606 # Save the map received by the client on disk.
607 enable_local_map_saving (Saving map received from server) bool false
609 # URL to the server list displayed in the Multiplayer Tab.
610 serverlist_url (Serverlist URL) string servers.minetest.net
612 # If enabled, account registration is separate from login in the UI.
613 # If disabled, new accounts will be registered automatically when logging in.
614 enable_split_login_register (Enable split login/register) bool true
616 # URL to JSON file which provides information about the newest Minetest release
617 update_information_url (Update information URL) string https://www.minetest.net/release_info.json
619 # Unix timestamp (integer) of when the client last checked for an update
620 # Set this value to "disabled" to never check for updates.
621 update_last_checked (Last update check) string
623 # Version number which was last seen during an update check.
625 # Representation: MMMIIIPPP, where M=Major, I=Minor, P=Patch
626 # Ex: 5.5.0 is 005005000
627 update_last_known (Last known version update) int 0
629 # Use raytraced occlusion culling in the new culler.
630 # This flag enables use of raytraced occlusion culling test
631 enable_raytraced_culling (Enable Raytraced Culling) bool true
635 # Name of the player.
636 # When running a server, clients connecting with this name are admins.
637 # When starting from the main menu, this is overridden.
638 name (Admin name) string
640 [**Serverlist and MOTD]
642 # Name of the server, to be displayed when players join and in the serverlist.
643 server_name (Server name) string Minetest server
645 # Description of server, to be displayed when players join and in the serverlist.
646 server_description (Server description) string mine here
648 # Domain name of server, to be displayed in the serverlist.
649 server_address (Server address) string game.minetest.net
651 # Homepage of server, to be displayed in the serverlist.
652 server_url (Server URL) string https://minetest.net
654 # Automatically report to the serverlist.
655 server_announce (Announce server) bool false
657 # Announce to this serverlist.
658 serverlist_url (Serverlist URL) string servers.minetest.net
660 # Message of the day displayed to players connecting.
661 motd (Message of the day) string
663 # Maximum number of players that can be connected simultaneously.
664 max_users (Maximum users) int 15 0 65535
666 # If this is set, players will always (re)spawn at the given position.
667 static_spawnpoint (Static spawnpoint) string
671 # Network port to listen (UDP).
672 # This value will be overridden when starting from the main menu.
673 port (Server port) int 30000 1 65535
675 # The network interface that the server listens on.
676 bind_address (Bind address) string
678 # Enable to disallow old clients from connecting.
679 # Older clients are compatible in the sense that they will not crash when connecting
680 # to new servers, but they may not support all new features that you are expecting.
681 strict_protocol_version_checking (Strict protocol checking) bool false
683 # Specifies URL from which client fetches media instead of using UDP.
684 # $filename should be accessible from $remote_media$filename via cURL
685 # (obviously, remote_media should end with a slash).
686 # Files that are not present will be fetched the usual way.
687 remote_media (Remote media) string
689 # Enable/disable running an IPv6 server.
690 # Ignored if bind_address is set.
691 # Needs enable_ipv6 to be enabled.
692 ipv6_server (IPv6 server) bool false
696 # New users need to input this password.
697 default_password (Default password) string
699 # If enabled, players cannot join without a password or change theirs to an empty password.
700 disallow_empty_password (Disallow empty passwords) bool false
702 # The privileges that new users automatically get.
703 # See /privs in game for a full list on your server and mod configuration.
704 default_privs (Default privileges) string interact, shout
706 # Privileges that players with basic_privs can grant
707 basic_privs (Basic privileges) string interact, shout
709 # If enabled, disable cheat prevention in multiplayer.
710 disable_anticheat (Disable anticheat) bool false
712 # If enabled, actions are recorded for rollback.
713 # This option is only read when server starts.
714 enable_rollback_recording (Rollback recording) bool false
716 [**Client-side Modding]
718 # Restricts the access of certain client-side functions on servers.
719 # Combine the byteflags below to restrict client-side features, or set to 0
720 # for no restrictions:
721 # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
722 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
723 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
724 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
725 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
726 # csm_restriction_noderange)
727 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
728 csm_restriction_flags (Client side modding restrictions) int 62 0 63
730 # If the CSM restriction for node range is enabled, get_node calls are limited
731 # to this distance from the player to the node.
732 csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295
736 # Remove color codes from incoming chat messages
737 # Use this to stop players from being able to use color in their messages
738 strip_color_codes (Strip color codes) bool false
740 # Set the maximum length of a chat message (in characters) sent by clients.
741 chat_message_max_size (Chat message max length) int 500 10 65535
743 # Amount of messages a player may send per 10 seconds.
744 chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0
746 # Kick players who sent more than X messages per 10 seconds.
747 chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535
751 # Controls length of day/night cycle.
753 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
754 time_speed (Time speed) int 72 0
756 # Time of day when a new world is started, in millihours (0-23999).
757 world_start_time (World start time) int 6125 0 23999
759 # Time in seconds for item entity (dropped items) to live.
760 # Setting it to -1 disables the feature.
761 item_entity_ttl (Item entity TTL) int 900 -1
763 # Specifies the default stack size of nodes, items and tools.
764 # Note that mods or games may explicitly set a stack for certain (or all) items.
765 default_stack_max (Default stack size) int 99 1 65535
769 # Horizontal and vertical acceleration on ground or when climbing,
770 # in nodes per second per second.
771 movement_acceleration_default (Default acceleration) float 3.0 0.0
773 # Horizontal acceleration in air when jumping or falling,
774 # in nodes per second per second.
775 movement_acceleration_air (Acceleration in air) float 2.0 0.0
777 # Horizontal and vertical acceleration in fast mode,
778 # in nodes per second per second.
779 movement_acceleration_fast (Fast mode acceleration) float 10.0 0.0
781 # Walking and flying speed, in nodes per second.
782 movement_speed_walk (Walking speed) float 4.0 0.0
784 # Sneaking speed, in nodes per second.
785 movement_speed_crouch (Sneaking speed) float 1.35 0.0
787 # Walking, flying and climbing speed in fast mode, in nodes per second.
788 movement_speed_fast (Fast mode speed) float 20.0 0.0
790 # Vertical climbing speed, in nodes per second.
791 movement_speed_climb (Climbing speed) float 3.0 0.0
793 # Initial vertical speed when jumping, in nodes per second.
794 movement_speed_jump (Jumping speed) float 6.5 0.0
796 # How much you are slowed down when moving inside a liquid.
797 # Decrease this to increase liquid resistance to movement.
798 movement_liquid_fluidity (Liquid fluidity) float 1.0 0.001
800 # Maximum liquid resistance. Controls deceleration when entering liquid at
802 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
804 # Controls sinking speed in liquid when idling. Negative values will cause
805 # you to rise instead.
806 movement_liquid_sink (Liquid sinking) float 10.0
808 # Acceleration of gravity, in nodes per second per second.
809 movement_gravity (Gravity) float 9.81
814 # A chosen map seed for a new map, leave empty for random.
815 # Will be overridden when creating a new world in the main menu.
816 fixed_map_seed (Fixed map seed) string
818 # Name of map generator to be used when creating a new world.
819 # Creating a world in the main menu will override this.
820 # Current mapgens in a highly unstable state:
821 # - The optional floatlands of v7 (disabled by default).
822 mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
824 # Water surface level of the world.
825 water_level (Water level) int 1 -31000 31000
827 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
828 max_block_generate_distance (Max block generate distance) int 10 1 32767
830 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
831 # Only mapchunks completely within the mapgen limit are generated.
832 # Value is stored per-world.
833 mapgen_limit (Map generation limit) int 31007 0 31007
835 # Global map generation attributes.
836 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
837 # and jungle grass, in all other mapgens this flag controls all decorations.
838 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
840 [*Biome API noise parameters]
842 # Temperature variation for biomes.
843 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
845 # Small-scale temperature variation for blending biomes on borders.
846 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
848 # Humidity variation for biomes.
849 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
851 # Small-scale humidity variation for blending biomes on borders.
852 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
856 # Map generation attributes specific to Mapgen v5.
857 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
859 # Controls width of tunnels, a smaller value creates wider tunnels.
860 # Value >= 10.0 completely disables generation of tunnels and avoids the
861 # intensive noise calculations.
862 mgv5_cave_width (Cave width) float 0.09
864 # Y of upper limit of large caves.
865 mgv5_large_cave_depth (Large cave depth) int -256 -31000 31000
867 # Minimum limit of random number of small caves per mapchunk.
868 mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
870 # Maximum limit of random number of small caves per mapchunk.
871 mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
873 # Minimum limit of random number of large caves per mapchunk.
874 mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
876 # Maximum limit of random number of large caves per mapchunk.
877 mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
879 # Proportion of large caves that contain liquid.
880 mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
882 # Y-level of cavern upper limit.
883 mgv5_cavern_limit (Cavern limit) int -256 -31000 31000
885 # Y-distance over which caverns expand to full size.
886 mgv5_cavern_taper (Cavern taper) int 256 0 32767
888 # Defines full size of caverns, smaller values create larger caverns.
889 mgv5_cavern_threshold (Cavern threshold) float 0.7
891 # Lower Y limit of dungeons.
892 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
894 # Upper Y limit of dungeons.
895 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
899 # Variation of biome filler depth.
900 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
902 # Variation of terrain vertical scale.
903 # When noise is < -0.55 terrain is near-flat.
904 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
906 # Y-level of average terrain surface.
907 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
909 # First of two 3D noises that together define tunnels.
910 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
912 # Second of two 3D noises that together define tunnels.
913 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
915 # 3D noise defining giant caverns.
916 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
918 # 3D noise defining terrain.
919 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
921 # 3D noise that determines number of dungeons per mapchunk.
922 mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
926 # Map generation attributes specific to Mapgen v6.
927 # The 'snowbiomes' flag enables the new 5 biome system.
928 # When the 'snowbiomes' flag is enabled jungles are automatically enabled and
929 # the 'jungles' flag is ignored.
930 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
932 # Deserts occur when np_biome exceeds this value.
933 # When the 'snowbiomes' flag is enabled, this is ignored.
934 mgv6_freq_desert (Desert noise threshold) float 0.45
936 # Sandy beaches occur when np_beach exceeds this value.
937 mgv6_freq_beach (Beach noise threshold) float 0.15
939 # Lower Y limit of dungeons.
940 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
942 # Upper Y limit of dungeons.
943 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
947 # Y-level of lower terrain and seabed.
948 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
950 # Y-level of higher terrain that creates cliffs.
951 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
953 # Varies steepness of cliffs.
954 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
956 # Defines distribution of higher terrain.
957 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
959 # Varies depth of biome surface nodes.
960 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
962 # Defines areas with sandy beaches.
963 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
965 # Temperature variation for biomes.
966 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
968 # Variation of number of caves.
969 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
971 # Humidity variation for biomes.
972 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
974 # Defines tree areas and tree density.
975 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
977 # Defines areas where trees have apples.
978 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
982 # Map generation attributes specific to Mapgen v7.
984 # 'floatlands': Floating land masses in the atmosphere.
985 # 'caverns': Giant caves deep underground.
986 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
988 # Y of mountain density gradient zero level. Used to shift mountains vertically.
989 mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000
991 # Lower Y limit of floatlands.
992 mgv7_floatland_ymin (Floatland minimum Y) int 1024 -31000 31000
994 # Upper Y limit of floatlands.
995 mgv7_floatland_ymax (Floatland maximum Y) int 4096 -31000 31000
997 # Y-distance over which floatlands taper from full density to nothing.
998 # Tapering starts at this distance from the Y limit.
999 # For a solid floatland layer, this controls the height of hills/mountains.
1000 # Must be less than or equal to half the distance between the Y limits.
1001 mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767
1003 # Exponent of the floatland tapering. Alters the tapering behavior.
1004 # Value = 1.0 creates a uniform, linear tapering.
1005 # Values > 1.0 create a smooth tapering suitable for the default separated
1007 # Values < 1.0 (for example 0.25) create a more defined surface level with
1008 # flatter lowlands, suitable for a solid floatland layer.
1009 mgv7_float_taper_exp (Floatland taper exponent) float 2.0
1011 # Adjusts the density of the floatland layer.
1012 # Increase value to increase density. Can be positive or negative.
1013 # Value = 0.0: 50% of volume is floatland.
1014 # Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
1015 # to be sure) creates a solid floatland layer.
1016 mgv7_floatland_density (Floatland density) float -0.6
1018 # Surface level of optional water placed on a solid floatland layer.
1019 # Water is disabled by default and will only be placed if this value is set
1020 # to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
1022 # ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
1023 # When enabling water placement the floatlands must be configured and tested
1024 # to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
1025 # required value depending on 'mgv7_np_floatland'), to avoid
1026 # server-intensive extreme water flow and to avoid vast flooding of the
1027 # world surface below.
1028 mgv7_floatland_ywater (Floatland water level) int -31000 -31000 31000
1030 # Controls width of tunnels, a smaller value creates wider tunnels.
1031 # Value >= 10.0 completely disables generation of tunnels and avoids the
1032 # intensive noise calculations.
1033 mgv7_cave_width (Cave width) float 0.09
1035 # Y of upper limit of large caves.
1036 mgv7_large_cave_depth (Large cave depth) int -33 -31000 31000
1038 # Minimum limit of random number of small caves per mapchunk.
1039 mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
1041 # Maximum limit of random number of small caves per mapchunk.
1042 mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
1044 # Minimum limit of random number of large caves per mapchunk.
1045 mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
1047 # Maximum limit of random number of large caves per mapchunk.
1048 mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
1050 # Proportion of large caves that contain liquid.
1051 mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1053 # Y-level of cavern upper limit.
1054 mgv7_cavern_limit (Cavern limit) int -256 -31000 31000
1056 # Y-distance over which caverns expand to full size.
1057 mgv7_cavern_taper (Cavern taper) int 256 0 32767
1059 # Defines full size of caverns, smaller values create larger caverns.
1060 mgv7_cavern_threshold (Cavern threshold) float 0.7
1062 # Lower Y limit of dungeons.
1063 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1065 # Upper Y limit of dungeons.
1066 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1070 # Y-level of higher terrain that creates cliffs.
1071 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1073 # Y-level of lower terrain and seabed.
1074 mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1076 # Varies roughness of terrain.
1077 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1078 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1080 # Defines distribution of higher terrain and steepness of cliffs.
1081 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1083 # Variation of biome filler depth.
1084 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1086 # Variation of maximum mountain height (in nodes).
1087 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1089 # Defines large-scale river channel structure.
1090 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1092 # 3D noise defining mountain structure and height.
1093 # Also defines structure of floatland mountain terrain.
1094 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1096 # 3D noise defining structure of river canyon walls.
1097 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1099 # 3D noise defining structure of floatlands.
1100 # If altered from the default, the noise 'scale' (0.7 by default) may need
1101 # to be adjusted, as floatland tapering functions best when this noise has
1102 # a value range of approximately -2.0 to 2.0.
1103 mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
1105 # 3D noise defining giant caverns.
1106 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1108 # First of two 3D noises that together define tunnels.
1109 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1111 # Second of two 3D noises that together define tunnels.
1112 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1114 # 3D noise that determines number of dungeons per mapchunk.
1115 mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1117 [*Mapgen Carpathian]
1119 # Map generation attributes specific to Mapgen Carpathian.
1120 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
1122 # Defines the base ground level.
1123 mgcarpathian_base_level (Base ground level) float 12.0
1125 # Defines the width of the river channel.
1126 mgcarpathian_river_width (River channel width) float 0.05
1128 # Defines the depth of the river channel.
1129 mgcarpathian_river_depth (River channel depth) float 24.0
1131 # Defines the width of the river valley.
1132 mgcarpathian_valley_width (River valley width) float 0.25
1134 # Controls width of tunnels, a smaller value creates wider tunnels.
1135 # Value >= 10.0 completely disables generation of tunnels and avoids the
1136 # intensive noise calculations.
1137 mgcarpathian_cave_width (Cave width) float 0.09
1139 # Y of upper limit of large caves.
1140 mgcarpathian_large_cave_depth (Large cave depth) int -33 -31000 31000
1142 # Minimum limit of random number of small caves per mapchunk.
1143 mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
1145 # Maximum limit of random number of small caves per mapchunk.
1146 mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
1148 # Minimum limit of random number of large caves per mapchunk.
1149 mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
1151 # Maximum limit of random number of large caves per mapchunk.
1152 mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
1154 # Proportion of large caves that contain liquid.
1155 mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1157 # Y-level of cavern upper limit.
1158 mgcarpathian_cavern_limit (Cavern limit) int -256 -31000 31000
1160 # Y-distance over which caverns expand to full size.
1161 mgcarpathian_cavern_taper (Cavern taper) int 256 0 32767
1163 # Defines full size of caverns, smaller values create larger caverns.
1164 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1166 # Lower Y limit of dungeons.
1167 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1169 # Upper Y limit of dungeons.
1170 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1174 # Variation of biome filler depth.
1175 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1177 # First of 4 2D noises that together define hill/mountain range height.
1178 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1180 # Second of 4 2D noises that together define hill/mountain range height.
1181 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1183 # Third of 4 2D noises that together define hill/mountain range height.
1184 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1186 # Fourth of 4 2D noises that together define hill/mountain range height.
1187 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1189 # 2D noise that controls the size/occurrence of rolling hills.
1190 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1192 # 2D noise that controls the size/occurrence of ridged mountain ranges.
1193 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1195 # 2D noise that controls the size/occurrence of step mountain ranges.
1196 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1198 # 2D noise that controls the shape/size of rolling hills.
1199 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1201 # 2D noise that controls the shape/size of ridged mountains.
1202 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1204 # 2D noise that controls the shape/size of step mountains.
1205 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1207 # 2D noise that locates the river valleys and channels.
1208 mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1210 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1211 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1213 # First of two 3D noises that together define tunnels.
1214 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1216 # Second of two 3D noises that together define tunnels.
1217 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1219 # 3D noise defining giant caverns.
1220 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1222 # 3D noise that determines number of dungeons per mapchunk.
1223 mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1227 # Map generation attributes specific to Mapgen Flat.
1228 # Occasional lakes and hills can be added to the flat world.
1229 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
1232 mgflat_ground_level (Ground level) int 8 -31000 31000
1234 # Y of upper limit of large caves.
1235 mgflat_large_cave_depth (Large cave depth) int -33 -31000 31000
1237 # Minimum limit of random number of small caves per mapchunk.
1238 mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
1240 # Maximum limit of random number of small caves per mapchunk.
1241 mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
1243 # Minimum limit of random number of large caves per mapchunk.
1244 mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
1246 # Maximum limit of random number of large caves per mapchunk.
1247 mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
1249 # Proportion of large caves that contain liquid.
1250 mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1252 # Controls width of tunnels, a smaller value creates wider tunnels.
1253 # Value >= 10.0 completely disables generation of tunnels and avoids the
1254 # intensive noise calculations.
1255 mgflat_cave_width (Cave width) float 0.09
1257 # Terrain noise threshold for lakes.
1258 # Controls proportion of world area covered by lakes.
1259 # Adjust towards 0.0 for a larger proportion.
1260 mgflat_lake_threshold (Lake threshold) float -0.45
1262 # Controls steepness/depth of lake depressions.
1263 mgflat_lake_steepness (Lake steepness) float 48.0
1265 # Terrain noise threshold for hills.
1266 # Controls proportion of world area covered by hills.
1267 # Adjust towards 0.0 for a larger proportion.
1268 mgflat_hill_threshold (Hill threshold) float 0.45
1270 # Controls steepness/height of hills.
1271 mgflat_hill_steepness (Hill steepness) float 64.0
1273 # Y-level of cavern upper limit.
1274 mgflat_cavern_limit (Cavern limit) int -256 -31000 31000
1276 # Y-distance over which caverns expand to full size.
1277 mgflat_cavern_taper (Cavern taper) int 256 0 32767
1279 # Defines full size of caverns, smaller values create larger caverns.
1280 mgflat_cavern_threshold (Cavern threshold) float 0.7
1282 # Lower Y limit of dungeons.
1283 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1285 # Upper Y limit of dungeons.
1286 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1290 # Defines location and terrain of optional hills and lakes.
1291 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1293 # Variation of biome filler depth.
1294 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1296 # First of two 3D noises that together define tunnels.
1297 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1299 # Second of two 3D noises that together define tunnels.
1300 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1302 # 3D noise defining giant caverns.
1303 mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1305 # 3D noise that determines number of dungeons per mapchunk.
1306 mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1310 # Map generation attributes specific to Mapgen Fractal.
1311 # 'terrain' enables the generation of non-fractal terrain:
1312 # ocean, islands and underground.
1313 mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
1315 # Controls width of tunnels, a smaller value creates wider tunnels.
1316 # Value >= 10.0 completely disables generation of tunnels and avoids the
1317 # intensive noise calculations.
1318 mgfractal_cave_width (Cave width) float 0.09
1320 # Y of upper limit of large caves.
1321 mgfractal_large_cave_depth (Large cave depth) int -33 -31000 31000
1323 # Minimum limit of random number of small caves per mapchunk.
1324 mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
1326 # Maximum limit of random number of small caves per mapchunk.
1327 mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
1329 # Minimum limit of random number of large caves per mapchunk.
1330 mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
1332 # Maximum limit of random number of large caves per mapchunk.
1333 mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
1335 # Proportion of large caves that contain liquid.
1336 mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1338 # Lower Y limit of dungeons.
1339 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1341 # Upper Y limit of dungeons.
1342 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1344 # Selects one of 18 fractal types.
1345 # 1 = 4D "Roundy" Mandelbrot set.
1346 # 2 = 4D "Roundy" Julia set.
1347 # 3 = 4D "Squarry" Mandelbrot set.
1348 # 4 = 4D "Squarry" Julia set.
1349 # 5 = 4D "Mandy Cousin" Mandelbrot set.
1350 # 6 = 4D "Mandy Cousin" Julia set.
1351 # 7 = 4D "Variation" Mandelbrot set.
1352 # 8 = 4D "Variation" Julia set.
1353 # 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
1354 # 10 = 3D "Mandelbrot/Mandelbar" Julia set.
1355 # 11 = 3D "Christmas Tree" Mandelbrot set.
1356 # 12 = 3D "Christmas Tree" Julia set.
1357 # 13 = 3D "Mandelbulb" Mandelbrot set.
1358 # 14 = 3D "Mandelbulb" Julia set.
1359 # 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
1360 # 16 = 3D "Cosine Mandelbulb" Julia set.
1361 # 17 = 4D "Mandelbulb" Mandelbrot set.
1362 # 18 = 4D "Mandelbulb" Julia set.
1363 mgfractal_fractal (Fractal type) int 1 1 18
1365 # Iterations of the recursive function.
1366 # Increasing this increases the amount of fine detail, but also
1367 # increases processing load.
1368 # At iterations = 20 this mapgen has a similar load to mapgen V7.
1369 mgfractal_iterations (Iterations) int 11 1 65535
1371 # (X,Y,Z) scale of fractal in nodes.
1372 # Actual fractal size will be 2 to 3 times larger.
1373 # These numbers can be made very large, the fractal does
1374 # not have to fit inside the world.
1375 # Increase these to 'zoom' into the detail of the fractal.
1376 # Default is for a vertically-squashed shape suitable for
1377 # an island, set all 3 numbers equal for the raw shape.
1378 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1380 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
1381 # Can be used to move a desired point to (0, 0) to create a
1382 # suitable spawn point, or to allow 'zooming in' on a desired
1383 # point by increasing 'scale'.
1384 # The default is tuned for a suitable spawn point for Mandelbrot
1385 # sets with default parameters, it may need altering in other
1387 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1388 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1390 # W coordinate of the generated 3D slice of a 4D fractal.
1391 # Determines which 3D slice of the 4D shape is generated.
1392 # Alters the shape of the fractal.
1393 # Has no effect on 3D fractals.
1394 # Range roughly -2 to 2.
1395 mgfractal_slice_w (Slice w) float 0.0
1398 # X component of hypercomplex constant.
1399 # Alters the shape of the fractal.
1400 # Range roughly -2 to 2.
1401 mgfractal_julia_x (Julia x) float 0.33
1404 # Y component of hypercomplex constant.
1405 # Alters the shape of the fractal.
1406 # Range roughly -2 to 2.
1407 mgfractal_julia_y (Julia y) float 0.33
1410 # Z component of hypercomplex constant.
1411 # Alters the shape of the fractal.
1412 # Range roughly -2 to 2.
1413 mgfractal_julia_z (Julia z) float 0.33
1416 # W component of hypercomplex constant.
1417 # Alters the shape of the fractal.
1418 # Has no effect on 3D fractals.
1419 # Range roughly -2 to 2.
1420 mgfractal_julia_w (Julia w) float 0.33
1424 # Y-level of seabed.
1425 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
1427 # Variation of biome filler depth.
1428 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1430 # First of two 3D noises that together define tunnels.
1431 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1433 # Second of two 3D noises that together define tunnels.
1434 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1436 # 3D noise that determines number of dungeons per mapchunk.
1437 mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1441 # Map generation attributes specific to Mapgen Valleys.
1442 # 'altitude_chill': Reduces heat with altitude.
1443 # 'humid_rivers': Increases humidity around rivers.
1444 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
1445 # to become shallower and occasionally dry.
1446 # 'altitude_dry': Reduces humidity with altitude.
1447 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
1449 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
1450 # enabled. Also the vertical distance over which humidity drops by 10 if
1451 # 'altitude_dry' is enabled.
1452 mgvalleys_altitude_chill (Altitude chill) int 90 0 65535
1454 # Depth below which you'll find large caves.
1455 mgvalleys_large_cave_depth (Large cave depth) int -33 -31000 31000
1457 # Minimum limit of random number of small caves per mapchunk.
1458 mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
1460 # Maximum limit of random number of small caves per mapchunk.
1461 mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
1463 # Minimum limit of random number of large caves per mapchunk.
1464 mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
1466 # Maximum limit of random number of large caves per mapchunk.
1467 mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
1469 # Proportion of large caves that contain liquid.
1470 mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1472 # Depth below which you'll find giant caverns.
1473 mgvalleys_cavern_limit (Cavern upper limit) int -256 -31000 31000
1475 # Y-distance over which caverns expand to full size.
1476 mgvalleys_cavern_taper (Cavern taper) int 192 0 32767
1478 # Defines full size of caverns, smaller values create larger caverns.
1479 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
1481 # How deep to make rivers.
1482 mgvalleys_river_depth (River depth) int 4 0 65535
1484 # How wide to make rivers.
1485 mgvalleys_river_size (River size) int 5 0 65535
1487 # Controls width of tunnels, a smaller value creates wider tunnels.
1488 # Value >= 10.0 completely disables generation of tunnels and avoids the
1489 # intensive noise calculations.
1490 mgvalleys_cave_width (Cave width) float 0.09
1492 # Lower Y limit of dungeons.
1493 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1495 # Upper Y limit of dungeons.
1496 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 -31000 31000
1500 # First of two 3D noises that together define tunnels.
1501 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1503 # Second of two 3D noises that together define tunnels.
1504 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1506 # The depth of dirt or other biome filler node.
1507 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
1509 # 3D noise defining giant caverns.
1510 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1512 # Defines large-scale river channel structure.
1513 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
1515 # Base terrain height.
1516 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
1518 # Raises terrain to make valleys around the rivers.
1519 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
1521 # Slope and fill work together to modify the heights.
1522 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1524 # Amplifies the valleys.
1525 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
1527 # Slope and fill work together to modify the heights.
1528 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
1530 # 3D noise that determines number of dungeons per mapchunk.
1531 mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1536 [*Developer Options]
1538 # Enable Lua modding support on client.
1539 # This support is experimental and API can change.
1540 enable_client_modding (Client modding) bool false
1542 # Replaces the default main menu with a custom one.
1543 main_menu_script (Main menu script) string
1547 # Prevent mods from doing insecure things like running shell commands.
1548 secure.enable_security (Enable mod security) bool true
1550 # Comma-separated list of trusted mods that are allowed to access insecure
1551 # functions even when mod security is on (via request_insecure_environment()).
1552 secure.trusted_mods (Trusted mods) string
1554 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1555 # allow them to upload and download data to/from the internet.
1556 secure.http_mods (HTTP mods) string
1560 # Level of logging to be written to debug.txt:
1561 # - <nothing> (no logging)
1562 # - none (messages with no level)
1569 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace
1571 # If the file size of debug.txt exceeds the number of megabytes specified in
1572 # this setting when it is opened, the file is moved to debug.txt.1,
1573 # deleting an older debug.txt.1 if it exists.
1574 # debug.txt is only moved if this setting is positive.
1575 debug_log_size_max (Debug log file size threshold) int 50 1
1577 # Minimal level of logging to be written to chat.
1578 chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
1580 # Handling for deprecated Lua API calls:
1581 # - none: Do not log deprecated calls
1582 # - log: mimic and log backtrace of deprecated call (default).
1583 # - error: abort on usage of deprecated call (suggested for mod developers).
1584 deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
1586 # Enable random user input (only used for testing).
1587 random_input (Random input) bool false
1589 # Enable mod channels support.
1590 enable_mod_channels (Mod channels) bool false
1594 # Load the game profiler to collect game profiling data.
1595 # Provides a /profiler command to access the compiled profile.
1596 # Useful for mod developers and server operators.
1597 profiler.load (Load the game profiler) bool false
1599 # The default format in which profiles are being saved,
1600 # when calling `/profiler save [format]` without format.
1601 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1603 # The file path relative to your worldpath in which profiles will be saved to.
1604 profiler.report_path (Report path) string ""
1606 # Instrument the methods of entities on registration.
1607 instrument.entity (Entity methods) bool true
1609 # Instrument the action function of Active Block Modifiers on registration.
1610 instrument.abm (Active Block Modifiers) bool true
1612 # Instrument the action function of Loading Block Modifiers on registration.
1613 instrument.lbm (Loading Block Modifiers) bool true
1615 # Instrument chat commands on registration.
1616 instrument.chatcommand (Chat commands) bool true
1618 # Instrument global callback functions on registration.
1619 # (anything you pass to a minetest.register_*() function)
1620 instrument.global_callback (Global callbacks) bool true
1622 # Instrument builtin.
1623 # This is usually only needed by core/builtin contributors
1624 instrument.builtin (Builtin) bool false
1626 # Have the profiler instrument itself:
1627 # * Instrument an empty function.
1628 # This estimates the overhead, that instrumentation is adding (+1 function call).
1629 # * Instrument the sampler being used to update the statistics.
1630 instrument.profiler (Profiler) bool false
1634 # Print the engine's profiling data in regular intervals (in seconds).
1635 # 0 = disable. Useful for developers.
1636 profiler_print_interval (Engine profiling data print interval) int 0 0
1641 # Enable IPv6 support (for both client and server).
1642 # Required for IPv6 connections to work at all.
1643 enable_ipv6 (IPv6) bool true
1645 # If enabled, invalid world data won't cause the server to shut down.
1646 # Only enable this if you know what you are doing.
1647 ignore_world_load_errors (Ignore world errors) bool false
1651 # Path to shader directory. If no path is defined, default location will be used.
1652 shader_path (Shader path) path
1654 # The rendering back-end.
1655 # Note: A restart is required after changing this!
1656 # OpenGL is the default for desktop, and OGLES2 for Android.
1657 # Shaders are supported by OpenGL and OGLES2 (experimental).
1658 video_driver (Video driver) enum opengl opengl,ogles1,ogles2
1660 # Distance in nodes at which transparency depth sorting is enabled
1661 # Use this to limit the performance impact of transparency depth sorting
1662 transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
1664 # Enable vertex buffer objects.
1665 # This should greatly improve graphics performance.
1666 enable_vbo (VBO) bool true
1668 # Radius of cloud area stated in number of 64 node cloud squares.
1669 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
1670 cloud_radius (Cloud radius) int 12 1 62
1672 # Whether node texture animations should be desynchronized per mapblock.
1673 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
1675 # Enables caching of facedir rotated meshes.
1676 enable_mesh_cache (Mesh cache) bool false
1678 # Delay between mesh updates on the client in ms. Increasing this will slow
1679 # down the rate of mesh updates, thus reducing jitter on slower clients.
1680 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
1682 # Number of threads to use for mesh generation.
1683 # Value of 0 (default) will let Minetest autodetect the number of available threads.
1684 mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8
1687 # Size of the MapBlock cache of the mesh generator. Increasing this will
1688 # increase the cache hit %, reducing the data being copied from the main
1689 # thread, thus reducing jitter.
1690 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
1694 # Usable to make minimap smoother on slower machines.
1695 minimap_double_scan_height (Minimap scan height) bool true
1697 # Textures on a node may be aligned either to the node or to the world.
1698 # The former mode suits better things like machines, furniture, etc., while
1699 # the latter makes stairs and microblocks fit surroundings better.
1700 # However, as this possibility is new, thus may not be used by older servers,
1701 # this option allows enforcing it for certain node types. Note though that
1702 # that is considered EXPERIMENTAL and may not work properly.
1703 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
1705 # World-aligned textures may be scaled to span several nodes. However,
1706 # the server may not send the scale you want, especially if you use
1707 # a specially-designed texture pack; with this option, the client tries
1708 # to determine the scale automatically basing on the texture size.
1709 # See also texture_min_size.
1710 # Warning: This option is EXPERIMENTAL!
1711 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
1713 # Side length of a cube of map blocks that the client will consider together
1714 # when generating meshes.
1715 # Larger values increase the utilization of the GPU by reducing the number of
1716 # draw calls, benefiting especially high-end GPUs.
1717 # Systems with a low-end GPU (or no GPU) would benefit from smaller values.
1718 client_mesh_chunk (Client Mesh Chunksize) int 1 1 16
1722 font_bold (Font bold by default) bool false
1724 font_italic (Font italic by default) bool false
1726 # Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
1727 font_shadow (Font shadow) int 1 0 65535
1729 # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
1730 font_shadow_alpha (Font shadow alpha) int 127 0 255
1732 # Font size of the default font where 1 unit = 1 pixel at 96 DPI
1733 font_size (Font size) int 16 5 72
1735 # For pixel-style fonts that do not scale well, this ensures that font sizes used
1736 # with this font will always be divisible by this value, in pixels. For instance,
1737 # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
1738 # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
1739 font_size_divisible_by (Font size divisible by) int 1 1
1741 # Path to the default font. Must be a TrueType font.
1742 # The fallback font will be used if the font cannot be loaded.
1743 font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
1745 font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
1746 font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
1747 font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
1749 # Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
1750 mono_font_size (Monospace font size) int 16 5 72
1752 # For pixel-style fonts that do not scale well, this ensures that font sizes used
1753 # with this font will always be divisible by this value, in pixels. For instance,
1754 # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
1755 # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
1756 mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
1758 # Path to the monospace font. Must be a TrueType font.
1759 # This font is used for e.g. the console and profiler screen.
1760 mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
1762 mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
1763 mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
1764 mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
1766 # Path of the fallback font. Must be a TrueType font.
1767 # This font will be used for certain languages or if the default font is unavailable.
1768 fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
1772 # Gradient of light curve at minimum light level.
1773 # Controls the contrast of the lowest light levels.
1774 lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
1776 # Gradient of light curve at maximum light level.
1777 # Controls the contrast of the highest light levels.
1778 lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
1780 # Strength of light curve boost.
1781 # The 3 'boost' parameters define a range of the light
1782 # curve that is boosted in brightness.
1783 lighting_boost (Light curve boost) float 0.2 0.0 0.4
1785 # Center of light curve boost range.
1786 # Where 0.0 is minimum light level, 1.0 is maximum light level.
1787 lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
1789 # Spread of light curve boost range.
1790 # Controls the width of the range to be boosted.
1791 # Standard deviation of the light curve boost Gaussian.
1792 lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
1796 # Prometheus listener address.
1797 # If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
1798 # enable metrics listener for Prometheus on that address.
1799 # Metrics can be fetched on http://127.0.0.1:30000/metrics
1800 prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
1802 # Maximum size of the out chat queue.
1803 # 0 to disable queueing and -1 to make the queue size unlimited.
1804 max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767
1806 # Timeout for client to remove unused map data from memory, in seconds.
1807 client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
1809 # Maximum number of mapblocks for client to be kept in memory.
1810 # Set to -1 for unlimited amount.
1811 client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647
1813 # Whether to show the client debug info (has the same effect as hitting F5).
1814 show_debug (Show debug info) bool false
1816 # Maximum number of blocks that are simultaneously sent per client.
1817 # The maximum total count is calculated dynamically:
1818 # max_total = ceil((#clients + max_users) * per_client / 4)
1819 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295
1821 # To reduce lag, block transfers are slowed down when a player is building something.
1822 # This determines how long they are slowed down after placing or removing a node.
1823 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0
1825 # Maximum number of packets sent per send step, if you have a slow connection
1826 # try reducing it, but don't reduce it to a number below double of targeted
1828 max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535
1830 # Compression level to use when sending mapblocks to the client.
1831 # -1 - use default compression level
1832 # 0 - least compression, fastest
1833 # 9 - best compression, slowest
1834 map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
1838 # Format of player chat messages. The following strings are valid placeholders:
1839 # @name, @message, @timestamp (optional)
1840 chat_message_format (Chat message format) string <@name> @message
1842 # If the execution of a chat command takes longer than this specified time in
1843 # seconds, add the time information to the chat command message
1844 chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0
1846 # A message to be displayed to all clients when the server shuts down.
1847 kick_msg_shutdown (Shutdown message) string Server shutting down.
1849 # A message to be displayed to all clients when the server crashes.
1850 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1852 # Whether to ask clients to reconnect after a (Lua) crash.
1853 # Set this to true if your server is set up to restart automatically.
1854 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1856 [**Server/Env Performance]
1858 # Length of a server tick and the interval at which objects are generally updated over
1859 # network, stated in seconds.
1860 dedicated_server_step (Dedicated server step) float 0.09 0.0
1862 # Whether players are shown to clients without any range limit.
1863 # Deprecated, use the setting player_transfer_distance instead.
1864 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
1866 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1867 player_transfer_distance (Player transfer distance) int 0 0 65535
1869 # From how far clients know about objects, stated in mapblocks (16 nodes).
1871 # Setting this larger than active_block_range will also cause the server
1872 # to maintain active objects up to this distance in the direction the
1873 # player is looking. (This can avoid mobs suddenly disappearing from view)
1874 active_object_send_range_blocks (Active object send range) int 8 1 65535
1876 # The radius of the volume of blocks around every player that is subject to the
1877 # active block stuff, stated in mapblocks (16 nodes).
1878 # In active blocks objects are loaded and ABMs run.
1879 # This is also the minimum range in which active objects (mobs) are maintained.
1880 # This should be configured together with active_object_send_range_blocks.
1881 active_block_range (Active block range) int 4 1 65535
1883 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1884 max_block_send_distance (Max block send distance) int 12 1 65535
1886 # Default maximum number of forceloaded mapblocks.
1887 # Set this to -1 to disable the limit.
1888 max_forceloaded_blocks (Maximum forceloaded blocks) int 16 -1
1890 # Interval of sending time of day to clients, stated in seconds.
1891 time_send_interval (Time send interval) float 5.0 0.001
1893 # Interval of saving important changes in the world, stated in seconds.
1894 server_map_save_interval (Map save interval) float 5.3 0.001
1896 # How long the server will wait before unloading unused mapblocks, stated in seconds.
1897 # Higher value is smoother, but will use more RAM.
1898 server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295
1900 # Maximum number of statically stored objects in a block.
1901 max_objects_per_block (Maximum objects per block) int 256 1 65535
1903 # Length of time between active block management cycles, stated in seconds.
1904 active_block_mgmt_interval (Active block management interval) float 2.0 0.0
1906 # Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.
1907 abm_interval (ABM interval) float 1.0 0.0
1909 # The time budget allowed for ABMs to execute on each step
1910 # (as a fraction of the ABM Interval)
1911 abm_time_budget (ABM time budget) float 0.2 0.1 0.9
1913 # Length of time between NodeTimer execution cycles, stated in seconds.
1914 nodetimer_interval (NodeTimer interval) float 0.2 0.0
1916 # Max liquids processed per step.
1917 liquid_loop_max (Liquid loop max) int 100000 1 4294967295
1919 # The time (in seconds) that the liquids queue may grow beyond processing
1920 # capacity until an attempt is made to decrease its size by dumping old queue
1921 # items. A value of 0 disables the functionality.
1922 liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535
1924 # Liquid update interval in seconds.
1925 liquid_update (Liquid update tick) float 1.0 0.001
1927 # At this distance the server will aggressively optimize which blocks are sent to
1929 # Small values potentially improve performance a lot, at the expense of visible
1930 # rendering glitches (some blocks will not be rendered under water and in caves,
1931 # as well as sometimes on land).
1932 # Setting this to a value greater than max_block_send_distance disables this
1934 # Stated in mapblocks (16 nodes).
1935 block_send_optimize_distance (Block send optimize distance) int 4 2 32767
1937 # If enabled the server will perform map block occlusion culling based on
1938 # on the eye position of the player. This can reduce the number of blocks
1939 # sent to the client 50-80%. The client will not longer receive most invisible
1940 # so that the utility of noclip mode is reduced.
1941 server_side_occlusion_culling (Server side occlusion culling) bool true
1945 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
1946 # WARNING!: There is no benefit, and there are several dangers, in
1947 # increasing this value above 5.
1948 # Reducing this value increases cave and dungeon density.
1949 # Altering this value is for special usage, leaving it unchanged is
1951 chunksize (Chunk size) int 5 1 10
1953 # Dump the mapgen debug information.
1954 enable_mapgen_debug_info (Mapgen debug) bool false
1956 # Maximum number of blocks that can be queued for loading.
1957 emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
1959 # Maximum number of blocks to be queued that are to be loaded from file.
1960 # This limit is enforced per player.
1961 emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
1963 # Maximum number of blocks to be queued that are to be generated.
1964 # This limit is enforced per player.
1965 emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
1967 # Number of emerge threads to use.
1969 # - Automatic selection. The number of emerge threads will be
1970 # - 'number of processors - 2', with a lower limit of 1.
1972 # - Specifies the number of emerge threads, with a lower limit of 1.
1973 # WARNING: Increasing the number of emerge threads increases engine mapgen
1974 # speed, but this may harm game performance by interfering with other
1975 # processes, especially in singleplayer and/or when running Lua code in
1976 # 'on_generated'. For many users the optimum setting may be '1'.
1977 num_emerge_threads (Number of emerge threads) int 1 0 32767
1981 # Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
1982 curl_timeout (cURL interactive timeout) int 20000 100 2147483647
1984 # Limits number of parallel HTTP requests. Affects:
1985 # - Media fetch if server uses remote_media setting.
1986 # - Serverlist download and server announcement.
1987 # - Downloads performed by main menu (e.g. mod manager).
1988 # Only has an effect if compiled with cURL.
1989 curl_parallel_limit (cURL parallel limit) int 8 1 2147483647
1991 # Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
1992 curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647
1996 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
1997 screen_dpi (DPI) int 72 1
1999 # Adjust the detected display density, used for scaling UI elements.
2000 display_density_factor (Display Density Scaling Factor) float 1 0.5 5.0
2002 # Windows systems only: Start Minetest with the command line window in the background.
2003 # Contains the same information as the file debug.txt (default name).
2004 enable_console (Enable console window) bool false
2006 # Number of extra blocks that can be loaded by /clearobjects at once.
2007 # This is a trade-off between SQLite transaction overhead and
2008 # memory consumption (4096=100MB, as a rule of thumb).
2009 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295
2011 # World directory (everything in the world is stored here).
2012 # Not needed if starting from the main menu.
2013 map-dir (Map directory) path
2015 # See https://www.sqlite.org/pragma.html#pragma_synchronous
2016 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
2018 # Compression level to use when saving mapblocks to disk.
2019 # -1 - use default compression level
2020 # 0 - least compression, fastest
2021 # 9 - best compression, slowest
2022 map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
2024 # Enable usage of remote media server (if provided by server).
2025 # Remote servers offer a significantly faster way to download media (e.g. textures)
2026 # when connecting to the server.
2027 enable_remote_media_server (Connect to external media server) bool true
2029 # File in client/serverlist/ that contains your favorite servers displayed in the
2031 serverlist_file (Serverlist file) string favoriteservers.json
2036 # Enable joysticks. Requires a restart to take effect
2037 enable_joysticks (Enable joysticks) bool false
2039 # The identifier of the joystick to use
2040 joystick_id (Joystick ID) int 0 0 255
2042 # The type of joystick
2043 joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
2045 # The time in seconds it takes between repeated events
2046 # when holding down a joystick button combination.
2047 repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
2049 # The dead zone of the joystick
2050 joystick_deadzone (Joystick dead zone) int 2048 0 65535
2052 # The sensitivity of the joystick axes for moving the
2053 # in-game view frustum around.
2054 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001
2057 [*Temporary Settings]
2059 # Path to texture directory. All textures are first searched from here.
2060 texture_path (Texture path) path
2063 enable_minimap (Minimap) bool true
2065 # Shape of the minimap. Enabled = round, disabled = square.
2066 minimap_shape_round (Round minimap) bool true
2068 # Address to connect to.
2069 # Leave this blank to start a local server.
2070 # Note that the address field in the main menu overrides this setting.
2071 address (Server address) string
2073 # Port to connect to (UDP).
2074 # Note that the port field in the main menu overrides this setting.
2075 remote_port (Remote port) int 30000 1 65535
2077 # Default game when creating a new world.
2078 # This will be overridden when creating a world from the main menu.
2079 default_game (Default game) string minetest
2081 # Enable players getting damage and dying.
2082 enable_damage (Damage) bool false
2084 # Enable creative mode for all players
2085 creative_mode (Creative) bool false
2087 # Whether to allow players to damage and kill each other.
2088 enable_pvp (Player versus player) bool true
2090 # Player is able to fly without being affected by gravity.
2091 # This requires the "fly" privilege on the server.
2092 free_move (Flying) bool false
2094 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
2095 pitch_move (Pitch move mode) bool false
2097 # Fast movement (via the "Aux1" key).
2098 # This requires the "fast" privilege on the server.
2099 fast_move (Fast movement) bool false
2101 # If enabled together with fly mode, player is able to fly through solid nodes.
2102 # This requires the "noclip" privilege on the server.
2103 noclip (Noclip) bool false
2105 # Continuous forward movement, toggled by autoforward key.
2106 # Press the autoforward key again or the backwards movement to disable.
2107 continuous_forward (Continuous forward) bool false
2109 # Formspec default background opacity (between 0 and 255).
2110 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
2112 # Formspec default background color (R,G,B).
2113 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
2115 # Whether to show technical names.
2116 # Affects mods and texture packs in the Content and Select Mods menus, as well as
2117 # setting names in All Settings.
2118 # Controlled by the checkbox in the "All settings" menu.
2119 show_technical_names (Show technical names) bool false
2121 # Enables the sound system.
2122 # If disabled, this completely disables all sounds everywhere and the in-game
2123 # sound controls will be non-functional.
2124 # Changing this setting requires a restart.
2125 enable_sound (Sound) bool true
2127 # Key for moving the player forward.
2128 keymap_forward (Forward key) key KEY_KEY_W
2130 # Key for moving the player backward.
2131 # Will also disable autoforward, when active.
2132 keymap_backward (Backward key) key KEY_KEY_S
2134 # Key for moving the player left.
2135 keymap_left (Left key) key KEY_KEY_A
2137 # Key for moving the player right.
2138 keymap_right (Right key) key KEY_KEY_D
2141 keymap_jump (Jump key) key KEY_SPACE
2144 # Also used for climbing down and descending in water if aux1_descends is disabled.
2145 keymap_sneak (Sneak key) key KEY_LSHIFT
2148 keymap_dig (Dig key) key KEY_LBUTTON
2151 keymap_place (Place key) key KEY_RBUTTON
2153 # Key for opening the inventory.
2154 keymap_inventory (Inventory key) key KEY_KEY_I
2156 # Key for moving fast in fast mode.
2157 keymap_aux1 (Aux1 key) key KEY_KEY_E
2159 # Key for opening the chat window.
2160 keymap_chat (Chat key) key KEY_KEY_T
2162 # Key for opening the chat window to type commands.
2163 keymap_cmd (Command key) key /
2165 # Key for opening the chat window to type local commands.
2166 keymap_cmd_local (Command key) key .
2168 # Key for toggling unlimited view range.
2169 keymap_rangeselect (Range select key) key
2171 # Key for toggling flying.
2172 keymap_freemove (Fly key) key KEY_KEY_K
2174 # Key for toggling pitch move mode.
2175 keymap_pitchmove (Pitch move key) key KEY_KEY_P
2177 # Key for toggling fast mode.
2178 keymap_fastmove (Fast key) key KEY_KEY_J
2180 # Key for toggling noclip mode.
2181 keymap_noclip (Noclip key) key KEY_KEY_H
2183 # Key for selecting the next item in the hotbar.
2184 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
2186 # Key for selecting the previous item in the hotbar.
2187 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
2189 # Key for muting the game.
2190 keymap_mute (Mute key) key KEY_KEY_M
2192 # Key for increasing the volume.
2193 keymap_increase_volume (Inc. volume key) key
2195 # Key for decreasing the volume.
2196 keymap_decrease_volume (Dec. volume key) key
2198 # Key for toggling autoforward.
2199 keymap_autoforward (Automatic forward key) key
2201 # Key for toggling cinematic mode.
2202 keymap_cinematic (Cinematic mode key) key
2204 # Key for toggling display of minimap.
2205 keymap_minimap (Minimap key) key KEY_KEY_V
2207 # Key for taking screenshots.
2208 keymap_screenshot (Screenshot) key KEY_F12
2210 # Key for dropping the currently selected item.
2211 keymap_drop (Drop item key) key KEY_KEY_Q
2213 # Key to use view zoom when possible.
2214 keymap_zoom (View zoom key) key KEY_KEY_Z
2216 # Key for selecting the first hotbar slot.
2217 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
2219 # Key for selecting the second hotbar slot.
2220 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
2222 # Key for selecting the third hotbar slot.
2223 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
2225 # Key for selecting the fourth hotbar slot.
2226 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
2228 # Key for selecting the fifth hotbar slot.
2229 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
2231 # Key for selecting the sixth hotbar slot.
2232 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
2234 # Key for selecting the seventh hotbar slot.
2235 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
2237 # Key for selecting the eighth hotbar slot.
2238 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
2240 # Key for selecting the ninth hotbar slot.
2241 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
2243 # Key for selecting the tenth hotbar slot.
2244 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
2246 # Key for selecting the 11th hotbar slot.
2247 keymap_slot11 (Hotbar slot 11 key) key
2249 # Key for selecting the 12th hotbar slot.
2250 keymap_slot12 (Hotbar slot 12 key) key
2252 # Key for selecting the 13th hotbar slot.
2253 keymap_slot13 (Hotbar slot 13 key) key
2255 # Key for selecting the 14th hotbar slot.
2256 keymap_slot14 (Hotbar slot 14 key) key
2258 # Key for selecting the 15th hotbar slot.
2259 keymap_slot15 (Hotbar slot 15 key) key
2261 # Key for selecting the 16th hotbar slot.
2262 keymap_slot16 (Hotbar slot 16 key) key
2264 # Key for selecting the 17th hotbar slot.
2265 keymap_slot17 (Hotbar slot 17 key) key
2267 # Key for selecting the 18th hotbar slot.
2268 keymap_slot18 (Hotbar slot 18 key) key
2270 # Key for selecting the 19th hotbar slot.
2271 keymap_slot19 (Hotbar slot 19 key) key
2273 # Key for selecting the 20th hotbar slot.
2274 keymap_slot20 (Hotbar slot 20 key) key
2276 # Key for selecting the 21st hotbar slot.
2277 keymap_slot21 (Hotbar slot 21 key) key
2279 # Key for selecting the 22nd hotbar slot.
2280 keymap_slot22 (Hotbar slot 22 key) key
2282 # Key for selecting the 23rd hotbar slot.
2283 keymap_slot23 (Hotbar slot 23 key) key
2285 # Key for selecting the 24th hotbar slot.
2286 keymap_slot24 (Hotbar slot 24 key) key
2288 # Key for selecting the 25th hotbar slot.
2289 keymap_slot25 (Hotbar slot 25 key) key
2291 # Key for selecting the 26th hotbar slot.
2292 keymap_slot26 (Hotbar slot 26 key) key
2294 # Key for selecting the 27th hotbar slot.
2295 keymap_slot27 (Hotbar slot 27 key) key
2297 # Key for selecting the 28th hotbar slot.
2298 keymap_slot28 (Hotbar slot 28 key) key
2300 # Key for selecting the 29th hotbar slot.
2301 keymap_slot29 (Hotbar slot 29 key) key
2303 # Key for selecting the 30th hotbar slot.
2304 keymap_slot30 (Hotbar slot 30 key) key
2306 # Key for selecting the 31st hotbar slot.
2307 keymap_slot31 (Hotbar slot 31 key) key
2309 # Key for selecting the 32nd hotbar slot.
2310 keymap_slot32 (Hotbar slot 32 key) key
2312 # Key for toggling the display of the HUD.
2313 keymap_toggle_hud (HUD toggle key) key KEY_F1
2315 # Key for toggling the display of chat.
2316 keymap_toggle_chat (Chat toggle key) key KEY_F2
2318 # Key for toggling the display of the large chat console.
2319 keymap_console (Large chat console key) key KEY_F10
2321 # Key for toggling the display of fog.
2322 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
2324 # Key for toggling the camera update. Only used for development
2325 keymap_toggle_update_camera (Camera update toggle key) key
2327 # Key for toggling the display of debug info.
2328 keymap_toggle_debug (Debug info toggle key) key KEY_F5
2330 # Key for toggling the display of the profiler. Used for development.
2331 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
2333 # Key for switching between first- and third-person camera.
2334 keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
2336 # Key for increasing the viewing range.
2337 keymap_increase_viewing_range_min (View range increase key) key +
2339 # Key for decreasing the viewing range.
2340 keymap_decrease_viewing_range_min (View range decrease key) key -