1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
71 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
72 # This is helpful when working with nodeboxes in small areas.
73 enable_build_where_you_stand (Build inside player) bool false
75 # Smooths camera when looking around. Also called look or mouse smoothing.
76 # Useful for recording videos.
77 cinematic (Cinematic mode) bool false
79 # Smooths rotation of camera. 0 to disable.
80 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
82 # Smooths rotation of camera in cinematic mode. 0 to disable.
83 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
85 # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
87 aux1_descends (Aux1 key for climbing/descending) bool false
89 # Double-tapping the jump key toggles fly mode.
90 doubletap_jump (Double tap jump for fly) bool false
92 # If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
94 always_fly_fast (Always fly fast) bool true
96 # The time in seconds it takes between repeated node placements when holding
98 repeat_place_time (Place repetition interval) float 0.25 0.16 2
100 # Automatically jump up single-node obstacles.
101 autojump (Automatic jumping) bool false
103 # Prevent digging and placing from repeating when holding the mouse buttons.
104 # Enable this when you dig or place too often by accident.
105 safe_dig_and_place (Safe digging and placing) bool false
107 [*Keyboard and Mouse]
109 # Invert vertical mouse movement.
110 invert_mouse (Invert mouse) bool false
112 # Mouse sensitivity multiplier.
113 mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0
117 # The length in pixels it takes for touch screen interaction to start.
118 touchscreen_threshold (Touch screen threshold) int 20 0 100
120 # Use crosshair to select object instead of whole screen.
121 # If enabled, a crosshair will be shown and will be used for selecting object.
122 touch_use_crosshair (Use crosshair for touch screen) bool false
124 # (Android) Fixes the position of virtual joystick.
125 # If disabled, virtual joystick will center to first-touch's position.
126 fixed_virtual_joystick (Fixed virtual joystick) bool false
128 # (Android) Use virtual joystick to trigger "Aux1" button.
129 # If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
130 virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
139 # Width component of the initial window size. Ignored in fullscreen mode.
140 screen_w (Screen width) int 1024 1 65535
142 # Height component of the initial window size. Ignored in fullscreen mode.
143 screen_h (Screen height) int 600 1 65535
145 # Save window size automatically when modified.
146 autosave_screensize (Autosave screen size) bool true
149 fullscreen (Full screen) bool false
151 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
153 pause_on_lost_focus (Pause on lost window focus) bool false
157 # If FPS would go higher than this, limit it by sleeping
158 # to not waste CPU power for no benefit.
159 fps_max (Maximum FPS) int 60 1 4294967295
161 # Vertical screen synchronization.
162 vsync (VSync) bool false
164 # Maximum FPS when the window is not focused, or when the game is paused.
165 fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295
167 # View distance in nodes.
168 viewing_range (Viewing range) int 190 20 4000
170 # Undersampling is similar to using a lower screen resolution, but it applies
171 # to the game world only, keeping the GUI intact.
172 # It should give a significant performance boost at the cost of less detailed image.
173 # Higher values result in a less detailed image.
174 undersampling (Undersampling) int 1 1 8
178 # Makes all liquids opaque
179 opaque_water (Opaque liquids) bool false
182 # - Fancy: all faces visible
183 # - Simple: only outer faces, if defined special_tiles are used
184 # - Opaque: disable transparency
185 leaves_style (Leaves style) enum fancy fancy,simple,opaque
187 # Connects glass if supported by node.
188 connected_glass (Connect glass) bool false
190 # Enable smooth lighting with simple ambient occlusion.
191 # Disable for speed or for different looks.
192 smooth_lighting (Smooth lighting) bool true
194 # Enables tradeoffs that reduce CPU load or increase rendering performance
195 # at the expense of minor visual glitches that do not impact game playability.
196 performance_tradeoffs (Tradeoffs for performance) bool false
198 # Adds particles when digging a node.
199 enable_particles (Digging particles) bool true
204 # Currently supported:
205 # - none: no 3d output.
206 # - anaglyph: cyan/magenta color 3d.
207 # - interlaced: odd/even line based polarisation screen support.
208 # - topbottom: split screen top/bottom.
209 # - sidebyside: split screen side by side.
210 # - crossview: Cross-eyed 3d
211 # Note that the interlaced mode requires shaders to be enabled.
212 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview
214 # Strength of 3D mode parallax.
215 3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
219 # Arm inertia, gives a more realistic movement of
220 # the arm when the camera moves.
221 arm_inertia (Arm inertia) bool true
223 # Enable view bobbing and amount of view bobbing.
224 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
225 view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
227 # Multiplier for fall bobbing.
228 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
229 fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 100.0
233 # Camera 'near clipping plane' distance in nodes, between 0 and 0.25
234 # Only works on GLES platforms. Most users will not need to change this.
235 # Increasing can reduce artifacting on weaker GPUs.
236 # 0.1 = Default, 0.25 = Good value for weaker tablets.
237 near_plane (Near plane) float 0.1 0 0.25
239 # Field of view in degrees.
240 fov (Field of view) int 72 45 160
242 # Alters the light curve by applying 'gamma correction' to it.
243 # Higher values make middle and lower light levels brighter.
244 # Value '1.0' leaves the light curve unaltered.
245 # This only has significant effect on daylight and artificial
246 # light, it has very little effect on natural night light.
247 display_gamma (Light curve gamma) float 1.0 0.33 3.0
249 # The strength (darkness) of node ambient-occlusion shading.
250 # Lower is darker, Higher is lighter. The valid range of values for this
251 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
252 # set to the nearest valid value.
253 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
257 # Path to save screenshots at. Can be an absolute or relative path.
258 # The folder will be created if it doesn't already exist.
259 screenshot_path (Screenshot folder) path screenshots
261 # Format of screenshots.
262 screenshot_format (Screenshot format) enum png png,jpg
264 # Screenshot quality. Only used for JPEG format.
265 # 1 means worst quality; 100 means best quality.
266 # Use 0 for default quality.
267 screenshot_quality (Screenshot quality) int 0 0 100
269 [**Node and Entity Highlighting]
271 # Method used to highlight selected object.
272 node_highlighting (Node highlighting) enum box box,halo,none
274 # Show entity selection boxes
275 # A restart is required after changing this.
276 show_entity_selectionbox (Show entity selection boxes) bool false
278 # Selection box border color (R,G,B).
279 selectionbox_color (Selection box color) string (0,0,0)
281 # Width of the selection box lines around nodes.
282 selectionbox_width (Selection box width) int 2 1 5
284 # Crosshair color (R,G,B).
285 # Also controls the object crosshair color
286 crosshair_color (Crosshair color) string (255,255,255)
288 # Crosshair alpha (opaqueness, between 0 and 255).
289 # This also applies to the object crosshair.
290 crosshair_alpha (Crosshair alpha) int 255 0 255
294 # Whether to fog out the end of the visible area.
295 enable_fog (Fog) bool true
297 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
298 directional_colored_fog (Colored fog) bool true
300 # Fraction of the visible distance at which fog starts to be rendered
301 fog_start (Fog start) float 0.4 0.0 0.99
305 # Clouds are a client side effect.
306 enable_clouds (Clouds) bool true
308 # Use 3D cloud look instead of flat.
309 enable_3d_clouds (3D clouds) bool true
311 [**Filtering and Antialiasing]
313 # Use mipmapping to scale textures. May slightly increase performance,
314 # especially when using a high resolution texture pack.
315 # Gamma correct downscaling is not supported.
316 mip_map (Mipmapping) bool false
318 # Use anisotropic filtering when viewing at textures from an angle.
319 anisotropic_filter (Anisotropic filtering) bool false
321 # Use bilinear filtering when scaling textures.
322 bilinear_filter (Bilinear filtering) bool false
324 # Use trilinear filtering when scaling textures.
325 trilinear_filter (Trilinear filtering) bool false
327 # Filtered textures can blend RGB values with fully-transparent neighbors,
328 # which PNG optimizers usually discard, often resulting in dark or
329 # light edges to transparent textures. Apply a filter to clean that up
330 # at texture load time. This is automatically enabled if mipmapping is enabled.
331 texture_clean_transparent (Clean transparent textures) bool false
333 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
334 # can be blurred, so automatically upscale them with nearest-neighbor
335 # interpolation to preserve crisp pixels. This sets the minimum texture size
336 # for the upscaled textures; higher values look sharper, but require more
337 # memory. Powers of 2 are recommended. This setting is ONLY applied if
338 # bilinear/trilinear/anisotropic filtering is enabled.
339 # This is also used as the base node texture size for world-aligned
340 # texture autoscaling.
341 texture_min_size (Minimum texture size) int 64 1 32768
343 # Use multi-sample antialiasing (MSAA) to smooth out block edges.
344 # This algorithm smooths out the 3D viewport while keeping the image sharp,
345 # but it doesn't affect the insides of textures
346 # (which is especially noticeable with transparent textures).
347 # Visible spaces appear between nodes when shaders are disabled.
348 # If set to 0, MSAA is disabled.
349 # A restart is required after changing this option.
350 fsaa (FSAA) enum 0 0,1,2,4,8,16
355 # Shaders allow advanced visual effects and may increase performance on some video
357 # This only works with the OpenGL video backend.
358 enable_shaders (Shaders) bool true
362 # Enables Hable's 'Uncharted 2' filmic tone mapping.
363 # Simulates the tone curve of photographic film and how this approximates the
364 # appearance of high dynamic range images. Mid-range contrast is slightly
365 # enhanced, highlights and shadows are gradually compressed.
366 tone_mapping (Filmic tone mapping) bool false
370 # Set to true to enable waving leaves.
371 # Requires shaders to be enabled.
372 enable_waving_leaves (Waving leaves) bool false
374 # Set to true to enable waving plants.
375 # Requires shaders to be enabled.
376 enable_waving_plants (Waving plants) bool false
378 # Set to true to enable waving liquids (like water).
379 # Requires shaders to be enabled.
380 enable_waving_water (Waving liquids) bool false
382 # The maximum height of the surface of waving liquids.
383 # 4.0 = Wave height is two nodes.
384 # 0.0 = Wave doesn't move at all.
385 # Default is 1.0 (1/2 node).
386 # Requires waving liquids to be enabled.
387 water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
389 # Length of liquid waves.
390 # Requires waving liquids to be enabled.
391 water_wave_length (Waving liquids wavelength) float 20.0 0.1
393 # How fast liquid waves will move. Higher = faster.
394 # If negative, liquid waves will move backwards.
395 # Requires waving liquids to be enabled.
396 water_wave_speed (Waving liquids wave speed) float 5.0
400 # Set to true to enable Shadow Mapping.
401 # Requires shaders to be enabled.
402 enable_dynamic_shadows (Dynamic shadows) bool false
404 # Set the shadow strength gamma.
405 # Adjusts the intensity of in-game dynamic shadows.
406 # Lower value means lighter shadows, higher value means darker shadows.
407 shadow_strength_gamma (Shadow strength gamma) float 1.0 0.1 10.0
409 # Maximum distance to render shadows.
410 shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0
412 # Texture size to render the shadow map on.
413 # This must be a power of two.
414 # Bigger numbers create better shadows but it is also more expensive.
415 shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
417 # Sets shadow texture quality to 32 bits.
418 # On false, 16 bits texture will be used.
419 # This can cause much more artifacts in the shadow.
420 shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
422 # Enable Poisson disk filtering.
423 # On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
424 shadow_poisson_filter (Poisson filtering) bool true
426 # Define shadow filtering quality.
427 # This simulates the soft shadows effect by applying a PCF or Poisson disk
428 # but also uses more resources.
429 shadow_filters (Shadow filter quality) enum 1 0,1,2
431 # Enable colored shadows.
432 # On true translucent nodes cast colored shadows. This is expensive.
433 shadow_map_color (Colored shadows) bool false
435 # Spread a complete update of shadow map over given amount of frames.
436 # Higher values might make shadows laggy, lower values
437 # will consume more resources.
438 # Minimum value: 1; maximum value: 16
439 shadow_update_frames (Map shadows update frames) int 8 1 16
441 # Set the soft shadow radius size.
442 # Lower values mean sharper shadows, bigger values mean softer shadows.
443 # Minimum value: 1.0; maximum value: 15.0
444 shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0
448 # Set the exposure compensation in EV units.
449 # Value of 0.0 (default) means no exposure compensation.
450 # Range: from -1 to 1.0
451 exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
453 # Enable automatic exposure correction
454 # When enabled, the post-processing engine will
455 # automatically adjust to the brightness of the scene,
456 # simulating the behavior of human eye.
457 enable_auto_exposure (Enable Automatic Exposure) bool false
462 # Set to true to enable bloom effect.
463 # Bright colors will bleed over the neighboring objects.
464 enable_bloom (Enable Bloom) bool false
466 # Set to true to render debugging breakdown of the bloom effect.
467 # In debug mode, the screen is split into 4 quadrants:
468 # top-left - processed base image, top-right - final image
469 # bottom-left - raw base image, bottom-right - bloom texture.
470 enable_bloom_debug (Enable Bloom Debug) bool false
472 # Defines how much bloom is applied to the rendered image
473 # Smaller values make bloom more subtle
474 # Range: from 0.01 to 1.0, default: 0.05
475 bloom_intensity (Bloom Intensity) float 0.05 0.01 1.0
477 # Defines the magnitude of bloom overexposure.
478 # Range: from 0.1 to 10.0, default: 1.0
479 bloom_strength_factor (Bloom Strength Factor) float 1.0 0.1 10.0
481 # Logical value that controls how far the bloom effect spreads
482 # from the bright objects.
483 # Range: from 0.1 to 8, default: 1
484 bloom_radius (Bloom Radius) float 1 0.1 8
489 # Volume of all sounds.
490 # Requires the sound system to be enabled.
491 sound_volume (Volume) float 0.7 0.0 1.0
493 # Whether to mute sounds. You can unmute sounds at any time, unless the
494 # sound system is disabled (enable_sound=false).
495 # In-game, you can toggle the mute state with the mute key or by using the
497 mute_sound (Mute sound) bool false
501 # Set the language. Leave empty to use the system language.
502 # A restart is required after changing this.
503 language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
507 # Scale GUI by a user specified value.
508 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
509 # This will smooth over some of the rough edges, and blend
510 # pixels when scaling down, at the cost of blurring some
511 # edge pixels when images are scaled by non-integer sizes.
512 gui_scaling (GUI scaling) float 1.0 0.5 20
514 # Enables animation of inventory items.
515 inventory_items_animations (Inventory items animations) bool false
517 # Formspec full-screen background opacity (between 0 and 255).
518 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
520 # Formspec full-screen background color (R,G,B).
521 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
523 # When gui_scaling_filter is true, all GUI images need to be
524 # filtered in software, but some images are generated directly
525 # to hardware (e.g. render-to-texture for nodes in inventory).
526 gui_scaling_filter (GUI scaling filter) bool false
528 # When gui_scaling_filter_txr2img is true, copy those images
529 # from hardware to software for scaling. When false, fall back
530 # to the old scaling method, for video drivers that don't
531 # properly support downloading textures back from hardware.
532 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
534 # Delay showing tooltips, stated in milliseconds.
535 tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615
537 # Append item name to tooltip.
538 tooltip_append_itemname (Append item name) bool false
540 # Use a cloud animation for the main menu background.
541 menu_clouds (Clouds in menu) bool true
545 # Modifies the size of the HUD elements.
546 hud_scaling (HUD scaling) float 1.0 0.5 20
548 # Whether name tag backgrounds should be shown by default.
549 # Mods may still set a background.
550 show_nametag_backgrounds (Show name tag backgrounds by default) bool true
554 # Maximum number of recent chat messages to show
555 recent_chat_messages (Recent Chat Messages) int 6 2 20
557 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
558 console_height (Console height) float 0.6 0.1 1.0
560 # In-game chat console background color (R,G,B).
561 console_color (Console color) string (0,0,0)
563 # In-game chat console background alpha (opaqueness, between 0 and 255).
564 console_alpha (Console alpha) int 200 0 255
566 # Maximum proportion of current window to be used for hotbar.
567 # Useful if there's something to be displayed right or left of hotbar.
568 hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0
570 # Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
571 clickable_chat_weblinks (Chat weblinks) bool true
573 # Optional override for chat weblink color.
574 chat_weblink_color (Weblink color) string
576 # Font size of the recent chat text and chat prompt in point (pt).
577 # Value 0 will use the default font size.
578 chat_font_size (Chat font size) int 0 0 72
581 [**Content Repository]
583 # The URL for the content repository
584 contentdb_url (ContentDB URL) string https://content.minetest.net
586 # Comma-separated list of flags to hide in the content repository.
587 # "nonfree" can be used to hide packages which do not qualify as 'free software',
588 # as defined by the Free Software Foundation.
589 # You can also specify content ratings.
590 # These flags are independent from Minetest versions,
591 # so see a full list at https://content.minetest.net/help/content_flags/
592 contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
594 # Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
595 # This should be lower than curl_parallel_limit.
596 contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1
603 # Save the map received by the client on disk.
604 enable_local_map_saving (Saving map received from server) bool false
606 # URL to the server list displayed in the Multiplayer Tab.
607 serverlist_url (Serverlist URL) string servers.minetest.net
609 # If enabled, account registration is separate from login in the UI.
610 # If disabled, new accounts will be registered automatically when logging in.
611 enable_split_login_register (Enable split login/register) bool true
613 # URL to JSON file which provides information about the newest Minetest release
614 update_information_url (Update information URL) string https://www.minetest.net/release_info.json
616 # Unix timestamp (integer) of when the client last checked for an update
617 # Set this value to "disabled" to never check for updates.
618 update_last_checked (Last update check) string
620 # Version number which was last seen during an update check.
622 # Representation: MMMIIIPPP, where M=Major, I=Minor, P=Patch
623 # Ex: 5.5.0 is 005005000
624 update_last_known (Last known version update) int 0
626 # Use raytraced occlusion culling in the new culler.
627 # This flag enables use of raytraced occlusion culling test
628 enable_raytraced_culling (Enable Raytraced Culling) bool true
632 # Name of the player.
633 # When running a server, clients connecting with this name are admins.
634 # When starting from the main menu, this is overridden.
635 name (Admin name) string
637 [**Serverlist and MOTD]
639 # Name of the server, to be displayed when players join and in the serverlist.
640 server_name (Server name) string Minetest server
642 # Description of server, to be displayed when players join and in the serverlist.
643 server_description (Server description) string mine here
645 # Domain name of server, to be displayed in the serverlist.
646 server_address (Server address) string game.minetest.net
648 # Homepage of server, to be displayed in the serverlist.
649 server_url (Server URL) string https://minetest.net
651 # Automatically report to the serverlist.
652 server_announce (Announce server) bool false
654 # Announce to this serverlist.
655 serverlist_url (Serverlist URL) string servers.minetest.net
657 # Message of the day displayed to players connecting.
658 motd (Message of the day) string
660 # Maximum number of players that can be connected simultaneously.
661 max_users (Maximum users) int 15 0 65535
663 # If this is set, players will always (re)spawn at the given position.
664 static_spawnpoint (Static spawnpoint) string
668 # Network port to listen (UDP).
669 # This value will be overridden when starting from the main menu.
670 port (Server port) int 30000 1 65535
672 # The network interface that the server listens on.
673 bind_address (Bind address) string
675 # Enable to disallow old clients from connecting.
676 # Older clients are compatible in the sense that they will not crash when connecting
677 # to new servers, but they may not support all new features that you are expecting.
678 strict_protocol_version_checking (Strict protocol checking) bool false
680 # Specifies URL from which client fetches media instead of using UDP.
681 # $filename should be accessible from $remote_media$filename via cURL
682 # (obviously, remote_media should end with a slash).
683 # Files that are not present will be fetched the usual way.
684 remote_media (Remote media) string
686 # Enable/disable running an IPv6 server.
687 # Ignored if bind_address is set.
688 # Needs enable_ipv6 to be enabled.
689 ipv6_server (IPv6 server) bool false
693 # New users need to input this password.
694 default_password (Default password) string
696 # If enabled, players cannot join without a password or change theirs to an empty password.
697 disallow_empty_password (Disallow empty passwords) bool false
699 # The privileges that new users automatically get.
700 # See /privs in game for a full list on your server and mod configuration.
701 default_privs (Default privileges) string interact, shout
703 # Privileges that players with basic_privs can grant
704 basic_privs (Basic privileges) string interact, shout
706 # If enabled, disable cheat prevention in multiplayer.
707 disable_anticheat (Disable anticheat) bool false
709 # If enabled, actions are recorded for rollback.
710 # This option is only read when server starts.
711 enable_rollback_recording (Rollback recording) bool false
713 [**Client-side Modding]
715 # Restricts the access of certain client-side functions on servers.
716 # Combine the byteflags below to restrict client-side features, or set to 0
717 # for no restrictions:
718 # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
719 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
720 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
721 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
722 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
723 # csm_restriction_noderange)
724 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
725 csm_restriction_flags (Client side modding restrictions) int 62 0 63
727 # If the CSM restriction for node range is enabled, get_node calls are limited
728 # to this distance from the player to the node.
729 csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295
733 # Remove color codes from incoming chat messages
734 # Use this to stop players from being able to use color in their messages
735 strip_color_codes (Strip color codes) bool false
737 # Set the maximum length of a chat message (in characters) sent by clients.
738 chat_message_max_size (Chat message max length) int 500 10 65535
740 # Amount of messages a player may send per 10 seconds.
741 chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0
743 # Kick players who sent more than X messages per 10 seconds.
744 chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535
748 # Controls length of day/night cycle.
750 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
751 time_speed (Time speed) int 72 0
753 # Time of day when a new world is started, in millihours (0-23999).
754 world_start_time (World start time) int 6125 0 23999
756 # Time in seconds for item entity (dropped items) to live.
757 # Setting it to -1 disables the feature.
758 item_entity_ttl (Item entity TTL) int 900 -1
760 # Specifies the default stack size of nodes, items and tools.
761 # Note that mods or games may explicitly set a stack for certain (or all) items.
762 default_stack_max (Default stack size) int 99 1 65535
766 # Horizontal and vertical acceleration on ground or when climbing,
767 # in nodes per second per second.
768 movement_acceleration_default (Default acceleration) float 3.0 0.0
770 # Horizontal acceleration in air when jumping or falling,
771 # in nodes per second per second.
772 movement_acceleration_air (Acceleration in air) float 2.0 0.0
774 # Horizontal and vertical acceleration in fast mode,
775 # in nodes per second per second.
776 movement_acceleration_fast (Fast mode acceleration) float 10.0 0.0
778 # Walking and flying speed, in nodes per second.
779 movement_speed_walk (Walking speed) float 4.0 0.0
781 # Sneaking speed, in nodes per second.
782 movement_speed_crouch (Sneaking speed) float 1.35 0.0
784 # Walking, flying and climbing speed in fast mode, in nodes per second.
785 movement_speed_fast (Fast mode speed) float 20.0 0.0
787 # Vertical climbing speed, in nodes per second.
788 movement_speed_climb (Climbing speed) float 3.0 0.0
790 # Initial vertical speed when jumping, in nodes per second.
791 movement_speed_jump (Jumping speed) float 6.5 0.0
793 # How much you are slowed down when moving inside a liquid.
794 # Decrease this to increase liquid resistance to movement.
795 movement_liquid_fluidity (Liquid fluidity) float 1.0 0.001
797 # Maximum liquid resistance. Controls deceleration when entering liquid at
799 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
801 # Controls sinking speed in liquid when idling. Negative values will cause
802 # you to rise instead.
803 movement_liquid_sink (Liquid sinking) float 10.0
805 # Acceleration of gravity, in nodes per second per second.
806 movement_gravity (Gravity) float 9.81
811 # A chosen map seed for a new map, leave empty for random.
812 # Will be overridden when creating a new world in the main menu.
813 fixed_map_seed (Fixed map seed) string
815 # Name of map generator to be used when creating a new world.
816 # Creating a world in the main menu will override this.
817 # Current mapgens in a highly unstable state:
818 # - The optional floatlands of v7 (disabled by default).
819 mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
821 # Water surface level of the world.
822 water_level (Water level) int 1 -31000 31000
824 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
825 max_block_generate_distance (Max block generate distance) int 10 1 32767
827 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
828 # Only mapchunks completely within the mapgen limit are generated.
829 # Value is stored per-world.
830 mapgen_limit (Map generation limit) int 31007 0 31007
832 # Global map generation attributes.
833 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
834 # and jungle grass, in all other mapgens this flag controls all decorations.
835 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
837 [*Biome API noise parameters]
839 # Temperature variation for biomes.
840 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
842 # Small-scale temperature variation for blending biomes on borders.
843 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
845 # Humidity variation for biomes.
846 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
848 # Small-scale humidity variation for blending biomes on borders.
849 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
853 # Map generation attributes specific to Mapgen v5.
854 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
856 # Controls width of tunnels, a smaller value creates wider tunnels.
857 # Value >= 10.0 completely disables generation of tunnels and avoids the
858 # intensive noise calculations.
859 mgv5_cave_width (Cave width) float 0.09
861 # Y of upper limit of large caves.
862 mgv5_large_cave_depth (Large cave depth) int -256 -31000 31000
864 # Minimum limit of random number of small caves per mapchunk.
865 mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
867 # Maximum limit of random number of small caves per mapchunk.
868 mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
870 # Minimum limit of random number of large caves per mapchunk.
871 mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
873 # Maximum limit of random number of large caves per mapchunk.
874 mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
876 # Proportion of large caves that contain liquid.
877 mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
879 # Y-level of cavern upper limit.
880 mgv5_cavern_limit (Cavern limit) int -256 -31000 31000
882 # Y-distance over which caverns expand to full size.
883 mgv5_cavern_taper (Cavern taper) int 256 0 32767
885 # Defines full size of caverns, smaller values create larger caverns.
886 mgv5_cavern_threshold (Cavern threshold) float 0.7
888 # Lower Y limit of dungeons.
889 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
891 # Upper Y limit of dungeons.
892 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
896 # Variation of biome filler depth.
897 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
899 # Variation of terrain vertical scale.
900 # When noise is < -0.55 terrain is near-flat.
901 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
903 # Y-level of average terrain surface.
904 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
906 # First of two 3D noises that together define tunnels.
907 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
909 # Second of two 3D noises that together define tunnels.
910 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
912 # 3D noise defining giant caverns.
913 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
915 # 3D noise defining terrain.
916 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
918 # 3D noise that determines number of dungeons per mapchunk.
919 mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
923 # Map generation attributes specific to Mapgen v6.
924 # The 'snowbiomes' flag enables the new 5 biome system.
925 # When the 'snowbiomes' flag is enabled jungles are automatically enabled and
926 # the 'jungles' flag is ignored.
927 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
929 # Deserts occur when np_biome exceeds this value.
930 # When the 'snowbiomes' flag is enabled, this is ignored.
931 mgv6_freq_desert (Desert noise threshold) float 0.45
933 # Sandy beaches occur when np_beach exceeds this value.
934 mgv6_freq_beach (Beach noise threshold) float 0.15
936 # Lower Y limit of dungeons.
937 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
939 # Upper Y limit of dungeons.
940 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
944 # Y-level of lower terrain and seabed.
945 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
947 # Y-level of higher terrain that creates cliffs.
948 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
950 # Varies steepness of cliffs.
951 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
953 # Defines distribution of higher terrain.
954 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
956 # Varies depth of biome surface nodes.
957 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
959 # Defines areas with sandy beaches.
960 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
962 # Temperature variation for biomes.
963 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
965 # Variation of number of caves.
966 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
968 # Humidity variation for biomes.
969 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
971 # Defines tree areas and tree density.
972 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
974 # Defines areas where trees have apples.
975 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
979 # Map generation attributes specific to Mapgen v7.
981 # 'floatlands': Floating land masses in the atmosphere.
982 # 'caverns': Giant caves deep underground.
983 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
985 # Y of mountain density gradient zero level. Used to shift mountains vertically.
986 mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000
988 # Lower Y limit of floatlands.
989 mgv7_floatland_ymin (Floatland minimum Y) int 1024 -31000 31000
991 # Upper Y limit of floatlands.
992 mgv7_floatland_ymax (Floatland maximum Y) int 4096 -31000 31000
994 # Y-distance over which floatlands taper from full density to nothing.
995 # Tapering starts at this distance from the Y limit.
996 # For a solid floatland layer, this controls the height of hills/mountains.
997 # Must be less than or equal to half the distance between the Y limits.
998 mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767
1000 # Exponent of the floatland tapering. Alters the tapering behavior.
1001 # Value = 1.0 creates a uniform, linear tapering.
1002 # Values > 1.0 create a smooth tapering suitable for the default separated
1004 # Values < 1.0 (for example 0.25) create a more defined surface level with
1005 # flatter lowlands, suitable for a solid floatland layer.
1006 mgv7_float_taper_exp (Floatland taper exponent) float 2.0
1008 # Adjusts the density of the floatland layer.
1009 # Increase value to increase density. Can be positive or negative.
1010 # Value = 0.0: 50% of volume is floatland.
1011 # Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
1012 # to be sure) creates a solid floatland layer.
1013 mgv7_floatland_density (Floatland density) float -0.6
1015 # Surface level of optional water placed on a solid floatland layer.
1016 # Water is disabled by default and will only be placed if this value is set
1017 # to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
1019 # ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
1020 # When enabling water placement the floatlands must be configured and tested
1021 # to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
1022 # required value depending on 'mgv7_np_floatland'), to avoid
1023 # server-intensive extreme water flow and to avoid vast flooding of the
1024 # world surface below.
1025 mgv7_floatland_ywater (Floatland water level) int -31000 -31000 31000
1027 # Controls width of tunnels, a smaller value creates wider tunnels.
1028 # Value >= 10.0 completely disables generation of tunnels and avoids the
1029 # intensive noise calculations.
1030 mgv7_cave_width (Cave width) float 0.09
1032 # Y of upper limit of large caves.
1033 mgv7_large_cave_depth (Large cave depth) int -33 -31000 31000
1035 # Minimum limit of random number of small caves per mapchunk.
1036 mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
1038 # Maximum limit of random number of small caves per mapchunk.
1039 mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
1041 # Minimum limit of random number of large caves per mapchunk.
1042 mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
1044 # Maximum limit of random number of large caves per mapchunk.
1045 mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
1047 # Proportion of large caves that contain liquid.
1048 mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1050 # Y-level of cavern upper limit.
1051 mgv7_cavern_limit (Cavern limit) int -256 -31000 31000
1053 # Y-distance over which caverns expand to full size.
1054 mgv7_cavern_taper (Cavern taper) int 256 0 32767
1056 # Defines full size of caverns, smaller values create larger caverns.
1057 mgv7_cavern_threshold (Cavern threshold) float 0.7
1059 # Lower Y limit of dungeons.
1060 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1062 # Upper Y limit of dungeons.
1063 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1067 # Y-level of higher terrain that creates cliffs.
1068 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1070 # Y-level of lower terrain and seabed.
1071 mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1073 # Varies roughness of terrain.
1074 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1075 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1077 # Defines distribution of higher terrain and steepness of cliffs.
1078 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1080 # Variation of biome filler depth.
1081 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1083 # Variation of maximum mountain height (in nodes).
1084 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1086 # Defines large-scale river channel structure.
1087 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1089 # 3D noise defining mountain structure and height.
1090 # Also defines structure of floatland mountain terrain.
1091 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1093 # 3D noise defining structure of river canyon walls.
1094 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1096 # 3D noise defining structure of floatlands.
1097 # If altered from the default, the noise 'scale' (0.7 by default) may need
1098 # to be adjusted, as floatland tapering functions best when this noise has
1099 # a value range of approximately -2.0 to 2.0.
1100 mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
1102 # 3D noise defining giant caverns.
1103 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1105 # First of two 3D noises that together define tunnels.
1106 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1108 # Second of two 3D noises that together define tunnels.
1109 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1111 # 3D noise that determines number of dungeons per mapchunk.
1112 mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1114 [*Mapgen Carpathian]
1116 # Map generation attributes specific to Mapgen Carpathian.
1117 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
1119 # Defines the base ground level.
1120 mgcarpathian_base_level (Base ground level) float 12.0
1122 # Defines the width of the river channel.
1123 mgcarpathian_river_width (River channel width) float 0.05
1125 # Defines the depth of the river channel.
1126 mgcarpathian_river_depth (River channel depth) float 24.0
1128 # Defines the width of the river valley.
1129 mgcarpathian_valley_width (River valley width) float 0.25
1131 # Controls width of tunnels, a smaller value creates wider tunnels.
1132 # Value >= 10.0 completely disables generation of tunnels and avoids the
1133 # intensive noise calculations.
1134 mgcarpathian_cave_width (Cave width) float 0.09
1136 # Y of upper limit of large caves.
1137 mgcarpathian_large_cave_depth (Large cave depth) int -33 -31000 31000
1139 # Minimum limit of random number of small caves per mapchunk.
1140 mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
1142 # Maximum limit of random number of small caves per mapchunk.
1143 mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
1145 # Minimum limit of random number of large caves per mapchunk.
1146 mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
1148 # Maximum limit of random number of large caves per mapchunk.
1149 mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
1151 # Proportion of large caves that contain liquid.
1152 mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1154 # Y-level of cavern upper limit.
1155 mgcarpathian_cavern_limit (Cavern limit) int -256 -31000 31000
1157 # Y-distance over which caverns expand to full size.
1158 mgcarpathian_cavern_taper (Cavern taper) int 256 0 32767
1160 # Defines full size of caverns, smaller values create larger caverns.
1161 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1163 # Lower Y limit of dungeons.
1164 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1166 # Upper Y limit of dungeons.
1167 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1171 # Variation of biome filler depth.
1172 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1174 # First of 4 2D noises that together define hill/mountain range height.
1175 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1177 # Second of 4 2D noises that together define hill/mountain range height.
1178 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1180 # Third of 4 2D noises that together define hill/mountain range height.
1181 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1183 # Fourth of 4 2D noises that together define hill/mountain range height.
1184 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1186 # 2D noise that controls the size/occurrence of rolling hills.
1187 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1189 # 2D noise that controls the size/occurrence of ridged mountain ranges.
1190 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1192 # 2D noise that controls the size/occurrence of step mountain ranges.
1193 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1195 # 2D noise that controls the shape/size of rolling hills.
1196 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1198 # 2D noise that controls the shape/size of ridged mountains.
1199 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1201 # 2D noise that controls the shape/size of step mountains.
1202 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1204 # 2D noise that locates the river valleys and channels.
1205 mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1207 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1208 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1210 # First of two 3D noises that together define tunnels.
1211 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1213 # Second of two 3D noises that together define tunnels.
1214 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1216 # 3D noise defining giant caverns.
1217 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1219 # 3D noise that determines number of dungeons per mapchunk.
1220 mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1224 # Map generation attributes specific to Mapgen Flat.
1225 # Occasional lakes and hills can be added to the flat world.
1226 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
1229 mgflat_ground_level (Ground level) int 8 -31000 31000
1231 # Y of upper limit of large caves.
1232 mgflat_large_cave_depth (Large cave depth) int -33 -31000 31000
1234 # Minimum limit of random number of small caves per mapchunk.
1235 mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
1237 # Maximum limit of random number of small caves per mapchunk.
1238 mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
1240 # Minimum limit of random number of large caves per mapchunk.
1241 mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
1243 # Maximum limit of random number of large caves per mapchunk.
1244 mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
1246 # Proportion of large caves that contain liquid.
1247 mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1249 # Controls width of tunnels, a smaller value creates wider tunnels.
1250 # Value >= 10.0 completely disables generation of tunnels and avoids the
1251 # intensive noise calculations.
1252 mgflat_cave_width (Cave width) float 0.09
1254 # Terrain noise threshold for lakes.
1255 # Controls proportion of world area covered by lakes.
1256 # Adjust towards 0.0 for a larger proportion.
1257 mgflat_lake_threshold (Lake threshold) float -0.45
1259 # Controls steepness/depth of lake depressions.
1260 mgflat_lake_steepness (Lake steepness) float 48.0
1262 # Terrain noise threshold for hills.
1263 # Controls proportion of world area covered by hills.
1264 # Adjust towards 0.0 for a larger proportion.
1265 mgflat_hill_threshold (Hill threshold) float 0.45
1267 # Controls steepness/height of hills.
1268 mgflat_hill_steepness (Hill steepness) float 64.0
1270 # Y-level of cavern upper limit.
1271 mgflat_cavern_limit (Cavern limit) int -256 -31000 31000
1273 # Y-distance over which caverns expand to full size.
1274 mgflat_cavern_taper (Cavern taper) int 256 0 32767
1276 # Defines full size of caverns, smaller values create larger caverns.
1277 mgflat_cavern_threshold (Cavern threshold) float 0.7
1279 # Lower Y limit of dungeons.
1280 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1282 # Upper Y limit of dungeons.
1283 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1287 # Defines location and terrain of optional hills and lakes.
1288 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1290 # Variation of biome filler depth.
1291 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1293 # First of two 3D noises that together define tunnels.
1294 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1296 # Second of two 3D noises that together define tunnels.
1297 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1299 # 3D noise defining giant caverns.
1300 mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1302 # 3D noise that determines number of dungeons per mapchunk.
1303 mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1307 # Map generation attributes specific to Mapgen Fractal.
1308 # 'terrain' enables the generation of non-fractal terrain:
1309 # ocean, islands and underground.
1310 mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
1312 # Controls width of tunnels, a smaller value creates wider tunnels.
1313 # Value >= 10.0 completely disables generation of tunnels and avoids the
1314 # intensive noise calculations.
1315 mgfractal_cave_width (Cave width) float 0.09
1317 # Y of upper limit of large caves.
1318 mgfractal_large_cave_depth (Large cave depth) int -33 -31000 31000
1320 # Minimum limit of random number of small caves per mapchunk.
1321 mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
1323 # Maximum limit of random number of small caves per mapchunk.
1324 mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
1326 # Minimum limit of random number of large caves per mapchunk.
1327 mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
1329 # Maximum limit of random number of large caves per mapchunk.
1330 mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
1332 # Proportion of large caves that contain liquid.
1333 mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1335 # Lower Y limit of dungeons.
1336 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1338 # Upper Y limit of dungeons.
1339 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1341 # Selects one of 18 fractal types.
1342 # 1 = 4D "Roundy" Mandelbrot set.
1343 # 2 = 4D "Roundy" Julia set.
1344 # 3 = 4D "Squarry" Mandelbrot set.
1345 # 4 = 4D "Squarry" Julia set.
1346 # 5 = 4D "Mandy Cousin" Mandelbrot set.
1347 # 6 = 4D "Mandy Cousin" Julia set.
1348 # 7 = 4D "Variation" Mandelbrot set.
1349 # 8 = 4D "Variation" Julia set.
1350 # 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
1351 # 10 = 3D "Mandelbrot/Mandelbar" Julia set.
1352 # 11 = 3D "Christmas Tree" Mandelbrot set.
1353 # 12 = 3D "Christmas Tree" Julia set.
1354 # 13 = 3D "Mandelbulb" Mandelbrot set.
1355 # 14 = 3D "Mandelbulb" Julia set.
1356 # 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
1357 # 16 = 3D "Cosine Mandelbulb" Julia set.
1358 # 17 = 4D "Mandelbulb" Mandelbrot set.
1359 # 18 = 4D "Mandelbulb" Julia set.
1360 mgfractal_fractal (Fractal type) int 1 1 18
1362 # Iterations of the recursive function.
1363 # Increasing this increases the amount of fine detail, but also
1364 # increases processing load.
1365 # At iterations = 20 this mapgen has a similar load to mapgen V7.
1366 mgfractal_iterations (Iterations) int 11 1 65535
1368 # (X,Y,Z) scale of fractal in nodes.
1369 # Actual fractal size will be 2 to 3 times larger.
1370 # These numbers can be made very large, the fractal does
1371 # not have to fit inside the world.
1372 # Increase these to 'zoom' into the detail of the fractal.
1373 # Default is for a vertically-squashed shape suitable for
1374 # an island, set all 3 numbers equal for the raw shape.
1375 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1377 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
1378 # Can be used to move a desired point to (0, 0) to create a
1379 # suitable spawn point, or to allow 'zooming in' on a desired
1380 # point by increasing 'scale'.
1381 # The default is tuned for a suitable spawn point for Mandelbrot
1382 # sets with default parameters, it may need altering in other
1384 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1385 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1387 # W coordinate of the generated 3D slice of a 4D fractal.
1388 # Determines which 3D slice of the 4D shape is generated.
1389 # Alters the shape of the fractal.
1390 # Has no effect on 3D fractals.
1391 # Range roughly -2 to 2.
1392 mgfractal_slice_w (Slice w) float 0.0
1395 # X component of hypercomplex constant.
1396 # Alters the shape of the fractal.
1397 # Range roughly -2 to 2.
1398 mgfractal_julia_x (Julia x) float 0.33
1401 # Y component of hypercomplex constant.
1402 # Alters the shape of the fractal.
1403 # Range roughly -2 to 2.
1404 mgfractal_julia_y (Julia y) float 0.33
1407 # Z component of hypercomplex constant.
1408 # Alters the shape of the fractal.
1409 # Range roughly -2 to 2.
1410 mgfractal_julia_z (Julia z) float 0.33
1413 # W component of hypercomplex constant.
1414 # Alters the shape of the fractal.
1415 # Has no effect on 3D fractals.
1416 # Range roughly -2 to 2.
1417 mgfractal_julia_w (Julia w) float 0.33
1421 # Y-level of seabed.
1422 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
1424 # Variation of biome filler depth.
1425 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1427 # First of two 3D noises that together define tunnels.
1428 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1430 # Second of two 3D noises that together define tunnels.
1431 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1433 # 3D noise that determines number of dungeons per mapchunk.
1434 mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1438 # Map generation attributes specific to Mapgen Valleys.
1439 # 'altitude_chill': Reduces heat with altitude.
1440 # 'humid_rivers': Increases humidity around rivers.
1441 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
1442 # to become shallower and occasionally dry.
1443 # 'altitude_dry': Reduces humidity with altitude.
1444 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
1446 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
1447 # enabled. Also the vertical distance over which humidity drops by 10 if
1448 # 'altitude_dry' is enabled.
1449 mgvalleys_altitude_chill (Altitude chill) int 90 0 65535
1451 # Depth below which you'll find large caves.
1452 mgvalleys_large_cave_depth (Large cave depth) int -33 -31000 31000
1454 # Minimum limit of random number of small caves per mapchunk.
1455 mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
1457 # Maximum limit of random number of small caves per mapchunk.
1458 mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
1460 # Minimum limit of random number of large caves per mapchunk.
1461 mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
1463 # Maximum limit of random number of large caves per mapchunk.
1464 mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
1466 # Proportion of large caves that contain liquid.
1467 mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1469 # Depth below which you'll find giant caverns.
1470 mgvalleys_cavern_limit (Cavern upper limit) int -256 -31000 31000
1472 # Y-distance over which caverns expand to full size.
1473 mgvalleys_cavern_taper (Cavern taper) int 192 0 32767
1475 # Defines full size of caverns, smaller values create larger caverns.
1476 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
1478 # How deep to make rivers.
1479 mgvalleys_river_depth (River depth) int 4 0 65535
1481 # How wide to make rivers.
1482 mgvalleys_river_size (River size) int 5 0 65535
1484 # Controls width of tunnels, a smaller value creates wider tunnels.
1485 # Value >= 10.0 completely disables generation of tunnels and avoids the
1486 # intensive noise calculations.
1487 mgvalleys_cave_width (Cave width) float 0.09
1489 # Lower Y limit of dungeons.
1490 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1492 # Upper Y limit of dungeons.
1493 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 -31000 31000
1497 # First of two 3D noises that together define tunnels.
1498 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1500 # Second of two 3D noises that together define tunnels.
1501 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1503 # The depth of dirt or other biome filler node.
1504 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
1506 # 3D noise defining giant caverns.
1507 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1509 # Defines large-scale river channel structure.
1510 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
1512 # Base terrain height.
1513 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
1515 # Raises terrain to make valleys around the rivers.
1516 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
1518 # Slope and fill work together to modify the heights.
1519 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1521 # Amplifies the valleys.
1522 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
1524 # Slope and fill work together to modify the heights.
1525 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
1527 # 3D noise that determines number of dungeons per mapchunk.
1528 mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1533 [*Developer Options]
1535 # Enable Lua modding support on client.
1536 # This support is experimental and API can change.
1537 enable_client_modding (Client modding) bool false
1539 # Replaces the default main menu with a custom one.
1540 main_menu_script (Main menu script) string
1544 # Prevent mods from doing insecure things like running shell commands.
1545 secure.enable_security (Enable mod security) bool true
1547 # Comma-separated list of trusted mods that are allowed to access insecure
1548 # functions even when mod security is on (via request_insecure_environment()).
1549 secure.trusted_mods (Trusted mods) string
1551 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1552 # allow them to upload and download data to/from the internet.
1553 secure.http_mods (HTTP mods) string
1557 # Level of logging to be written to debug.txt:
1558 # - <nothing> (no logging)
1559 # - none (messages with no level)
1566 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace
1568 # If the file size of debug.txt exceeds the number of megabytes specified in
1569 # this setting when it is opened, the file is moved to debug.txt.1,
1570 # deleting an older debug.txt.1 if it exists.
1571 # debug.txt is only moved if this setting is positive.
1572 debug_log_size_max (Debug log file size threshold) int 50 1
1574 # Minimal level of logging to be written to chat.
1575 chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
1577 # Handling for deprecated Lua API calls:
1578 # - none: Do not log deprecated calls
1579 # - log: mimic and log backtrace of deprecated call (default).
1580 # - error: abort on usage of deprecated call (suggested for mod developers).
1581 deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
1583 # Enable random user input (only used for testing).
1584 random_input (Random input) bool false
1586 # Enable mod channels support.
1587 enable_mod_channels (Mod channels) bool false
1591 # Load the game profiler to collect game profiling data.
1592 # Provides a /profiler command to access the compiled profile.
1593 # Useful for mod developers and server operators.
1594 profiler.load (Load the game profiler) bool false
1596 # The default format in which profiles are being saved,
1597 # when calling `/profiler save [format]` without format.
1598 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1600 # The file path relative to your worldpath in which profiles will be saved to.
1601 profiler.report_path (Report path) string ""
1603 # Instrument the methods of entities on registration.
1604 instrument.entity (Entity methods) bool true
1606 # Instrument the action function of Active Block Modifiers on registration.
1607 instrument.abm (Active Block Modifiers) bool true
1609 # Instrument the action function of Loading Block Modifiers on registration.
1610 instrument.lbm (Loading Block Modifiers) bool true
1612 # Instrument chat commands on registration.
1613 instrument.chatcommand (Chat commands) bool true
1615 # Instrument global callback functions on registration.
1616 # (anything you pass to a minetest.register_*() function)
1617 instrument.global_callback (Global callbacks) bool true
1619 # Instrument builtin.
1620 # This is usually only needed by core/builtin contributors
1621 instrument.builtin (Builtin) bool false
1623 # Have the profiler instrument itself:
1624 # * Instrument an empty function.
1625 # This estimates the overhead, that instrumentation is adding (+1 function call).
1626 # * Instrument the sampler being used to update the statistics.
1627 instrument.profiler (Profiler) bool false
1631 # Print the engine's profiling data in regular intervals (in seconds).
1632 # 0 = disable. Useful for developers.
1633 profiler_print_interval (Engine profiling data print interval) int 0 0
1638 # Enable IPv6 support (for both client and server).
1639 # Required for IPv6 connections to work at all.
1640 enable_ipv6 (IPv6) bool true
1642 # If enabled, invalid world data won't cause the server to shut down.
1643 # Only enable this if you know what you are doing.
1644 ignore_world_load_errors (Ignore world errors) bool false
1648 # Path to shader directory. If no path is defined, default location will be used.
1649 shader_path (Shader path) path
1651 # The rendering back-end.
1652 # A restart is required after changing this.
1653 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
1654 # On other platforms, OpenGL is recommended.
1655 # Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
1656 video_driver (Video driver) enum opengl opengl,ogles1,ogles2
1658 # Distance in nodes at which transparency depth sorting is enabled
1659 # Use this to limit the performance impact of transparency depth sorting
1660 transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
1662 # Enable vertex buffer objects.
1663 # This should greatly improve graphics performance.
1664 enable_vbo (VBO) bool true
1666 # Radius of cloud area stated in number of 64 node cloud squares.
1667 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
1668 cloud_radius (Cloud radius) int 12 1 62
1670 # Whether node texture animations should be desynchronized per mapblock.
1671 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
1673 # Enables caching of facedir rotated meshes.
1674 enable_mesh_cache (Mesh cache) bool false
1676 # Delay between mesh updates on the client in ms. Increasing this will slow
1677 # down the rate of mesh updates, thus reducing jitter on slower clients.
1678 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
1680 # Number of threads to use for mesh generation.
1681 # Value of 0 (default) will let Minetest autodetect the number of available threads.
1682 mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8
1685 # Size of the MapBlock cache of the mesh generator. Increasing this will
1686 # increase the cache hit %, reducing the data being copied from the main
1687 # thread, thus reducing jitter.
1688 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
1692 # Usable to make minimap smoother on slower machines.
1693 minimap_double_scan_height (Minimap scan height) bool true
1695 # Textures on a node may be aligned either to the node or to the world.
1696 # The former mode suits better things like machines, furniture, etc., while
1697 # the latter makes stairs and microblocks fit surroundings better.
1698 # However, as this possibility is new, thus may not be used by older servers,
1699 # this option allows enforcing it for certain node types. Note though that
1700 # that is considered EXPERIMENTAL and may not work properly.
1701 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
1703 # World-aligned textures may be scaled to span several nodes. However,
1704 # the server may not send the scale you want, especially if you use
1705 # a specially-designed texture pack; with this option, the client tries
1706 # to determine the scale automatically basing on the texture size.
1707 # See also texture_min_size.
1708 # Warning: This option is EXPERIMENTAL!
1709 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
1711 # Side length of a cube of map blocks that the client will consider together
1712 # when generating meshes.
1713 # Larger values increase the utilization of the GPU by reducing the number of
1714 # draw calls, benefiting especially high-end GPUs.
1715 # Systems with a low-end GPU (or no GPU) would benefit from smaller values.
1716 client_mesh_chunk (Client Mesh Chunksize) int 1 1 16
1720 font_bold (Font bold by default) bool false
1722 font_italic (Font italic by default) bool false
1724 # Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
1725 font_shadow (Font shadow) int 1 0 65535
1727 # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
1728 font_shadow_alpha (Font shadow alpha) int 127 0 255
1730 # Font size of the default font where 1 unit = 1 pixel at 96 DPI
1731 font_size (Font size) int 16 5 72
1733 # For pixel-style fonts that do not scale well, this ensures that font sizes used
1734 # with this font will always be divisible by this value, in pixels. For instance,
1735 # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
1736 # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
1737 font_size_divisible_by (Font size divisible by) int 1 1
1739 # Path to the default font. Must be a TrueType font.
1740 # The fallback font will be used if the font cannot be loaded.
1741 font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
1743 font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
1744 font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
1745 font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
1747 # Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
1748 mono_font_size (Monospace font size) int 16 5 72
1750 # For pixel-style fonts that do not scale well, this ensures that font sizes used
1751 # with this font will always be divisible by this value, in pixels. For instance,
1752 # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
1753 # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
1754 mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
1756 # Path to the monospace font. Must be a TrueType font.
1757 # This font is used for e.g. the console and profiler screen.
1758 mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
1760 mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
1761 mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
1762 mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
1764 # Path of the fallback font. Must be a TrueType font.
1765 # This font will be used for certain languages or if the default font is unavailable.
1766 fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
1770 # Gradient of light curve at minimum light level.
1771 # Controls the contrast of the lowest light levels.
1772 lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
1774 # Gradient of light curve at maximum light level.
1775 # Controls the contrast of the highest light levels.
1776 lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
1778 # Strength of light curve boost.
1779 # The 3 'boost' parameters define a range of the light
1780 # curve that is boosted in brightness.
1781 lighting_boost (Light curve boost) float 0.2 0.0 0.4
1783 # Center of light curve boost range.
1784 # Where 0.0 is minimum light level, 1.0 is maximum light level.
1785 lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
1787 # Spread of light curve boost range.
1788 # Controls the width of the range to be boosted.
1789 # Standard deviation of the light curve boost Gaussian.
1790 lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
1794 # Prometheus listener address.
1795 # If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
1796 # enable metrics listener for Prometheus on that address.
1797 # Metrics can be fetched on http://127.0.0.1:30000/metrics
1798 prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
1800 # Maximum size of the out chat queue.
1801 # 0 to disable queueing and -1 to make the queue size unlimited.
1802 max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767
1804 # Timeout for client to remove unused map data from memory, in seconds.
1805 client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
1807 # Maximum number of mapblocks for client to be kept in memory.
1808 # Set to -1 for unlimited amount.
1809 client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647
1811 # Whether to show the client debug info (has the same effect as hitting F5).
1812 show_debug (Show debug info) bool false
1814 # Maximum number of blocks that are simultaneously sent per client.
1815 # The maximum total count is calculated dynamically:
1816 # max_total = ceil((#clients + max_users) * per_client / 4)
1817 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295
1819 # To reduce lag, block transfers are slowed down when a player is building something.
1820 # This determines how long they are slowed down after placing or removing a node.
1821 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0
1823 # Maximum number of packets sent per send step, if you have a slow connection
1824 # try reducing it, but don't reduce it to a number below double of targeted
1826 max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535
1828 # Compression level to use when sending mapblocks to the client.
1829 # -1 - use default compression level
1830 # 0 - least compression, fastest
1831 # 9 - best compression, slowest
1832 map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
1836 # Format of player chat messages. The following strings are valid placeholders:
1837 # @name, @message, @timestamp (optional)
1838 chat_message_format (Chat message format) string <@name> @message
1840 # If the execution of a chat command takes longer than this specified time in
1841 # seconds, add the time information to the chat command message
1842 chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0
1844 # A message to be displayed to all clients when the server shuts down.
1845 kick_msg_shutdown (Shutdown message) string Server shutting down.
1847 # A message to be displayed to all clients when the server crashes.
1848 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1850 # Whether to ask clients to reconnect after a (Lua) crash.
1851 # Set this to true if your server is set up to restart automatically.
1852 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1854 [**Server/Env Performance]
1856 # Length of a server tick and the interval at which objects are generally updated over
1857 # network, stated in seconds.
1858 dedicated_server_step (Dedicated server step) float 0.09 0.0
1860 # Whether players are shown to clients without any range limit.
1861 # Deprecated, use the setting player_transfer_distance instead.
1862 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
1864 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1865 player_transfer_distance (Player transfer distance) int 0 0 65535
1867 # From how far clients know about objects, stated in mapblocks (16 nodes).
1869 # Setting this larger than active_block_range will also cause the server
1870 # to maintain active objects up to this distance in the direction the
1871 # player is looking. (This can avoid mobs suddenly disappearing from view)
1872 active_object_send_range_blocks (Active object send range) int 8 1 65535
1874 # The radius of the volume of blocks around every player that is subject to the
1875 # active block stuff, stated in mapblocks (16 nodes).
1876 # In active blocks objects are loaded and ABMs run.
1877 # This is also the minimum range in which active objects (mobs) are maintained.
1878 # This should be configured together with active_object_send_range_blocks.
1879 active_block_range (Active block range) int 4 1 65535
1881 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1882 max_block_send_distance (Max block send distance) int 12 1 65535
1884 # Default maximum number of forceloaded mapblocks.
1885 # Set this to -1 to disable the limit.
1886 max_forceloaded_blocks (Maximum forceloaded blocks) int 16 -1
1888 # Interval of sending time of day to clients, stated in seconds.
1889 time_send_interval (Time send interval) float 5.0 0.001
1891 # Interval of saving important changes in the world, stated in seconds.
1892 server_map_save_interval (Map save interval) float 5.3 0.001
1894 # How long the server will wait before unloading unused mapblocks, stated in seconds.
1895 # Higher value is smoother, but will use more RAM.
1896 server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295
1898 # Maximum number of statically stored objects in a block.
1899 max_objects_per_block (Maximum objects per block) int 256 1 65535
1901 # Length of time between active block management cycles, stated in seconds.
1902 active_block_mgmt_interval (Active block management interval) float 2.0 0.0
1904 # Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.
1905 abm_interval (ABM interval) float 1.0 0.0
1907 # The time budget allowed for ABMs to execute on each step
1908 # (as a fraction of the ABM Interval)
1909 abm_time_budget (ABM time budget) float 0.2 0.1 0.9
1911 # Length of time between NodeTimer execution cycles, stated in seconds.
1912 nodetimer_interval (NodeTimer interval) float 0.2 0.0
1914 # Max liquids processed per step.
1915 liquid_loop_max (Liquid loop max) int 100000 1 4294967295
1917 # The time (in seconds) that the liquids queue may grow beyond processing
1918 # capacity until an attempt is made to decrease its size by dumping old queue
1919 # items. A value of 0 disables the functionality.
1920 liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535
1922 # Liquid update interval in seconds.
1923 liquid_update (Liquid update tick) float 1.0 0.001
1925 # At this distance the server will aggressively optimize which blocks are sent to
1927 # Small values potentially improve performance a lot, at the expense of visible
1928 # rendering glitches (some blocks will not be rendered under water and in caves,
1929 # as well as sometimes on land).
1930 # Setting this to a value greater than max_block_send_distance disables this
1932 # Stated in mapblocks (16 nodes).
1933 block_send_optimize_distance (Block send optimize distance) int 4 2 32767
1935 # If enabled the server will perform map block occlusion culling based on
1936 # on the eye position of the player. This can reduce the number of blocks
1937 # sent to the client 50-80%. The client will not longer receive most invisible
1938 # so that the utility of noclip mode is reduced.
1939 server_side_occlusion_culling (Server side occlusion culling) bool true
1943 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
1944 # WARNING!: There is no benefit, and there are several dangers, in
1945 # increasing this value above 5.
1946 # Reducing this value increases cave and dungeon density.
1947 # Altering this value is for special usage, leaving it unchanged is
1949 chunksize (Chunk size) int 5 1 10
1951 # Dump the mapgen debug information.
1952 enable_mapgen_debug_info (Mapgen debug) bool false
1954 # Maximum number of blocks that can be queued for loading.
1955 emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
1957 # Maximum number of blocks to be queued that are to be loaded from file.
1958 # This limit is enforced per player.
1959 emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
1961 # Maximum number of blocks to be queued that are to be generated.
1962 # This limit is enforced per player.
1963 emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
1965 # Number of emerge threads to use.
1967 # - Automatic selection. The number of emerge threads will be
1968 # - 'number of processors - 2', with a lower limit of 1.
1970 # - Specifies the number of emerge threads, with a lower limit of 1.
1971 # WARNING: Increasing the number of emerge threads increases engine mapgen
1972 # speed, but this may harm game performance by interfering with other
1973 # processes, especially in singleplayer and/or when running Lua code in
1974 # 'on_generated'. For many users the optimum setting may be '1'.
1975 num_emerge_threads (Number of emerge threads) int 1 0 32767
1979 # Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
1980 curl_timeout (cURL interactive timeout) int 20000 100 2147483647
1982 # Limits number of parallel HTTP requests. Affects:
1983 # - Media fetch if server uses remote_media setting.
1984 # - Serverlist download and server announcement.
1985 # - Downloads performed by main menu (e.g. mod manager).
1986 # Only has an effect if compiled with cURL.
1987 curl_parallel_limit (cURL parallel limit) int 8 1 2147483647
1989 # Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
1990 curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647
1994 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
1995 screen_dpi (DPI) int 72 1
1997 # Adjust the detected display density, used for scaling UI elements.
1998 display_density_factor (Display Density Scaling Factor) float 1 0.5 5.0
2000 # Windows systems only: Start Minetest with the command line window in the background.
2001 # Contains the same information as the file debug.txt (default name).
2002 enable_console (Enable console window) bool false
2004 # Number of extra blocks that can be loaded by /clearobjects at once.
2005 # This is a trade-off between SQLite transaction overhead and
2006 # memory consumption (4096=100MB, as a rule of thumb).
2007 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295
2009 # World directory (everything in the world is stored here).
2010 # Not needed if starting from the main menu.
2011 map-dir (Map directory) path
2013 # See https://www.sqlite.org/pragma.html#pragma_synchronous
2014 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
2016 # Compression level to use when saving mapblocks to disk.
2017 # -1 - use default compression level
2018 # 0 - least compression, fastest
2019 # 9 - best compression, slowest
2020 map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
2022 # Enable usage of remote media server (if provided by server).
2023 # Remote servers offer a significantly faster way to download media (e.g. textures)
2024 # when connecting to the server.
2025 enable_remote_media_server (Connect to external media server) bool true
2027 # File in client/serverlist/ that contains your favorite servers displayed in the
2029 serverlist_file (Serverlist file) string favoriteservers.json
2034 # Enable joysticks. Requires a restart to take effect
2035 enable_joysticks (Enable joysticks) bool false
2037 # The identifier of the joystick to use
2038 joystick_id (Joystick ID) int 0 0 255
2040 # The type of joystick
2041 joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
2043 # The time in seconds it takes between repeated events
2044 # when holding down a joystick button combination.
2045 repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
2047 # The dead zone of the joystick
2048 joystick_deadzone (Joystick dead zone) int 2048 0 65535
2050 # The sensitivity of the joystick axes for moving the
2051 # in-game view frustum around.
2052 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001
2055 [*Temporary Settings]
2057 # Path to texture directory. All textures are first searched from here.
2058 texture_path (Texture path) path
2061 enable_minimap (Minimap) bool true
2063 # Shape of the minimap. Enabled = round, disabled = square.
2064 minimap_shape_round (Round minimap) bool true
2066 # Address to connect to.
2067 # Leave this blank to start a local server.
2068 # Note that the address field in the main menu overrides this setting.
2069 address (Server address) string
2071 # Port to connect to (UDP).
2072 # Note that the port field in the main menu overrides this setting.
2073 remote_port (Remote port) int 30000 1 65535
2075 # Default game when creating a new world.
2076 # This will be overridden when creating a world from the main menu.
2077 default_game (Default game) string minetest
2079 # Enable players getting damage and dying.
2080 enable_damage (Damage) bool false
2082 # Enable creative mode for all players
2083 creative_mode (Creative) bool false
2085 # Whether to allow players to damage and kill each other.
2086 enable_pvp (Player versus player) bool true
2088 # Player is able to fly without being affected by gravity.
2089 # This requires the "fly" privilege on the server.
2090 free_move (Flying) bool false
2092 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
2093 pitch_move (Pitch move mode) bool false
2095 # Fast movement (via the "Aux1" key).
2096 # This requires the "fast" privilege on the server.
2097 fast_move (Fast movement) bool false
2099 # If enabled together with fly mode, player is able to fly through solid nodes.
2100 # This requires the "noclip" privilege on the server.
2101 noclip (Noclip) bool false
2103 # Continuous forward movement, toggled by autoforward key.
2104 # Press the autoforward key again or the backwards movement to disable.
2105 continuous_forward (Continuous forward) bool false
2107 # Formspec default background opacity (between 0 and 255).
2108 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
2110 # Formspec default background color (R,G,B).
2111 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
2113 # Whether to show technical names.
2114 # Affects mods and texture packs in the Content and Select Mods menus, as well as
2115 # setting names in All Settings.
2116 # Controlled by the checkbox in the "All settings" menu.
2117 show_technical_names (Show technical names) bool false
2119 # Enables the sound system.
2120 # If disabled, this completely disables all sounds everywhere and the in-game
2121 # sound controls will be non-functional.
2122 # Changing this setting requires a restart.
2123 enable_sound (Sound) bool true
2125 # Key for moving the player forward.
2126 keymap_forward (Forward key) key KEY_KEY_W
2128 # Key for moving the player backward.
2129 # Will also disable autoforward, when active.
2130 keymap_backward (Backward key) key KEY_KEY_S
2132 # Key for moving the player left.
2133 keymap_left (Left key) key KEY_KEY_A
2135 # Key for moving the player right.
2136 keymap_right (Right key) key KEY_KEY_D
2139 keymap_jump (Jump key) key KEY_SPACE
2142 # Also used for climbing down and descending in water if aux1_descends is disabled.
2143 keymap_sneak (Sneak key) key KEY_LSHIFT
2146 keymap_dig (Dig key) key KEY_LBUTTON
2149 keymap_place (Place key) key KEY_RBUTTON
2151 # Key for opening the inventory.
2152 keymap_inventory (Inventory key) key KEY_KEY_I
2154 # Key for moving fast in fast mode.
2155 keymap_aux1 (Aux1 key) key KEY_KEY_E
2157 # Key for opening the chat window.
2158 keymap_chat (Chat key) key KEY_KEY_T
2160 # Key for opening the chat window to type commands.
2161 keymap_cmd (Command key) key /
2163 # Key for opening the chat window to type local commands.
2164 keymap_cmd_local (Command key) key .
2166 # Key for toggling unlimited view range.
2167 keymap_rangeselect (Range select key) key
2169 # Key for toggling flying.
2170 keymap_freemove (Fly key) key KEY_KEY_K
2172 # Key for toggling pitch move mode.
2173 keymap_pitchmove (Pitch move key) key KEY_KEY_P
2175 # Key for toggling fast mode.
2176 keymap_fastmove (Fast key) key KEY_KEY_J
2178 # Key for toggling noclip mode.
2179 keymap_noclip (Noclip key) key KEY_KEY_H
2181 # Key for selecting the next item in the hotbar.
2182 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
2184 # Key for selecting the previous item in the hotbar.
2185 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
2187 # Key for muting the game.
2188 keymap_mute (Mute key) key KEY_KEY_M
2190 # Key for increasing the volume.
2191 keymap_increase_volume (Inc. volume key) key
2193 # Key for decreasing the volume.
2194 keymap_decrease_volume (Dec. volume key) key
2196 # Key for toggling autoforward.
2197 keymap_autoforward (Automatic forward key) key
2199 # Key for toggling cinematic mode.
2200 keymap_cinematic (Cinematic mode key) key
2202 # Key for toggling display of minimap.
2203 keymap_minimap (Minimap key) key KEY_KEY_V
2205 # Key for taking screenshots.
2206 keymap_screenshot (Screenshot) key KEY_F12
2208 # Key for dropping the currently selected item.
2209 keymap_drop (Drop item key) key KEY_KEY_Q
2211 # Key to use view zoom when possible.
2212 keymap_zoom (View zoom key) key KEY_KEY_Z
2214 # Key for selecting the first hotbar slot.
2215 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
2217 # Key for selecting the second hotbar slot.
2218 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
2220 # Key for selecting the third hotbar slot.
2221 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
2223 # Key for selecting the fourth hotbar slot.
2224 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
2226 # Key for selecting the fifth hotbar slot.
2227 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
2229 # Key for selecting the sixth hotbar slot.
2230 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
2232 # Key for selecting the seventh hotbar slot.
2233 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
2235 # Key for selecting the eighth hotbar slot.
2236 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
2238 # Key for selecting the ninth hotbar slot.
2239 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
2241 # Key for selecting the tenth hotbar slot.
2242 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
2244 # Key for selecting the 11th hotbar slot.
2245 keymap_slot11 (Hotbar slot 11 key) key
2247 # Key for selecting the 12th hotbar slot.
2248 keymap_slot12 (Hotbar slot 12 key) key
2250 # Key for selecting the 13th hotbar slot.
2251 keymap_slot13 (Hotbar slot 13 key) key
2253 # Key for selecting the 14th hotbar slot.
2254 keymap_slot14 (Hotbar slot 14 key) key
2256 # Key for selecting the 15th hotbar slot.
2257 keymap_slot15 (Hotbar slot 15 key) key
2259 # Key for selecting the 16th hotbar slot.
2260 keymap_slot16 (Hotbar slot 16 key) key
2262 # Key for selecting the 17th hotbar slot.
2263 keymap_slot17 (Hotbar slot 17 key) key
2265 # Key for selecting the 18th hotbar slot.
2266 keymap_slot18 (Hotbar slot 18 key) key
2268 # Key for selecting the 19th hotbar slot.
2269 keymap_slot19 (Hotbar slot 19 key) key
2271 # Key for selecting the 20th hotbar slot.
2272 keymap_slot20 (Hotbar slot 20 key) key
2274 # Key for selecting the 21st hotbar slot.
2275 keymap_slot21 (Hotbar slot 21 key) key
2277 # Key for selecting the 22nd hotbar slot.
2278 keymap_slot22 (Hotbar slot 22 key) key
2280 # Key for selecting the 23rd hotbar slot.
2281 keymap_slot23 (Hotbar slot 23 key) key
2283 # Key for selecting the 24th hotbar slot.
2284 keymap_slot24 (Hotbar slot 24 key) key
2286 # Key for selecting the 25th hotbar slot.
2287 keymap_slot25 (Hotbar slot 25 key) key
2289 # Key for selecting the 26th hotbar slot.
2290 keymap_slot26 (Hotbar slot 26 key) key
2292 # Key for selecting the 27th hotbar slot.
2293 keymap_slot27 (Hotbar slot 27 key) key
2295 # Key for selecting the 28th hotbar slot.
2296 keymap_slot28 (Hotbar slot 28 key) key
2298 # Key for selecting the 29th hotbar slot.
2299 keymap_slot29 (Hotbar slot 29 key) key
2301 # Key for selecting the 30th hotbar slot.
2302 keymap_slot30 (Hotbar slot 30 key) key
2304 # Key for selecting the 31st hotbar slot.
2305 keymap_slot31 (Hotbar slot 31 key) key
2307 # Key for selecting the 32nd hotbar slot.
2308 keymap_slot32 (Hotbar slot 32 key) key
2310 # Key for toggling the display of the HUD.
2311 keymap_toggle_hud (HUD toggle key) key KEY_F1
2313 # Key for toggling the display of chat.
2314 keymap_toggle_chat (Chat toggle key) key KEY_F2
2316 # Key for toggling the display of the large chat console.
2317 keymap_console (Large chat console key) key KEY_F10
2319 # Key for toggling the display of fog.
2320 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
2322 # Key for toggling the camera update. Only used for development
2323 keymap_toggle_update_camera (Camera update toggle key) key
2325 # Key for toggling the display of debug info.
2326 keymap_toggle_debug (Debug info toggle key) key KEY_F5
2328 # Key for toggling the display of the profiler. Used for development.
2329 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
2331 # Key for switching between first- and third-person camera.
2332 keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
2334 # Key for increasing the viewing range.
2335 keymap_increase_viewing_range_min (View range increase key) key +
2337 # Key for decreasing the viewing range.
2338 keymap_decrease_viewing_range_min (View range decrease key) key -