1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
67 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
68 # This is helpful when working with nodeboxes in small areas.
69 enable_build_where_you_stand (Build inside player) bool false
71 # Player is able to fly without being affected by gravity.
72 # This requires the "fly" privilege on the server.
73 free_move (Flying) bool false
75 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
76 pitch_move (Pitch move mode) bool false
78 # Fast movement (via the "Aux1" key).
79 # This requires the "fast" privilege on the server.
80 fast_move (Fast movement) bool false
82 # If enabled together with fly mode, player is able to fly through solid nodes.
83 # This requires the "noclip" privilege on the server.
84 noclip (Noclip) bool false
86 # Smooths camera when looking around. Also called look or mouse smoothing.
87 # Useful for recording videos.
88 cinematic (Cinematic mode) bool false
90 # Smooths rotation of camera. 0 to disable.
91 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
93 # Smooths rotation of camera in cinematic mode. 0 to disable.
94 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
96 # Invert vertical mouse movement.
97 invert_mouse (Invert mouse) bool false
99 # Mouse sensitivity multiplier.
100 mouse_sensitivity (Mouse sensitivity) float 0.2
102 # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
104 aux1_descends (Aux1 key for climbing/descending) bool false
106 # Double-tapping the jump key toggles fly mode.
107 doubletap_jump (Double tap jump for fly) bool false
109 # If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
111 always_fly_fast (Always fly and fast) bool true
113 # The time in seconds it takes between repeated node placements when holding
115 repeat_place_time (Place repetition interval) float 0.25 0.001
117 # Automatically jump up single-node obstacles.
118 autojump (Automatic jumping) bool false
120 # Prevent digging and placing from repeating when holding the mouse buttons.
121 # Enable this when you dig or place too often by accident.
122 safe_dig_and_place (Safe digging and placing) bool false
124 # Enable random user input (only used for testing).
125 random_input (Random input) bool false
127 # Continuous forward movement, toggled by autoforward key.
128 # Press the autoforward key again or the backwards movement to disable.
129 continuous_forward (Continuous forward) bool false
131 # The length in pixels it takes for touch screen interaction to start.
132 touchscreen_threshold (Touch screen threshold) int 20 0 100
134 # (Android) Fixes the position of virtual joystick.
135 # If disabled, virtual joystick will center to first-touch's position.
136 fixed_virtual_joystick (Fixed virtual joystick) bool false
138 # (Android) Use virtual joystick to trigger "Aux1" button.
139 # If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
140 virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
143 enable_joysticks (Enable joysticks) bool false
145 # The identifier of the joystick to use
146 joystick_id (Joystick ID) int 0
148 # The type of joystick
149 joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
151 # The time in seconds it takes between repeated events
152 # when holding down a joystick button combination.
153 repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
155 # The dead zone of the joystick
156 joystick_deadzone (Joystick dead zone) int 2048
158 # The sensitivity of the joystick axes for moving the
159 # in-game view frustum around.
160 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
162 # Key for moving the player forward.
163 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
164 keymap_forward (Forward key) key KEY_KEY_W
166 # Key for moving the player backward.
167 # Will also disable autoforward, when active.
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
169 keymap_backward (Backward key) key KEY_KEY_S
171 # Key for moving the player left.
172 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
173 keymap_left (Left key) key KEY_KEY_A
175 # Key for moving the player right.
176 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 keymap_right (Right key) key KEY_KEY_D
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
181 keymap_jump (Jump key) key KEY_SPACE
184 # Also used for climbing down and descending in water if aux1_descends is disabled.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 keymap_sneak (Sneak key) key KEY_LSHIFT
189 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 keymap_dig (Dig key) key KEY_LBUTTON
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 keymap_place (Place key) key KEY_RBUTTON
196 # Key for opening the inventory.
197 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
198 keymap_inventory (Inventory key) key KEY_KEY_I
200 # Key for opening the special inventory.
201 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 keymap_special_inventory (Special inventory key) key KEY_KEY_O
204 # Key for moving fast in fast mode.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
206 keymap_aux1 (Aux1 key) key KEY_KEY_E
208 # Key for opening the chat window.
209 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 keymap_chat (Chat key) key KEY_KEY_T
212 # Key for opening the chat window to type commands.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
214 keymap_cmd (Command key) key /
216 # Key for opening the chat window to type local commands.
217 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
218 keymap_cmd_local (Command key) key .
220 # Key for toggling unlimited view range.
221 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 keymap_rangeselect (Range select key) key KEY_KEY_R
224 # Key for toggling flying.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
226 keymap_freemove (Fly key) key KEY_KEY_K
228 # Key for toggling pitch move mode.
229 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 keymap_pitchmove (Pitch move key) key KEY_KEY_P
232 # Key for toggling fast mode.
233 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
234 keymap_fastmove (Fast key) key KEY_KEY_J
236 # Key for toggling noclip mode.
237 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
238 keymap_noclip (Noclip key) key KEY_KEY_H
240 # Key for selecting the next item in the hotbar.
241 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
244 # Key for selecting the previous item in the hotbar.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
246 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
248 # Key for muting the game.
249 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
250 keymap_mute (Mute key) key KEY_KEY_M
252 # Key for increasing the volume.
253 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
254 keymap_increase_volume (Inc. volume key) key
256 # Key for decreasing the volume.
257 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
258 keymap_decrease_volume (Dec. volume key) key
260 # Key for toggling autoforward.
261 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 keymap_autoforward (Automatic forward key) key
264 # Key for toggling cinematic mode.
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
266 keymap_cinematic (Cinematic mode key) key
268 # Key for toggling display of minimap.
269 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
270 keymap_minimap (Minimap key) key KEY_KEY_V
272 # Key for taking screenshots.
273 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
274 keymap_screenshot (Screenshot) key KEY_F12
276 # Key for dropping the currently selected item.
277 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
278 keymap_drop (Drop item key) key KEY_KEY_Q
280 # Key to use view zoom when possible.
281 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
282 keymap_zoom (View zoom key) key KEY_KEY_Z
284 # Key for toggling Killaura.
285 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
286 keymap_toggle_killaura (Killaura key) key KEY_KEY_X
288 # Key for toggling Freecam.
289 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
290 keymap_toggle_freecam (Freecam key) key KEY_KEY_G
292 # Key for selecting the first hotbar slot.
293 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
294 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
296 # Key for selecting the second hotbar slot.
297 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
298 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
300 # Key for selecting the third hotbar slot.
301 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
302 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
304 # Key for selecting the fourth hotbar slot.
305 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
306 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
308 # Key for selecting the fifth hotbar slot.
309 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
310 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
312 # Key for selecting the sixth hotbar slot.
313 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
314 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
316 # Key for selecting the seventh hotbar slot.
317 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
318 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
320 # Key for selecting the eighth hotbar slot.
321 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
322 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
324 # Key for selecting the ninth hotbar slot.
325 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
326 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
328 # Key for selecting the tenth hotbar slot.
329 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
330 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
332 # Key for selecting the 11th hotbar slot.
333 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
334 keymap_slot11 (Hotbar slot 11 key) key
336 # Key for selecting the 12th hotbar slot.
337 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
338 keymap_slot12 (Hotbar slot 12 key) key
340 # Key for selecting the 13th hotbar slot.
341 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
342 keymap_slot13 (Hotbar slot 13 key) key
344 # Key for selecting the 14th hotbar slot.
345 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
346 keymap_slot14 (Hotbar slot 14 key) key
348 # Key for selecting the 15th hotbar slot.
349 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
350 keymap_slot15 (Hotbar slot 15 key) key
352 # Key for selecting the 16th hotbar slot.
353 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
354 keymap_slot16 (Hotbar slot 16 key) key
356 # Key for selecting the 17th hotbar slot.
357 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
358 keymap_slot17 (Hotbar slot 17 key) key
360 # Key for selecting the 18th hotbar slot.
361 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
362 keymap_slot18 (Hotbar slot 18 key) key
364 # Key for selecting the 19th hotbar slot.
365 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
366 keymap_slot19 (Hotbar slot 19 key) key
368 # Key for selecting the 20th hotbar slot.
369 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
370 keymap_slot20 (Hotbar slot 20 key) key
372 # Key for selecting the 21st hotbar slot.
373 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
374 keymap_slot21 (Hotbar slot 21 key) key
376 # Key for selecting the 22nd hotbar slot.
377 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
378 keymap_slot22 (Hotbar slot 22 key) key
380 # Key for selecting the 23rd hotbar slot.
381 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
382 keymap_slot23 (Hotbar slot 23 key) key
384 # Key for selecting the 24th hotbar slot.
385 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
386 keymap_slot24 (Hotbar slot 24 key) key
388 # Key for selecting the 25th hotbar slot.
389 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
390 keymap_slot25 (Hotbar slot 25 key) key
392 # Key for selecting the 26th hotbar slot.
393 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
394 keymap_slot26 (Hotbar slot 26 key) key
396 # Key for selecting the 27th hotbar slot.
397 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
398 keymap_slot27 (Hotbar slot 27 key) key
400 # Key for selecting the 28th hotbar slot.
401 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
402 keymap_slot28 (Hotbar slot 28 key) key
404 # Key for selecting the 29th hotbar slot.
405 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
406 keymap_slot29 (Hotbar slot 29 key) key
408 # Key for selecting the 30th hotbar slot.
409 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
410 keymap_slot30 (Hotbar slot 30 key) key
412 # Key for selecting the 31st hotbar slot.
413 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
414 keymap_slot31 (Hotbar slot 31 key) key
416 # Key for selecting the 32nd hotbar slot.
417 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
418 keymap_slot32 (Hotbar slot 32 key) key
420 # Key for toggling the display of the HUD.
421 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
422 keymap_toggle_hud (HUD toggle key) key KEY_F1
424 # Key for toggling the display of chat.
425 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
426 keymap_toggle_chat (Chat toggle key) key KEY_F2
428 # Key for toggling the display of the large chat console.
429 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
430 keymap_console (Large chat console key) key KEY_F10
432 # Key for toggling the display of fog.
433 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
434 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
436 # Key for toggling the camera update. Only used for development
437 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
438 keymap_toggle_update_camera (Camera update toggle key) key
440 # Key for toggling the display of debug info.
441 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
442 keymap_toggle_debug (Debug info toggle key) key KEY_F5
444 # Key for toggling the display of the profiler. Used for development.
445 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
446 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
448 # Key for switching between first- and third-person camera.
449 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
450 keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
452 # Key for increasing the viewing range.
453 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
454 keymap_increase_viewing_range_min (View range increase key) key +
456 # Key for decreasing the viewing range.
457 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
458 keymap_decrease_viewing_range_min (View range decrease key) key -
466 # Whether name tag backgrounds should be shown by default.
467 # Mods may still set a background.
468 show_nametag_backgrounds (Show name tag backgrounds by default) bool true
470 # Enable vertex buffer objects.
471 # This should greatly improve graphics performance.
472 enable_vbo (VBO) bool true
474 # Whether to fog out the end of the visible area.
475 enable_fog (Fog) bool true
478 # - Fancy: all faces visible
479 # - Simple: only outer faces, if defined special_tiles are used
480 # - Opaque: disable transparency
481 leaves_style (Leaves style) enum fancy fancy,simple,opaque
483 # Connects glass if supported by node.
484 connected_glass (Connect glass) bool false
486 # Enable smooth lighting with simple ambient occlusion.
487 # Disable for speed or for different looks.
488 smooth_lighting (Smooth lighting) bool true
490 # Enables tradeoffs that reduce CPU load or increase rendering performance
491 # at the expense of minor visual glitches that do not impact game playability.
492 performance_tradeoffs (Tradeoffs for performance) bool false
494 # Clouds are a client side effect.
495 enable_clouds (Clouds) bool true
497 # Use 3D cloud look instead of flat.
498 enable_3d_clouds (3D clouds) bool true
500 # Method used to highlight selected object.
501 node_highlighting (Node highlighting) enum box box,halo,none
503 # Adds particles when digging a node.
504 enable_particles (Digging particles) bool true
508 # Use mipmapping to scale textures. May slightly increase performance,
509 # especially when using a high resolution texture pack.
510 # Gamma correct downscaling is not supported.
511 mip_map (Mipmapping) bool false
513 # Use anisotropic filtering when viewing at textures from an angle.
514 anisotropic_filter (Anisotropic filtering) bool false
516 # Use bilinear filtering when scaling textures.
517 bilinear_filter (Bilinear filtering) bool false
519 # Use trilinear filtering when scaling textures.
520 trilinear_filter (Trilinear filtering) bool false
522 # Filtered textures can blend RGB values with fully-transparent neighbors,
523 # which PNG optimizers usually discard, often resulting in dark or
524 # light edges to transparent textures. Apply a filter to clean that up
525 # at texture load time. This is automatically enabled if mipmapping is enabled.
526 texture_clean_transparent (Clean transparent textures) bool false
528 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
529 # can be blurred, so automatically upscale them with nearest-neighbor
530 # interpolation to preserve crisp pixels. This sets the minimum texture size
531 # for the upscaled textures; higher values look sharper, but require more
532 # memory. Powers of 2 are recommended. This setting is ONLY applied if
533 # bilinear/trilinear/anisotropic filtering is enabled.
534 # This is also used as the base node texture size for world-aligned
535 # texture autoscaling.
536 texture_min_size (Minimum texture size) int 64
538 # Use multi-sample antialiasing (MSAA) to smooth out block edges.
539 # This algorithm smooths out the 3D viewport while keeping the image sharp,
540 # but it doesn't affect the insides of textures
541 # (which is especially noticeable with transparent textures).
542 # Visible spaces appear between nodes when shaders are disabled.
543 # If set to 0, MSAA is disabled.
544 # A restart is required after changing this option.
545 fsaa (FSAA) enum 0 0,1,2,4,8,16
547 # Undersampling is similar to using a lower screen resolution, but it applies
548 # to the game world only, keeping the GUI intact.
549 # It should give a significant performance boost at the cost of less detailed image.
550 # Higher values result in a less detailed image.
551 undersampling (Undersampling) int 1 1 8
555 # Shaders allow advanced visual effects and may increase performance on some video
557 # This only works with the OpenGL video backend.
558 enable_shaders (Shaders) bool true
560 # Path to shader directory. If no path is defined, default location will be used.
561 shader_path (Shader path) path
565 # Enables Hable's 'Uncharted 2' filmic tone mapping.
566 # Simulates the tone curve of photographic film and how this approximates the
567 # appearance of high dynamic range images. Mid-range contrast is slightly
568 # enhanced, highlights and shadows are gradually compressed.
569 tone_mapping (Filmic tone mapping) bool false
573 # Set to true to enable waving liquids (like water).
574 # Requires shaders to be enabled.
575 enable_waving_water (Waving liquids) bool false
577 # The maximum height of the surface of waving liquids.
578 # 4.0 = Wave height is two nodes.
579 # 0.0 = Wave doesn't move at all.
580 # Default is 1.0 (1/2 node).
581 # Requires waving liquids to be enabled.
582 water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
584 # Length of liquid waves.
585 # Requires waving liquids to be enabled.
586 water_wave_length (Waving liquids wavelength) float 20.0 0.1
588 # How fast liquid waves will move. Higher = faster.
589 # If negative, liquid waves will move backwards.
590 # Requires waving liquids to be enabled.
591 water_wave_speed (Waving liquids wave speed) float 5.0
593 # Set to true to enable waving leaves.
594 # Requires shaders to be enabled.
595 enable_waving_leaves (Waving leaves) bool false
597 # Set to true to enable waving plants.
598 # Requires shaders to be enabled.
599 enable_waving_plants (Waving plants) bool false
603 # Set to true to enable Shadow Mapping.
604 # Requires shaders to be enabled.
605 enable_dynamic_shadows (Dynamic shadows) bool false
607 # Set the shadow strength gamma.
608 # Adjusts the intensity of in-game dynamic shadows.
609 # Lower value means lighter shadows, higher value means darker shadows.
610 shadow_strength_gamma (Shadow strength gamma) float 1.0 0.1 10.0
612 # Maximum distance to render shadows.
613 shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0
615 # Texture size to render the shadow map on.
616 # This must be a power of two.
617 # Bigger numbers create better shadows but it is also more expensive.
618 shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
620 # Sets shadow texture quality to 32 bits.
621 # On false, 16 bits texture will be used.
622 # This can cause much more artifacts in the shadow.
623 shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
625 # Enable Poisson disk filtering.
626 # On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
627 shadow_poisson_filter (Poisson filtering) bool true
629 # Define shadow filtering quality.
630 # This simulates the soft shadows effect by applying a PCF or Poisson disk
631 # but also uses more resources.
632 shadow_filters (Shadow filter quality) enum 1 0,1,2
634 # Enable colored shadows.
635 # On true translucent nodes cast colored shadows. This is expensive.
636 shadow_map_color (Colored shadows) bool false
638 # Spread a complete update of shadow map over given amount of frames.
639 # Higher values might make shadows laggy, lower values
640 # will consume more resources.
641 # Minimum value: 1; maximum value: 16
642 shadow_update_frames (Map shadows update frames) int 8 1 16
644 # Set the soft shadow radius size.
645 # Lower values mean sharper shadows, bigger values mean softer shadows.
646 # Minimum value: 1.0; maximum value: 10.0
647 shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
649 # Set the tilt of Sun/Moon orbit in degrees.
650 # Value of 0 means no tilt / vertical orbit.
651 # Minimum value: 0.0; maximum value: 60.0
652 shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
656 # Arm inertia, gives a more realistic movement of
657 # the arm when the camera moves.
658 arm_inertia (Arm inertia) bool true
660 # If FPS would go higher than this, limit it by sleeping
661 # to not waste CPU power for no benefit.
662 fps_max (Maximum FPS) int 60 1
664 # Maximum FPS when the window is not focused, or when the game is paused.
665 fps_max_unfocused (FPS when unfocused or paused) int 20 1
667 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
669 pause_on_lost_focus (Pause on lost window focus) bool false
671 # View distance in nodes.
672 viewing_range (Viewing range) int 190 20 4000
674 # Camera 'near clipping plane' distance in nodes, between 0 and 0.25
675 # Only works on GLES platforms. Most users will not need to change this.
676 # Increasing can reduce artifacting on weaker GPUs.
677 # 0.1 = Default, 0.25 = Good value for weaker tablets.
678 near_plane (Near plane) float 0.1 0 0.25
680 # Width component of the initial window size. Ignored in fullscreen mode.
681 screen_w (Screen width) int 1024 1
683 # Height component of the initial window size. Ignored in fullscreen mode.
684 screen_h (Screen height) int 600 1
686 # Save window size automatically when modified.
687 autosave_screensize (Autosave screen size) bool true
690 fullscreen (Full screen) bool false
692 # Vertical screen synchronization.
693 vsync (VSync) bool false
695 # Field of view in degrees.
696 fov (Field of view) int 72 45 160
698 # Alters the light curve by applying 'gamma correction' to it.
699 # Higher values make middle and lower light levels brighter.
700 # Value '1.0' leaves the light curve unaltered.
701 # This only has significant effect on daylight and artificial
702 # light, it has very little effect on natural night light.
703 display_gamma (Light curve gamma) float 1.0 0.33 3.0
705 # Gradient of light curve at minimum light level.
706 # Controls the contrast of the lowest light levels.
707 lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
709 # Gradient of light curve at maximum light level.
710 # Controls the contrast of the highest light levels.
711 lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
713 # Strength of light curve boost.
714 # The 3 'boost' parameters define a range of the light
715 # curve that is boosted in brightness.
716 lighting_boost (Light curve boost) float 0.2 0.0 0.4
718 # Center of light curve boost range.
719 # Where 0.0 is minimum light level, 1.0 is maximum light level.
720 lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
722 # Spread of light curve boost range.
723 # Controls the width of the range to be boosted.
724 # Standard deviation of the light curve boost Gaussian.
725 lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
727 # Path to texture directory. All textures are first searched from here.
728 texture_path (Texture path) path
730 # The rendering back-end.
731 # A restart is required after changing this.
732 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
733 # On other platforms, OpenGL is recommended.
734 # Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
735 video_driver (Video driver) enum opengl opengl,ogles1,ogles2
737 # Radius of cloud area stated in number of 64 node cloud squares.
738 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
739 cloud_radius (Cloud radius) int 12
741 # Enable view bobbing and amount of view bobbing.
742 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
743 view_bobbing_amount (View bobbing factor) float 1.0
745 # Multiplier for fall bobbing.
746 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
747 fall_bobbing_amount (Fall bobbing factor) float 0.03
750 # Currently supported:
751 # - none: no 3d output.
752 # - anaglyph: cyan/magenta color 3d.
753 # - interlaced: odd/even line based polarisation screen support.
754 # - topbottom: split screen top/bottom.
755 # - sidebyside: split screen side by side.
756 # - crossview: Cross-eyed 3d
757 # - pageflip: quadbuffer based 3d.
758 # Note that the interlaced mode requires shaders to be enabled.
759 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
761 # Strength of 3D mode parallax.
762 3d_paralax_strength (3D mode parallax strength) float 0.025
764 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
765 console_height (Console height) float 0.6 0.1 1.0
767 # In-game chat console background color (R,G,B).
768 console_color (Console color) string (0,0,0)
770 # In-game chat console background alpha (opaqueness, between 0 and 255).
771 console_alpha (Console alpha) int 200 0 255
773 # Formspec full-screen background opacity (between 0 and 255).
774 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
776 # Formspec full-screen background color (R,G,B).
777 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
779 # Formspec default background opacity (between 0 and 255).
780 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
782 # Formspec default background color (R,G,B).
783 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
785 # Selection box border color (R,G,B).
786 selectionbox_color (Selection box color) string (0,0,0)
788 # Width of the selection box lines around nodes.
789 selectionbox_width (Selection box width) int 2 1 5
791 # Crosshair color (R,G,B).
792 # Also controls the object crosshair color
793 crosshair_color (Crosshair color) string (255,255,255)
795 # Crosshair alpha (opaqueness, between 0 and 255).
796 # This also applies to the object crosshair.
797 crosshair_alpha (Crosshair alpha) int 255 0 255
799 # Maximum number of recent chat messages to show
800 recent_chat_messages (Recent Chat Messages) int 6 2 20
802 # Whether node texture animations should be desynchronized per mapblock.
803 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
805 # Maximum proportion of current window to be used for hotbar.
806 # Useful if there's something to be displayed right or left of hotbar.
807 hud_hotbar_max_width (Maximum hotbar width) float 1.0
809 # Modifies the size of the HUD elements.
810 hud_scaling (HUD scale factor) float 1.0
812 # Enables caching of facedir rotated meshes.
813 enable_mesh_cache (Mesh cache) bool false
815 # Delay between mesh updates on the client in ms. Increasing this will slow
816 # down the rate of mesh updates, thus reducing jitter on slower clients.
817 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
819 # Size of the MapBlock cache of the mesh generator. Increasing this will
820 # increase the cache hit %, reducing the data being copied from the main
821 # thread, thus reducing jitter.
822 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
825 enable_minimap (Minimap) bool true
827 # Shape of the minimap. Enabled = round, disabled = square.
828 minimap_shape_round (Round minimap) bool true
832 # Usable to make minimap smoother on slower machines.
833 minimap_double_scan_height (Minimap scan height) bool true
835 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
836 directional_colored_fog (Colored fog) bool true
838 # The strength (darkness) of node ambient-occlusion shading.
839 # Lower is darker, Higher is lighter. The valid range of values for this
840 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
841 # set to the nearest valid value.
842 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
844 # Enables animation of inventory items.
845 inventory_items_animations (Inventory items animations) bool false
847 # Fraction of the visible distance at which fog starts to be rendered
848 fog_start (Fog start) float 0.4 0.0 0.99
850 # Makes all liquids opaque
851 opaque_water (Opaque liquids) bool false
853 # Textures on a node may be aligned either to the node or to the world.
854 # The former mode suits better things like machines, furniture, etc., while
855 # the latter makes stairs and microblocks fit surroundings better.
856 # However, as this possibility is new, thus may not be used by older servers,
857 # this option allows enforcing it for certain node types. Note though that
858 # that is considered EXPERIMENTAL and may not work properly.
859 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
861 # World-aligned textures may be scaled to span several nodes. However,
862 # the server may not send the scale you want, especially if you use
863 # a specially-designed texture pack; with this option, the client tries
864 # to determine the scale automatically basing on the texture size.
865 # See also texture_min_size.
866 # Warning: This option is EXPERIMENTAL!
867 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
869 # Show entity selection boxes
870 # A restart is required after changing this.
871 show_entity_selectionbox (Show entity selection boxes) bool false
873 # Distance in nodes at which transparency depth sorting is enabled
874 # Use this to limit the performance impact of transparency depth sorting
875 transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
879 # Use a cloud animation for the main menu background.
880 menu_clouds (Clouds in menu) bool true
882 # Scale GUI by a user specified value.
883 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
884 # This will smooth over some of the rough edges, and blend
885 # pixels when scaling down, at the cost of blurring some
886 # edge pixels when images are scaled by non-integer sizes.
887 gui_scaling (GUI scaling) float 1.0 0.001
889 # When gui_scaling_filter is true, all GUI images need to be
890 # filtered in software, but some images are generated directly
891 # to hardware (e.g. render-to-texture for nodes in inventory).
892 gui_scaling_filter (GUI scaling filter) bool false
894 # When gui_scaling_filter_txr2img is true, copy those images
895 # from hardware to software for scaling. When false, fall back
896 # to the old scaling method, for video drivers that don't
897 # properly support downloading textures back from hardware.
898 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
900 # Delay showing tooltips, stated in milliseconds.
901 tooltip_show_delay (Tooltip delay) int 400
903 # Append item name to tooltip.
904 tooltip_append_itemname (Append item name) bool false
906 font_bold (Font bold by default) bool false
908 font_italic (Font italic by default) bool false
910 # Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
911 font_shadow (Font shadow) int 1
913 # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
914 font_shadow_alpha (Font shadow alpha) int 127 0 255
916 # Font size of the default font where 1 unit = 1 pixel at 96 DPI
917 font_size (Font size) int 16 1
919 # For pixel-style fonts that do not scale well, this ensures that font sizes used
920 # with this font will always be divisible by this value, in pixels. For instance,
921 # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
922 # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
923 font_size_divisible_by (Font size divisible by) int 1 1
925 # Path to the default font. Must be a TrueType font.
926 # The fallback font will be used if the font cannot be loaded.
927 font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
929 font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
930 font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
931 font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
933 # Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
934 mono_font_size (Monospace font size) int 16 1
936 # For pixel-style fonts that do not scale well, this ensures that font sizes used
937 # with this font will always be divisible by this value, in pixels. For instance,
938 # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
939 # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
940 mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
942 # Path to the monospace font. Must be a TrueType font.
943 # This font is used for e.g. the console and profiler screen.
944 mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
946 mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
947 mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
948 mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
950 # Path of the fallback font. Must be a TrueType font.
951 # This font will be used for certain languages or if the default font is unavailable.
952 fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
954 # Font size of the recent chat text and chat prompt in point (pt).
955 # Value 0 will use the default font size.
956 chat_font_size (Chat font size) int 0
958 # Path to save screenshots at. Can be an absolute or relative path.
959 # The folder will be created if it doesn't already exist.
960 screenshot_path (Screenshot folder) path screenshots
962 # Format of screenshots.
963 screenshot_format (Screenshot format) enum png png,jpg
965 # Screenshot quality. Only used for JPEG format.
966 # 1 means worst quality; 100 means best quality.
967 # Use 0 for default quality.
968 screenshot_quality (Screenshot quality) int 0 0 100
972 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
973 screen_dpi (DPI) int 72 1
975 # Adjust the detected display density, used for scaling UI elements.
976 display_density_factor (Display Density Scaling Factor) float 1
978 # Windows systems only: Start Minetest with the command line window in the background.
979 # Contains the same information as the file debug.txt (default name).
980 enable_console (Enable console window) bool false
984 # Enables the sound system.
985 # If disabled, this completely disables all sounds everywhere and the in-game
986 # sound controls will be non-functional.
987 # Changing this setting requires a restart.
988 enable_sound (Sound) bool true
990 # Volume of all sounds.
991 # Requires the sound system to be enabled.
992 sound_volume (Volume) float 0.7 0.0 1.0
994 # Whether to mute sounds. You can unmute sounds at any time, unless the
995 # sound system is disabled (enable_sound=false).
996 # In-game, you can toggle the mute state with the mute key or by using the
998 mute_sound (Mute sound) bool false
1002 # Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
1003 clickable_chat_weblinks (Chat weblinks) bool true
1005 # Optional override for chat weblink color.
1006 chat_weblink_color (Weblink color) string
1010 # Address to connect to.
1011 # Leave this blank to start a local server.
1012 # Note that the address field in the main menu overrides this setting.
1013 address (Server address) string
1015 # Port to connect to (UDP).
1016 # Note that the port field in the main menu overrides this setting.
1017 remote_port (Remote port) int 30000 1 65535
1019 # Prometheus listener address.
1020 # If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
1021 # enable metrics listener for Prometheus on that address.
1022 # Metrics can be fetched on http://127.0.0.1:30000/metrics
1023 prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
1025 # Save the map received by the client on disk.
1026 enable_local_map_saving (Saving map received from server) bool false
1028 # Enable usage of remote media server (if provided by server).
1029 # Remote servers offer a significantly faster way to download media (e.g. textures)
1030 # when connecting to the server.
1031 enable_remote_media_server (Connect to external media server) bool true
1033 # Enable Lua modding support on client.
1034 # This support is experimental and API can change.
1035 enable_client_modding (Client modding) bool false
1037 # URL to the server list displayed in the Multiplayer Tab.
1038 serverlist_url (Serverlist URL) string servers.minetest.net
1040 # File in client/serverlist/ that contains your favorite servers displayed in the
1042 serverlist_file (Serverlist file) string favoriteservers.json
1044 # Maximum size of the out chat queue.
1045 # 0 to disable queueing and -1 to make the queue size unlimited.
1046 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
1048 # Enable register confirmation when connecting to server.
1049 # If disabled, new account will be registered automatically.
1050 enable_register_confirmation (Enable register confirmation) bool true
1054 # Timeout for client to remove unused map data from memory.
1055 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
1057 # Maximum number of mapblocks for client to be kept in memory.
1058 # Set to -1 for unlimited amount.
1059 client_mapblock_limit (Mapblock limit) int 7500
1061 # Whether to show technical names.
1062 # Affects mods and texture packs in the Content and Select Mods menus, as well as
1063 # setting names in All Settings.
1064 # Controlled by the checkbox in the "All settings" menu.
1065 show_technical_names (Show technical names) bool false
1067 # Whether to show the client debug info (has the same effect as hitting F5).
1068 show_debug (Show debug info) bool false
1070 [Server / Singleplayer]
1072 # Name of the server, to be displayed when players join and in the serverlist.
1073 server_name (Server name) string Minetest server
1075 # Description of server, to be displayed when players join and in the serverlist.
1076 server_description (Server description) string mine here
1078 # Domain name of server, to be displayed in the serverlist.
1079 server_address (Server address) string game.minetest.net
1081 # Homepage of server, to be displayed in the serverlist.
1082 server_url (Server URL) string https://minetest.net
1084 # Automatically report to the serverlist.
1085 server_announce (Announce server) bool false
1087 # Announce to this serverlist.
1088 serverlist_url (Serverlist URL) string servers.minetest.net
1090 # Remove color codes from incoming chat messages
1091 # Use this to stop players from being able to use color in their messages
1092 strip_color_codes (Strip color codes) bool false
1096 # Network port to listen (UDP).
1097 # This value will be overridden when starting from the main menu.
1098 port (Server port) int 30000
1100 # The network interface that the server listens on.
1101 bind_address (Bind address) string
1103 # Enable to disallow old clients from connecting.
1104 # Older clients are compatible in the sense that they will not crash when connecting
1105 # to new servers, but they may not support all new features that you are expecting.
1106 strict_protocol_version_checking (Strict protocol checking) bool false
1108 # Specifies URL from which client fetches media instead of using UDP.
1109 # $filename should be accessible from $remote_media$filename via cURL
1110 # (obviously, remote_media should end with a slash).
1111 # Files that are not present will be fetched the usual way.
1112 remote_media (Remote media) string
1114 # Enable/disable running an IPv6 server.
1115 # Ignored if bind_address is set.
1116 # Needs enable_ipv6 to be enabled.
1117 ipv6_server (IPv6 server) bool false
1121 # Maximum number of blocks that are simultaneously sent per client.
1122 # The maximum total count is calculated dynamically:
1123 # max_total = ceil((#clients + max_users) * per_client / 4)
1124 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
1126 # To reduce lag, block transfers are slowed down when a player is building something.
1127 # This determines how long they are slowed down after placing or removing a node.
1128 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
1130 # Maximum number of packets sent per send step, if you have a slow connection
1131 # try reducing it, but don't reduce it to a number below double of targeted
1133 max_packets_per_iteration (Max. packets per iteration) int 1024
1135 # Compression level to use when sending mapblocks to the client.
1136 # -1 - use default compression level
1137 # 0 - least compression, fastest
1138 # 9 - best compression, slowest
1139 map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
1143 # Default game when creating a new world.
1144 # This will be overridden when creating a world from the main menu.
1145 default_game (Default game) string minetest
1147 # Message of the day displayed to players connecting.
1148 motd (Message of the day) string
1150 # Maximum number of players that can be connected simultaneously.
1151 max_users (Maximum users) int 15
1153 # World directory (everything in the world is stored here).
1154 # Not needed if starting from the main menu.
1155 map-dir (Map directory) path
1157 # Time in seconds for item entity (dropped items) to live.
1158 # Setting it to -1 disables the feature.
1159 item_entity_ttl (Item entity TTL) int 900
1161 # Specifies the default stack size of nodes, items and tools.
1162 # Note that mods or games may explicitly set a stack for certain (or all) items.
1163 default_stack_max (Default stack size) int 99
1165 # Enable players getting damage and dying.
1166 enable_damage (Damage) bool false
1168 # Enable creative mode for all players
1169 creative_mode (Creative) bool false
1171 # A chosen map seed for a new map, leave empty for random.
1172 # Will be overridden when creating a new world in the main menu.
1173 fixed_map_seed (Fixed map seed) string
1175 # New users need to input this password.
1176 default_password (Default password) string
1178 # The privileges that new users automatically get.
1179 # See /privs in game for a full list on your server and mod configuration.
1180 default_privs (Default privileges) string interact, shout
1182 # Privileges that players with basic_privs can grant
1183 basic_privs (Basic privileges) string interact, shout
1185 # Whether players are shown to clients without any range limit.
1186 # Deprecated, use the setting player_transfer_distance instead.
1187 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
1189 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1190 player_transfer_distance (Player transfer distance) int 0
1192 # Whether to allow players to damage and kill each other.
1193 enable_pvp (Player versus player) bool true
1195 # Enable mod channels support.
1196 enable_mod_channels (Mod channels) bool false
1198 # If this is set, players will always (re)spawn at the given position.
1199 static_spawnpoint (Static spawnpoint) string
1201 # If enabled, players cannot join without a password or change theirs to an empty password.
1202 disallow_empty_password (Disallow empty passwords) bool false
1204 # If enabled, disable cheat prevention in multiplayer.
1205 disable_anticheat (Disable anticheat) bool false
1207 # If enabled, actions are recorded for rollback.
1208 # This option is only read when server starts.
1209 enable_rollback_recording (Rollback recording) bool false
1211 # Format of player chat messages. The following strings are valid placeholders:
1212 # @name, @message, @timestamp (optional)
1213 chat_message_format (Chat message format) string <@name> @message
1215 # If the execution of a chat command takes longer than this specified time in
1216 # seconds, add the time information to the chat command message
1217 chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1
1219 # A message to be displayed to all clients when the server shuts down.
1220 kick_msg_shutdown (Shutdown message) string Server shutting down.
1222 # A message to be displayed to all clients when the server crashes.
1223 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1225 # Whether to ask clients to reconnect after a (Lua) crash.
1226 # Set this to true if your server is set up to restart automatically.
1227 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1229 # From how far clients know about objects, stated in mapblocks (16 nodes).
1231 # Setting this larger than active_block_range will also cause the server
1232 # to maintain active objects up to this distance in the direction the
1233 # player is looking. (This can avoid mobs suddenly disappearing from view)
1234 active_object_send_range_blocks (Active object send range) int 8
1236 # The radius of the volume of blocks around every player that is subject to the
1237 # active block stuff, stated in mapblocks (16 nodes).
1238 # In active blocks objects are loaded and ABMs run.
1239 # This is also the minimum range in which active objects (mobs) are maintained.
1240 # This should be configured together with active_object_send_range_blocks.
1241 active_block_range (Active block range) int 4
1243 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1244 max_block_send_distance (Max block send distance) int 12
1246 # Maximum number of forceloaded mapblocks.
1247 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
1249 # Interval of sending time of day to clients.
1250 time_send_interval (Time send interval) int 5
1252 # Controls length of day/night cycle.
1254 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1255 time_speed (Time speed) int 72
1257 # Time of day when a new world is started, in millihours (0-23999).
1258 world_start_time (World start time) int 6125 0 23999
1260 # Interval of saving important changes in the world, stated in seconds.
1261 server_map_save_interval (Map save interval) float 5.3
1263 # Set the maximum character length of a chat message sent by clients.
1264 chat_message_max_size (Chat message max length) int 500
1266 # Amount of messages a player may send per 10 seconds.
1267 chat_message_limit_per_10sec (Chat message count limit) float 10.0
1269 # Kick players who sent more than X messages per 10 seconds.
1270 chat_message_limit_trigger_kick (Chat message kick threshold) int 50
1274 # Horizontal and vertical acceleration on ground or when climbing,
1275 # in nodes per second per second.
1276 movement_acceleration_default (Default acceleration) float 3
1278 # Horizontal acceleration in air when jumping or falling,
1279 # in nodes per second per second.
1280 movement_acceleration_air (Acceleration in air) float 2
1282 # Horizontal and vertical acceleration in fast mode,
1283 # in nodes per second per second.
1284 movement_acceleration_fast (Fast mode acceleration) float 10
1286 # Walking and flying speed, in nodes per second.
1287 movement_speed_walk (Walking speed) float 4
1289 # Sneaking speed, in nodes per second.
1290 movement_speed_crouch (Sneaking speed) float 1.35
1292 # Walking, flying and climbing speed in fast mode, in nodes per second.
1293 movement_speed_fast (Fast mode speed) float 20
1295 # Vertical climbing speed, in nodes per second.
1296 movement_speed_climb (Climbing speed) float 3
1298 # Initial vertical speed when jumping, in nodes per second.
1299 movement_speed_jump (Jumping speed) float 6.5
1301 # Decrease this to increase liquid resistance to movement.
1302 movement_liquid_fluidity (Liquid fluidity) float 1
1304 # Maximum liquid resistance. Controls deceleration when entering liquid at
1306 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1308 # Controls sinking speed in liquid.
1309 movement_liquid_sink (Liquid sinking) float 10
1311 # Acceleration of gravity, in nodes per second per second.
1312 movement_gravity (Gravity) float 9.81
1316 # Handling for deprecated Lua API calls:
1317 # - none: Do not log deprecated calls
1318 # - log: mimic and log backtrace of deprecated call (default).
1319 # - error: abort on usage of deprecated call (suggested for mod developers).
1320 deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
1322 # Number of extra blocks that can be loaded by /clearobjects at once.
1323 # This is a trade-off between SQLite transaction overhead and
1324 # memory consumption (4096=100MB, as a rule of thumb).
1325 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1327 # How much the server will wait before unloading unused mapblocks.
1328 # Higher value is smoother, but will use more RAM.
1329 server_unload_unused_data_timeout (Unload unused server data) int 29
1331 # Maximum number of statically stored objects in a block.
1332 max_objects_per_block (Maximum objects per block) int 256
1334 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1335 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1337 # Compression level to use when saving mapblocks to disk.
1338 # -1 - use default compression level
1339 # 0 - least compression, fastest
1340 # 9 - best compression, slowest
1341 map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
1343 # Length of a server tick and the interval at which objects are generally updated over
1345 dedicated_server_step (Dedicated server step) float 0.09
1347 # Length of time between active block management cycles
1348 active_block_mgmt_interval (Active block management interval) float 2.0
1350 # Length of time between Active Block Modifier (ABM) execution cycles
1351 abm_interval (ABM interval) float 1.0
1353 # The time budget allowed for ABMs to execute on each step
1354 # (as a fraction of the ABM Interval)
1355 abm_time_budget (ABM time budget) float 0.2 0.1 0.9
1357 # Length of time between NodeTimer execution cycles
1358 nodetimer_interval (NodeTimer interval) float 0.2
1360 # If enabled, invalid world data won't cause the server to shut down.
1361 # Only enable this if you know what you are doing.
1362 ignore_world_load_errors (Ignore world errors) bool false
1364 # Max liquids processed per step.
1365 liquid_loop_max (Liquid loop max) int 100000
1367 # The time (in seconds) that the liquids queue may grow beyond processing
1368 # capacity until an attempt is made to decrease its size by dumping old queue
1369 # items. A value of 0 disables the functionality.
1370 liquid_queue_purge_time (Liquid queue purge time) int 0
1372 # Liquid update interval in seconds.
1373 liquid_update (Liquid update tick) float 1.0
1375 # At this distance the server will aggressively optimize which blocks are sent to
1377 # Small values potentially improve performance a lot, at the expense of visible
1378 # rendering glitches (some blocks will not be rendered under water and in caves,
1379 # as well as sometimes on land).
1380 # Setting this to a value greater than max_block_send_distance disables this
1382 # Stated in mapblocks (16 nodes).
1383 block_send_optimize_distance (Block send optimize distance) int 4 2
1385 # If enabled the server will perform map block occlusion culling based on
1386 # on the eye position of the player. This can reduce the number of blocks
1387 # sent to the client 50-80%. The client will not longer receive most invisible
1388 # so that the utility of noclip mode is reduced.
1389 server_side_occlusion_culling (Server side occlusion culling) bool true
1391 # Restricts the access of certain client-side functions on servers.
1392 # Combine the byteflags below to restrict client-side features, or set to 0
1393 # for no restrictions:
1394 # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
1395 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1396 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1397 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1398 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
1399 # csm_restriction_noderange)
1400 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
1401 csm_restriction_flags (Client side modding restrictions) int 62
1403 # If the CSM restriction for node range is enabled, get_node calls are limited
1404 # to this distance from the player to the node.
1405 csm_restriction_noderange (Client side node lookup range restriction) int 0
1409 # Prevent mods from doing insecure things like running shell commands.
1410 secure.enable_security (Enable mod security) bool true
1412 # Comma-separated list of trusted mods that are allowed to access insecure
1413 # functions even when mod security is on (via request_insecure_environment()).
1414 secure.trusted_mods (Trusted mods) string
1416 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1417 # allow them to upload and download data to/from the internet.
1418 secure.http_mods (HTTP mods) string
1423 # Load the game profiler to collect game profiling data.
1424 # Provides a /profiler command to access the compiled profile.
1425 # Useful for mod developers and server operators.
1426 profiler.load (Load the game profiler) bool false
1428 # The default format in which profiles are being saved,
1429 # when calling `/profiler save [format]` without format.
1430 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1432 # The file path relative to your worldpath in which profiles will be saved to.
1433 profiler.report_path (Report path) string ""
1435 [***Instrumentation]
1437 # Instrument the methods of entities on registration.
1438 instrument.entity (Entity methods) bool true
1440 # Instrument the action function of Active Block Modifiers on registration.
1441 instrument.abm (Active Block Modifiers) bool true
1443 # Instrument the action function of Loading Block Modifiers on registration.
1444 instrument.lbm (Loading Block Modifiers) bool true
1446 # Instrument chat commands on registration.
1447 instrument.chatcommand (Chat commands) bool true
1449 # Instrument global callback functions on registration.
1450 # (anything you pass to a minetest.register_*() function)
1451 instrument.global_callback (Global callbacks) bool true
1454 # Instrument builtin.
1455 # This is usually only needed by core/builtin contributors
1456 instrument.builtin (Builtin) bool false
1458 # Have the profiler instrument itself:
1459 # * Instrument an empty function.
1460 # This estimates the overhead, that instrumentation is adding (+1 function call).
1461 # * Instrument the sampler being used to update the statistics.
1462 instrument.profiler (Profiler) bool false
1466 # Name of the player.
1467 # When running a server, clients connecting with this name are admins.
1468 # When starting from the main menu, this is overridden.
1469 name (Player name) string
1471 # Set the language. Leave empty to use the system language.
1472 # A restart is required after changing this.
1473 language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
1475 # Level of logging to be written to debug.txt:
1476 # - <nothing> (no logging)
1477 # - none (messages with no level)
1484 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace
1486 # If the file size of debug.txt exceeds the number of megabytes specified in
1487 # this setting when it is opened, the file is moved to debug.txt.1,
1488 # deleting an older debug.txt.1 if it exists.
1489 # debug.txt is only moved if this setting is positive.
1490 debug_log_size_max (Debug log file size threshold) int 50
1492 # Minimal level of logging to be written to chat.
1493 chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
1495 # Enable IPv6 support (for both client and server).
1496 # Required for IPv6 connections to work at all.
1497 enable_ipv6 (IPv6) bool true
1501 # Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
1502 curl_timeout (cURL interactive timeout) int 20000
1504 # Limits number of parallel HTTP requests. Affects:
1505 # - Media fetch if server uses remote_media setting.
1506 # - Serverlist download and server announcement.
1507 # - Downloads performed by main menu (e.g. mod manager).
1508 # Only has an effect if compiled with cURL.
1509 curl_parallel_limit (cURL parallel limit) int 8
1511 # Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
1512 curl_file_download_timeout (cURL file download timeout) int 300000
1514 # Replaces the default main menu with a custom one.
1515 main_menu_script (Main menu script) string
1517 # Print the engine's profiling data in regular intervals (in seconds).
1518 # 0 = disable. Useful for developers.
1519 profiler_print_interval (Engine profiling data print interval) int 0
1523 # Name of map generator to be used when creating a new world.
1524 # Creating a world in the main menu will override this.
1525 # Current mapgens in a highly unstable state:
1526 # - The optional floatlands of v7 (disabled by default).
1527 mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
1529 # Water surface level of the world.
1530 water_level (Water level) int 1
1532 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1533 max_block_generate_distance (Max block generate distance) int 10
1535 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1536 # Only mapchunks completely within the mapgen limit are generated.
1537 # Value is stored per-world.
1538 mapgen_limit (Map generation limit) int 31007 0 31007
1540 # Global map generation attributes.
1541 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1542 # and jungle grass, in all other mapgens this flag controls all decorations.
1543 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
1545 [*Biome API temperature and humidity noise parameters]
1547 # Temperature variation for biomes.
1548 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
1550 # Small-scale temperature variation for blending biomes on borders.
1551 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
1553 # Humidity variation for biomes.
1554 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
1556 # Small-scale humidity variation for blending biomes on borders.
1557 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
1561 # Map generation attributes specific to Mapgen v5.
1562 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1564 # Controls width of tunnels, a smaller value creates wider tunnels.
1565 # Value >= 10.0 completely disables generation of tunnels and avoids the
1566 # intensive noise calculations.
1567 mgv5_cave_width (Cave width) float 0.09
1569 # Y of upper limit of large caves.
1570 mgv5_large_cave_depth (Large cave depth) int -256
1572 # Minimum limit of random number of small caves per mapchunk.
1573 mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
1575 # Maximum limit of random number of small caves per mapchunk.
1576 mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
1578 # Minimum limit of random number of large caves per mapchunk.
1579 mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
1581 # Maximum limit of random number of large caves per mapchunk.
1582 mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
1584 # Proportion of large caves that contain liquid.
1585 mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1587 # Y-level of cavern upper limit.
1588 mgv5_cavern_limit (Cavern limit) int -256
1590 # Y-distance over which caverns expand to full size.
1591 mgv5_cavern_taper (Cavern taper) int 256
1593 # Defines full size of caverns, smaller values create larger caverns.
1594 mgv5_cavern_threshold (Cavern threshold) float 0.7
1596 # Lower Y limit of dungeons.
1597 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
1599 # Upper Y limit of dungeons.
1600 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
1604 # Variation of biome filler depth.
1605 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
1607 # Variation of terrain vertical scale.
1608 # When noise is < -0.55 terrain is near-flat.
1609 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
1611 # Y-level of average terrain surface.
1612 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
1614 # First of two 3D noises that together define tunnels.
1615 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1617 # Second of two 3D noises that together define tunnels.
1618 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1620 # 3D noise defining giant caverns.
1621 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1623 # 3D noise defining terrain.
1624 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
1626 # 3D noise that determines number of dungeons per mapchunk.
1627 mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1631 # Map generation attributes specific to Mapgen v6.
1632 # The 'snowbiomes' flag enables the new 5 biome system.
1633 # When the 'snowbiomes' flag is enabled jungles are automatically enabled and
1634 # the 'jungles' flag is ignored.
1635 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1637 # Deserts occur when np_biome exceeds this value.
1638 # When the 'snowbiomes' flag is enabled, this is ignored.
1639 mgv6_freq_desert (Desert noise threshold) float 0.45
1641 # Sandy beaches occur when np_beach exceeds this value.
1642 mgv6_freq_beach (Beach noise threshold) float 0.15
1644 # Lower Y limit of dungeons.
1645 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
1647 # Upper Y limit of dungeons.
1648 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
1652 # Y-level of lower terrain and seabed.
1653 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
1655 # Y-level of higher terrain that creates cliffs.
1656 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
1658 # Varies steepness of cliffs.
1659 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
1661 # Defines distribution of higher terrain.
1662 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
1664 # Varies depth of biome surface nodes.
1665 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
1667 # Defines areas with sandy beaches.
1668 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
1670 # Temperature variation for biomes.
1671 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
1673 # Variation of number of caves.
1674 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
1676 # Humidity variation for biomes.
1677 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
1679 # Defines tree areas and tree density.
1680 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
1682 # Defines areas where trees have apples.
1683 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
1687 # Map generation attributes specific to Mapgen v7.
1689 # 'floatlands': Floating land masses in the atmosphere.
1690 # 'caverns': Giant caves deep underground.
1691 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1693 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1694 mgv7_mount_zero_level (Mountain zero level) int 0
1696 # Lower Y limit of floatlands.
1697 mgv7_floatland_ymin (Floatland minimum Y) int 1024
1699 # Upper Y limit of floatlands.
1700 mgv7_floatland_ymax (Floatland maximum Y) int 4096
1702 # Y-distance over which floatlands taper from full density to nothing.
1703 # Tapering starts at this distance from the Y limit.
1704 # For a solid floatland layer, this controls the height of hills/mountains.
1705 # Must be less than or equal to half the distance between the Y limits.
1706 mgv7_floatland_taper (Floatland tapering distance) int 256
1708 # Exponent of the floatland tapering. Alters the tapering behaviour.
1709 # Value = 1.0 creates a uniform, linear tapering.
1710 # Values > 1.0 create a smooth tapering suitable for the default separated
1712 # Values < 1.0 (for example 0.25) create a more defined surface level with
1713 # flatter lowlands, suitable for a solid floatland layer.
1714 mgv7_float_taper_exp (Floatland taper exponent) float 2.0
1716 # Adjusts the density of the floatland layer.
1717 # Increase value to increase density. Can be positive or negative.
1718 # Value = 0.0: 50% of volume is floatland.
1719 # Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
1720 # to be sure) creates a solid floatland layer.
1721 mgv7_floatland_density (Floatland density) float -0.6
1723 # Surface level of optional water placed on a solid floatland layer.
1724 # Water is disabled by default and will only be placed if this value is set
1725 # to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
1727 # ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
1728 # When enabling water placement the floatlands must be configured and tested
1729 # to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
1730 # required value depending on 'mgv7_np_floatland'), to avoid
1731 # server-intensive extreme water flow and to avoid vast flooding of the
1732 # world surface below.
1733 mgv7_floatland_ywater (Floatland water level) int -31000
1735 # Controls width of tunnels, a smaller value creates wider tunnels.
1736 # Value >= 10.0 completely disables generation of tunnels and avoids the
1737 # intensive noise calculations.
1738 mgv7_cave_width (Cave width) float 0.09
1740 # Y of upper limit of large caves.
1741 mgv7_large_cave_depth (Large cave depth) int -33
1743 # Minimum limit of random number of small caves per mapchunk.
1744 mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
1746 # Maximum limit of random number of small caves per mapchunk.
1747 mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
1749 # Minimum limit of random number of large caves per mapchunk.
1750 mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
1752 # Maximum limit of random number of large caves per mapchunk.
1753 mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
1755 # Proportion of large caves that contain liquid.
1756 mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1758 # Y-level of cavern upper limit.
1759 mgv7_cavern_limit (Cavern limit) int -256
1761 # Y-distance over which caverns expand to full size.
1762 mgv7_cavern_taper (Cavern taper) int 256
1764 # Defines full size of caverns, smaller values create larger caverns.
1765 mgv7_cavern_threshold (Cavern threshold) float 0.7
1767 # Lower Y limit of dungeons.
1768 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
1770 # Upper Y limit of dungeons.
1771 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
1775 # Y-level of higher terrain that creates cliffs.
1776 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1778 # Y-level of lower terrain and seabed.
1779 mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1781 # Varies roughness of terrain.
1782 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1783 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1785 # Defines distribution of higher terrain and steepness of cliffs.
1786 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1788 # Variation of biome filler depth.
1789 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1791 # Variation of maximum mountain height (in nodes).
1792 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1794 # Defines large-scale river channel structure.
1795 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1797 # 3D noise defining mountain structure and height.
1798 # Also defines structure of floatland mountain terrain.
1799 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1801 # 3D noise defining structure of river canyon walls.
1802 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1804 # 3D noise defining structure of floatlands.
1805 # If altered from the default, the noise 'scale' (0.7 by default) may need
1806 # to be adjusted, as floatland tapering functions best when this noise has
1807 # a value range of approximately -2.0 to 2.0.
1808 mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
1810 # 3D noise defining giant caverns.
1811 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1813 # First of two 3D noises that together define tunnels.
1814 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1816 # Second of two 3D noises that together define tunnels.
1817 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1819 # 3D noise that determines number of dungeons per mapchunk.
1820 mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1822 [*Mapgen Carpathian]
1824 # Map generation attributes specific to Mapgen Carpathian.
1825 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
1827 # Defines the base ground level.
1828 mgcarpathian_base_level (Base ground level) float 12.0
1830 # Defines the width of the river channel.
1831 mgcarpathian_river_width (River channel width) float 0.05
1833 # Defines the depth of the river channel.
1834 mgcarpathian_river_depth (River channel depth) float 24.0
1836 # Defines the width of the river valley.
1837 mgcarpathian_valley_width (River valley width) float 0.25
1839 # Controls width of tunnels, a smaller value creates wider tunnels.
1840 # Value >= 10.0 completely disables generation of tunnels and avoids the
1841 # intensive noise calculations.
1842 mgcarpathian_cave_width (Cave width) float 0.09
1844 # Y of upper limit of large caves.
1845 mgcarpathian_large_cave_depth (Large cave depth) int -33
1847 # Minimum limit of random number of small caves per mapchunk.
1848 mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
1850 # Maximum limit of random number of small caves per mapchunk.
1851 mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
1853 # Minimum limit of random number of large caves per mapchunk.
1854 mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
1856 # Maximum limit of random number of large caves per mapchunk.
1857 mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
1859 # Proportion of large caves that contain liquid.
1860 mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1862 # Y-level of cavern upper limit.
1863 mgcarpathian_cavern_limit (Cavern limit) int -256
1865 # Y-distance over which caverns expand to full size.
1866 mgcarpathian_cavern_taper (Cavern taper) int 256
1868 # Defines full size of caverns, smaller values create larger caverns.
1869 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1871 # Lower Y limit of dungeons.
1872 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
1874 # Upper Y limit of dungeons.
1875 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
1879 # Variation of biome filler depth.
1880 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1882 # First of 4 2D noises that together define hill/mountain range height.
1883 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1885 # Second of 4 2D noises that together define hill/mountain range height.
1886 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1888 # Third of 4 2D noises that together define hill/mountain range height.
1889 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1891 # Fourth of 4 2D noises that together define hill/mountain range height.
1892 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1894 # 2D noise that controls the size/occurrence of rolling hills.
1895 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1897 # 2D noise that controls the size/occurrence of ridged mountain ranges.
1898 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1900 # 2D noise that controls the size/occurrence of step mountain ranges.
1901 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1903 # 2D noise that controls the shape/size of rolling hills.
1904 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1906 # 2D noise that controls the shape/size of ridged mountains.
1907 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1909 # 2D noise that controls the shape/size of step mountains.
1910 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1912 # 2D noise that locates the river valleys and channels.
1913 mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1915 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1916 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1918 # First of two 3D noises that together define tunnels.
1919 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1921 # Second of two 3D noises that together define tunnels.
1922 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1924 # 3D noise defining giant caverns.
1925 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1927 # 3D noise that determines number of dungeons per mapchunk.
1928 mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1932 # Map generation attributes specific to Mapgen Flat.
1933 # Occasional lakes and hills can be added to the flat world.
1934 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
1937 mgflat_ground_level (Ground level) int 8
1939 # Y of upper limit of large caves.
1940 mgflat_large_cave_depth (Large cave depth) int -33
1942 # Minimum limit of random number of small caves per mapchunk.
1943 mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
1945 # Maximum limit of random number of small caves per mapchunk.
1946 mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
1948 # Minimum limit of random number of large caves per mapchunk.
1949 mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
1951 # Maximum limit of random number of large caves per mapchunk.
1952 mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
1954 # Proportion of large caves that contain liquid.
1955 mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1957 # Controls width of tunnels, a smaller value creates wider tunnels.
1958 # Value >= 10.0 completely disables generation of tunnels and avoids the
1959 # intensive noise calculations.
1960 mgflat_cave_width (Cave width) float 0.09
1962 # Terrain noise threshold for lakes.
1963 # Controls proportion of world area covered by lakes.
1964 # Adjust towards 0.0 for a larger proportion.
1965 mgflat_lake_threshold (Lake threshold) float -0.45
1967 # Controls steepness/depth of lake depressions.
1968 mgflat_lake_steepness (Lake steepness) float 48.0
1970 # Terrain noise threshold for hills.
1971 # Controls proportion of world area covered by hills.
1972 # Adjust towards 0.0 for a larger proportion.
1973 mgflat_hill_threshold (Hill threshold) float 0.45
1975 # Controls steepness/height of hills.
1976 mgflat_hill_steepness (Hill steepness) float 64.0
1978 # Y-level of cavern upper limit.
1979 mgflat_cavern_limit (Cavern limit) int -256
1981 # Y-distance over which caverns expand to full size.
1982 mgflat_cavern_taper (Cavern taper) int 256
1984 # Defines full size of caverns, smaller values create larger caverns.
1985 mgflat_cavern_threshold (Cavern threshold) float 0.7
1987 # Lower Y limit of dungeons.
1988 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
1990 # Upper Y limit of dungeons.
1991 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
1995 # Defines location and terrain of optional hills and lakes.
1996 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1998 # Variation of biome filler depth.
1999 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
2001 # First of two 3D noises that together define tunnels.
2002 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2004 # Second of two 3D noises that together define tunnels.
2005 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2007 # 3D noise defining giant caverns.
2008 mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
2010 # 3D noise that determines number of dungeons per mapchunk.
2011 mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
2015 # Map generation attributes specific to Mapgen Fractal.
2016 # 'terrain' enables the generation of non-fractal terrain:
2017 # ocean, islands and underground.
2018 mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
2020 # Controls width of tunnels, a smaller value creates wider tunnels.
2021 # Value >= 10.0 completely disables generation of tunnels and avoids the
2022 # intensive noise calculations.
2023 mgfractal_cave_width (Cave width) float 0.09
2025 # Y of upper limit of large caves.
2026 mgfractal_large_cave_depth (Large cave depth) int -33
2028 # Minimum limit of random number of small caves per mapchunk.
2029 mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
2031 # Maximum limit of random number of small caves per mapchunk.
2032 mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
2034 # Minimum limit of random number of large caves per mapchunk.
2035 mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
2037 # Maximum limit of random number of large caves per mapchunk.
2038 mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
2040 # Proportion of large caves that contain liquid.
2041 mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
2043 # Lower Y limit of dungeons.
2044 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
2046 # Upper Y limit of dungeons.
2047 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
2049 # Selects one of 18 fractal types.
2050 # 1 = 4D "Roundy" Mandelbrot set.
2051 # 2 = 4D "Roundy" Julia set.
2052 # 3 = 4D "Squarry" Mandelbrot set.
2053 # 4 = 4D "Squarry" Julia set.
2054 # 5 = 4D "Mandy Cousin" Mandelbrot set.
2055 # 6 = 4D "Mandy Cousin" Julia set.
2056 # 7 = 4D "Variation" Mandelbrot set.
2057 # 8 = 4D "Variation" Julia set.
2058 # 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
2059 # 10 = 3D "Mandelbrot/Mandelbar" Julia set.
2060 # 11 = 3D "Christmas Tree" Mandelbrot set.
2061 # 12 = 3D "Christmas Tree" Julia set.
2062 # 13 = 3D "Mandelbulb" Mandelbrot set.
2063 # 14 = 3D "Mandelbulb" Julia set.
2064 # 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
2065 # 16 = 3D "Cosine Mandelbulb" Julia set.
2066 # 17 = 4D "Mandelbulb" Mandelbrot set.
2067 # 18 = 4D "Mandelbulb" Julia set.
2068 mgfractal_fractal (Fractal type) int 1 1 18
2070 # Iterations of the recursive function.
2071 # Increasing this increases the amount of fine detail, but also
2072 # increases processing load.
2073 # At iterations = 20 this mapgen has a similar load to mapgen V7.
2074 mgfractal_iterations (Iterations) int 11
2076 # (X,Y,Z) scale of fractal in nodes.
2077 # Actual fractal size will be 2 to 3 times larger.
2078 # These numbers can be made very large, the fractal does
2079 # not have to fit inside the world.
2080 # Increase these to 'zoom' into the detail of the fractal.
2081 # Default is for a vertically-squashed shape suitable for
2082 # an island, set all 3 numbers equal for the raw shape.
2083 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
2085 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
2086 # Can be used to move a desired point to (0, 0) to create a
2087 # suitable spawn point, or to allow 'zooming in' on a desired
2088 # point by increasing 'scale'.
2089 # The default is tuned for a suitable spawn point for Mandelbrot
2090 # sets with default parameters, it may need altering in other
2092 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2093 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
2095 # W coordinate of the generated 3D slice of a 4D fractal.
2096 # Determines which 3D slice of the 4D shape is generated.
2097 # Alters the shape of the fractal.
2098 # Has no effect on 3D fractals.
2099 # Range roughly -2 to 2.
2100 mgfractal_slice_w (Slice w) float 0.0
2103 # X component of hypercomplex constant.
2104 # Alters the shape of the fractal.
2105 # Range roughly -2 to 2.
2106 mgfractal_julia_x (Julia x) float 0.33
2109 # Y component of hypercomplex constant.
2110 # Alters the shape of the fractal.
2111 # Range roughly -2 to 2.
2112 mgfractal_julia_y (Julia y) float 0.33
2115 # Z component of hypercomplex constant.
2116 # Alters the shape of the fractal.
2117 # Range roughly -2 to 2.
2118 mgfractal_julia_z (Julia z) float 0.33
2121 # W component of hypercomplex constant.
2122 # Alters the shape of the fractal.
2123 # Has no effect on 3D fractals.
2124 # Range roughly -2 to 2.
2125 mgfractal_julia_w (Julia w) float 0.33
2129 # Y-level of seabed.
2130 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
2132 # Variation of biome filler depth.
2133 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
2135 # First of two 3D noises that together define tunnels.
2136 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2138 # Second of two 3D noises that together define tunnels.
2139 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2141 # 3D noise that determines number of dungeons per mapchunk.
2142 mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
2146 # Map generation attributes specific to Mapgen Valleys.
2147 # 'altitude_chill': Reduces heat with altitude.
2148 # 'humid_rivers': Increases humidity around rivers.
2149 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
2150 # to become shallower and occasionally dry.
2151 # 'altitude_dry': Reduces humidity with altitude.
2152 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
2154 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
2155 # enabled. Also the vertical distance over which humidity drops by 10 if
2156 # 'altitude_dry' is enabled.
2157 mgvalleys_altitude_chill (Altitude chill) int 90
2159 # Depth below which you'll find large caves.
2160 mgvalleys_large_cave_depth (Large cave depth) int -33
2162 # Minimum limit of random number of small caves per mapchunk.
2163 mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
2165 # Maximum limit of random number of small caves per mapchunk.
2166 mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
2168 # Minimum limit of random number of large caves per mapchunk.
2169 mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
2171 # Maximum limit of random number of large caves per mapchunk.
2172 mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
2174 # Proportion of large caves that contain liquid.
2175 mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
2177 # Depth below which you'll find giant caverns.
2178 mgvalleys_cavern_limit (Cavern upper limit) int -256
2180 # Y-distance over which caverns expand to full size.
2181 mgvalleys_cavern_taper (Cavern taper) int 192
2183 # Defines full size of caverns, smaller values create larger caverns.
2184 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
2186 # How deep to make rivers.
2187 mgvalleys_river_depth (River depth) int 4
2189 # How wide to make rivers.
2190 mgvalleys_river_size (River size) int 5
2192 # Controls width of tunnels, a smaller value creates wider tunnels.
2193 # Value >= 10.0 completely disables generation of tunnels and avoids the
2194 # intensive noise calculations.
2195 mgvalleys_cave_width (Cave width) float 0.09
2197 # Lower Y limit of dungeons.
2198 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
2200 # Upper Y limit of dungeons.
2201 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
2205 # First of two 3D noises that together define tunnels.
2206 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2208 # Second of two 3D noises that together define tunnels.
2209 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2211 # The depth of dirt or other biome filler node.
2212 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
2214 # 3D noise defining giant caverns.
2215 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
2217 # Defines large-scale river channel structure.
2218 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
2220 # Base terrain height.
2221 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
2223 # Raises terrain to make valleys around the rivers.
2224 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
2226 # Slope and fill work together to modify the heights.
2227 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
2229 # Amplifies the valleys.
2230 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
2232 # Slope and fill work together to modify the heights.
2233 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
2235 # 3D noise that determines number of dungeons per mapchunk.
2236 mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
2240 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
2241 # WARNING!: There is no benefit, and there are several dangers, in
2242 # increasing this value above 5.
2243 # Reducing this value increases cave and dungeon density.
2244 # Altering this value is for special usage, leaving it unchanged is
2246 chunksize (Chunk size) int 5
2248 # Dump the mapgen debug information.
2249 enable_mapgen_debug_info (Mapgen debug) bool false
2251 # Maximum number of blocks that can be queued for loading.
2252 emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
2254 # Maximum number of blocks to be queued that are to be loaded from file.
2255 # This limit is enforced per player.
2256 emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
2258 # Maximum number of blocks to be queued that are to be generated.
2259 # This limit is enforced per player.
2260 emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
2262 # Number of emerge threads to use.
2264 # - Automatic selection. The number of emerge threads will be
2265 # - 'number of processors - 2', with a lower limit of 1.
2267 # - Specifies the number of emerge threads, with a lower limit of 1.
2268 # WARNING: Increasing the number of emerge threads increases engine mapgen
2269 # speed, but this may harm game performance by interfering with other
2270 # processes, especially in singleplayer and/or when running Lua code in
2271 # 'on_generated'. For many users the optimum setting may be '1'.
2272 num_emerge_threads (Number of emerge threads) int 1
2274 [Online Content Repository]
2276 # The URL for the content repository
2277 contentdb_url (ContentDB URL) string https://content.minetest.net
2279 # Comma-separated list of flags to hide in the content repository.
2280 # "nonfree" can be used to hide packages which do not qualify as 'free software',
2281 # as defined by the Free Software Foundation.
2282 # You can also specify content ratings.
2283 # These flags are independent from Minetest versions,
2284 # so see a full list at https://content.minetest.net/help/content_flags/
2285 contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
2287 # Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
2288 # This should be lower than curl_parallel_limit.
2289 contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3
2293 # Font to use for cheat menu
2294 cheat_menu_font (MenuFont) enum FM_Mono FM_Standard,FM_Mono,FM_Fallback,FM_MaxMode,FM_Unspecified
2297 cheat_menu_bg_color (Cell background color) v3f 255, 145, 88
2299 cheat_menu_bg_color_alpha (Cell background color alpha) int 192
2302 cheat_menu_active_bg_color (Active cell background color) v3f 255, 87, 53
2304 cheat_menu_active_bg_color_alpha (Active cell background color alpha) int 192
2307 cheat_menu_font_color (Font color) v3f 0, 0, 0
2309 cheat_menu_font_color_alpha (Font color alpha) int 255
2312 cheat_menu_selected_font_color (Selected font color) v3f 255, 252, 88
2314 cheat_menu_selected_font_color_alpha (Selected font color alpha) int 255
2316 cheat_menu_head_height (Head height) int 50
2318 cheat_menu_entry_height (Entry height) int 40
2320 cheat_menu_entry_width (Entry width) int 200
2324 fullbright (Fullbright) bool false
2326 xray (XRay) bool false
2328 xray_nodes (XRay Nodes) string default:stone,mcl_core:stone
2330 priv_bypass (PrivBypass) bool true
2332 fastdig (FastDig) bool false
2334 fastplace (FastPlace) bool false
2336 autodig (AutoDig) bool false
2338 autoplace (AutoPlace) bool false
2340 prevent_natural_damage (NoFallDamage) bool true
2342 freecam (Freecam) bool false
2344 no_hurt_cam (NoHurtCam) bool false
2346 hud_flags_bypass (HUDBypass) bool true
2348 antiknockback (AntiKnockback) bool false
2350 entity_speed (EntitySpeed) bool false
2352 jesus (Jesus) bool false
2354 instant_break (InstantBreak) bool false
2356 no_night (BrightNight) bool false
2358 coords (Coords) bool false
2360 point_liquids (PointLiquids) bool false
2362 spamclick (FastHit) bool false
2364 no_force_rotate (NoForceRotate) bool false
2366 no_slow (NoSlow) bool false
2368 cheat_hud (CheatHUD) bool true
2370 node_esp_nodes (NodeESP Nodes) string
2372 jetpack (JetPack) bool false
2374 autohit (AutoHit) bool false
2376 antislip (AntiSlip) bool false
2378 enable_entity_tracers (EntityTracers) bool false
2380 enable_entity_esp (EntityESP) bool false
2382 enable_player_tracers (PlayerTracers) bool false
2384 enable_player_esp (PlayerESP) bool false
2386 enable_node_esp (NodeESP) bool false
2388 enable_node_tracers (NodeTracers) bool false
2390 entity_esp_color (EntityESP Color) v3f 255, 255, 255
2392 player_esp_color (PlayerESP Color) v3f 0, 255, 0
2394 tool_range (Additional Tool Range) int 2
2396 reach (Reach) bool false
2398 airjump (AirJump) bool false
2400 spider (Spider) bool false