1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
25 # - default (if default is not specified then "" is set)
32 # - default value1,value2,...
34 # - default (if default is not specified then "" is set)
36 # - default (if default is not specified then "" is set)
40 # Flags are always separated by comma without spaces.
41 # - default possible_flags
43 # TODO: these are currently treated like strings
45 # Comments directly above a setting are bound to this setting.
46 # All other comments are ignored.
48 # Comments and (Readable name) are handled by gettext.
49 # Comments should be complete sentences that describe the setting and possibly
50 # give the user additional useful insight.
51 # Sections are marked by a single line in the format: [Section Name]
52 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
53 # Sub-sub-sections have two * etc.
54 # There shouldn't be too much settings per category; settings that shouldn't be
55 # modified by the "average user" should be in (sub-)categories called "Advanced".
60 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
61 # This is helpful when working with nodeboxes in small areas.
62 enable_build_where_you_stand (Build inside player) bool false
64 # Player is able to fly without being affected by gravity.
65 # This requires the "fly" privilege on the server.
66 free_move (Flying) bool false
68 # Fast movement (via the "special" key).
69 # This requires the "fast" privilege on the server.
70 fast_move (Fast movement) bool false
72 # If enabled together with fly mode, player is able to fly through solid nodes.
73 # This requires the "noclip" privilege on the server.
74 noclip (Noclip) bool false
76 # Smooths camera when looking around. Also called look or mouse smoothing.
77 # Useful for recording videos.
78 cinematic (Cinematic mode) bool false
80 # Smooths rotation of camera. 0 to disable.
81 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
83 # Smooths rotation of camera in cinematic mode. 0 to disable.
84 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
86 # Invert vertical mouse movement.
87 invert_mouse (Invert mouse) bool false
89 # Mouse sensitivity multiplier.
90 mouse_sensitivity (Mouse sensitivity) float 0.2
92 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
93 aux1_descends (Special key for climbing/descending) bool false
95 # Double-tapping the jump key toggles fly mode.
96 doubletap_jump (Double tap jump for fly) bool false
98 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
99 always_fly_fast (Always fly and fast) bool true
101 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
102 repeat_rightclick_time (Rightclick repetition interval) float 0.25
104 # Prevent digging and placing from repeating when holding the mouse buttons.
105 # Enable this when you dig or place too often by accident.
106 safe_dig_and_place (Safe digging and placing) bool false
108 # Enable random user input (only used for testing).
109 random_input (Random input) bool false
111 # Continuous forward movement, toggled by autoforward key.
112 continuous_forward (Continuous forward) bool false
115 enable_joysticks (Enable Joysticks) bool false
117 # The identifier of the joystick to use
118 joystick_id (Joystick ID) int 0
120 # The type of joystick
121 joystick_type (Joystick Type) enum auto auto,generic,xbox
123 # The time in seconds it takes between repeated events
124 # when holding down a joystick button combination.
125 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
127 # The sensitivity of the joystick axes for moving the
128 # ingame view frustum around.
129 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
131 # Key for moving the player forward.
132 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
133 keymap_forward (Forward key) key KEY_KEY_W
135 # Key for moving the player backward.
136 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
137 keymap_backward (Backward key) key KEY_KEY_S
139 # Key for moving the player left.
140 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
141 keymap_left (Left key) key KEY_KEY_A
143 # Key for moving the player right.
144 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
145 keymap_right (Right key) key KEY_KEY_D
148 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
149 keymap_jump (Jump key) key KEY_SPACE
152 # Also used for climbing down and descending in water if aux1_descends is disabled.
153 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
154 keymap_sneak (Sneak key) key KEY_LSHIFT
156 # Key for opening the inventory.
157 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
158 keymap_inventory (Inventory key) key KEY_KEY_I
160 # Key for moving fast in fast mode.
161 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 keymap_special1 (Special key) key KEY_KEY_E
164 # Key for opening the chat window.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
166 keymap_chat (Chat key) key KEY_KEY_T
168 # Key for opening the chat window to type commands.
169 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
170 keymap_cmd (Command key) key /
172 # Key for opening the chat window to type local commands.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
174 keymap_cmd_local (Command key) key .
176 # Key for opening the chat console.
177 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
178 keyman_console (Console key) key KEY_F10
180 # Key for toggling unlimited view range.
181 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 keymap_rangeselect (Range select key) key KEY_KEY_R
184 # Key for toggling flying.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 keymap_freemove (Fly key) key KEY_KEY_K
188 # Key for toggling fast mode.
189 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 keymap_fastmove (Fast key) key KEY_KEY_J
192 # Key for toggling noclip mode.
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 keymap_noclip (Noclip key) key KEY_KEY_H
196 # Key for selecting the next item in the hotbar.
197 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
198 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
200 # Key for selecting the previous item in the hotbar.
201 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
204 # Key for muting the game.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
206 keymap_mute (Mute key) key KEY_KEY_M
208 # Key for increasing the volume.
209 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 keymap_increase_volume (Inc. volume key) key
212 # Key for decreasing the volume.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
214 keymap_decrease_volume (Dec. volume key) key
216 # Key for toggling autoforward.
217 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
218 keymap_autoforward (Automatic forwards key) key
220 # Key for toggling cinematic mode.
221 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 keymap_cinematic (Cinematic mode key) key
224 # Key for toggling display of minimap.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
226 keymap_minimap (Minimap key) key KEY_F9
228 # Key for taking screenshots.
229 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 keymap_screenshot (Screenshot) key KEY_F12
232 # Key for dropping the currently selected item.
233 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
234 keymap_drop (Drop item key) key KEY_KEY_Q
236 # Key to use view zoom when possible.
237 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
238 keymap_zoom (View zoom key) key KEY_KEY_Z
240 # Key for selecting the first hotbar slot.
241 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
244 # Key for selecting the second hotbar slot.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
246 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
248 # Key for selecting the third hotbar slot.
249 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
250 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
252 # Key for selecting the fourth hotbar slot.
253 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
254 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
256 # Key for selecting the fifth hotbar slot.
257 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
258 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
260 # Key for selecting the sixth hotbar slot.
261 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
264 # Key for selecting the seventh hotbar slot.
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
266 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
268 # Key for selecting the eighth hotbar slot.
269 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
270 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
272 # Key for selecting the ninth hotbar slot.
273 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
274 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
276 # Key for selecting the tenth hotbar slot.
277 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
278 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
280 # Key for selecting the 11th hotbar slot.
281 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
282 keymap_slot11 (Hotbar slot 11 key) key
284 # Key for selecting the 12th hotbar slot.
285 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
286 keymap_slot12 (Hotbar slot 12 key) key
288 # Key for selecting the 13th hotbar slot.
289 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
290 keymap_slot13 (Hotbar slot 13 key) key
292 # Key for selecting the 14th hotbar slot.
293 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
294 keymap_slot14 (Hotbar slot 14 key) key
296 # Key for selecting the 15th hotbar slot.
297 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
298 keymap_slot15 (Hotbar slot 15 key) key
300 # Key for selecting the 16th hotbar slot.
301 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
302 keymap_slot16 (Hotbar slot 16 key) key
304 # Key for selecting the 17th hotbar slot.
305 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
306 keymap_slot17 (Hotbar slot 17 key) key
308 # Key for selecting the 18th hotbar slot.
309 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
310 keymap_slot18 (Hotbar slot 18 key) key
312 # Key for selecting the 19th hotbar slot.
313 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
314 keymap_slot19 (Hotbar slot 19 key) key
316 # Key for selecting the 20th hotbar slot.
317 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
318 keymap_slot20 (Hotbar slot 20 key) key
320 # Key for selecting the 21th hotbar slot.
321 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
322 keymap_slot21 (Hotbar slot 21 key) key
324 # Key for selecting the 22th hotbar slot.
325 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
326 keymap_slot22 (Hotbar slot 22 key) key
328 # Key for selecting the 23th hotbar slot.
329 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
330 keymap_slot23 (Hotbar slot 23 key) key
332 # Key for toggling the display of the HUD.
333 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
334 keymap_toggle_hud (HUD toggle key) key KEY_F1
336 # Key for toggling the display of the chat.
337 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
338 keymap_toggle_chat (Chat toggle key) key KEY_F2
340 # Key for toggling the display of the large chat console.
341 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
342 keymap_console (Large chat console key) key KEY_F10
344 # Key for toggling the display of the fog.
345 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
346 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
348 # Key for toggling the camera update. Only used for development
349 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
350 keymap_toggle_update_camera (Camera update toggle key) key
352 # Key for toggling the display of debug info.
353 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
354 keymap_toggle_debug (Debug info toggle key) key KEY_F5
356 # Key for toggling the display of the profiler. Used for development.
357 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
358 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
360 # Key for switching between first- and third-person camera.
361 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
362 keymap_camera_mode (Toggle camera mode key) key KEY_F7
364 # Key for increasing the viewing range.
365 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
366 keymap_increase_viewing_range_min (View range increase key) key +
368 # Key for decreasing the viewing range.
369 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
370 keymap_decrease_viewing_range_min (View range decrease key) key -
372 # Key for printing debug stacks. Used for development.
373 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
374 keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
378 # Address to connect to.
379 # Leave this blank to start a local server.
380 # Note that the address field in the main menu overrides this setting.
381 address (Server address) string
383 # Port to connect to (UDP).
384 # Note that the port field in the main menu overrides this setting.
385 remote_port (Remote port) int 30000 1 65535
387 # Whether to support older servers before protocol version 25.
388 # Enable if you want to connect to 0.4.12 servers and before.
389 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
390 # Disabling this option will protect your password better.
391 send_pre_v25_init (Support older servers) bool false
393 # Save the map received by the client on disk.
394 enable_local_map_saving (Saving map received from server) bool false
396 # Show entity selection boxes
397 show_entity_selectionbox (Show entity selection boxes) bool true
399 # Enable usage of remote media server (if provided by server).
400 # Remote servers offer a significantly faster way to download media (e.g. textures)
401 # when connecting to the server.
402 enable_remote_media_server (Connect to external media server) bool true
404 # Enable Lua modding support on client.
405 # This support is experimental and API can change.
406 enable_client_modding (Client modding) bool false
408 # URL to the server list displayed in the Multiplayer Tab.
409 serverlist_url (Serverlist URL) string servers.minetest.net
411 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
412 serverlist_file (Serverlist file) string favoriteservers.txt
414 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
415 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
424 enable_vbo (VBO) bool true
426 # Whether to fog out the end of the visible area.
427 enable_fog (Fog) bool true
430 # - Fancy: all faces visible
431 # - Simple: only outer faces, if defined special_tiles are used
432 # - Opaque: disable transparency
433 leaves_style (Leaves style) enum fancy fancy,simple,opaque
435 # Connects glass if supported by node.
436 connected_glass (Connect glass) bool false
438 # Enable smooth lighting with simple ambient occlusion.
439 # Disable for speed or for different looks.
440 smooth_lighting (Smooth lighting) bool true
442 # Clouds are a client side effect.
443 enable_clouds (Clouds) bool true
445 # Use 3D cloud look instead of flat.
446 enable_3d_clouds (3D clouds) bool true
448 # Method used to highlight selected object.
449 node_highlighting (Node highlighting) enum box box,halo,none
451 # Adds particles when digging a node.
452 enable_particles (Digging particles) bool true
456 # Use mip mapping to scale textures. May slightly increase performance.
457 mip_map (Mipmapping) bool false
459 # Use anisotropic filtering when viewing at textures from an angle.
460 anisotropic_filter (Anisotropic filtering) bool false
462 # Use bilinear filtering when scaling textures.
463 bilinear_filter (Bilinear filtering) bool false
465 # Use trilinear filtering when scaling textures.
466 trilinear_filter (Trilinear filtering) bool false
468 # Filtered textures can blend RGB values with fully-transparent neighbors,
469 # which PNG optimizers usually discard, sometimes resulting in a dark or
470 # light edge to transparent textures. Apply this filter to clean that up
471 # at texture load time.
472 texture_clean_transparent (Clean transparent textures) bool false
474 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
475 # can be blurred, so automatically upscale them with nearest-neighbor
476 # interpolation to preserve crisp pixels. This sets the minimum texture size
477 # for the upscaled textures; higher values look sharper, but require more
478 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
479 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
481 texture_min_size (Minimum texture size for filters) int 64
483 # Experimental option, might cause visible spaces between blocks
484 # when set to higher number than 0.
485 fsaa (FSAA) enum 0 0,1,2,4,8,16
487 # Undersampling is similar to using lower screen resolution, but it applies
488 # to the game world only, keeping the GUI intact.
489 # It should give significant performance boost at the cost of less detailed image.
490 undersampling (Undersampling) enum 0 0,2,3,4
494 # Shaders allow advanced visual effects and may increase performance on some video cards.
495 # This only works with the OpenGL video backend.
496 enable_shaders (Shaders) bool true
498 # Path to shader directory. If no path is defined, default location will be used.
499 shader_path (Shader path) path
503 # Enables filmic tone mapping
504 tone_mapping (Filmic tone mapping) bool false
508 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
509 # or need to be auto-generated.
510 # Requires shaders to be enabled.
511 enable_bumpmapping (Bumpmapping) bool false
513 # Enables on the fly normalmap generation (Emboss effect).
514 # Requires bumpmapping to be enabled.
515 generate_normalmaps (Generate normalmaps) bool false
517 # Strength of generated normalmaps.
518 normalmaps_strength (Normalmaps strength) float 0.6
520 # Defines sampling step of texture.
521 # A higher value results in smoother normal maps.
522 normalmaps_smooth (Normalmaps sampling) int 0 0 2
524 [****Parallax Occlusion]
526 # Enables parallax occlusion mapping.
527 # Requires shaders to be enabled.
528 enable_parallax_occlusion (Parallax occlusion) bool false
530 # 0 = parallax occlusion with slope information (faster).
531 # 1 = relief mapping (slower, more accurate).
532 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
534 # Strength of parallax.
535 3d_paralax_strength (Parallax occlusion strength) float 0.025
537 # Number of parallax occlusion iterations.
538 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
540 # Overall scale of parallax occlusion effect.
541 parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
543 # Overall bias of parallax occlusion effect, usually scale/2.
544 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
548 # Set to true enables waving water.
549 # Requires shaders to be enabled.
550 enable_waving_water (Waving water) bool false
552 water_wave_height (Waving water height) float 1.0
554 water_wave_length (Waving water length) float 20.0
556 water_wave_speed (Waving water speed) float 5.0
558 # Set to true enables waving leaves.
559 # Requires shaders to be enabled.
560 enable_waving_leaves (Waving leaves) bool false
562 # Set to true enables waving plants.
563 # Requires shaders to be enabled.
564 enable_waving_plants (Waving plants) bool false
568 # Arm inertia, gives a more realistic movement of
569 # the arm when the camera moves.
570 arm_inertia (Arm inertia) bool true
572 # If FPS would go higher than this, limit it by sleeping
573 # to not waste CPU power for no benefit.
574 fps_max (Maximum FPS) int 60
576 # Maximum FPS when game is paused.
577 pause_fps_max (FPS in pause menu) int 20
579 # View distance in nodes.
580 viewing_range (Viewing range) int 100 20 4000
582 # Width component of the initial window size.
583 screen_w (Screen width) int 1024
585 # Height component of the initial window size.
586 screen_h (Screen height) int 600
588 # Save window size automatically when modified.
589 autosave_screensize (Autosave Screen Size) bool true
592 fullscreen (Full screen) bool false
594 # Bits per pixel (aka color depth) in fullscreen mode.
595 fullscreen_bpp (Full screen BPP) int 24
597 # Vertical screen synchronization.
598 vsync (V-Sync) bool false
600 # Field of view in degrees.
601 fov (Field of view) int 72 30 160
603 # Field of view while zooming in degrees.
604 # This requires the "zoom" privilege on the server.
605 zoom_fov (Field of view for zoom) int 15 7 160
607 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
608 # This setting is for the client only and is ignored by the server.
609 display_gamma (Gamma) float 1.0 0.5 3.0
611 lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
613 lighting_beta (Lightness sharpness) float 0.0 0.0 4.0
615 # Path to texture directory. All textures are first searched from here.
616 texture_path (Texture path) path
618 # The rendering back-end for Irrlicht.
619 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
621 # Radius of cloud area stated in number of 64 node cloud squares.
622 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
623 cloud_radius (Cloud radius) int 12
625 # Enable view bobbing and amount of view bobbing.
626 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
627 view_bobbing_amount (View bobbing factor) float 1.0
629 # Multiplier for fall bobbing.
630 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
631 fall_bobbing_amount (Fall bobbing factor) float 0.0
634 # Currently supported:
635 # - none: no 3d output.
636 # - anaglyph: cyan/magenta color 3d.
637 # - interlaced: odd/even line based polarisation screen support.
638 # - topbottom: split screen top/bottom.
639 # - sidebyside: split screen side by side.
640 # - pageflip: quadbuffer based 3d.
641 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
643 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
644 console_height (Console height) float 1.0 0.1 1.0
646 # In-game chat console background color (R,G,B).
647 console_color (Console color) string (0,0,0)
649 # In-game chat console background alpha (opaqueness, between 0 and 255).
650 console_alpha (Console alpha) int 200 0 255
652 # Selection box border color (R,G,B).
653 selectionbox_color (Selection box color) string (0,0,0)
655 # Width of the selectionbox's lines around nodes.
656 selectionbox_width (Selection box width) int 2 1 5
658 # Crosshair color (R,G,B).
659 crosshair_color (Crosshair color) string (255,255,255)
661 # Crosshair alpha (opaqueness, between 0 and 255).
662 crosshair_alpha (Crosshair alpha) int 255 0 255
664 # Whether node texture animations should be desynchronized per mapblock.
665 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
667 # Maximum proportion of current window to be used for hotbar.
668 # Useful if there's something to be displayed right or left of hotbar.
669 hud_hotbar_max_width (Maximum hotbar width) float 1.0
671 # Modifies the size of the hudbar elements.
672 hud_scaling (HUD scale factor) float 1.0
674 # Enables caching of facedir rotated meshes.
675 enable_mesh_cache (Mesh cache) bool false
677 # Delay between mesh updates on the client in ms. Increasing this will slow
678 # down the rate of mesh updates, thus reducing jitter on slower clients.
679 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
681 # Size of the MapBlock cache of the mesh generator. Increasing this will
682 # increase the cache hit %, reducing the data being copied from the main
683 # thread, thus reducing jitter.
684 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
687 enable_minimap (Minimap) bool true
689 # Shape of the minimap. Enabled = round, disabled = square.
690 minimap_shape_round (Round minimap) bool true
694 # Useable to make minimap smoother on slower machines.
695 minimap_double_scan_height (Minimap scan height) bool true
697 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
698 directional_colored_fog (Colored fog) bool true
700 # The strength (darkness) of node ambient-occlusion shading.
701 # Lower is darker, Higher is lighter. The valid range of values for this
702 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
703 # set to the nearest valid value.
704 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
706 # Enables animation of inventory items.
707 inventory_items_animations (Inventory items animations) bool false
709 # Android systems only: Tries to create inventory textures from meshes
710 # when no supported render was found.
711 inventory_image_hack (Inventory image hack) bool false
713 # Fraction of the visible distance at which fog starts to be rendered
714 fog_start (Fog Start) float 0.4 0.0 0.99
716 # Makes all liquids opaque
717 opaque_water (Opaque liquids) bool false
721 # Use a cloud animation for the main menu background.
722 menu_clouds (Clouds in menu) bool true
724 # Scale gui by a user specified value.
725 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
726 # This will smooth over some of the rough edges, and blend
727 # pixels when scaling down, at the cost of blurring some
728 # edge pixels when images are scaled by non-integer sizes.
729 gui_scaling (GUI scaling) float 1.0
731 # When gui_scaling_filter is true, all GUI images need to be
732 # filtered in software, but some images are generated directly
733 # to hardware (e.g. render-to-texture for nodes in inventory).
734 gui_scaling_filter (GUI scaling filter) bool false
736 # When gui_scaling_filter_txr2img is true, copy those images
737 # from hardware to software for scaling. When false, fall back
738 # to the old scaling method, for video drivers that don't
739 # properly support downloading textures back from hardware.
740 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
742 # Delay showing tooltips, stated in milliseconds.
743 tooltip_show_delay (Tooltip delay) int 400
745 # Whether freetype fonts are used, requires freetype support to be compiled in.
746 freetype (Freetype fonts) bool true
748 # Path to TrueTypeFont or bitmap.
749 font_path (Font path) filepath fonts/liberationsans.ttf
751 font_size (Font size) int 16
753 # Font shadow offset, if 0 then shadow will not be drawn.
754 font_shadow (Font shadow) int 1
756 # Font shadow alpha (opaqueness, between 0 and 255).
757 font_shadow_alpha (Font shadow alpha) int 127 0 255
759 mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
761 mono_font_size (Monospace font size) int 15
763 # This font will be used for certain languages.
764 fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
765 fallback_font_size (Fallback font size) int 15
766 fallback_font_shadow (Fallback font shadow) int 1
767 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
769 # Path to save screenshots at.
770 screenshot_path (Screenshot folder) path
772 # Format of screenshots.
773 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
775 # Screenshot quality. Only used for JPEG format.
776 # 1 means worst quality; 100 means best quality.
777 # Use 0 for default quality.
778 screenshot_quality (Screenshot quality) int 0 0 100
782 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
783 screen_dpi (DPI) int 72
785 # Windows systems only: Start Minetest with the command line window in the background.
786 # Contains the same information as the file debug.txt (default name).
787 enable_console (Enable console window) bool false
791 enable_sound (Sound) bool true
793 sound_volume (Volume) float 0.7 0.0 1.0
797 # Timeout for client to remove unused map data from memory.
798 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
800 # Maximum number of mapblocks for client to be kept in memory.
801 # Set to -1 for unlimited amount.
802 client_mapblock_limit (Mapblock limit) int 5000
804 # Whether to show the client debug info (has the same effect as hitting F5).
805 show_debug (Show debug info) bool false
807 [Server / Singleplayer]
809 # Name of the server, to be displayed when players join and in the serverlist.
810 server_name (Server name) string Minetest server
812 # Description of server, to be displayed when players join and in the serverlist.
813 server_description (Server description) string mine here
815 # Domain name of server, to be displayed in the serverlist.
816 server_address (Server address) string game.minetest.net
818 # Homepage of server, to be displayed in the serverlist.
819 server_url (Server URL) string http://minetest.net
821 # Automaticaly report to the serverlist.
822 server_announce (Announce server) bool false
824 # Announce to this serverlist.
825 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
826 serverlist_url (Serverlist URL) string servers.minetest.net
828 # Remove color codes from incoming chat messages
829 # Use this to stop players from being able to use color in their messages
830 strip_color_codes (Strip color codes) bool false
834 # Network port to listen (UDP).
835 # This value will be overridden when starting from the main menu.
836 port (Server port) int 30000
838 # The network interface that the server listens on.
839 bind_address (Bind address) string
841 # Enable to disallow old clients from connecting.
842 # Older clients are compatible in the sense that they will not crash when connecting
843 # to new servers, but they may not support all new features that you are expecting.
844 strict_protocol_version_checking (Strict protocol checking) bool false
846 # Specifies URL from which client fetches media instead of using UDP.
847 # $filename should be accessible from $remote_media$filename via cURL
848 # (obviously, remote_media should end with a slash).
849 # Files that are not present will be fetched the usual way.
850 remote_media (Remote media) string
852 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
853 # to IPv6 clients, depending on system configuration.
854 # Ignored if bind_address is set.
855 ipv6_server (IPv6 server) bool false
859 # Maximum number of blocks that are simultaneously sent per client.
860 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
862 # Maximum number of blocks that are simultaneously sent in total.
863 max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
865 # To reduce lag, block transfers are slowed down when a player is building something.
866 # This determines how long they are slowed down after placing or removing a node.
867 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
869 # Maximum number of packets sent per send step, if you have a slow connection
870 # try reducing it, but don't reduce it to a number below double of targeted
872 max_packets_per_iteration (Max. packets per iteration) int 1024
876 # Default game when creating a new world.
877 # This will be overridden when creating a world from the main menu.
878 default_game (Default game) string minetest
880 # Message of the day displayed to players connecting.
881 motd (Message of the day) string
883 # Maximum number of players that can connect simultaneously.
884 max_users (Maximum users) int 15
886 # World directory (everything in the world is stored here).
887 # Not needed if starting from the main menu.
888 map-dir (Map directory) path
890 # Time in seconds for item entity (dropped items) to live.
891 # Setting it to -1 disables the feature.
892 item_entity_ttl (Item entity TTL) int 900
894 # If enabled, show the server status message on player connection.
895 show_statusline_on_connect (Status message on connection) bool true
897 # Enable players getting damage and dying.
898 enable_damage (Damage) bool false
900 # Enable creative mode for new created maps.
901 creative_mode (Creative) bool false
903 # A chosen map seed for a new map, leave empty for random.
904 # Will be overridden when creating a new world in the main menu.
905 fixed_map_seed (Fixed map seed) string
907 # New users need to input this password.
908 default_password (Default password) string
910 # The privileges that new users automatically get.
911 # See /privs in game for a full list on your server and mod configuration.
912 default_privs (Default privileges) string interact, shout
914 # Privileges that players with basic_privs can grant
915 basic_privs (Basic Privileges) string interact, shout
917 # Whether players are shown to clients without any range limit.
918 # Deprecated, use the setting player_transfer_distance instead.
919 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
921 # Defines the maximal player transfer distance in blocks (0 = unlimited).
922 player_transfer_distance (Player transfer distance) int 0
924 # Whether to allow players to damage and kill each other.
925 enable_pvp (Player versus Player) bool true
927 # If this is set, players will always (re)spawn at the given position.
928 static_spawnpoint (Static spawnpoint) string
930 # If enabled, new players cannot join with an empty password.
931 disallow_empty_password (Disallow empty passwords) bool false
933 # If enabled, disable cheat prevention in multiplayer.
934 disable_anticheat (Disable anticheat) bool false
936 # If enabled, actions are recorded for rollback.
937 # This option is only read when server starts.
938 enable_rollback_recording (Rollback recording) bool false
940 # A message to be displayed to all clients when the server shuts down.
941 kick_msg_shutdown (Shutdown message) string Server shutting down.
943 # A message to be displayed to all clients when the server crashes.
944 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
946 # Whether to ask clients to reconnect after a (Lua) crash.
947 # Set this to true if your server is set up to restart automatically.
948 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
950 # From how far clients know about objects, stated in mapblocks (16 nodes).
951 active_object_send_range_blocks (Active object send range) int 3
953 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
954 # In active blocks objects are loaded and ABMs run.
955 active_block_range (Active block range) int 3
957 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
958 max_block_send_distance (Max block send distance) int 10
960 # Maximum number of forceloaded mapblocks.
961 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
963 # Interval of sending time of day to clients.
964 time_send_interval (Time send interval) int 5
966 # Controls length of day/night cycle.
967 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
968 time_speed (Time speed) int 72
970 # Interval of saving important changes in the world, stated in seconds.
971 server_map_save_interval (Map save interval) float 5.3
973 # Set the maximum character length of a chat message sent by clients.
974 # chat_message_max_size int 500
976 # Limit a single player to send X messages per 10 seconds.
977 # chat_message_limit_per_10sec float 10.0
979 # Kick player if send more than X messages per 10 seconds.
980 # chat_message_limit_trigger_kick int 50
984 movement_acceleration_default (Default acceleration) float 3
985 movement_acceleration_air (Acceleration in air) float 2
986 movement_acceleration_fast (Fast mode acceleration) float 10
987 movement_speed_walk (Walking speed) float 4
988 movement_speed_crouch (Crouch speed) float 1.35
989 movement_speed_fast (Fast mode speed) float 20
990 movement_speed_climb (Climbing speed) float 3
991 movement_speed_jump (Jumping speed) float 6.5
992 movement_liquid_fluidity (Liquid fluidity) float 1
993 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
994 movement_liquid_sink (Liquid sink) float 10
995 movement_gravity (Gravity) float 9.81
999 # Handling for deprecated lua api calls:
1000 # - legacy: (try to) mimic old behaviour (default for release).
1001 # - log: mimic and log backtrace of deprecated call (default for debug).
1002 # - error: abort on usage of deprecated call (suggested for mod developers).
1003 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
1005 # Number of extra blocks that can be loaded by /clearobjects at once.
1006 # This is a trade-off between sqlite transaction overhead and
1007 # memory consumption (4096=100MB, as a rule of thumb).
1008 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1010 # How much the server will wait before unloading unused mapblocks.
1011 # Higher value is smoother, but will use more RAM.
1012 server_unload_unused_data_timeout (Unload unused server data) int 29
1014 # Maximum number of statically stored objects in a block.
1015 max_objects_per_block (Maximum objects per block) int 64
1017 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1018 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1020 # Length of a server tick and the interval at which objects are generally updated over network.
1021 dedicated_server_step (Dedicated server step) float 0.09
1023 # Time in between active block management cycles
1024 active_block_mgmt_interval (Active Block Management interval) float 2.0
1026 # Length of time between ABM execution cycles
1027 abm_interval (Active Block Modifier interval) float 1.0
1029 # Length of time between NodeTimer execution cycles
1030 nodetimer_interval (NodeTimer interval) float 0.2
1032 # If enabled, invalid world data won't cause the server to shut down.
1033 # Only enable this if you know what you are doing.
1034 ignore_world_load_errors (Ignore world errors) bool false
1036 # Max liquids processed per step.
1037 liquid_loop_max (Liquid loop max) int 100000
1039 # The time (in seconds) that the liquids queue may grow beyond processing
1040 # capacity until an attempt is made to decrease its size by dumping old queue
1041 # items. A value of 0 disables the functionality.
1042 liquid_queue_purge_time (Liquid queue purge time) int 0
1044 # Liquid update interval in seconds.
1045 liquid_update (Liquid update tick) float 1.0
1047 # At this distance the server will aggressively optimize which blocks are sent to clients.
1048 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1049 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1050 # Setting this to a value greater than max_block_send_distance disables this optimization.
1051 # Stated in mapblocks (16 nodes)
1052 block_send_optimize_distance (block send optimize distance) int 4 2
1054 # If enabled the server will perform map block occlusion culling based on
1055 # on the eye position of the player. This can reduce the number of blocks
1056 # sent to the client 50-80%. The client will not longer receive most invisible
1057 # so that the utility of noclip mode is reduced.
1058 server_side_occlusion_culling (Server side occlusion culling) bool true
1060 # Restricts the access of certain client-side functions on servers
1061 # Combine these byteflags below to restrict more client-side features:
1062 # LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
1063 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1064 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1065 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1067 csm_flavour_limits (Client side modding flavour limits) int 3
1069 # If the CSM flavour for node range is enabled, get_node is limited to
1070 # this many nodes from the player.
1071 csm_flavour_noderange_limit (Client side noderange flavour limit) int 8
1075 # Prevent mods from doing insecure things like running shell commands.
1076 secure.enable_security (Enable mod security) bool true
1078 # Comma-separated list of trusted mods that are allowed to access insecure
1079 # functions even when mod security is on (via request_insecure_environment()).
1080 secure.trusted_mods (Trusted mods) string
1082 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1083 # allow them to upload and download data to/from the internet.
1084 secure.http_mods (HTTP Mods) string
1089 # Load the game profiler to collect game profiling data.
1090 # Provides a /profiler command to access the compiled profile.
1091 # Useful for mod developers and server operators.
1092 profiler.load (Load the game profiler) bool false
1094 # The default format in which profiles are being saved,
1095 # when calling `/profiler save [format]` without format.
1096 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1098 # The file path relative to your worldpath in which profiles will be saved to.
1099 profiler.report_path (Report path) string ""
1101 [***Instrumentation]
1103 # Instrument the methods of entities on registration.
1104 instrument.entity (Entity methods) bool true
1106 # Instrument the action function of Active Block Modifiers on registration.
1107 instrument.abm (Active Block Modifiers) bool true
1109 # Instrument the action function of Loading Block Modifiers on registration.
1110 instrument.lbm (Loading Block Modifiers) bool true
1112 # Instrument chatcommands on registration.
1113 instrument.chatcommand (Chatcommands) bool true
1115 # Instrument global callback functions on registration.
1116 # (anything you pass to a minetest.register_*() function)
1117 instrument.global_callback (Global callbacks) bool true
1120 # Instrument builtin.
1121 # This is usually only needed by core/builtin contributors
1122 instrument.builtin (Builtin) bool false
1124 # Have the profiler instrument itself:
1125 # * Instrument an empty function.
1126 # This estimates the overhead, that instrumentation is adding (+1 function call).
1127 # * Instrument the sampler being used to update the statistics.
1128 instrument.profiler (Profiler) bool false
1132 # Name of the player.
1133 # When running a server, clients connecting with this name are admins.
1134 # When starting from the main menu, this is overridden.
1135 name (Player name) string
1137 # Set the language. Leave empty to use the system language.
1138 # A restart is required after changing this.
1139 language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
1141 # Level of logging to be written to debug.txt:
1142 # - <nothing> (no logging)
1143 # - none (messages with no level)
1149 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1152 enable_ipv6 (IPv6) bool true
1156 # Default timeout for cURL, stated in milliseconds.
1157 # Only has an effect if compiled with cURL.
1158 curl_timeout (cURL timeout) int 5000
1160 # Limits number of parallel HTTP requests. Affects:
1161 # - Media fetch if server uses remote_media setting.
1162 # - Serverlist download and server announcement.
1163 # - Downloads performed by main menu (e.g. mod manager).
1164 # Only has an effect if compiled with cURL.
1165 curl_parallel_limit (cURL parallel limit) int 8
1167 # Maximum time in ms a file download (e.g. a mod download) may take.
1168 curl_file_download_timeout (cURL file download timeout) int 300000
1170 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1171 high_precision_fpu (High-precision FPU) bool true
1173 # Replaces the default main menu with a custom one.
1174 main_menu_script (Main menu script) string
1176 main_menu_game_mgr (Main menu game manager) int 0
1178 main_menu_mod_mgr (Main menu mod manager) int 1
1180 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1181 profiler_print_interval (Engine profiling data print interval) int 0
1185 # Name of map generator to be used when creating a new world.
1186 # Creating a world in the main menu will override this.
1187 mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
1189 # Water surface level of the world.
1190 water_level (Water level) int 1
1192 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1193 max_block_generate_distance (Max block generate distance) int 6
1195 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1196 # Only mapchunks completely within the mapgen limit are generated.
1197 # Value is stored per-world.
1198 mapgen_limit (Map generation limit) int 31000 0 31000
1200 # Global map generation attributes.
1201 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1202 # and junglegrass, in all other mapgens this flag controls all decorations.
1203 # Flags that are not specified in the flag string are not modified from the default.
1204 # Flags starting with 'no' are used to explicitly disable them.
1205 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
1207 # Whether dungeons occasionally project from the terrain.
1208 projecting_dungeons (Projecting dungeons) bool true
1210 [*Biome API temperature and humidity noise parameters]
1212 # Temperature variation for biomes.
1213 mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1215 # Small-scale temperature variation for blending biomes on borders.
1216 mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1218 # Humidity variation for biomes.
1219 mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1221 # Small-scale humidity variation for blending biomes on borders.
1222 mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1226 # Map generation attributes specific to Mapgen v5.
1227 # Flags that are not specified in the flag string are not modified from the default.
1228 # Flags starting with 'no' are used to explicitly disable them.
1229 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1231 # Controls width of tunnels, a smaller value creates wider tunnels.
1232 mgv5_cave_width (Cave width) float 0.125
1234 # Y of upper limit of large caves.
1235 mgv5_large_cave_depth (Large cave depth) int -256
1237 # Y of upper limit of lava in large caves.
1238 mgv5_lava_depth (Lava depth) int -256
1240 # Y-level of cavern upper limit.
1241 mgv5_cavern_limit (Cavern limit) int -256
1243 # Y-distance over which caverns expand to full size.
1244 mgv5_cavern_taper (Cavern taper) int 256
1246 # Defines full size of caverns, smaller values create larger caverns.
1247 mgv5_cavern_threshold (Cavern threshold) float 0.7
1251 # Variation of biome filler depth.
1252 mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1254 # Variation of terrain vertical scale.
1255 # When noise is < -0.55 terrain is near-flat.
1256 mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1258 # Y-level of average terrain surface.
1259 mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1261 # First of 2 3D noises that together define tunnels.
1262 mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1264 # Second of 2 3D noises that together define tunnels.
1265 mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1267 # 3D noise defining giant caverns.
1268 mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1271 # Noise parameters in group format, unsupported by advanced settings
1272 # menu but settable in minetest.conf.
1273 # See documentation of noise parameter formats in minetest.conf.example.
1274 # 3D noise defining terrain.
1278 # spread = (80, 80, 80)
1281 # persistence = 0.55
1288 # Map generation attributes specific to Mapgen v6.
1289 # The 'snowbiomes' flag enables the new 5 biome system.
1290 # When the new biome system is enabled jungles are automatically enabled and
1291 # the 'jungles' flag is ignored.
1292 # Flags that are not specified in the flag string are not modified from the default.
1293 # Flags starting with 'no' are used to explicitly disable them.
1294 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1296 # Deserts occur when np_biome exceeds this value.
1297 # When the new biome system is enabled, this is ignored.
1298 mgv6_freq_desert (Desert noise threshold) float 0.45
1300 # Sandy beaches occur when np_beach exceeds this value.
1301 mgv6_freq_beach (Beach noise threshold) float 0.15
1305 # Y-level of lower terrain and lakebeds.
1306 mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1308 # Y-level of higher (cliff-top) terrain.
1309 mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1311 # Varies steepness of cliffs.
1312 mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1314 # Defines areas of 'terrain_higher' (cliff-top terrain).
1315 mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1317 # Varies depth of biome surface nodes.
1318 mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1320 # Defines areas with sandy beaches.
1321 mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1323 # Temperature variation for biomes.
1324 mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1326 # Variation of number of caves.
1327 mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1329 # Humidity variation for biomes.
1330 mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1332 # Defines tree areas and tree density.
1333 mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1335 # Defines areas where trees have apples.
1336 mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1340 # Map generation attributes specific to Mapgen v7.
1341 # 'ridges' enables the rivers.
1342 # 'biomerepeat' causes surface biomes to repeat in the floatlands.
1343 # Flags that are not specified in the flag string are not modified from the default.
1344 # Flags starting with 'no' are used to explicitly disable them.
1345 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns,biomerepeat mountains,ridges,floatlands,caverns,biomerepeat,nomountains,noridges,nofloatlands,nocaverns,nobiomerepeat
1347 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1348 mgv7_mount_zero_level (Mountain zero level) int 0
1350 # Controls width of tunnels, a smaller value creates wider tunnels.
1351 mgv7_cave_width (Cave width) float 0.09
1353 # Y of upper limit of large caves.
1354 mgv7_large_cave_depth (Large cave depth) int -33
1356 # Y of upper limit of lava in large caves.
1357 mgv7_lava_depth (Lava depth) int -256
1359 # Controls the density of floatland mountain terrain.
1360 # Is an offset added to the 'np_mountain' noise value.
1361 mgv7_float_mount_density (Floatland mountain density) float 0.6
1363 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1364 mgv7_float_mount_height (Floatland mountain height) float 128.0
1366 # Y-level of floatland midpoint and lake surface.
1367 mgv7_floatland_level (Floatland level) int 1280
1369 # Y-level to which floatland shadows extend.
1370 mgv7_shadow_limit (Shadow limit) int 1024
1372 # Y-level of cavern upper limit.
1373 mgv7_cavern_limit (Cavern limit) int -256
1375 # Y-distance over which caverns expand to full size.
1376 mgv7_cavern_taper (Cavern taper) int 256
1378 # Defines full size of caverns, smaller values create larger caverns.
1379 mgv7_cavern_threshold (Cavern threshold) float 0.7
1383 # Y-level of higher (cliff-top) terrain.
1384 mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1386 # Y-level of lower terrain and lakebeds.
1387 mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1389 # Varies roughness of terrain.
1390 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1391 mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1393 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1394 mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1396 # Variation of biome filler depth.
1397 mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1399 # Variation of maximum mountain height (in nodes).
1400 mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1402 # Defines large-scale river channel structure.
1403 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1405 # Defines areas of floatland smooth terrain.
1406 # Smooth floatlands occur when noise > 0.
1407 mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1409 # Variation of hill height and lake depth on floatland smooth terrain.
1410 mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1412 # 3D noise defining mountain structure and height.
1413 # Also defines structure of floatland mountain terrain.
1414 mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1416 # 3D noise defining structure of river canyon walls.
1417 mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1419 # 3D noise defining giant caverns.
1420 mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1422 # First of 2 3D noises that together define tunnels.
1423 mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1425 # Second of 2 3D noises that together define tunnels.
1426 mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1428 [*Mapgen Carpathian]
1430 # Map generation attributes specific to Mapgen Carpathian.
1431 # Flags that are not specified in the flag string are not modified from the default.
1432 # Flags starting with 'no' are used to explicitly disable them.
1433 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
1435 # Controls width of tunnels, a smaller value creates wider tunnels.
1436 mgcarpathian_cave_width (Cave width) float 0.09
1438 # Y of upper limit of large caves.
1439 mgcarpathian_large_cave_depth (Large cave depth) int -33
1441 # Y of upper limit of lava in large caves.
1442 mgcarpathian_lava_depth (Lava depth) int -256
1444 # Y-level of cavern upper limit.
1445 mgcarpathian_cavern_limit (Cavern limit) int -256
1447 # Y-distance over which caverns expand to full size.
1448 mgcarpathian_cavern_taper (Cavern taper) int 256
1450 # Defines full size of caverns, smaller values create larger caverns.
1451 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1455 # 2D noise that defines the base ground level.
1456 mgcarpathian_np_base (Base ground noise) noise_params 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
1458 # Variation of biome filler depth.
1459 mgcarpathian_np_filler_depth (Filler depth noise) noise_params 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
1461 # First of 4 3D noises that together define hill/mountain range height.
1462 mgcarpathian_np_height1 (Hilliness1 noise) noise_params 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
1464 # Second of 4 3D noises that together define hill/mountain range height.
1465 mgcarpathian_np_height2 (Hilliness2 noise) noise_params 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
1467 # Third of 4 3D noises that together define hill/mountain range height.
1468 mgcarpathian_np_height3 (Hilliness3 noise) noise_params 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
1470 # Fourth of 4 3D noises that together define hill/mountain range height.
1471 mgcarpathian_np_height4 (Hilliness4 noise) noise_params 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
1473 # 2D noise that controls the size/occurance of rolling hills.
1474 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
1476 # 2D noise that controls the size/occurance of ridged mountain ranges.
1477 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
1479 # 2D noise that controls the size/occurance of step mountain ranges.
1480 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
1482 # 2D noise that controls the shape/size of rolling hills.
1483 mgcarpathian_np_hills (Rolling hill size noise) noise_params 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
1485 # 2D noise that controls the shape/size of ridged mountains.
1486 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
1488 # 2D noise that controls the shape/size of step mountains.
1489 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
1491 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1492 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0
1494 # First of 2 3D noises that together define tunnels.
1495 mgcarpathian_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1497 # Second of 2 3D noises that together define tunnels.
1498 mgcarpathian_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1500 # 3D noise defining giant caverns.
1501 mgcarpathian_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1505 # Map generation attributes specific to Mapgen flat.
1506 # Occasional lakes and hills can be added to the flat world.
1507 # Flags that are not specified in the flag string are not modified from the default.
1508 # Flags starting with 'no' are used to explicitly disable them.
1509 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
1512 mgflat_ground_level (Ground level) int 8
1514 # Y of upper limit of large caves.
1515 mgflat_large_cave_depth (Large cave depth) int -33
1517 # Y of upper limit of lava in large caves.
1518 mgflat_lava_depth (Lava depth) int -256
1520 # Controls width of tunnels, a smaller value creates wider tunnels.
1521 mgflat_cave_width (Cave width) float 0.09
1523 # Terrain noise threshold for lakes.
1524 # Controls proportion of world area covered by lakes.
1525 # Adjust towards 0.0 for a larger proportion.
1526 mgflat_lake_threshold (Lake threshold) float -0.45
1528 # Controls steepness/depth of lake depressions.
1529 mgflat_lake_steepness (Lake steepness) float 48.0
1531 # Terrain noise threshold for hills.
1532 # Controls proportion of world area covered by hills.
1533 # Adjust towards 0.0 for a larger proportion.
1534 mgflat_hill_threshold (Hill threshold) float 0.45
1536 # Controls steepness/height of hills.
1537 mgflat_hill_steepness (Hill steepness) float 64.0
1541 # Defines location and terrain of optional hills and lakes.
1542 mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1544 # Variation of biome filler depth.
1545 mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1547 # First of 2 3D noises that together define tunnels.
1548 mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1550 # Second of 2 3D noises that together define tunnels.
1551 mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1555 # Controls width of tunnels, a smaller value creates wider tunnels.
1556 mgfractal_cave_width (Cave width) float 0.09
1558 # Y of upper limit of large caves.
1559 mgfractal_large_cave_depth (Large cave depth) int -33
1561 # Y of upper limit of lava in large caves.
1562 mgfractal_lava_depth (Lava depth) int -256
1564 # Choice of 18 fractals from 9 formulas.
1565 # 1 = 4D "Roundy" mandelbrot set.
1566 # 2 = 4D "Roundy" julia set.
1567 # 3 = 4D "Squarry" mandelbrot set.
1568 # 4 = 4D "Squarry" julia set.
1569 # 5 = 4D "Mandy Cousin" mandelbrot set.
1570 # 6 = 4D "Mandy Cousin" julia set.
1571 # 7 = 4D "Variation" mandelbrot set.
1572 # 8 = 4D "Variation" julia set.
1573 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1574 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1575 # 11 = 3D "Christmas Tree" mandelbrot set.
1576 # 12 = 3D "Christmas Tree" julia set.
1577 # 13 = 3D "Mandelbulb" mandelbrot set.
1578 # 14 = 3D "Mandelbulb" julia set.
1579 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1580 # 16 = 3D "Cosine Mandelbulb" julia set.
1581 # 17 = 4D "Mandelbulb" mandelbrot set.
1582 # 18 = 4D "Mandelbulb" julia set.
1583 mgfractal_fractal (Fractal type) int 1 1 18
1585 # Iterations of the recursive function.
1586 # Controls the amount of fine detail.
1587 mgfractal_iterations (Iterations) int 11
1589 # Approximate (X,Y,Z) scale of fractal in nodes.
1590 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1592 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1593 # Used to move a suitable spawn area of low land close to (0, 0).
1594 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1595 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1596 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1598 # W co-ordinate of the generated 3D slice of a 4D fractal.
1599 # Determines which 3D slice of the 4D shape is generated.
1600 # Has no effect on 3D fractals.
1601 # Range roughly -2 to 2.
1602 mgfractal_slice_w (Slice w) float 0.0
1604 # Julia set only: X component of hypercomplex constant determining julia shape.
1605 # Range roughly -2 to 2.
1606 mgfractal_julia_x (Julia x) float 0.33
1608 # Julia set only: Y component of hypercomplex constant determining julia shape.
1609 # Range roughly -2 to 2.
1610 mgfractal_julia_y (Julia y) float 0.33
1612 # Julia set only: Z component of hypercomplex constant determining julia shape.
1613 # Range roughly -2 to 2.
1614 mgfractal_julia_z (Julia z) float 0.33
1616 # Julia set only: W component of hypercomplex constant determining julia shape.
1617 # Has no effect on 3D fractals.
1618 # Range roughly -2 to 2.
1619 mgfractal_julia_w (Julia w) float 0.33
1623 # Y-level of seabed.
1624 mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1626 # Variation of biome filler depth.
1627 mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1629 # First of 2 3D noises that together define tunnels.
1630 mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1632 # Second of 2 3D noises that together define tunnels.
1633 mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1637 # Map generation attributes specific to Mapgen Valleys.
1638 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1639 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1640 # it may interfere with delicately adjusted biomes.
1641 # Flags that are not specified in the flag string are not modified from the default.
1642 # Flags starting with 'no' are used to explicitly disable them.
1643 mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
1645 # The altitude at which temperature drops by 20C
1646 mgvalleys_altitude_chill (Altitude Chill) int 90
1648 # Depth below which you'll find large caves.
1649 mgvalleys_large_cave_depth (Large cave depth) int -33
1651 # Creates unpredictable lava features in caves.
1652 # These can make mining difficult. Zero disables them. (0-10)
1653 mgvalleys_lava_features (Lava Features) int 0
1655 # Depth below which you'll find massive caves.
1656 mgvalleys_massive_cave_depth (Massive cave depth) int -256
1658 # How deep to make rivers
1659 mgvalleys_river_depth (River Depth) int 4
1661 # How wide to make rivers
1662 mgvalleys_river_size (River Size) int 5
1664 # Creates unpredictable water features in caves.
1665 # These can make mining difficult. Zero disables them. (0-10)
1666 mgvalleys_water_features (Water Features) int 0
1668 # Controls width of tunnels, a smaller value creates wider tunnels.
1669 mgvalleys_cave_width (Cave width) float 0.09
1673 # Caves and tunnels form at the intersection of the two noises
1674 mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1676 # Caves and tunnels form at the intersection of the two noises
1677 mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1679 # The depth of dirt or other filler
1680 mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1682 # Massive caves form here.
1683 mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1685 # River noise -- rivers occur close to zero
1686 mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1688 # Base terrain height
1689 mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1691 # Raises terrain to make valleys around the rivers
1692 mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1694 # Slope and fill work together to modify the heights
1695 mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1697 # Amplifies the valleys
1698 mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1700 # Slope and fill work together to modify the heights
1701 mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1705 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1706 chunksize (Chunk size) int 5
1708 # Dump the mapgen debug infos.
1709 enable_mapgen_debug_info (Mapgen debug) bool false
1711 # Maximum number of blocks that can be queued for loading.
1712 emergequeue_limit_total (Absolute limit of emerge queues) int 256
1714 # Maximum number of blocks to be queued that are to be loaded from file.
1715 # Set to blank for an appropriate amount to be chosen automatically.
1716 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
1718 # Maximum number of blocks to be queued that are to be generated.
1719 # Set to blank for an appropriate amount to be chosen automatically.
1720 emergequeue_limit_generate (Limit of emerge queues to generate) int 32
1722 # Number of emerge threads to use. Make this field blank, or increase this number
1723 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1724 # at the cost of slightly buggy caves.
1725 num_emerge_threads (Number of emerge threads) int 1