1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
67 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
68 # This is helpful when working with nodeboxes in small areas.
69 enable_build_where_you_stand (Build inside player) bool false
71 # Player is able to fly without being affected by gravity.
72 # This requires the "fly" privilege on the server.
73 free_move (Flying) bool false
75 # Fast movement (via the "special" key).
76 # This requires the "fast" privilege on the server.
77 fast_move (Fast movement) bool false
79 # If enabled together with fly mode, player is able to fly through solid nodes.
80 # This requires the "noclip" privilege on the server.
81 noclip (Noclip) bool false
83 # Smooths camera when looking around. Also called look or mouse smoothing.
84 # Useful for recording videos.
85 cinematic (Cinematic mode) bool false
87 # Smooths rotation of camera. 0 to disable.
88 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
90 # Smooths rotation of camera in cinematic mode. 0 to disable.
91 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
93 # Invert vertical mouse movement.
94 invert_mouse (Invert mouse) bool false
96 # Mouse sensitivity multiplier.
97 mouse_sensitivity (Mouse sensitivity) float 0.2
99 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
100 aux1_descends (Special key for climbing/descending) bool false
102 # Double-tapping the jump key toggles fly mode.
103 doubletap_jump (Double tap jump for fly) bool false
105 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
106 always_fly_fast (Always fly and fast) bool true
108 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
109 repeat_rightclick_time (Rightclick repetition interval) float 0.25
111 # Prevent digging and placing from repeating when holding the mouse buttons.
112 # Enable this when you dig or place too often by accident.
113 safe_dig_and_place (Safe digging and placing) bool false
115 # Enable random user input (only used for testing).
116 random_input (Random input) bool false
118 # Continuous forward movement, toggled by autoforward key.
119 # Press the autoforward key again or the backwards movement to disable.
120 continuous_forward (Continuous forward) bool false
122 # The length in pixels it takes for touch screen interaction to start.
123 touchscreen_threshold (Touch screen threshold) int 20 0 100
125 # (Android) Fixes the position of virtual joystick.
126 # If disabled, virtual joystick will center to first-touch's position.
127 fixed_virtual_joystick (Fixed virtual joystick) bool false
129 # (Android) Use virtual joystick to trigger "aux" button.
130 # If enabled, virtual joystick will also tap "aux" button when out of main circle.
131 virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false
134 enable_joysticks (Enable joysticks) bool false
136 # The identifier of the joystick to use
137 joystick_id (Joystick ID) int 0
139 # The type of joystick
140 joystick_type (Joystick type) enum auto auto,generic,xbox
142 # The time in seconds it takes between repeated events
143 # when holding down a joystick button combination.
144 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
146 # The sensitivity of the joystick axes for moving the
147 # ingame view frustum around.
148 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
150 # Key for moving the player forward.
151 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
152 keymap_forward (Forward key) key KEY_KEY_W
154 # Key for moving the player backward.
155 # Will also disable autoforward, when active.
156 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
157 keymap_backward (Backward key) key KEY_KEY_S
159 # Key for moving the player left.
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
161 keymap_left (Left key) key KEY_KEY_A
163 # Key for moving the player right.
164 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
165 keymap_right (Right key) key KEY_KEY_D
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
169 keymap_jump (Jump key) key KEY_SPACE
172 # Also used for climbing down and descending in water if aux1_descends is disabled.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
174 keymap_sneak (Sneak key) key KEY_LSHIFT
176 # Key for opening the inventory.
177 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
178 keymap_inventory (Inventory key) key KEY_KEY_I
180 # Key for moving fast in fast mode.
181 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 keymap_special1 (Special key) key KEY_KEY_E
184 # Key for opening the chat window.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 keymap_chat (Chat key) key KEY_KEY_T
188 # Key for opening the chat window to type commands.
189 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 keymap_cmd (Command key) key /
192 # Key for opening the chat window to type local commands.
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 keymap_cmd_local (Command key) key .
196 # Key for toggling unlimited view range.
197 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
198 keymap_rangeselect (Range select key) key KEY_KEY_R
200 # Key for toggling flying.
201 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 keymap_freemove (Fly key) key KEY_KEY_K
204 # Key for toggling fast mode.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
206 keymap_fastmove (Fast key) key KEY_KEY_J
208 # Key for toggling noclip mode.
209 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 keymap_noclip (Noclip key) key KEY_KEY_H
212 # Key for selecting the next item in the hotbar.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
214 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
216 # Key for selecting the previous item in the hotbar.
217 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
218 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
220 # Key for muting the game.
221 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 keymap_mute (Mute key) key KEY_KEY_M
224 # Key for increasing the volume.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
226 keymap_increase_volume (Inc. volume key) key
228 # Key for decreasing the volume.
229 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 keymap_decrease_volume (Dec. volume key) key
232 # Key for toggling autoforward.
233 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
234 keymap_autoforward (Automatic forwards key) key
236 # Key for toggling cinematic mode.
237 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
238 keymap_cinematic (Cinematic mode key) key
240 # Key for toggling display of minimap.
241 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 keymap_minimap (Minimap key) key KEY_F9
244 # Key for taking screenshots.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
246 keymap_screenshot (Screenshot) key KEY_F12
248 # Key for dropping the currently selected item.
249 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
250 keymap_drop (Drop item key) key KEY_KEY_Q
252 # Key to use view zoom when possible.
253 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
254 keymap_zoom (View zoom key) key KEY_KEY_Z
256 # Key for selecting the first hotbar slot.
257 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
258 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
260 # Key for selecting the second hotbar slot.
261 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
264 # Key for selecting the third hotbar slot.
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
266 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
268 # Key for selecting the fourth hotbar slot.
269 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
270 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
272 # Key for selecting the fifth hotbar slot.
273 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
274 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
276 # Key for selecting the sixth hotbar slot.
277 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
278 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
280 # Key for selecting the seventh hotbar slot.
281 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
282 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
284 # Key for selecting the eighth hotbar slot.
285 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
286 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
288 # Key for selecting the ninth hotbar slot.
289 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
290 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
292 # Key for selecting the tenth hotbar slot.
293 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
294 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
296 # Key for selecting the 11th hotbar slot.
297 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
298 keymap_slot11 (Hotbar slot 11 key) key
300 # Key for selecting the 12th hotbar slot.
301 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
302 keymap_slot12 (Hotbar slot 12 key) key
304 # Key for selecting the 13th hotbar slot.
305 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
306 keymap_slot13 (Hotbar slot 13 key) key
308 # Key for selecting the 14th hotbar slot.
309 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
310 keymap_slot14 (Hotbar slot 14 key) key
312 # Key for selecting the 15th hotbar slot.
313 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
314 keymap_slot15 (Hotbar slot 15 key) key
316 # Key for selecting the 16th hotbar slot.
317 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
318 keymap_slot16 (Hotbar slot 16 key) key
320 # Key for selecting the 17th hotbar slot.
321 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
322 keymap_slot17 (Hotbar slot 17 key) key
324 # Key for selecting the 18th hotbar slot.
325 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
326 keymap_slot18 (Hotbar slot 18 key) key
328 # Key for selecting the 19th hotbar slot.
329 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
330 keymap_slot19 (Hotbar slot 19 key) key
332 # Key for selecting the 20th hotbar slot.
333 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
334 keymap_slot20 (Hotbar slot 20 key) key
336 # Key for selecting the 21th hotbar slot.
337 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
338 keymap_slot21 (Hotbar slot 21 key) key
340 # Key for selecting the 22th hotbar slot.
341 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
342 keymap_slot22 (Hotbar slot 22 key) key
344 # Key for selecting the 23th hotbar slot.
345 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
346 keymap_slot23 (Hotbar slot 23 key) key
348 # Key for toggling the display of the HUD.
349 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
350 keymap_toggle_hud (HUD toggle key) key KEY_F1
352 # Key for toggling the display of the chat.
353 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
354 keymap_toggle_chat (Chat toggle key) key KEY_F2
356 # Key for toggling the display of the large chat console.
357 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
358 keymap_console (Large chat console key) key KEY_F10
360 # Key for toggling the display of the fog.
361 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
362 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
364 # Key for toggling the camera update. Only used for development
365 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
366 keymap_toggle_update_camera (Camera update toggle key) key
368 # Key for toggling the display of debug info.
369 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
370 keymap_toggle_debug (Debug info toggle key) key KEY_F5
372 # Key for toggling the display of the profiler. Used for development.
373 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
374 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
376 # Key for switching between first- and third-person camera.
377 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
378 keymap_camera_mode (Toggle camera mode key) key KEY_F7
380 # Key for increasing the viewing range.
381 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
382 keymap_increase_viewing_range_min (View range increase key) key +
384 # Key for decreasing the viewing range.
385 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
386 keymap_decrease_viewing_range_min (View range decrease key) key -
395 enable_vbo (VBO) bool true
397 # Whether to fog out the end of the visible area.
398 enable_fog (Fog) bool true
401 # - Fancy: all faces visible
402 # - Simple: only outer faces, if defined special_tiles are used
403 # - Opaque: disable transparency
404 leaves_style (Leaves style) enum fancy fancy,simple,opaque
406 # Connects glass if supported by node.
407 connected_glass (Connect glass) bool false
409 # Enable smooth lighting with simple ambient occlusion.
410 # Disable for speed or for different looks.
411 smooth_lighting (Smooth lighting) bool true
413 # Clouds are a client side effect.
414 enable_clouds (Clouds) bool true
416 # Use 3D cloud look instead of flat.
417 enable_3d_clouds (3D clouds) bool true
419 # Method used to highlight selected object.
420 node_highlighting (Node highlighting) enum box box,halo,none
422 # Adds particles when digging a node.
423 enable_particles (Digging particles) bool true
427 # Use mip mapping to scale textures. May slightly increase performance.
428 mip_map (Mipmapping) bool false
430 # Use anisotropic filtering when viewing at textures from an angle.
431 anisotropic_filter (Anisotropic filtering) bool false
433 # Use bilinear filtering when scaling textures.
434 bilinear_filter (Bilinear filtering) bool false
436 # Use trilinear filtering when scaling textures.
437 trilinear_filter (Trilinear filtering) bool false
439 # Filtered textures can blend RGB values with fully-transparent neighbors,
440 # which PNG optimizers usually discard, sometimes resulting in a dark or
441 # light edge to transparent textures. Apply this filter to clean that up
442 # at texture load time.
443 texture_clean_transparent (Clean transparent textures) bool false
445 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
446 # can be blurred, so automatically upscale them with nearest-neighbor
447 # interpolation to preserve crisp pixels. This sets the minimum texture size
448 # for the upscaled textures; higher values look sharper, but require more
449 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
450 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
452 # This is also used as the base node texture size for world-aligned
453 # texture autoscaling.
454 texture_min_size (Minimum texture size) int 64
456 # Experimental option, might cause visible spaces between blocks
457 # when set to higher number than 0.
458 fsaa (FSAA) enum 0 0,1,2,4,8,16
460 # Undersampling is similar to using lower screen resolution, but it applies
461 # to the game world only, keeping the GUI intact.
462 # It should give significant performance boost at the cost of less detailed image.
463 undersampling (Undersampling) enum 0 0,2,3,4
467 # Shaders allow advanced visual effects and may increase performance on some video cards.
468 # This only works with the OpenGL video backend.
469 enable_shaders (Shaders) bool true
471 # Path to shader directory. If no path is defined, default location will be used.
472 shader_path (Shader path) path
476 # Enables filmic tone mapping
477 tone_mapping (Filmic tone mapping) bool false
481 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
482 # or need to be auto-generated.
483 # Requires shaders to be enabled.
484 enable_bumpmapping (Bumpmapping) bool false
486 # Enables on the fly normalmap generation (Emboss effect).
487 # Requires bumpmapping to be enabled.
488 generate_normalmaps (Generate normalmaps) bool false
490 # Strength of generated normalmaps.
491 normalmaps_strength (Normalmaps strength) float 0.6
493 # Defines sampling step of texture.
494 # A higher value results in smoother normal maps.
495 normalmaps_smooth (Normalmaps sampling) int 0 0 2
497 [***Parallax Occlusion]
499 # Enables parallax occlusion mapping.
500 # Requires shaders to be enabled.
501 enable_parallax_occlusion (Parallax occlusion) bool false
503 # 0 = parallax occlusion with slope information (faster).
504 # 1 = relief mapping (slower, more accurate).
505 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
507 # Strength of parallax.
508 3d_paralax_strength (Parallax occlusion strength) float 0.025
510 # Number of parallax occlusion iterations.
511 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
513 # Overall scale of parallax occlusion effect.
514 parallax_occlusion_scale (Parallax occlusion scale) float 0.08
516 # Overall bias of parallax occlusion effect, usually scale/2.
517 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
521 # Set to true enables waving water.
522 # Requires shaders to be enabled.
523 enable_waving_water (Waving water) bool false
525 water_wave_height (Waving water height) float 1.0
527 water_wave_length (Waving water length) float 20.0
529 water_wave_speed (Waving water speed) float 5.0
531 # Set to true enables waving leaves.
532 # Requires shaders to be enabled.
533 enable_waving_leaves (Waving leaves) bool false
535 # Set to true enables waving plants.
536 # Requires shaders to be enabled.
537 enable_waving_plants (Waving plants) bool false
541 # Arm inertia, gives a more realistic movement of
542 # the arm when the camera moves.
543 arm_inertia (Arm inertia) bool true
545 # If FPS would go higher than this, limit it by sleeping
546 # to not waste CPU power for no benefit.
547 fps_max (Maximum FPS) int 60
549 # Maximum FPS when game is paused.
550 pause_fps_max (FPS in pause menu) int 20
552 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
553 pause_on_lost_focus (Pause on lost window focus) bool false
555 # View distance in nodes.
556 viewing_range (Viewing range) int 100 20 4000
558 # Camera near plane distance in nodes, between 0 and 0.5
559 # Most users will not need to change this.
560 # Increasing can reduce artifacting on weaker GPUs.
561 # 0.1 = Default, 0.25 = Good value for weaker tablets.
562 near_plane (Near plane) float 0.1 0 0.5
564 # Width component of the initial window size.
565 screen_w (Screen width) int 1024
567 # Height component of the initial window size.
568 screen_h (Screen height) int 600
570 # Save window size automatically when modified.
571 autosave_screensize (Autosave screen size) bool true
574 fullscreen (Full screen) bool false
576 # Bits per pixel (aka color depth) in fullscreen mode.
577 fullscreen_bpp (Full screen BPP) int 24
579 # Vertical screen synchronization.
580 vsync (V-Sync) bool false
582 # Field of view in degrees.
583 fov (Field of view) int 72 45 160
585 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
586 # This setting is for the client only and is ignored by the server.
587 display_gamma (Gamma) float 1.0 0.5 3.0
589 # Gradient of light curve at minimum light level.
590 lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
592 # Gradient of light curve at maximum light level.
593 lighting_beta (Lightness sharpness) float 1.5 0.0 4.0
595 # Strength of light curve mid-boost.
596 lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
598 # Center of light curve mid-boost.
599 lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
601 # Spread of light curve mid-boost.
602 # Standard deviation of the mid-boost gaussian.
603 lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
605 # Path to texture directory. All textures are first searched from here.
606 texture_path (Texture path) path
608 # The rendering back-end for Irrlicht.
609 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
611 # Radius of cloud area stated in number of 64 node cloud squares.
612 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
613 cloud_radius (Cloud radius) int 12
615 # Enable view bobbing and amount of view bobbing.
616 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
617 view_bobbing_amount (View bobbing factor) float 1.0
619 # Multiplier for fall bobbing.
620 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
621 fall_bobbing_amount (Fall bobbing factor) float 0.0
624 # Currently supported:
625 # - none: no 3d output.
626 # - anaglyph: cyan/magenta color 3d.
627 # - interlaced: odd/even line based polarisation screen support.
628 # - topbottom: split screen top/bottom.
629 # - sidebyside: split screen side by side.
630 # - crossview: Cross-eyed 3d
631 # - pageflip: quadbuffer based 3d.
632 # Note that the interlaced mode requires shaders to be enabled.
633 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
635 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
636 console_height (Console height) float 0.6 0.1 1.0
638 # In-game chat console background color (R,G,B).
639 console_color (Console color) string (0,0,0)
641 # In-game chat console background alpha (opaqueness, between 0 and 255).
642 console_alpha (Console alpha) int 200 0 255
644 # Formspec full-screen background opacity (between 0 and 255).
645 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
647 # Formspec full-screen background color (R,G,B).
648 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
650 # Formspec default background opacity (between 0 and 255).
651 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
653 # Formspec default background color (R,G,B).
654 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
656 # Selection box border color (R,G,B).
657 selectionbox_color (Selection box color) string (0,0,0)
659 # Width of the selectionbox's lines around nodes.
660 selectionbox_width (Selection box width) int 2 1 5
662 # Crosshair color (R,G,B).
663 crosshair_color (Crosshair color) string (255,255,255)
665 # Crosshair alpha (opaqueness, between 0 and 255).
666 crosshair_alpha (Crosshair alpha) int 255 0 255
668 # Maximum number of recent chat messages to show
669 recent_chat_messages (Recent Chat Messages) int 6 2 20
671 # Whether node texture animations should be desynchronized per mapblock.
672 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
674 # Maximum proportion of current window to be used for hotbar.
675 # Useful if there's something to be displayed right or left of hotbar.
676 hud_hotbar_max_width (Maximum hotbar width) float 1.0
678 # Modifies the size of the hudbar elements.
679 hud_scaling (HUD scale factor) float 1.0
681 # Enables caching of facedir rotated meshes.
682 enable_mesh_cache (Mesh cache) bool false
684 # Delay between mesh updates on the client in ms. Increasing this will slow
685 # down the rate of mesh updates, thus reducing jitter on slower clients.
686 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
688 # Size of the MapBlock cache of the mesh generator. Increasing this will
689 # increase the cache hit %, reducing the data being copied from the main
690 # thread, thus reducing jitter.
691 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
694 enable_minimap (Minimap) bool true
696 # Shape of the minimap. Enabled = round, disabled = square.
697 minimap_shape_round (Round minimap) bool true
701 # Useable to make minimap smoother on slower machines.
702 minimap_double_scan_height (Minimap scan height) bool true
704 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
705 directional_colored_fog (Colored fog) bool true
707 # The strength (darkness) of node ambient-occlusion shading.
708 # Lower is darker, Higher is lighter. The valid range of values for this
709 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
710 # set to the nearest valid value.
711 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
713 # Enables animation of inventory items.
714 inventory_items_animations (Inventory items animations) bool false
716 # Android systems only: Tries to create inventory textures from meshes
717 # when no supported render was found.
718 inventory_image_hack (Inventory image hack) bool false
720 # Fraction of the visible distance at which fog starts to be rendered
721 fog_start (Fog start) float 0.4 0.0 0.99
723 # Makes all liquids opaque
724 opaque_water (Opaque liquids) bool false
726 # Textures on a node may be aligned either to the node or to the world.
727 # The former mode suits better things like machines, furniture, etc., while
728 # the latter makes stairs and microblocks fit surroundings better.
729 # However, as this possibility is new, thus may not be used by older servers,
730 # this option allows enforcing it for certain node types. Note though that
731 # that is considered EXPERIMENTAL and may not work properly.
732 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
734 # World-aligned textures may be scaled to span several nodes. However,
735 # the server may not send the scale you want, especially if you use
736 # a specially-designed texture pack; with this option, the client tries
737 # to determine the scale automatically basing on the texture size.
738 # See also texture_min_size.
739 # Warning: this option is EXPERIMENTAL!
740 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
742 # Show entity selection boxes
743 show_entity_selectionbox (Show entity selection boxes) bool true
747 # Use a cloud animation for the main menu background.
748 menu_clouds (Clouds in menu) bool true
750 # Scale gui by a user specified value.
751 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
752 # This will smooth over some of the rough edges, and blend
753 # pixels when scaling down, at the cost of blurring some
754 # edge pixels when images are scaled by non-integer sizes.
755 gui_scaling (GUI scaling) float 1.0
757 # When gui_scaling_filter is true, all GUI images need to be
758 # filtered in software, but some images are generated directly
759 # to hardware (e.g. render-to-texture for nodes in inventory).
760 gui_scaling_filter (GUI scaling filter) bool false
762 # When gui_scaling_filter_txr2img is true, copy those images
763 # from hardware to software for scaling. When false, fall back
764 # to the old scaling method, for video drivers that don't
765 # properly support downloading textures back from hardware.
766 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
768 # Delay showing tooltips, stated in milliseconds.
769 tooltip_show_delay (Tooltip delay) int 400
771 # Append item name to tooltip.
772 tooltip_append_itemname (Append item name) bool false
774 # Whether freetype fonts are used, requires freetype support to be compiled in.
775 freetype (Freetype fonts) bool true
777 # Path to TrueTypeFont or bitmap.
778 font_path (Font path) filepath fonts/liberationsans.ttf
780 font_size (Font size) int 16
782 # Font shadow offset, if 0 then shadow will not be drawn.
783 font_shadow (Font shadow) int 1
785 # Font shadow alpha (opaqueness, between 0 and 255).
786 font_shadow_alpha (Font shadow alpha) int 127 0 255
788 mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
790 mono_font_size (Monospace font size) int 15
792 # This font will be used for certain languages.
793 fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
794 fallback_font_size (Fallback font size) int 15
795 fallback_font_shadow (Fallback font shadow) int 1
796 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
798 # Path to save screenshots at.
799 screenshot_path (Screenshot folder) path
801 # Format of screenshots.
802 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
804 # Screenshot quality. Only used for JPEG format.
805 # 1 means worst quality; 100 means best quality.
806 # Use 0 for default quality.
807 screenshot_quality (Screenshot quality) int 0 0 100
811 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
812 screen_dpi (DPI) int 72
814 # Windows systems only: Start Minetest with the command line window in the background.
815 # Contains the same information as the file debug.txt (default name).
816 enable_console (Enable console window) bool false
820 enable_sound (Sound) bool true
822 sound_volume (Volume) float 0.7 0.0 1.0
824 mute_sound (Mute sound) bool false
830 # Address to connect to.
831 # Leave this blank to start a local server.
832 # Note that the address field in the main menu overrides this setting.
833 address (Server address) string
835 # Port to connect to (UDP).
836 # Note that the port field in the main menu overrides this setting.
837 remote_port (Remote port) int 30000 1 65535
839 # Save the map received by the client on disk.
840 enable_local_map_saving (Saving map received from server) bool false
842 # Enable usage of remote media server (if provided by server).
843 # Remote servers offer a significantly faster way to download media (e.g. textures)
844 # when connecting to the server.
845 enable_remote_media_server (Connect to external media server) bool true
847 # Enable Lua modding support on client.
848 # This support is experimental and API can change.
849 enable_client_modding (Client modding) bool false
851 # URL to the server list displayed in the Multiplayer Tab.
852 serverlist_url (Serverlist URL) string servers.minetest.net
854 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
855 serverlist_file (Serverlist file) string favoriteservers.txt
857 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
858 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
862 # Timeout for client to remove unused map data from memory.
863 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
865 # Maximum number of mapblocks for client to be kept in memory.
866 # Set to -1 for unlimited amount.
867 client_mapblock_limit (Mapblock limit) int 5000
869 # Whether to show the client debug info (has the same effect as hitting F5).
870 show_debug (Show debug info) bool false
872 [Server / Singleplayer]
874 # Name of the server, to be displayed when players join and in the serverlist.
875 server_name (Server name) string Minetest server
877 # Description of server, to be displayed when players join and in the serverlist.
878 server_description (Server description) string mine here
880 # Domain name of server, to be displayed in the serverlist.
881 server_address (Server address) string game.minetest.net
883 # Homepage of server, to be displayed in the serverlist.
884 server_url (Server URL) string http://minetest.net
886 # Automaticaly report to the serverlist.
887 server_announce (Announce server) bool false
889 # Announce to this serverlist.
890 serverlist_url (Serverlist URL) string servers.minetest.net
892 # Remove color codes from incoming chat messages
893 # Use this to stop players from being able to use color in their messages
894 strip_color_codes (Strip color codes) bool false
898 # Network port to listen (UDP).
899 # This value will be overridden when starting from the main menu.
900 port (Server port) int 30000
902 # The network interface that the server listens on.
903 bind_address (Bind address) string
905 # Enable to disallow old clients from connecting.
906 # Older clients are compatible in the sense that they will not crash when connecting
907 # to new servers, but they may not support all new features that you are expecting.
908 strict_protocol_version_checking (Strict protocol checking) bool false
910 # Specifies URL from which client fetches media instead of using UDP.
911 # $filename should be accessible from $remote_media$filename via cURL
912 # (obviously, remote_media should end with a slash).
913 # Files that are not present will be fetched the usual way.
914 remote_media (Remote media) string
916 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
917 # to IPv6 clients, depending on system configuration.
918 # Ignored if bind_address is set.
919 ipv6_server (IPv6 server) bool false
923 # Maximum number of blocks that are simultaneously sent per client.
924 # The maximum total count is calculated dynamically:
925 # max_total = ceil((#clients + max_users) * per_client / 4)
926 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
928 # To reduce lag, block transfers are slowed down when a player is building something.
929 # This determines how long they are slowed down after placing or removing a node.
930 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
932 # Maximum number of packets sent per send step, if you have a slow connection
933 # try reducing it, but don't reduce it to a number below double of targeted
935 max_packets_per_iteration (Max. packets per iteration) int 1024
939 # Default game when creating a new world.
940 # This will be overridden when creating a world from the main menu.
941 default_game (Default game) string minetest
943 # Message of the day displayed to players connecting.
944 motd (Message of the day) string
946 # Maximum number of players that can connect simultaneously.
947 max_users (Maximum users) int 15
949 # World directory (everything in the world is stored here).
950 # Not needed if starting from the main menu.
951 map-dir (Map directory) path
953 # Time in seconds for item entity (dropped items) to live.
954 # Setting it to -1 disables the feature.
955 item_entity_ttl (Item entity TTL) int 900
957 # Enable players getting damage and dying.
958 enable_damage (Damage) bool false
960 # Enable creative mode for new created maps.
961 creative_mode (Creative) bool false
963 # A chosen map seed for a new map, leave empty for random.
964 # Will be overridden when creating a new world in the main menu.
965 fixed_map_seed (Fixed map seed) string
967 # New users need to input this password.
968 default_password (Default password) string
970 # The privileges that new users automatically get.
971 # See /privs in game for a full list on your server and mod configuration.
972 default_privs (Default privileges) string interact, shout
974 # Privileges that players with basic_privs can grant
975 basic_privs (Basic privileges) string interact, shout
977 # Whether players are shown to clients without any range limit.
978 # Deprecated, use the setting player_transfer_distance instead.
979 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
981 # Defines the maximal player transfer distance in blocks (0 = unlimited).
982 player_transfer_distance (Player transfer distance) int 0
984 # Whether to allow players to damage and kill each other.
985 enable_pvp (Player versus player) bool true
987 # Enable mod channels support.
988 enable_mod_channels (Mod channels) bool false
990 # If this is set, players will always (re)spawn at the given position.
991 static_spawnpoint (Static spawnpoint) string
993 # If enabled, new players cannot join with an empty password.
994 disallow_empty_password (Disallow empty passwords) bool false
996 # If enabled, disable cheat prevention in multiplayer.
997 disable_anticheat (Disable anticheat) bool false
999 # If enabled, actions are recorded for rollback.
1000 # This option is only read when server starts.
1001 enable_rollback_recording (Rollback recording) bool false
1003 # A message to be displayed to all clients when the server shuts down.
1004 kick_msg_shutdown (Shutdown message) string Server shutting down.
1006 # A message to be displayed to all clients when the server crashes.
1007 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1009 # Whether to ask clients to reconnect after a (Lua) crash.
1010 # Set this to true if your server is set up to restart automatically.
1011 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1013 # From how far clients know about objects, stated in mapblocks (16 nodes).
1015 # Setting this larger than active_block_range will also cause the server
1016 # to maintain active objects up to this distance in the direction the
1017 # player is looking. (This can avoid mobs suddenly disappearing from view)
1018 active_object_send_range_blocks (Active object send range) int 3
1020 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1021 # In active blocks objects are loaded and ABMs run.
1022 # This is also the minimum range in which active objects (mobs) are maintained.
1023 # This should be configured together with active_object_range.
1024 active_block_range (Active block range) int 3
1026 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1027 max_block_send_distance (Max block send distance) int 9
1029 # Maximum number of forceloaded mapblocks.
1030 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
1032 # Interval of sending time of day to clients.
1033 time_send_interval (Time send interval) int 5
1035 # Controls length of day/night cycle.
1036 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1037 time_speed (Time speed) int 72
1039 # Time of day when a new world is started, in millihours (0-23999).
1040 world_start_time (World start time) int 5250 0 23999
1042 # Interval of saving important changes in the world, stated in seconds.
1043 server_map_save_interval (Map save interval) float 5.3
1045 # Set the maximum character length of a chat message sent by clients.
1046 # chat_message_max_size int 500
1048 # Limit a single player to send X messages per 10 seconds.
1049 # chat_message_limit_per_10sec float 10.0
1051 # Kick player if send more than X messages per 10 seconds.
1052 # chat_message_limit_trigger_kick int 50
1056 movement_acceleration_default (Default acceleration) float 3
1057 movement_acceleration_air (Acceleration in air) float 2
1058 movement_acceleration_fast (Fast mode acceleration) float 10
1059 movement_speed_walk (Walking speed) float 4
1060 movement_speed_crouch (Crouch speed) float 1.35
1061 movement_speed_fast (Fast mode speed) float 20
1062 movement_speed_climb (Climbing speed) float 3
1063 movement_speed_jump (Jumping speed) float 6.5
1064 movement_liquid_fluidity (Liquid fluidity) float 1
1065 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1066 movement_liquid_sink (Liquid sink) float 10
1067 movement_gravity (Gravity) float 9.81
1071 # Handling for deprecated lua api calls:
1072 # - legacy: (try to) mimic old behaviour (default for release).
1073 # - log: mimic and log backtrace of deprecated call (default for debug).
1074 # - error: abort on usage of deprecated call (suggested for mod developers).
1075 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
1077 # Number of extra blocks that can be loaded by /clearobjects at once.
1078 # This is a trade-off between sqlite transaction overhead and
1079 # memory consumption (4096=100MB, as a rule of thumb).
1080 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1082 # How much the server will wait before unloading unused mapblocks.
1083 # Higher value is smoother, but will use more RAM.
1084 server_unload_unused_data_timeout (Unload unused server data) int 29
1086 # Maximum number of statically stored objects in a block.
1087 max_objects_per_block (Maximum objects per block) int 64
1089 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1090 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1092 # Length of a server tick and the interval at which objects are generally updated over network.
1093 dedicated_server_step (Dedicated server step) float 0.09
1095 # Time in between active block management cycles
1096 active_block_mgmt_interval (Active Block Management interval) float 2.0
1098 # Length of time between ABM execution cycles
1099 abm_interval (Active Block Modifier interval) float 1.0
1101 # Length of time between NodeTimer execution cycles
1102 nodetimer_interval (NodeTimer interval) float 0.2
1104 # If enabled, invalid world data won't cause the server to shut down.
1105 # Only enable this if you know what you are doing.
1106 ignore_world_load_errors (Ignore world errors) bool false
1108 # Max liquids processed per step.
1109 liquid_loop_max (Liquid loop max) int 100000
1111 # The time (in seconds) that the liquids queue may grow beyond processing
1112 # capacity until an attempt is made to decrease its size by dumping old queue
1113 # items. A value of 0 disables the functionality.
1114 liquid_queue_purge_time (Liquid queue purge time) int 0
1116 # Liquid update interval in seconds.
1117 liquid_update (Liquid update tick) float 1.0
1119 # At this distance the server will aggressively optimize which blocks are sent to clients.
1120 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1121 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1122 # Setting this to a value greater than max_block_send_distance disables this optimization.
1123 # Stated in mapblocks (16 nodes)
1124 block_send_optimize_distance (Block send optimize distance) int 4 2
1126 # If enabled the server will perform map block occlusion culling based on
1127 # on the eye position of the player. This can reduce the number of blocks
1128 # sent to the client 50-80%. The client will not longer receive most invisible
1129 # so that the utility of noclip mode is reduced.
1130 server_side_occlusion_culling (Server side occlusion culling) bool true
1132 # Restricts the access of certain client-side functions on servers
1133 # Combine these byteflags below to restrict more client-side features:
1134 # LOAD_CLIENT_MODS: 1 (disable client mods loading)
1135 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1136 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1137 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1138 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
1139 csm_restriction_flags (Client side modding restrictions) int 18
1141 # If the CSM restriction for node range is enabled, get_node calls are limited
1142 # to this distance from the player to the node.
1143 csm_restriction_noderange (Client side node lookup range restriction) int 8
1147 # Prevent mods from doing insecure things like running shell commands.
1148 secure.enable_security (Enable mod security) bool true
1150 # Comma-separated list of trusted mods that are allowed to access insecure
1151 # functions even when mod security is on (via request_insecure_environment()).
1152 secure.trusted_mods (Trusted mods) string
1154 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1155 # allow them to upload and download data to/from the internet.
1156 secure.http_mods (HTTP mods) string
1161 # Load the game profiler to collect game profiling data.
1162 # Provides a /profiler command to access the compiled profile.
1163 # Useful for mod developers and server operators.
1164 profiler.load (Load the game profiler) bool false
1166 # The default format in which profiles are being saved,
1167 # when calling `/profiler save [format]` without format.
1168 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1170 # The file path relative to your worldpath in which profiles will be saved to.
1171 profiler.report_path (Report path) string ""
1173 [***Instrumentation]
1175 # Instrument the methods of entities on registration.
1176 instrument.entity (Entity methods) bool true
1178 # Instrument the action function of Active Block Modifiers on registration.
1179 instrument.abm (Active Block Modifiers) bool true
1181 # Instrument the action function of Loading Block Modifiers on registration.
1182 instrument.lbm (Loading Block Modifiers) bool true
1184 # Instrument chatcommands on registration.
1185 instrument.chatcommand (Chatcommands) bool true
1187 # Instrument global callback functions on registration.
1188 # (anything you pass to a minetest.register_*() function)
1189 instrument.global_callback (Global callbacks) bool true
1192 # Instrument builtin.
1193 # This is usually only needed by core/builtin contributors
1194 instrument.builtin (Builtin) bool false
1196 # Have the profiler instrument itself:
1197 # * Instrument an empty function.
1198 # This estimates the overhead, that instrumentation is adding (+1 function call).
1199 # * Instrument the sampler being used to update the statistics.
1200 instrument.profiler (Profiler) bool false
1204 # Name of the player.
1205 # When running a server, clients connecting with this name are admins.
1206 # When starting from the main menu, this is overridden.
1207 name (Player name) string
1209 # Set the language. Leave empty to use the system language.
1210 # A restart is required after changing this.
1211 language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW
1214 # Level of logging to be written to debug.txt:
1215 # - <nothing> (no logging)
1216 # - none (messages with no level)
1222 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1225 enable_ipv6 (IPv6) bool true
1229 # Default timeout for cURL, stated in milliseconds.
1230 # Only has an effect if compiled with cURL.
1231 curl_timeout (cURL timeout) int 5000
1233 # Limits number of parallel HTTP requests. Affects:
1234 # - Media fetch if server uses remote_media setting.
1235 # - Serverlist download and server announcement.
1236 # - Downloads performed by main menu (e.g. mod manager).
1237 # Only has an effect if compiled with cURL.
1238 curl_parallel_limit (cURL parallel limit) int 8
1240 # Maximum time in ms a file download (e.g. a mod download) may take.
1241 curl_file_download_timeout (cURL file download timeout) int 300000
1243 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1244 high_precision_fpu (High-precision FPU) bool true
1246 # Changes the main menu UI:
1247 # - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
1248 # - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
1249 # - Auto: Simple on Android, full on everything else.
1250 main_menu_style (Main menu style) enum auto auto,full,simple
1252 # Replaces the default main menu with a custom one.
1253 main_menu_script (Main menu script) string
1255 main_menu_game_mgr (Main menu game manager) int 0
1257 main_menu_mod_mgr (Main menu mod manager) int 1
1259 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1260 profiler_print_interval (Engine profiling data print interval) int 0
1264 # Name of map generator to be used when creating a new world.
1265 # Creating a world in the main menu will override this.
1266 mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
1268 # Water surface level of the world.
1269 water_level (Water level) int 1
1271 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1272 max_block_generate_distance (Max block generate distance) int 6
1274 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1275 # Only mapchunks completely within the mapgen limit are generated.
1276 # Value is stored per-world.
1277 mapgen_limit (Map generation limit) int 31000 0 31000
1279 # Global map generation attributes.
1280 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1281 # and junglegrass, in all other mapgens this flag controls all decorations.
1282 # Flags that are not enabled are not modified from the default.
1283 # Flags starting with 'no' are used to explicitly disable them.
1284 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
1286 # Whether dungeons occasionally project from the terrain.
1287 projecting_dungeons (Projecting dungeons) bool true
1289 [*Biome API temperature and humidity noise parameters]
1291 # Temperature variation for biomes.
1292 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
1294 # Small-scale temperature variation for blending biomes on borders.
1295 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
1297 # Humidity variation for biomes.
1298 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
1300 # Small-scale humidity variation for blending biomes on borders.
1301 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
1305 # Map generation attributes specific to Mapgen v5.
1306 # Flags that are not enabled are not modified from the default.
1307 # Flags starting with 'no' are used to explicitly disable them.
1308 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1310 # Controls width of tunnels, a smaller value creates wider tunnels.
1311 mgv5_cave_width (Cave width) float 0.125
1313 # Y of upper limit of large caves.
1314 mgv5_large_cave_depth (Large cave depth) int -256
1316 # Y of upper limit of lava in large caves.
1317 mgv5_lava_depth (Lava depth) int -256
1319 # Y-level of cavern upper limit.
1320 mgv5_cavern_limit (Cavern limit) int -256
1322 # Y-distance over which caverns expand to full size.
1323 mgv5_cavern_taper (Cavern taper) int 256
1325 # Defines full size of caverns, smaller values create larger caverns.
1326 mgv5_cavern_threshold (Cavern threshold) float 0.7
1328 # Lower Y limit of dungeons.
1329 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
1331 # Upper Y limit of dungeons.
1332 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
1336 # Variation of biome filler depth.
1337 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
1339 # Variation of terrain vertical scale.
1340 # When noise is < -0.55 terrain is near-flat.
1341 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
1343 # Y-level of average terrain surface.
1344 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
1346 # First of 2 3D noises that together define tunnels.
1347 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1349 # Second of 2 3D noises that together define tunnels.
1350 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1352 # 3D noise defining giant caverns.
1353 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1355 # 3D noise defining terrain.
1356 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
1360 # Map generation attributes specific to Mapgen v6.
1361 # The 'snowbiomes' flag enables the new 5 biome system.
1362 # When the new biome system is enabled jungles are automatically enabled and
1363 # the 'jungles' flag is ignored.
1364 # Flags that are not enabled are not modified from the default.
1365 # Flags starting with 'no' are used to explicitly disable them.
1366 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1368 # Deserts occur when np_biome exceeds this value.
1369 # When the new biome system is enabled, this is ignored.
1370 mgv6_freq_desert (Desert noise threshold) float 0.45
1372 # Sandy beaches occur when np_beach exceeds this value.
1373 mgv6_freq_beach (Beach noise threshold) float 0.15
1375 # Lower Y limit of dungeons.
1376 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
1378 # Upper Y limit of dungeons.
1379 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
1383 # Y-level of lower terrain and lakebeds.
1384 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
1386 # Y-level of higher (cliff-top) terrain.
1387 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
1389 # Varies steepness of cliffs.
1390 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
1392 # Defines areas of 'terrain_higher' (cliff-top terrain).
1393 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
1395 # Varies depth of biome surface nodes.
1396 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
1398 # Defines areas with sandy beaches.
1399 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
1401 # Temperature variation for biomes.
1402 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
1404 # Variation of number of caves.
1405 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
1407 # Humidity variation for biomes.
1408 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
1410 # Defines tree areas and tree density.
1411 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
1413 # Defines areas where trees have apples.
1414 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
1418 # Map generation attributes specific to Mapgen v7.
1419 # 'ridges' enables the rivers.
1420 # Flags that are not enabled are not modified from the default.
1421 # Flags starting with 'no' are used to explicitly disable them.
1422 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1424 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1425 mgv7_mount_zero_level (Mountain zero level) int 0
1427 # Controls width of tunnels, a smaller value creates wider tunnels.
1428 mgv7_cave_width (Cave width) float 0.09
1430 # Y of upper limit of large caves.
1431 mgv7_large_cave_depth (Large cave depth) int -33
1433 # Y of upper limit of lava in large caves.
1434 mgv7_lava_depth (Lava depth) int -256
1436 # Controls the density of mountain-type floatlands.
1437 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
1438 mgv7_float_mount_density (Floatland mountain density) float 0.6
1440 # Typical maximum height, above and below midpoint, of floatland mountains.
1441 mgv7_float_mount_height (Floatland mountain height) float 128.0
1443 # Alters how mountain-type floatlands taper above and below midpoint.
1444 mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75
1446 # Y-level of floatland midpoint and lake surface.
1447 mgv7_floatland_level (Floatland level) int 1280
1449 # Y-level to which floatland shadows extend.
1450 mgv7_shadow_limit (Shadow limit) int 1024
1452 # Y-level of cavern upper limit.
1453 mgv7_cavern_limit (Cavern limit) int -256
1455 # Y-distance over which caverns expand to full size.
1456 mgv7_cavern_taper (Cavern taper) int 256
1458 # Defines full size of caverns, smaller values create larger caverns.
1459 mgv7_cavern_threshold (Cavern threshold) float 0.7
1461 # Lower Y limit of dungeons.
1462 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
1464 # Upper Y limit of dungeons.
1465 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
1469 # Y-level of higher (cliff-top) terrain.
1470 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1472 # Y-level of lower terrain and lakebeds.
1473 mgv7_np_terrain_alt (Terrain alt noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1475 # Varies roughness of terrain.
1476 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1477 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1479 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1480 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1482 # Variation of biome filler depth.
1483 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1485 # Variation of maximum mountain height (in nodes).
1486 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1488 # Defines large-scale river channel structure.
1489 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1491 # Defines areas of floatland smooth terrain.
1492 # Smooth floatlands occur when noise > 0.
1493 mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
1495 # Variation of hill height and lake depth on floatland smooth terrain.
1496 mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
1498 # 3D noise defining mountain structure and height.
1499 # Also defines structure of floatland mountain terrain.
1500 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1502 # 3D noise defining structure of river canyon walls.
1503 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1505 # 3D noise defining giant caverns.
1506 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1508 # First of 2 3D noises that together define tunnels.
1509 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1511 # Second of 2 3D noises that together define tunnels.
1512 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1514 [*Mapgen Carpathian]
1516 # Map generation attributes specific to Mapgen Carpathian.
1517 # Flags that are not enabled are not modified from the default.
1518 # Flags starting with 'no' are used to explicitly disable them.
1519 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
1521 # Defines the base ground level.
1522 mgcarpathian_base_level (Base ground level) float 12.0
1524 # Controls width of tunnels, a smaller value creates wider tunnels.
1525 mgcarpathian_cave_width (Cave width) float 0.09
1527 # Y of upper limit of large caves.
1528 mgcarpathian_large_cave_depth (Large cave depth) int -33
1530 # Y of upper limit of lava in large caves.
1531 mgcarpathian_lava_depth (Lava depth) int -256
1533 # Y-level of cavern upper limit.
1534 mgcarpathian_cavern_limit (Cavern limit) int -256
1536 # Y-distance over which caverns expand to full size.
1537 mgcarpathian_cavern_taper (Cavern taper) int 256
1539 # Defines full size of caverns, smaller values create larger caverns.
1540 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1542 # Lower Y limit of dungeons.
1543 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
1545 # Upper Y limit of dungeons.
1546 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
1550 # Variation of biome filler depth.
1551 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1553 # First of 4 2D noises that together define hill/mountain range height.
1554 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1556 # Second of 4 2D noises that together define hill/mountain range height.
1557 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1559 # Third of 4 2D noises that together define hill/mountain range height.
1560 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1562 # Fourth of 4 2D noises that together define hill/mountain range height.
1563 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1565 # 2D noise that controls the size/occurance of rolling hills.
1566 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1568 # 2D noise that controls the size/occurance of ridged mountain ranges.
1569 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1571 # 2D noise that controls the size/occurance of step mountain ranges.
1572 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1574 # 2D noise that controls the shape/size of rolling hills.
1575 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1577 # 2D noise that controls the shape/size of ridged mountains.
1578 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1580 # 2D noise that controls the shape/size of step mountains.
1581 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1583 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1584 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1586 # First of 2 3D noises that together define tunnels.
1587 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1589 # Second of 2 3D noises that together define tunnels.
1590 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1592 # 3D noise defining giant caverns.
1593 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1597 # Map generation attributes specific to Mapgen flat.
1598 # Occasional lakes and hills can be added to the flat world.
1599 # Flags that are not enabled are not modified from the default.
1600 # Flags starting with 'no' are used to explicitly disable them.
1601 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
1604 mgflat_ground_level (Ground level) int 8
1606 # Y of upper limit of large caves.
1607 mgflat_large_cave_depth (Large cave depth) int -33
1609 # Y of upper limit of lava in large caves.
1610 mgflat_lava_depth (Lava depth) int -256
1612 # Controls width of tunnels, a smaller value creates wider tunnels.
1613 mgflat_cave_width (Cave width) float 0.09
1615 # Terrain noise threshold for lakes.
1616 # Controls proportion of world area covered by lakes.
1617 # Adjust towards 0.0 for a larger proportion.
1618 mgflat_lake_threshold (Lake threshold) float -0.45
1620 # Controls steepness/depth of lake depressions.
1621 mgflat_lake_steepness (Lake steepness) float 48.0
1623 # Terrain noise threshold for hills.
1624 # Controls proportion of world area covered by hills.
1625 # Adjust towards 0.0 for a larger proportion.
1626 mgflat_hill_threshold (Hill threshold) float 0.45
1628 # Controls steepness/height of hills.
1629 mgflat_hill_steepness (Hill steepness) float 64.0
1631 # Lower Y limit of dungeons.
1632 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
1634 # Upper Y limit of dungeons.
1635 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
1639 # Defines location and terrain of optional hills and lakes.
1640 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1642 # Variation of biome filler depth.
1643 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1645 # First of 2 3D noises that together define tunnels.
1646 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1648 # Second of 2 3D noises that together define tunnels.
1649 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1653 # Controls width of tunnels, a smaller value creates wider tunnels.
1654 mgfractal_cave_width (Cave width) float 0.09
1656 # Y of upper limit of large caves.
1657 mgfractal_large_cave_depth (Large cave depth) int -33
1659 # Y of upper limit of lava in large caves.
1660 mgfractal_lava_depth (Lava depth) int -256
1662 # Lower Y limit of dungeons.
1663 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
1665 # Upper Y limit of dungeons.
1666 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
1668 # Selects one of 18 fractal types.
1669 # 1 = 4D "Roundy" mandelbrot set.
1670 # 2 = 4D "Roundy" julia set.
1671 # 3 = 4D "Squarry" mandelbrot set.
1672 # 4 = 4D "Squarry" julia set.
1673 # 5 = 4D "Mandy Cousin" mandelbrot set.
1674 # 6 = 4D "Mandy Cousin" julia set.
1675 # 7 = 4D "Variation" mandelbrot set.
1676 # 8 = 4D "Variation" julia set.
1677 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1678 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1679 # 11 = 3D "Christmas Tree" mandelbrot set.
1680 # 12 = 3D "Christmas Tree" julia set.
1681 # 13 = 3D "Mandelbulb" mandelbrot set.
1682 # 14 = 3D "Mandelbulb" julia set.
1683 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1684 # 16 = 3D "Cosine Mandelbulb" julia set.
1685 # 17 = 4D "Mandelbulb" mandelbrot set.
1686 # 18 = 4D "Mandelbulb" julia set.
1687 mgfractal_fractal (Fractal type) int 1 1 18
1689 # Iterations of the recursive function.
1690 # Increasing this increases the amount of fine detail, but also
1691 # increases processing load.
1692 # At iterations = 20 this mapgen has a similar load to mapgen V7.
1693 mgfractal_iterations (Iterations) int 11
1695 # (X,Y,Z) scale of fractal in nodes.
1696 # Actual fractal size will be 2 to 3 times larger.
1697 # These numbers can be made very large, the fractal does
1698 # not have to fit inside the world.
1699 # Increase these to 'zoom' into the detail of the fractal.
1700 # Default is for a vertically-squashed shape suitable for
1701 # an island, set all 3 numbers equal for the raw shape.
1702 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1704 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1705 # Can be used to move a desired point to (0, 0): to create a
1706 # suitable spawn point, or to allow 'zooming in' on a desired
1707 # point by increasing 'scale'.
1708 # The default is tuned for a suitable spawn point for mandelbrot
1709 # sets with default parameters, it may need altering in other
1711 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1712 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1714 # W co-ordinate of the generated 3D slice of a 4D fractal.
1715 # Determines which 3D slice of the 4D shape is generated.
1716 # Alters the shape of the fractal.
1717 # Has no effect on 3D fractals.
1718 # Range roughly -2 to 2.
1719 mgfractal_slice_w (Slice w) float 0.0
1722 # X component of hypercomplex constant.
1723 # Alters the shape of the fractal.
1724 # Range roughly -2 to 2.
1725 mgfractal_julia_x (Julia x) float 0.33
1728 # Y component of hypercomplex constant.
1729 # Alters the shape of the fractal.
1730 # Range roughly -2 to 2.
1731 mgfractal_julia_y (Julia y) float 0.33
1734 # Z component of hypercomplex constant.
1735 # Alters the shape of the fractal.
1736 # Range roughly -2 to 2.
1737 mgfractal_julia_z (Julia z) float 0.33
1740 # W component of hypercomplex constant.
1741 # Alters the shape of the fractal.
1742 # Has no effect on 3D fractals.
1743 # Range roughly -2 to 2.
1744 mgfractal_julia_w (Julia w) float 0.33
1748 # Y-level of seabed.
1749 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
1751 # Variation of biome filler depth.
1752 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1754 # First of 2 3D noises that together define tunnels.
1755 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1757 # Second of 2 3D noises that together define tunnels.
1758 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1762 # Map generation attributes specific to Mapgen Valleys.
1763 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1764 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1765 # it may interfere with delicately adjusted biomes.
1766 # Flags that are not enabled are not modified from the default.
1767 # Flags starting with 'no' are used to explicitly disable them.
1768 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
1770 # The altitude at which temperature drops by 20.
1771 mgvalleys_altitude_chill (Altitude chill) int 90
1773 # Depth below which you'll find large caves.
1774 mgvalleys_large_cave_depth (Large cave depth) int -33
1776 # Y of upper limit of lava in large caves.
1777 mgvalleys_lava_depth (Lava depth) int 1
1779 # Depth below which you'll find giant caverns.
1780 mgvalleys_cavern_limit (Cavern upper limit) int -256
1782 # Y-distance over which caverns expand to full size.
1783 mgvalleys_cavern_taper (Cavern taper) int 192
1785 # Defines full size of caverns, smaller values create larger caverns.
1786 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
1788 # How deep to make rivers.
1789 mgvalleys_river_depth (River depth) int 4
1791 # How wide to make rivers.
1792 mgvalleys_river_size (River size) int 5
1794 # Controls width of tunnels, a smaller value creates wider tunnels.
1795 mgvalleys_cave_width (Cave width) float 0.09
1797 # Lower Y limit of dungeons.
1798 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
1800 # Upper Y limit of dungeons.
1801 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
1805 # Caves and tunnels form at the intersection of the two noises.
1806 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1808 # Caves and tunnels form at the intersection of the two noises.
1809 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1811 # The depth of dirt or other biome filler node.
1812 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
1814 # 3D noise defining giant caverns.
1815 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1817 # River noise. Rivers occur close to noise value zero.
1818 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
1820 # Base terrain height.
1821 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
1823 # Raises terrain to make valleys around the rivers.
1824 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
1826 # Slope and fill work together to modify the heights.
1827 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1829 # Amplifies the valleys.
1830 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
1832 # Slope and fill work together to modify the heights.
1833 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
1837 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1838 # Increasing this by 1 almost doubles the 3D noise calculation load.
1839 # High values can cause noise calculation to overload.
1840 # Values smaller than 5 cause a terrain bug in mgv6.
1841 # Since there is a fixed number of large caves and dungeons per
1842 # mapchunk, values other than 5 alter the density of these.
1843 chunksize (Chunk size) int 5
1845 # Dump the mapgen debug infos.
1846 enable_mapgen_debug_info (Mapgen debug) bool false
1848 # Maximum number of blocks that can be queued for loading.
1849 emergequeue_limit_total (Absolute limit of emerge queues) int 256
1851 # Maximum number of blocks to be queued that are to be loaded from file.
1852 # Set to blank for an appropriate amount to be chosen automatically.
1853 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
1855 # Maximum number of blocks to be queued that are to be generated.
1856 # Set to blank for an appropriate amount to be chosen automatically.
1857 emergequeue_limit_generate (Limit of emerge queues to generate) int 32
1859 # Number of emerge threads to use. Make this field blank, or increase this number
1860 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1861 # at the cost of slightly buggy caves.
1862 num_emerge_threads (Number of emerge threads) int 1