1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
67 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
68 # This is helpful when working with nodeboxes in small areas.
69 enable_build_where_you_stand (Build inside player) bool false
71 # Player is able to fly without being affected by gravity.
72 # This requires the "fly" privilege on the server.
73 free_move (Flying) bool false
75 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
76 pitch_move (Pitch move mode) bool false
78 # Fast movement (via the "special" key).
79 # This requires the "fast" privilege on the server.
80 fast_move (Fast movement) bool false
82 # If enabled together with fly mode, player is able to fly through solid nodes.
83 # This requires the "noclip" privilege on the server.
84 noclip (Noclip) bool false
86 # Smooths camera when looking around. Also called look or mouse smoothing.
87 # Useful for recording videos.
88 cinematic (Cinematic mode) bool false
90 # Smooths rotation of camera. 0 to disable.
91 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
93 # Smooths rotation of camera in cinematic mode. 0 to disable.
94 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
96 # Invert vertical mouse movement.
97 invert_mouse (Invert mouse) bool false
99 # Mouse sensitivity multiplier.
100 mouse_sensitivity (Mouse sensitivity) float 0.2
102 # If enabled, "special" key instead of "sneak" key is used for climbing down and
104 aux1_descends (Special key for climbing/descending) bool false
106 # Double-tapping the jump key toggles fly mode.
107 doubletap_jump (Double tap jump for fly) bool false
109 # If disabled, "special" key is used to fly fast if both fly and fast mode are
111 always_fly_fast (Always fly and fast) bool true
113 # The time in seconds it takes between repeated node placements when holding
115 repeat_place_time (Place repetition interval) float 0.25 0.001
117 # Automatically jump up single-node obstacles.
118 autojump (Automatic jumping) bool false
120 # Prevent digging and placing from repeating when holding the mouse buttons.
121 # Enable this when you dig or place too often by accident.
122 safe_dig_and_place (Safe digging and placing) bool false
124 # Enable random user input (only used for testing).
125 random_input (Random input) bool false
127 # Continuous forward movement, toggled by autoforward key.
128 # Press the autoforward key again or the backwards movement to disable.
129 continuous_forward (Continuous forward) bool false
131 # The length in pixels it takes for touch screen interaction to start.
132 touchscreen_threshold (Touch screen threshold) int 20 0 100
134 # (Android) Fixes the position of virtual joystick.
135 # If disabled, virtual joystick will center to first-touch's position.
136 fixed_virtual_joystick (Fixed virtual joystick) bool false
138 # (Android) Use virtual joystick to trigger "aux" button.
139 # If enabled, virtual joystick will also tap "aux" button when out of main circle.
140 virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false
143 enable_joysticks (Enable joysticks) bool false
145 # The identifier of the joystick to use
146 joystick_id (Joystick ID) int 0
148 # The type of joystick
149 joystick_type (Joystick type) enum auto auto,generic,xbox
151 # The time in seconds it takes between repeated events
152 # when holding down a joystick button combination.
153 repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
155 # The sensitivity of the joystick axes for moving the
156 # ingame view frustum around.
157 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
159 # Key for moving the player forward.
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
161 keymap_forward (Forward key) key KEY_KEY_W
163 # Key for moving the player backward.
164 # Will also disable autoforward, when active.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
166 keymap_backward (Backward key) key KEY_KEY_S
168 # Key for moving the player left.
169 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
170 keymap_left (Left key) key KEY_KEY_A
172 # Key for moving the player right.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
174 keymap_right (Right key) key KEY_KEY_D
177 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
178 keymap_jump (Jump key) key KEY_SPACE
181 # Also used for climbing down and descending in water if aux1_descends is disabled.
182 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
183 keymap_sneak (Sneak key) key KEY_LSHIFT
186 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
187 keymap_dig (Dig key) key KEY_LBUTTON
190 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
191 keymap_place (Place key) key KEY_RBUTTON
193 # Key for opening the inventory.
194 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
195 keymap_inventory (Inventory key) key KEY_KEY_I
197 # Key for moving fast in fast mode.
198 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
199 keymap_special1 (Special key) key KEY_KEY_E
201 # Key for opening the chat window.
202 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
203 keymap_chat (Chat key) key KEY_KEY_T
205 # Key for opening the chat window to type commands.
206 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
207 keymap_cmd (Command key) key /
209 # Key for opening the chat window to type local commands.
210 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
211 keymap_cmd_local (Command key) key .
213 # Key for toggling unlimited view range.
214 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
215 keymap_rangeselect (Range select key) key KEY_KEY_R
217 # Key for toggling flying.
218 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
219 keymap_freemove (Fly key) key KEY_KEY_K
221 # Key for toggling pitch move mode.
222 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
223 keymap_pitchmove (Pitch move key) key KEY_KEY_P
225 # Key for toggling fast mode.
226 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 keymap_fastmove (Fast key) key KEY_KEY_J
229 # Key for toggling noclip mode.
230 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
231 keymap_noclip (Noclip key) key KEY_KEY_H
233 # Key for selecting the next item in the hotbar.
234 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
235 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
237 # Key for selecting the previous item in the hotbar.
238 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
239 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
241 # Key for muting the game.
242 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
243 keymap_mute (Mute key) key KEY_KEY_M
245 # Key for increasing the volume.
246 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
247 keymap_increase_volume (Inc. volume key) key
249 # Key for decreasing the volume.
250 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
251 keymap_decrease_volume (Dec. volume key) key
253 # Key for toggling autoforward.
254 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
255 keymap_autoforward (Automatic forward key) key
257 # Key for toggling cinematic mode.
258 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
259 keymap_cinematic (Cinematic mode key) key
261 # Key for toggling display of minimap.
262 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
263 keymap_minimap (Minimap key) key KEY_KEY_V
265 # Key for taking screenshots.
266 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
267 keymap_screenshot (Screenshot) key KEY_F12
269 # Key for dropping the currently selected item.
270 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
271 keymap_drop (Drop item key) key KEY_KEY_Q
273 # Key to use view zoom when possible.
274 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
275 keymap_zoom (View zoom key) key KEY_KEY_Z
277 # Key for selecting the first hotbar slot.
278 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
279 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
281 # Key for selecting the second hotbar slot.
282 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
283 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
285 # Key for selecting the third hotbar slot.
286 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
287 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
289 # Key for selecting the fourth hotbar slot.
290 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
291 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
293 # Key for selecting the fifth hotbar slot.
294 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
295 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
297 # Key for selecting the sixth hotbar slot.
298 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
299 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
301 # Key for selecting the seventh hotbar slot.
302 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
303 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
305 # Key for selecting the eighth hotbar slot.
306 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
307 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
309 # Key for selecting the ninth hotbar slot.
310 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
311 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
313 # Key for selecting the tenth hotbar slot.
314 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
315 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
317 # Key for selecting the 11th hotbar slot.
318 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
319 keymap_slot11 (Hotbar slot 11 key) key
321 # Key for selecting the 12th hotbar slot.
322 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
323 keymap_slot12 (Hotbar slot 12 key) key
325 # Key for selecting the 13th hotbar slot.
326 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
327 keymap_slot13 (Hotbar slot 13 key) key
329 # Key for selecting the 14th hotbar slot.
330 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
331 keymap_slot14 (Hotbar slot 14 key) key
333 # Key for selecting the 15th hotbar slot.
334 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
335 keymap_slot15 (Hotbar slot 15 key) key
337 # Key for selecting the 16th hotbar slot.
338 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
339 keymap_slot16 (Hotbar slot 16 key) key
341 # Key for selecting the 17th hotbar slot.
342 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
343 keymap_slot17 (Hotbar slot 17 key) key
345 # Key for selecting the 18th hotbar slot.
346 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
347 keymap_slot18 (Hotbar slot 18 key) key
349 # Key for selecting the 19th hotbar slot.
350 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
351 keymap_slot19 (Hotbar slot 19 key) key
353 # Key for selecting the 20th hotbar slot.
354 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
355 keymap_slot20 (Hotbar slot 20 key) key
357 # Key for selecting the 21st hotbar slot.
358 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
359 keymap_slot21 (Hotbar slot 21 key) key
361 # Key for selecting the 22nd hotbar slot.
362 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
363 keymap_slot22 (Hotbar slot 22 key) key
365 # Key for selecting the 23rd hotbar slot.
366 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
367 keymap_slot23 (Hotbar slot 23 key) key
369 # Key for selecting the 24th hotbar slot.
370 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
371 keymap_slot24 (Hotbar slot 24 key) key
373 # Key for selecting the 25th hotbar slot.
374 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
375 keymap_slot25 (Hotbar slot 25 key) key
377 # Key for selecting the 26th hotbar slot.
378 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
379 keymap_slot26 (Hotbar slot 26 key) key
381 # Key for selecting the 27th hotbar slot.
382 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
383 keymap_slot27 (Hotbar slot 27 key) key
385 # Key for selecting the 28th hotbar slot.
386 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
387 keymap_slot28 (Hotbar slot 28 key) key
389 # Key for selecting the 29th hotbar slot.
390 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
391 keymap_slot29 (Hotbar slot 29 key) key
393 # Key for selecting the 30th hotbar slot.
394 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
395 keymap_slot30 (Hotbar slot 30 key) key
397 # Key for selecting the 31st hotbar slot.
398 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
399 keymap_slot31 (Hotbar slot 31 key) key
401 # Key for selecting the 32nd hotbar slot.
402 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
403 keymap_slot32 (Hotbar slot 32 key) key
405 # Key for toggling the display of the HUD.
406 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
407 keymap_toggle_hud (HUD toggle key) key KEY_F1
409 # Key for toggling the display of chat.
410 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
411 keymap_toggle_chat (Chat toggle key) key KEY_F2
413 # Key for toggling the display of the large chat console.
414 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
415 keymap_console (Large chat console key) key KEY_F10
417 # Key for toggling the display of fog.
418 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
419 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
421 # Key for toggling the camera update. Only used for development
422 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
423 keymap_toggle_update_camera (Camera update toggle key) key
425 # Key for toggling the display of debug info.
426 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
427 keymap_toggle_debug (Debug info toggle key) key KEY_F5
429 # Key for toggling the display of the profiler. Used for development.
430 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
431 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
433 # Key for switching between first- and third-person camera.
434 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
435 keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
437 # Key for increasing the viewing range.
438 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
439 keymap_increase_viewing_range_min (View range increase key) key +
441 # Key for decreasing the viewing range.
442 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
443 keymap_decrease_viewing_range_min (View range decrease key) key -
451 # Enable vertex buffer objects.
452 # This should greatly improve graphics performance.
453 enable_vbo (VBO) bool true
455 # Whether to fog out the end of the visible area.
456 enable_fog (Fog) bool true
459 # - Fancy: all faces visible
460 # - Simple: only outer faces, if defined special_tiles are used
461 # - Opaque: disable transparency
462 leaves_style (Leaves style) enum fancy fancy,simple,opaque
464 # Connects glass if supported by node.
465 connected_glass (Connect glass) bool false
467 # Enable smooth lighting with simple ambient occlusion.
468 # Disable for speed or for different looks.
469 smooth_lighting (Smooth lighting) bool true
471 # Clouds are a client side effect.
472 enable_clouds (Clouds) bool true
474 # Use 3D cloud look instead of flat.
475 enable_3d_clouds (3D clouds) bool true
477 # Method used to highlight selected object.
478 node_highlighting (Node highlighting) enum box box,halo,none
480 # Adds particles when digging a node.
481 enable_particles (Digging particles) bool true
485 # Use mip mapping to scale textures. May slightly increase performance,
486 # especially when using a high resolution texture pack.
487 # Gamma correct downscaling is not supported.
488 mip_map (Mipmapping) bool false
490 # Use anisotropic filtering when viewing at textures from an angle.
491 anisotropic_filter (Anisotropic filtering) bool false
493 # Use bilinear filtering when scaling textures.
494 bilinear_filter (Bilinear filtering) bool false
496 # Use trilinear filtering when scaling textures.
497 trilinear_filter (Trilinear filtering) bool false
499 # Filtered textures can blend RGB values with fully-transparent neighbors,
500 # which PNG optimizers usually discard, sometimes resulting in a dark or
501 # light edge to transparent textures. Apply this filter to clean that up
502 # at texture load time.
503 texture_clean_transparent (Clean transparent textures) bool false
505 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
506 # can be blurred, so automatically upscale them with nearest-neighbor
507 # interpolation to preserve crisp pixels. This sets the minimum texture size
508 # for the upscaled textures; higher values look sharper, but require more
509 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
510 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
512 # This is also used as the base node texture size for world-aligned
513 # texture autoscaling.
514 texture_min_size (Minimum texture size) int 64
516 # Use multi-sample antialiasing (MSAA) to smooth out block edges.
517 # This algorithm smooths out the 3D viewport while keeping the image sharp,
518 # but it doesn't affect the insides of textures
519 # (which is especially noticeable with transparent textures).
520 # This option is experimental and might cause visible spaces between blocks
522 # A restart is required after changing this option.
523 fsaa (FSAA) enum 0 0,1,2,4,8,16
525 # Undersampling is similar to using a lower screen resolution, but it applies
526 # to the game world only, keeping the GUI intact.
527 # It should give a significant performance boost at the cost of less detailed image.
528 # Higher values result in a less detailed image.
529 undersampling (Undersampling) int 1 1 8
533 # Shaders allow advanced visual effects and may increase performance on some video
535 # This only works with the OpenGL video backend.
536 enable_shaders (Shaders) bool true
538 # Path to shader directory. If no path is defined, default location will be used.
539 shader_path (Shader path) path
543 # Enables Hable's 'Uncharted 2' filmic tone mapping.
544 # Simulates the tone curve of photographic film and how this approximates the
545 # appearance of high dynamic range images. Mid-range contrast is slightly
546 # enhanced, highlights and shadows are gradually compressed.
547 tone_mapping (Filmic tone mapping) bool false
551 # Set to true to enable waving liquids (like water).
552 # Requires shaders to be enabled.
553 enable_waving_water (Waving liquids) bool false
555 # The maximum height of the surface of waving liquids.
556 # 4.0 = Wave height is two nodes.
557 # 0.0 = Wave doesn't move at all.
558 # Default is 1.0 (1/2 node).
559 # Requires waving liquids to be enabled.
560 water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
562 # Length of liquid waves.
563 # Requires waving liquids to be enabled.
564 water_wave_length (Waving liquids wavelength) float 20.0 0.1
566 # How fast liquid waves will move. Higher = faster.
567 # If negative, liquid waves will move backwards.
568 # Requires waving liquids to be enabled.
569 water_wave_speed (Waving liquids wave speed) float 5.0
571 # Set to true to enable waving leaves.
572 # Requires shaders to be enabled.
573 enable_waving_leaves (Waving leaves) bool false
575 # Set to true to enable waving plants.
576 # Requires shaders to be enabled.
577 enable_waving_plants (Waving plants) bool false
581 # Arm inertia, gives a more realistic movement of
582 # the arm when the camera moves.
583 arm_inertia (Arm inertia) bool true
585 # If FPS would go higher than this, limit it by sleeping
586 # to not waste CPU power for no benefit.
587 fps_max (Maximum FPS) int 60 1
589 # Maximum FPS when the window is not focused, or when the game is paused.
590 fps_max_unfocused (FPS when unfocused or paused) int 20 1
592 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
594 pause_on_lost_focus (Pause on lost window focus) bool false
596 # View distance in nodes.
597 viewing_range (Viewing range) int 100 20 4000
599 # Camera 'near clipping plane' distance in nodes, between 0 and 0.25
600 # Only works on GLES platforms. Most users will not need to change this.
601 # Increasing can reduce artifacting on weaker GPUs.
602 # 0.1 = Default, 0.25 = Good value for weaker tablets.
603 near_plane (Near plane) float 0.1 0 0.25
605 # Width component of the initial window size.
606 screen_w (Screen width) int 1024 1
608 # Height component of the initial window size.
609 screen_h (Screen height) int 600 1
611 # Save window size automatically when modified.
612 autosave_screensize (Autosave screen size) bool true
615 fullscreen (Full screen) bool false
617 # Bits per pixel (aka color depth) in fullscreen mode.
618 fullscreen_bpp (Full screen BPP) int 24
620 # Vertical screen synchronization.
621 vsync (VSync) bool false
623 # Field of view in degrees.
624 fov (Field of view) int 72 45 160
626 # Alters the light curve by applying 'gamma correction' to it.
627 # Higher values make middle and lower light levels brighter.
628 # Value '1.0' leaves the light curve unaltered.
629 # This only has significant effect on daylight and artificial
630 # light, it has very little effect on natural night light.
631 display_gamma (Light curve gamma) float 1.0 0.33 3.0
633 # Gradient of light curve at minimum light level.
634 # Controls the contrast of the lowest light levels.
635 lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
637 # Gradient of light curve at maximum light level.
638 # Controls the contrast of the highest light levels.
639 lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
641 # Strength of light curve boost.
642 # The 3 'boost' parameters define a range of the light
643 # curve that is boosted in brightness.
644 lighting_boost (Light curve boost) float 0.2 0.0 0.4
646 # Center of light curve boost range.
647 # Where 0.0 is minimum light level, 1.0 is maximum light level.
648 lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
650 # Spread of light curve boost range.
651 # Controls the width of the range to be boosted.
652 # Standard deviation of the light curve boost Gaussian.
653 lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
655 # Path to texture directory. All textures are first searched from here.
656 texture_path (Texture path) path
658 # The rendering back-end for Irrlicht.
659 # A restart is required after changing this.
660 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
661 # On other platforms, OpenGL is recommended.
662 # Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
663 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
665 # Radius of cloud area stated in number of 64 node cloud squares.
666 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
667 cloud_radius (Cloud radius) int 12
669 # Enable view bobbing and amount of view bobbing.
670 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
671 view_bobbing_amount (View bobbing factor) float 1.0
673 # Multiplier for fall bobbing.
674 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
675 fall_bobbing_amount (Fall bobbing factor) float 0.03
678 # Currently supported:
679 # - none: no 3d output.
680 # - anaglyph: cyan/magenta color 3d.
681 # - interlaced: odd/even line based polarisation screen support.
682 # - topbottom: split screen top/bottom.
683 # - sidebyside: split screen side by side.
684 # - crossview: Cross-eyed 3d
685 # - pageflip: quadbuffer based 3d.
686 # Note that the interlaced mode requires shaders to be enabled.
687 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
689 # Strength of 3D mode parallax.
690 3d_paralax_strength (3D mode parallax strength) float 0.025
692 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
693 console_height (Console height) float 0.6 0.1 1.0
695 # In-game chat console background color (R,G,B).
696 console_color (Console color) string (0,0,0)
698 # In-game chat console background alpha (opaqueness, between 0 and 255).
699 console_alpha (Console alpha) int 200 0 255
701 # Formspec full-screen background opacity (between 0 and 255).
702 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
704 # Formspec full-screen background color (R,G,B).
705 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
707 # Formspec default background opacity (between 0 and 255).
708 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
710 # Formspec default background color (R,G,B).
711 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
713 # Selection box border color (R,G,B).
714 selectionbox_color (Selection box color) string (0,0,0)
716 # Width of the selection box lines around nodes.
717 selectionbox_width (Selection box width) int 2 1 5
719 # Crosshair color (R,G,B).
720 # Also controls the object crosshair color
721 crosshair_color (Crosshair color) string (255,255,255)
723 # Crosshair alpha (opaqueness, between 0 and 255).
724 # Also controls the object crosshair color
725 crosshair_alpha (Crosshair alpha) int 255 0 255
727 # Maximum number of recent chat messages to show
728 recent_chat_messages (Recent Chat Messages) int 6 2 20
730 # Whether node texture animations should be desynchronized per mapblock.
731 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
733 # Maximum proportion of current window to be used for hotbar.
734 # Useful if there's something to be displayed right or left of hotbar.
735 hud_hotbar_max_width (Maximum hotbar width) float 1.0
737 # Modifies the size of the hudbar elements.
738 hud_scaling (HUD scale factor) float 1.0
740 # Enables caching of facedir rotated meshes.
741 enable_mesh_cache (Mesh cache) bool false
743 # Delay between mesh updates on the client in ms. Increasing this will slow
744 # down the rate of mesh updates, thus reducing jitter on slower clients.
745 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
747 # Size of the MapBlock cache of the mesh generator. Increasing this will
748 # increase the cache hit %, reducing the data being copied from the main
749 # thread, thus reducing jitter.
750 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
753 enable_minimap (Minimap) bool true
755 # Shape of the minimap. Enabled = round, disabled = square.
756 minimap_shape_round (Round minimap) bool true
760 # Usable to make minimap smoother on slower machines.
761 minimap_double_scan_height (Minimap scan height) bool true
763 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
764 directional_colored_fog (Colored fog) bool true
766 # The strength (darkness) of node ambient-occlusion shading.
767 # Lower is darker, Higher is lighter. The valid range of values for this
768 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
769 # set to the nearest valid value.
770 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
772 # Enables animation of inventory items.
773 inventory_items_animations (Inventory items animations) bool false
775 # Fraction of the visible distance at which fog starts to be rendered
776 fog_start (Fog start) float 0.4 0.0 0.99
778 # Makes all liquids opaque
779 opaque_water (Opaque liquids) bool false
781 # Textures on a node may be aligned either to the node or to the world.
782 # The former mode suits better things like machines, furniture, etc., while
783 # the latter makes stairs and microblocks fit surroundings better.
784 # However, as this possibility is new, thus may not be used by older servers,
785 # this option allows enforcing it for certain node types. Note though that
786 # that is considered EXPERIMENTAL and may not work properly.
787 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
789 # World-aligned textures may be scaled to span several nodes. However,
790 # the server may not send the scale you want, especially if you use
791 # a specially-designed texture pack; with this option, the client tries
792 # to determine the scale automatically basing on the texture size.
793 # See also texture_min_size.
794 # Warning: This option is EXPERIMENTAL!
795 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
797 # Show entity selection boxes
798 # A restart is required after changing this.
799 show_entity_selectionbox (Show entity selection boxes) bool false
803 # Use a cloud animation for the main menu background.
804 menu_clouds (Clouds in menu) bool true
806 # Scale GUI by a user specified value.
807 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
808 # This will smooth over some of the rough edges, and blend
809 # pixels when scaling down, at the cost of blurring some
810 # edge pixels when images are scaled by non-integer sizes.
811 gui_scaling (GUI scaling) float 1.0 0.001
813 # When gui_scaling_filter is true, all GUI images need to be
814 # filtered in software, but some images are generated directly
815 # to hardware (e.g. render-to-texture for nodes in inventory).
816 gui_scaling_filter (GUI scaling filter) bool false
818 # When gui_scaling_filter_txr2img is true, copy those images
819 # from hardware to software for scaling. When false, fall back
820 # to the old scaling method, for video drivers that don't
821 # properly support downloading textures back from hardware.
822 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
824 # Delay showing tooltips, stated in milliseconds.
825 tooltip_show_delay (Tooltip delay) int 400
827 # Append item name to tooltip.
828 tooltip_append_itemname (Append item name) bool false
830 # Whether FreeType fonts are used, requires FreeType support to be compiled in.
831 # If disabled, bitmap and XML vectors fonts are used instead.
832 freetype (FreeType fonts) bool true
834 font_bold (Font bold by default) bool false
836 font_italic (Font italic by default) bool false
838 # Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
839 font_shadow (Font shadow) int 1
841 # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
842 font_shadow_alpha (Font shadow alpha) int 127 0 255
844 # Font size of the default font in point (pt).
845 font_size (Font size) int 16 1
847 # Path to the default font.
848 # If “freetype” setting is enabled: Must be a TrueType font.
849 # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
850 # The fallback font will be used if the font cannot be loaded.
851 font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
853 font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
854 font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
855 font_path_bolditalic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
857 # Font size of the monospace font in point (pt).
858 mono_font_size (Monospace font size) int 15 1
860 # Path to the monospace font.
861 # If “freetype” setting is enabled: Must be a TrueType font.
862 # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
863 # This font is used for e.g. the console and profiler screen.
864 mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
866 mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
867 mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
868 mono_font_path_bolditalic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
870 # Font size of the fallback font in point (pt).
871 fallback_font_size (Fallback font size) int 15 1
873 # Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.
874 fallback_font_shadow (Fallback font shadow) int 1
876 # Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.
877 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
879 # Path of the fallback font.
880 # If “freetype” setting is enabled: Must be a TrueType font.
881 # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
882 # This font will be used for certain languages or if the default font is unavailable.
883 fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
885 # Font size of the recent chat text and chat prompt in point (pt).
886 # Value 0 will use the default font size.
887 chat_font_size (Chat font size) int 0
889 # Path to save screenshots at. Can be an absolute or relative path.
890 # The folder will be created if it doesn't already exist.
891 screenshot_path (Screenshot folder) path screenshots
893 # Format of screenshots.
894 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
896 # Screenshot quality. Only used for JPEG format.
897 # 1 means worst quality; 100 means best quality.
898 # Use 0 for default quality.
899 screenshot_quality (Screenshot quality) int 0 0 100
903 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
904 screen_dpi (DPI) int 72 1
906 # Windows systems only: Start Minetest with the command line window in the background.
907 # Contains the same information as the file debug.txt (default name).
908 enable_console (Enable console window) bool false
912 # Enables the sound system.
913 # If disabled, this completely disables all sounds everywhere and the in-game
914 # sound controls will be non-functional.
915 # Changing this setting requires a restart.
916 enable_sound (Sound) bool true
918 # Volume of all sounds.
919 # Requires the sound system to be enabled.
920 sound_volume (Volume) float 0.7 0.0 1.0
922 # Whether to mute sounds. You can unmute sounds at any time, unless the
923 # sound system is disabled (enable_sound=false).
924 # In-game, you can toggle the mute state with the mute key or by using the
926 mute_sound (Mute sound) bool false
932 # Address to connect to.
933 # Leave this blank to start a local server.
934 # Note that the address field in the main menu overrides this setting.
935 address (Server address) string
937 # Port to connect to (UDP).
938 # Note that the port field in the main menu overrides this setting.
939 remote_port (Remote port) int 30000 1 65535
941 # Prometheus listener address.
942 # If minetest is compiled with ENABLE_PROMETHEUS option enabled,
943 # enable metrics listener for Prometheus on that address.
944 # Metrics can be fetch on http://127.0.0.1:30000/metrics
945 prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
947 # Save the map received by the client on disk.
948 enable_local_map_saving (Saving map received from server) bool false
950 # Enable usage of remote media server (if provided by server).
951 # Remote servers offer a significantly faster way to download media (e.g. textures)
952 # when connecting to the server.
953 enable_remote_media_server (Connect to external media server) bool true
955 # Enable Lua modding support on client.
956 # This support is experimental and API can change.
957 enable_client_modding (Client modding) bool false
959 # URL to the server list displayed in the Multiplayer Tab.
960 serverlist_url (Serverlist URL) string servers.minetest.net
962 # File in client/serverlist/ that contains your favorite servers displayed in the
964 serverlist_file (Serverlist file) string favoriteservers.txt
966 # Maximum size of the out chat queue.
967 # 0 to disable queueing and -1 to make the queue size unlimited.
968 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
970 # Enable register confirmation when connecting to server.
971 # If disabled, new account will be registered automatically.
972 enable_register_confirmation (Enable register confirmation) bool true
976 # Timeout for client to remove unused map data from memory.
977 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
979 # Maximum number of mapblocks for client to be kept in memory.
980 # Set to -1 for unlimited amount.
981 client_mapblock_limit (Mapblock limit) int 5000
983 # Whether to show the client debug info (has the same effect as hitting F5).
984 show_debug (Show debug info) bool false
986 [Server / Singleplayer]
988 # Name of the server, to be displayed when players join and in the serverlist.
989 server_name (Server name) string Minetest server
991 # Description of server, to be displayed when players join and in the serverlist.
992 server_description (Server description) string mine here
994 # Domain name of server, to be displayed in the serverlist.
995 server_address (Server address) string game.minetest.net
997 # Homepage of server, to be displayed in the serverlist.
998 server_url (Server URL) string https://minetest.net
1000 # Automatically report to the serverlist.
1001 server_announce (Announce server) bool false
1003 # Announce to this serverlist.
1004 serverlist_url (Serverlist URL) string servers.minetest.net
1006 # Remove color codes from incoming chat messages
1007 # Use this to stop players from being able to use color in their messages
1008 strip_color_codes (Strip color codes) bool false
1012 # Network port to listen (UDP).
1013 # This value will be overridden when starting from the main menu.
1014 port (Server port) int 30000
1016 # The network interface that the server listens on.
1017 bind_address (Bind address) string
1019 # Enable to disallow old clients from connecting.
1020 # Older clients are compatible in the sense that they will not crash when connecting
1021 # to new servers, but they may not support all new features that you are expecting.
1022 strict_protocol_version_checking (Strict protocol checking) bool false
1024 # Specifies URL from which client fetches media instead of using UDP.
1025 # $filename should be accessible from $remote_media$filename via cURL
1026 # (obviously, remote_media should end with a slash).
1027 # Files that are not present will be fetched the usual way.
1028 remote_media (Remote media) string
1030 # Enable/disable running an IPv6 server.
1031 # Ignored if bind_address is set.
1032 # Needs enable_ipv6 to be enabled.
1033 ipv6_server (IPv6 server) bool false
1037 # Maximum number of blocks that are simultaneously sent per client.
1038 # The maximum total count is calculated dynamically:
1039 # max_total = ceil((#clients + max_users) * per_client / 4)
1040 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
1042 # To reduce lag, block transfers are slowed down when a player is building something.
1043 # This determines how long they are slowed down after placing or removing a node.
1044 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
1046 # Maximum number of packets sent per send step, if you have a slow connection
1047 # try reducing it, but don't reduce it to a number below double of targeted
1049 max_packets_per_iteration (Max. packets per iteration) int 1024
1053 # Default game when creating a new world.
1054 # This will be overridden when creating a world from the main menu.
1055 default_game (Default game) string minetest
1057 # Message of the day displayed to players connecting.
1058 motd (Message of the day) string
1060 # Maximum number of players that can be connected simultaneously.
1061 max_users (Maximum users) int 15
1063 # World directory (everything in the world is stored here).
1064 # Not needed if starting from the main menu.
1065 map-dir (Map directory) path
1067 # Time in seconds for item entity (dropped items) to live.
1068 # Setting it to -1 disables the feature.
1069 item_entity_ttl (Item entity TTL) int 900
1071 # Specifies the default stack size of nodes, items and tools.
1072 # Note that mods or games may explicitly set a stack for certain (or all) items.
1073 default_stack_max (Default stack size) int 99
1075 # Enable players getting damage and dying.
1076 enable_damage (Damage) bool false
1078 # Enable creative mode for new created maps.
1079 creative_mode (Creative) bool false
1081 # A chosen map seed for a new map, leave empty for random.
1082 # Will be overridden when creating a new world in the main menu.
1083 fixed_map_seed (Fixed map seed) string
1085 # New users need to input this password.
1086 default_password (Default password) string
1088 # The privileges that new users automatically get.
1089 # See /privs in game for a full list on your server and mod configuration.
1090 default_privs (Default privileges) string interact, shout
1092 # Privileges that players with basic_privs can grant
1093 basic_privs (Basic privileges) string interact, shout
1095 # Whether players are shown to clients without any range limit.
1096 # Deprecated, use the setting player_transfer_distance instead.
1097 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
1099 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1100 player_transfer_distance (Player transfer distance) int 0
1102 # Whether to allow players to damage and kill each other.
1103 enable_pvp (Player versus player) bool true
1105 # Enable mod channels support.
1106 enable_mod_channels (Mod channels) bool false
1108 # If this is set, players will always (re)spawn at the given position.
1109 static_spawnpoint (Static spawnpoint) string
1111 # If enabled, new players cannot join with an empty password.
1112 disallow_empty_password (Disallow empty passwords) bool false
1114 # If enabled, disable cheat prevention in multiplayer.
1115 disable_anticheat (Disable anticheat) bool false
1117 # If enabled, actions are recorded for rollback.
1118 # This option is only read when server starts.
1119 enable_rollback_recording (Rollback recording) bool false
1121 # Format of player chat messages. The following strings are valid placeholders:
1122 # @name, @message, @timestamp (optional)
1123 chat_message_format (Chat message format) string <@name> @message
1125 # A message to be displayed to all clients when the server shuts down.
1126 kick_msg_shutdown (Shutdown message) string Server shutting down.
1128 # A message to be displayed to all clients when the server crashes.
1129 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1131 # Whether to ask clients to reconnect after a (Lua) crash.
1132 # Set this to true if your server is set up to restart automatically.
1133 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1135 # From how far clients know about objects, stated in mapblocks (16 nodes).
1137 # Setting this larger than active_block_range will also cause the server
1138 # to maintain active objects up to this distance in the direction the
1139 # player is looking. (This can avoid mobs suddenly disappearing from view)
1140 active_object_send_range_blocks (Active object send range) int 4
1142 # The radius of the volume of blocks around every player that is subject to the
1143 # active block stuff, stated in mapblocks (16 nodes).
1144 # In active blocks objects are loaded and ABMs run.
1145 # This is also the minimum range in which active objects (mobs) are maintained.
1146 # This should be configured together with active_object_send_range_blocks.
1147 active_block_range (Active block range) int 3
1149 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1150 max_block_send_distance (Max block send distance) int 10
1152 # Maximum number of forceloaded mapblocks.
1153 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
1155 # Interval of sending time of day to clients.
1156 time_send_interval (Time send interval) int 5
1158 # Controls length of day/night cycle.
1160 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1161 time_speed (Time speed) int 72
1163 # Time of day when a new world is started, in millihours (0-23999).
1164 world_start_time (World start time) int 6125 0 23999
1166 # Interval of saving important changes in the world, stated in seconds.
1167 server_map_save_interval (Map save interval) float 5.3
1169 # Set the maximum character length of a chat message sent by clients.
1170 chat_message_max_size (Chat message max length) int 500
1172 # Amount of messages a player may send per 10 seconds.
1173 chat_message_limit_per_10sec (Chat message count limit) float 10.0
1175 # Kick players who sent more than X messages per 10 seconds.
1176 chat_message_limit_trigger_kick (Chat message kick threshold) int 50
1180 # Horizontal and vertical acceleration on ground or when climbing,
1181 # in nodes per second per second.
1182 movement_acceleration_default (Default acceleration) float 3
1184 # Horizontal acceleration in air when jumping or falling,
1185 # in nodes per second per second.
1186 movement_acceleration_air (Acceleration in air) float 2
1188 # Horizontal and vertical acceleration in fast mode,
1189 # in nodes per second per second.
1190 movement_acceleration_fast (Fast mode acceleration) float 10
1192 # Walking and flying speed, in nodes per second.
1193 movement_speed_walk (Walking speed) float 4
1195 # Sneaking speed, in nodes per second.
1196 movement_speed_crouch (Sneaking speed) float 1.35
1198 # Walking, flying and climbing speed in fast mode, in nodes per second.
1199 movement_speed_fast (Fast mode speed) float 20
1201 # Vertical climbing speed, in nodes per second.
1202 movement_speed_climb (Climbing speed) float 3
1204 # Initial vertical speed when jumping, in nodes per second.
1205 movement_speed_jump (Jumping speed) float 6.5
1207 # Decrease this to increase liquid resistance to movement.
1208 movement_liquid_fluidity (Liquid fluidity) float 1
1210 # Maximum liquid resistance. Controls deceleration when entering liquid at
1212 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1214 # Controls sinking speed in liquid.
1215 movement_liquid_sink (Liquid sinking) float 10
1217 # Acceleration of gravity, in nodes per second per second.
1218 movement_gravity (Gravity) float 9.81
1222 # Handling for deprecated Lua API calls:
1223 # - none: Do not log deprecated calls
1224 # - log: mimic and log backtrace of deprecated call (default).
1225 # - error: abort on usage of deprecated call (suggested for mod developers).
1226 deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
1228 # Number of extra blocks that can be loaded by /clearobjects at once.
1229 # This is a trade-off between sqlite transaction overhead and
1230 # memory consumption (4096=100MB, as a rule of thumb).
1231 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1233 # How much the server will wait before unloading unused mapblocks.
1234 # Higher value is smoother, but will use more RAM.
1235 server_unload_unused_data_timeout (Unload unused server data) int 29
1237 # Maximum number of statically stored objects in a block.
1238 max_objects_per_block (Maximum objects per block) int 64
1240 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1241 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1243 # Length of a server tick and the interval at which objects are generally updated over
1245 dedicated_server_step (Dedicated server step) float 0.09
1247 # Length of time between active block management cycles
1248 active_block_mgmt_interval (Active block management interval) float 2.0
1250 # Length of time between Active Block Modifier (ABM) execution cycles
1251 abm_interval (ABM interval) float 1.0
1253 # The time budget allowed for ABMs to execute on each step
1254 # (as a fraction of the ABM Interval)
1255 abm_time_budget (ABM time budget) float 0.2 0.1 0.9
1257 # Length of time between NodeTimer execution cycles
1258 nodetimer_interval (NodeTimer interval) float 0.2
1260 # If enabled, invalid world data won't cause the server to shut down.
1261 # Only enable this if you know what you are doing.
1262 ignore_world_load_errors (Ignore world errors) bool false
1264 # Max liquids processed per step.
1265 liquid_loop_max (Liquid loop max) int 100000
1267 # The time (in seconds) that the liquids queue may grow beyond processing
1268 # capacity until an attempt is made to decrease its size by dumping old queue
1269 # items. A value of 0 disables the functionality.
1270 liquid_queue_purge_time (Liquid queue purge time) int 0
1272 # Liquid update interval in seconds.
1273 liquid_update (Liquid update tick) float 1.0
1275 # At this distance the server will aggressively optimize which blocks are sent to
1277 # Small values potentially improve performance a lot, at the expense of visible
1278 # rendering glitches (some blocks will not be rendered under water and in caves,
1279 # as well as sometimes on land).
1280 # Setting this to a value greater than max_block_send_distance disables this
1282 # Stated in mapblocks (16 nodes).
1283 block_send_optimize_distance (Block send optimize distance) int 4 2
1285 # If enabled the server will perform map block occlusion culling based on
1286 # on the eye position of the player. This can reduce the number of blocks
1287 # sent to the client 50-80%. The client will not longer receive most invisible
1288 # so that the utility of noclip mode is reduced.
1289 server_side_occlusion_culling (Server side occlusion culling) bool true
1291 # Restricts the access of certain client-side functions on servers.
1292 # Combine the byteflags below to restrict client-side features, or set to 0
1293 # for no restrictions:
1294 # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
1295 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1296 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1297 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1298 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
1299 # csm_restriction_noderange)
1300 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
1301 csm_restriction_flags (Client side modding restrictions) int 62
1303 # If the CSM restriction for node range is enabled, get_node calls are limited
1304 # to this distance from the player to the node.
1305 csm_restriction_noderange (Client side node lookup range restriction) int 0
1309 # Prevent mods from doing insecure things like running shell commands.
1310 secure.enable_security (Enable mod security) bool true
1312 # Comma-separated list of trusted mods that are allowed to access insecure
1313 # functions even when mod security is on (via request_insecure_environment()).
1314 secure.trusted_mods (Trusted mods) string
1316 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1317 # allow them to upload and download data to/from the internet.
1318 secure.http_mods (HTTP mods) string
1323 # Load the game profiler to collect game profiling data.
1324 # Provides a /profiler command to access the compiled profile.
1325 # Useful for mod developers and server operators.
1326 profiler.load (Load the game profiler) bool false
1328 # The default format in which profiles are being saved,
1329 # when calling `/profiler save [format]` without format.
1330 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1332 # The file path relative to your worldpath in which profiles will be saved to.
1333 profiler.report_path (Report path) string ""
1335 [***Instrumentation]
1337 # Instrument the methods of entities on registration.
1338 instrument.entity (Entity methods) bool true
1340 # Instrument the action function of Active Block Modifiers on registration.
1341 instrument.abm (Active Block Modifiers) bool true
1343 # Instrument the action function of Loading Block Modifiers on registration.
1344 instrument.lbm (Loading Block Modifiers) bool true
1346 # Instrument chatcommands on registration.
1347 instrument.chatcommand (Chatcommands) bool true
1349 # Instrument global callback functions on registration.
1350 # (anything you pass to a minetest.register_*() function)
1351 instrument.global_callback (Global callbacks) bool true
1354 # Instrument builtin.
1355 # This is usually only needed by core/builtin contributors
1356 instrument.builtin (Builtin) bool false
1358 # Have the profiler instrument itself:
1359 # * Instrument an empty function.
1360 # This estimates the overhead, that instrumentation is adding (+1 function call).
1361 # * Instrument the sampler being used to update the statistics.
1362 instrument.profiler (Profiler) bool false
1366 # Name of the player.
1367 # When running a server, clients connecting with this name are admins.
1368 # When starting from the main menu, this is overridden.
1369 name (Player name) string
1371 # Set the language. Leave empty to use the system language.
1372 # A restart is required after changing this.
1373 language (Language) enum ,ar,ca,cs,da,de,dv,el,en,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi
1375 # Level of logging to be written to debug.txt:
1376 # - <nothing> (no logging)
1377 # - none (messages with no level)
1383 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1385 # If the file size of debug.txt exceeds the number of megabytes specified in
1386 # this setting when it is opened, the file is moved to debug.txt.1,
1387 # deleting an older debug.txt.1 if it exists.
1388 # debug.txt is only moved if this setting is positive.
1389 debug_log_size_max (Debug log file size threshold) int 50
1391 # Minimal level of logging to be written to chat.
1392 chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose
1394 # Enable IPv6 support (for both client and server).
1395 # Required for IPv6 connections to work at all.
1396 enable_ipv6 (IPv6) bool true
1400 # Default timeout for cURL, stated in milliseconds.
1401 # Only has an effect if compiled with cURL.
1402 curl_timeout (cURL timeout) int 5000
1404 # Limits number of parallel HTTP requests. Affects:
1405 # - Media fetch if server uses remote_media setting.
1406 # - Serverlist download and server announcement.
1407 # - Downloads performed by main menu (e.g. mod manager).
1408 # Only has an effect if compiled with cURL.
1409 curl_parallel_limit (cURL parallel limit) int 8
1411 # Maximum time in ms a file download (e.g. a mod download) may take.
1412 curl_file_download_timeout (cURL file download timeout) int 300000
1414 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1415 high_precision_fpu (High-precision FPU) bool true
1417 # Replaces the default main menu with a custom one.
1418 main_menu_script (Main menu script) string
1420 # Print the engine's profiling data in regular intervals (in seconds).
1421 # 0 = disable. Useful for developers.
1422 profiler_print_interval (Engine profiling data print interval) int 0
1426 # Name of map generator to be used when creating a new world.
1427 # Creating a world in the main menu will override this.
1428 # Current mapgens in a highly unstable state:
1429 # - The optional floatlands of v7 (disabled by default).
1430 mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
1432 # Water surface level of the world.
1433 water_level (Water level) int 1
1435 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1436 max_block_generate_distance (Max block generate distance) int 8
1438 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1439 # Only mapchunks completely within the mapgen limit are generated.
1440 # Value is stored per-world.
1441 mapgen_limit (Map generation limit) int 31000 0 31000
1443 # Global map generation attributes.
1444 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1445 # and junglegrass, in all other mapgens this flag controls all decorations.
1446 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
1448 [*Biome API temperature and humidity noise parameters]
1450 # Temperature variation for biomes.
1451 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
1453 # Small-scale temperature variation for blending biomes on borders.
1454 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
1456 # Humidity variation for biomes.
1457 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
1459 # Small-scale humidity variation for blending biomes on borders.
1460 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
1464 # Map generation attributes specific to Mapgen v5.
1465 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1467 # Controls width of tunnels, a smaller value creates wider tunnels.
1468 # Value >= 10.0 completely disables generation of tunnels and avoids the
1469 # intensive noise calculations.
1470 mgv5_cave_width (Cave width) float 0.09
1472 # Y of upper limit of large caves.
1473 mgv5_large_cave_depth (Large cave depth) int -256
1475 # Minimum limit of random number of small caves per mapchunk.
1476 mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
1478 # Maximum limit of random number of small caves per mapchunk.
1479 mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
1481 # Minimum limit of random number of large caves per mapchunk.
1482 mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
1484 # Maximum limit of random number of large caves per mapchunk.
1485 mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
1487 # Proportion of large caves that contain liquid.
1488 mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1490 # Y-level of cavern upper limit.
1491 mgv5_cavern_limit (Cavern limit) int -256
1493 # Y-distance over which caverns expand to full size.
1494 mgv5_cavern_taper (Cavern taper) int 256
1496 # Defines full size of caverns, smaller values create larger caverns.
1497 mgv5_cavern_threshold (Cavern threshold) float 0.7
1499 # Lower Y limit of dungeons.
1500 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
1502 # Upper Y limit of dungeons.
1503 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
1507 # Variation of biome filler depth.
1508 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
1510 # Variation of terrain vertical scale.
1511 # When noise is < -0.55 terrain is near-flat.
1512 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
1514 # Y-level of average terrain surface.
1515 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
1517 # First of two 3D noises that together define tunnels.
1518 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1520 # Second of two 3D noises that together define tunnels.
1521 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1523 # 3D noise defining giant caverns.
1524 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1526 # 3D noise defining terrain.
1527 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
1529 # 3D noise that determines number of dungeons per mapchunk.
1530 mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1534 # Map generation attributes specific to Mapgen v6.
1535 # The 'snowbiomes' flag enables the new 5 biome system.
1536 # When the 'snowbiomes' flag is enabled jungles are automatically enabled and
1537 # the 'jungles' flag is ignored.
1538 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1540 # Deserts occur when np_biome exceeds this value.
1541 # When the 'snowbiomes' flag is enabled, this is ignored.
1542 mgv6_freq_desert (Desert noise threshold) float 0.45
1544 # Sandy beaches occur when np_beach exceeds this value.
1545 mgv6_freq_beach (Beach noise threshold) float 0.15
1547 # Lower Y limit of dungeons.
1548 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
1550 # Upper Y limit of dungeons.
1551 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
1555 # Y-level of lower terrain and seabed.
1556 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
1558 # Y-level of higher terrain that creates cliffs.
1559 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
1561 # Varies steepness of cliffs.
1562 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
1564 # Defines distribution of higher terrain.
1565 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
1567 # Varies depth of biome surface nodes.
1568 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
1570 # Defines areas with sandy beaches.
1571 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
1573 # Temperature variation for biomes.
1574 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
1576 # Variation of number of caves.
1577 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
1579 # Humidity variation for biomes.
1580 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
1582 # Defines tree areas and tree density.
1583 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
1585 # Defines areas where trees have apples.
1586 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
1590 # Map generation attributes specific to Mapgen v7.
1592 # 'floatlands': Floating land masses in the atmosphere.
1593 # 'caverns': Giant caves deep underground.
1594 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1596 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1597 mgv7_mount_zero_level (Mountain zero level) int 0
1599 # Lower Y limit of floatlands.
1600 mgv7_floatland_ymin (Floatland minimum Y) int 1024
1602 # Upper Y limit of floatlands.
1603 mgv7_floatland_ymax (Floatland maximum Y) int 4096
1605 # Y-distance over which floatlands taper from full density to nothing.
1606 # Tapering starts at this distance from the Y limit.
1607 # For a solid floatland layer, this controls the height of hills/mountains.
1608 # Must be less than or equal to half the distance between the Y limits.
1609 mgv7_floatland_taper (Floatland tapering distance) int 256
1611 # Exponent of the floatland tapering. Alters the tapering behaviour.
1612 # Value = 1.0 creates a uniform, linear tapering.
1613 # Values > 1.0 create a smooth tapering suitable for the default separated
1615 # Values < 1.0 (for example 0.25) create a more defined surface level with
1616 # flatter lowlands, suitable for a solid floatland layer.
1617 mgv7_float_taper_exp (Floatland taper exponent) float 2.0
1619 # Adjusts the density of the floatland layer.
1620 # Increase value to increase density. Can be positive or negative.
1621 # Value = 0.0: 50% of volume is floatland.
1622 # Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
1623 # to be sure) creates a solid floatland layer.
1624 mgv7_floatland_density (Floatland density) float -0.6
1626 # Surface level of optional water placed on a solid floatland layer.
1627 # Water is disabled by default and will only be placed if this value is set
1628 # to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
1630 # ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
1631 # When enabling water placement the floatlands must be configured and tested
1632 # to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
1633 # required value depending on 'mgv7_np_floatland'), to avoid
1634 # server-intensive extreme water flow and to avoid vast flooding of the
1635 # world surface below.
1636 mgv7_floatland_ywater (Floatland water level) int -31000
1638 # Controls width of tunnels, a smaller value creates wider tunnels.
1639 # Value >= 10.0 completely disables generation of tunnels and avoids the
1640 # intensive noise calculations.
1641 mgv7_cave_width (Cave width) float 0.09
1643 # Y of upper limit of large caves.
1644 mgv7_large_cave_depth (Large cave depth) int -33
1646 # Minimum limit of random number of small caves per mapchunk.
1647 mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
1649 # Maximum limit of random number of small caves per mapchunk.
1650 mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
1652 # Minimum limit of random number of large caves per mapchunk.
1653 mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
1655 # Maximum limit of random number of large caves per mapchunk.
1656 mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
1658 # Proportion of large caves that contain liquid.
1659 mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1661 # Y-level of cavern upper limit.
1662 mgv7_cavern_limit (Cavern limit) int -256
1664 # Y-distance over which caverns expand to full size.
1665 mgv7_cavern_taper (Cavern taper) int 256
1667 # Defines full size of caverns, smaller values create larger caverns.
1668 mgv7_cavern_threshold (Cavern threshold) float 0.7
1670 # Lower Y limit of dungeons.
1671 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
1673 # Upper Y limit of dungeons.
1674 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
1678 # Y-level of higher terrain that creates cliffs.
1679 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1681 # Y-level of lower terrain and seabed.
1682 mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1684 # Varies roughness of terrain.
1685 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1686 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1688 # Defines distribution of higher terrain and steepness of cliffs.
1689 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1691 # Variation of biome filler depth.
1692 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1694 # Variation of maximum mountain height (in nodes).
1695 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1697 # Defines large-scale river channel structure.
1698 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1700 # 3D noise defining mountain structure and height.
1701 # Also defines structure of floatland mountain terrain.
1702 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1704 # 3D noise defining structure of river canyon walls.
1705 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1707 # 3D noise defining structure of floatlands.
1708 # If altered from the default, the noise 'scale' (0.7 by default) may need
1709 # to be adjusted, as floatland tapering functions best when this noise has
1710 # a value range of approximately -2.0 to 2.0.
1711 mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
1713 # 3D noise defining giant caverns.
1714 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1716 # First of two 3D noises that together define tunnels.
1717 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1719 # Second of two 3D noises that together define tunnels.
1720 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1722 # 3D noise that determines number of dungeons per mapchunk.
1723 mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1725 [*Mapgen Carpathian]
1727 # Map generation attributes specific to Mapgen Carpathian.
1728 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
1730 # Defines the base ground level.
1731 mgcarpathian_base_level (Base ground level) float 12.0
1733 # Defines the width of the river channel.
1734 mgcarpathian_river_width (River channel width) float 0.05
1736 # Defines the depth of the river channel.
1737 mgcarpathian_river_depth (River channel depth) float 24.0
1739 # Defines the width of the river valley.
1740 mgcarpathian_valley_width (River valley width) float 0.25
1742 # Controls width of tunnels, a smaller value creates wider tunnels.
1743 # Value >= 10.0 completely disables generation of tunnels and avoids the
1744 # intensive noise calculations.
1745 mgcarpathian_cave_width (Cave width) float 0.09
1747 # Y of upper limit of large caves.
1748 mgcarpathian_large_cave_depth (Large cave depth) int -33
1750 # Minimum limit of random number of small caves per mapchunk.
1751 mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
1753 # Maximum limit of random number of small caves per mapchunk.
1754 mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
1756 # Minimum limit of random number of large caves per mapchunk.
1757 mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
1759 # Maximum limit of random number of large caves per mapchunk.
1760 mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
1762 # Proportion of large caves that contain liquid.
1763 mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1765 # Y-level of cavern upper limit.
1766 mgcarpathian_cavern_limit (Cavern limit) int -256
1768 # Y-distance over which caverns expand to full size.
1769 mgcarpathian_cavern_taper (Cavern taper) int 256
1771 # Defines full size of caverns, smaller values create larger caverns.
1772 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1774 # Lower Y limit of dungeons.
1775 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
1777 # Upper Y limit of dungeons.
1778 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
1782 # Variation of biome filler depth.
1783 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1785 # First of 4 2D noises that together define hill/mountain range height.
1786 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1788 # Second of 4 2D noises that together define hill/mountain range height.
1789 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1791 # Third of 4 2D noises that together define hill/mountain range height.
1792 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1794 # Fourth of 4 2D noises that together define hill/mountain range height.
1795 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1797 # 2D noise that controls the size/occurrence of rolling hills.
1798 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1800 # 2D noise that controls the size/occurrence of ridged mountain ranges.
1801 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1803 # 2D noise that controls the size/occurrence of step mountain ranges.
1804 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1806 # 2D noise that controls the shape/size of rolling hills.
1807 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1809 # 2D noise that controls the shape/size of ridged mountains.
1810 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1812 # 2D noise that controls the shape/size of step mountains.
1813 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1815 # 2D noise that locates the river valleys and channels.
1816 mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1818 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1819 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1821 # First of two 3D noises that together define tunnels.
1822 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1824 # Second of two 3D noises that together define tunnels.
1825 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1827 # 3D noise defining giant caverns.
1828 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1830 # 3D noise that determines number of dungeons per mapchunk.
1831 mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1835 # Map generation attributes specific to Mapgen Flat.
1836 # Occasional lakes and hills can be added to the flat world.
1837 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
1840 mgflat_ground_level (Ground level) int 8
1842 # Y of upper limit of large caves.
1843 mgflat_large_cave_depth (Large cave depth) int -33
1845 # Minimum limit of random number of small caves per mapchunk.
1846 mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
1848 # Maximum limit of random number of small caves per mapchunk.
1849 mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
1851 # Minimum limit of random number of large caves per mapchunk.
1852 mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
1854 # Maximum limit of random number of large caves per mapchunk.
1855 mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
1857 # Proportion of large caves that contain liquid.
1858 mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1860 # Controls width of tunnels, a smaller value creates wider tunnels.
1861 # Value >= 10.0 completely disables generation of tunnels and avoids the
1862 # intensive noise calculations.
1863 mgflat_cave_width (Cave width) float 0.09
1865 # Terrain noise threshold for lakes.
1866 # Controls proportion of world area covered by lakes.
1867 # Adjust towards 0.0 for a larger proportion.
1868 mgflat_lake_threshold (Lake threshold) float -0.45
1870 # Controls steepness/depth of lake depressions.
1871 mgflat_lake_steepness (Lake steepness) float 48.0
1873 # Terrain noise threshold for hills.
1874 # Controls proportion of world area covered by hills.
1875 # Adjust towards 0.0 for a larger proportion.
1876 mgflat_hill_threshold (Hill threshold) float 0.45
1878 # Controls steepness/height of hills.
1879 mgflat_hill_steepness (Hill steepness) float 64.0
1881 # Y-level of cavern upper limit.
1882 mgflat_cavern_limit (Cavern limit) int -256
1884 # Y-distance over which caverns expand to full size.
1885 mgflat_cavern_taper (Cavern taper) int 256
1887 # Defines full size of caverns, smaller values create larger caverns.
1888 mgflat_cavern_threshold (Cavern threshold) float 0.7
1890 # Lower Y limit of dungeons.
1891 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
1893 # Upper Y limit of dungeons.
1894 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
1898 # Defines location and terrain of optional hills and lakes.
1899 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1901 # Variation of biome filler depth.
1902 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1904 # First of two 3D noises that together define tunnels.
1905 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1907 # Second of two 3D noises that together define tunnels.
1908 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1910 # 3D noise defining giant caverns.
1911 mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1913 # 3D noise that determines number of dungeons per mapchunk.
1914 mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1918 # Map generation attributes specific to Mapgen Fractal.
1919 # 'terrain' enables the generation of non-fractal terrain:
1920 # ocean, islands and underground.
1921 mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
1923 # Controls width of tunnels, a smaller value creates wider tunnels.
1924 # Value >= 10.0 completely disables generation of tunnels and avoids the
1925 # intensive noise calculations.
1926 mgfractal_cave_width (Cave width) float 0.09
1928 # Y of upper limit of large caves.
1929 mgfractal_large_cave_depth (Large cave depth) int -33
1931 # Minimum limit of random number of small caves per mapchunk.
1932 mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
1934 # Maximum limit of random number of small caves per mapchunk.
1935 mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
1937 # Minimum limit of random number of large caves per mapchunk.
1938 mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
1940 # Maximum limit of random number of large caves per mapchunk.
1941 mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
1943 # Proportion of large caves that contain liquid.
1944 mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1946 # Lower Y limit of dungeons.
1947 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
1949 # Upper Y limit of dungeons.
1950 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
1952 # Selects one of 18 fractal types.
1953 # 1 = 4D "Roundy" Mandelbrot set.
1954 # 2 = 4D "Roundy" Julia set.
1955 # 3 = 4D "Squarry" Mandelbrot set.
1956 # 4 = 4D "Squarry" Julia set.
1957 # 5 = 4D "Mandy Cousin" Mandelbrot set.
1958 # 6 = 4D "Mandy Cousin" Julia set.
1959 # 7 = 4D "Variation" Mandelbrot set.
1960 # 8 = 4D "Variation" Julia set.
1961 # 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
1962 # 10 = 3D "Mandelbrot/Mandelbar" Julia set.
1963 # 11 = 3D "Christmas Tree" Mandelbrot set.
1964 # 12 = 3D "Christmas Tree" Julia set.
1965 # 13 = 3D "Mandelbulb" Mandelbrot set.
1966 # 14 = 3D "Mandelbulb" Julia set.
1967 # 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
1968 # 16 = 3D "Cosine Mandelbulb" Julia set.
1969 # 17 = 4D "Mandelbulb" Mandelbrot set.
1970 # 18 = 4D "Mandelbulb" Julia set.
1971 mgfractal_fractal (Fractal type) int 1 1 18
1973 # Iterations of the recursive function.
1974 # Increasing this increases the amount of fine detail, but also
1975 # increases processing load.
1976 # At iterations = 20 this mapgen has a similar load to mapgen V7.
1977 mgfractal_iterations (Iterations) int 11
1979 # (X,Y,Z) scale of fractal in nodes.
1980 # Actual fractal size will be 2 to 3 times larger.
1981 # These numbers can be made very large, the fractal does
1982 # not have to fit inside the world.
1983 # Increase these to 'zoom' into the detail of the fractal.
1984 # Default is for a vertically-squashed shape suitable for
1985 # an island, set all 3 numbers equal for the raw shape.
1986 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1988 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
1989 # Can be used to move a desired point to (0, 0) to create a
1990 # suitable spawn point, or to allow 'zooming in' on a desired
1991 # point by increasing 'scale'.
1992 # The default is tuned for a suitable spawn point for Mandelbrot
1993 # sets with default parameters, it may need altering in other
1995 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1996 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1998 # W coordinate of the generated 3D slice of a 4D fractal.
1999 # Determines which 3D slice of the 4D shape is generated.
2000 # Alters the shape of the fractal.
2001 # Has no effect on 3D fractals.
2002 # Range roughly -2 to 2.
2003 mgfractal_slice_w (Slice w) float 0.0
2006 # X component of hypercomplex constant.
2007 # Alters the shape of the fractal.
2008 # Range roughly -2 to 2.
2009 mgfractal_julia_x (Julia x) float 0.33
2012 # Y component of hypercomplex constant.
2013 # Alters the shape of the fractal.
2014 # Range roughly -2 to 2.
2015 mgfractal_julia_y (Julia y) float 0.33
2018 # Z component of hypercomplex constant.
2019 # Alters the shape of the fractal.
2020 # Range roughly -2 to 2.
2021 mgfractal_julia_z (Julia z) float 0.33
2024 # W component of hypercomplex constant.
2025 # Alters the shape of the fractal.
2026 # Has no effect on 3D fractals.
2027 # Range roughly -2 to 2.
2028 mgfractal_julia_w (Julia w) float 0.33
2032 # Y-level of seabed.
2033 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
2035 # Variation of biome filler depth.
2036 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
2038 # First of two 3D noises that together define tunnels.
2039 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2041 # Second of two 3D noises that together define tunnels.
2042 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2044 # 3D noise that determines number of dungeons per mapchunk.
2045 mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
2049 # Map generation attributes specific to Mapgen Valleys.
2050 # 'altitude_chill': Reduces heat with altitude.
2051 # 'humid_rivers': Increases humidity around rivers.
2052 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
2053 # to become shallower and occasionally dry.
2054 # 'altitude_dry': Reduces humidity with altitude.
2055 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
2057 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
2058 # enabled. Also the vertical distance over which humidity drops by 10 if
2059 # 'altitude_dry' is enabled.
2060 mgvalleys_altitude_chill (Altitude chill) int 90
2062 # Depth below which you'll find large caves.
2063 mgvalleys_large_cave_depth (Large cave depth) int -33
2065 # Minimum limit of random number of small caves per mapchunk.
2066 mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
2068 # Maximum limit of random number of small caves per mapchunk.
2069 mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
2071 # Minimum limit of random number of large caves per mapchunk.
2072 mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
2074 # Maximum limit of random number of large caves per mapchunk.
2075 mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
2077 # Proportion of large caves that contain liquid.
2078 mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
2080 # Depth below which you'll find giant caverns.
2081 mgvalleys_cavern_limit (Cavern upper limit) int -256
2083 # Y-distance over which caverns expand to full size.
2084 mgvalleys_cavern_taper (Cavern taper) int 192
2086 # Defines full size of caverns, smaller values create larger caverns.
2087 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
2089 # How deep to make rivers.
2090 mgvalleys_river_depth (River depth) int 4
2092 # How wide to make rivers.
2093 mgvalleys_river_size (River size) int 5
2095 # Controls width of tunnels, a smaller value creates wider tunnels.
2096 # Value >= 10.0 completely disables generation of tunnels and avoids the
2097 # intensive noise calculations.
2098 mgvalleys_cave_width (Cave width) float 0.09
2100 # Lower Y limit of dungeons.
2101 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
2103 # Upper Y limit of dungeons.
2104 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
2108 # First of two 3D noises that together define tunnels.
2109 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2111 # Second of two 3D noises that together define tunnels.
2112 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2114 # The depth of dirt or other biome filler node.
2115 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
2117 # 3D noise defining giant caverns.
2118 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
2120 # Defines large-scale river channel structure.
2121 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
2123 # Base terrain height.
2124 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
2126 # Raises terrain to make valleys around the rivers.
2127 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
2129 # Slope and fill work together to modify the heights.
2130 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
2132 # Amplifies the valleys.
2133 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
2135 # Slope and fill work together to modify the heights.
2136 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
2138 # 3D noise that determines number of dungeons per mapchunk.
2139 mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
2143 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
2144 # WARNING!: There is no benefit, and there are several dangers, in
2145 # increasing this value above 5.
2146 # Reducing this value increases cave and dungeon density.
2147 # Altering this value is for special usage, leaving it unchanged is
2149 chunksize (Chunk size) int 5
2151 # Dump the mapgen debug information.
2152 enable_mapgen_debug_info (Mapgen debug) bool false
2154 # Maximum number of blocks that can be queued for loading.
2155 emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 512
2157 # Maximum number of blocks to be queued that are to be loaded from file.
2158 # This limit is enforced per player.
2159 emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 64
2161 # Maximum number of blocks to be queued that are to be generated.
2162 # This limit is enforced per player.
2163 emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 64
2165 # Number of emerge threads to use.
2167 # - Automatic selection. The number of emerge threads will be
2168 # - 'number of processors - 2', with a lower limit of 1.
2170 # - Specifies the number of emerge threads, with a lower limit of 1.
2171 # WARNING: Increasing the number of emerge threads increases engine mapgen
2172 # speed, but this may harm game performance by interfering with other
2173 # processes, especially in singleplayer and/or when running Lua code in
2174 # 'on_generated'. For many users the optimum setting may be '1'.
2175 num_emerge_threads (Number of emerge threads) int 1
2177 [Online Content Repository]
2179 # The URL for the content repository
2180 contentdb_url (ContentDB URL) string https://content.minetest.net
2182 # Comma-separated list of flags to hide in the content repository.
2183 # "nonfree" can be used to hide packages which do not qualify as 'free software',
2184 # as defined by the Free Software Foundation.
2185 # You can also specify content ratings.
2186 # These flags are independent from Minetest versions,
2187 # so see a full list at https://content.minetest.net/help/content_flags/
2188 contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
2190 # Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
2191 contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3