1 dragonblocks.registered_nodes = {}
2 dragonblocks.nodes = {}
3 dragonblocks.register_node = function(proto)
4 if proto and proto.name and proto.texture then
7 node.texture = proto.texture
9 if proto.stable == nil or proto.stable == true then
16 node.translucent = false
17 if proto.translucent then
18 node.translucent = true
20 dragonblocks.nodes[node.name] = node
21 dragonblocks.registered_nodes[#dragonblocks.registered_nodes+1] = node