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Prevent ModMgr from deleting backend setting in world.mt
[dragonfireclient.git] / builtin / modmgr.lua
1 --Minetest
2 --Copyright (C) 2013 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18 --------------------------------------------------------------------------------
19 function get_mods(path,retval,modpack)
20
21         local mods = engine.get_dirlist(path,true)
22         for i=1,#mods,1 do
23                 local toadd = {}
24                 local modpackfile = nil
25                 
26                 toadd.name              = mods[i]
27                 toadd.path              = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
28                 if modpack ~= nil and
29                         modpack ~= "" then
30                         toadd.modpack   = modpack
31                 else
32                         local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
33                         local error = nil
34                         modpackfile,error = io.open(filename,"r")
35                 end
36                         
37                 if modpackfile ~= nil then
38                         modpackfile:close()
39                         toadd.is_modpack = true
40                         table.insert(retval,toadd)
41                         get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i])
42                 else
43                         table.insert(retval,toadd)
44                 end
45         end
46 end
47
48 --modmanager implementation
49 modmgr = {}
50
51 --------------------------------------------------------------------------------
52 function modmgr.extract(modfile)
53         if modfile.type == "zip" then
54                 local tempfolder = os.tempfolder()
55                 
56                 if tempfolder ~= nil and
57                         tempfodler ~= "" then
58                         engine.create_dir(tempfolder)
59                         engine.extract_zip(modfile.name,tempfolder)
60                         return tempfolder
61                 end
62         end
63 end
64
65 -------------------------------------------------------------------------------
66 function modmgr.getbasefolder(temppath)
67
68         if temppath == nil then
69                 return {
70                 type = "invalid",
71                 path = ""
72                 }
73         end
74
75         local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
76         if testfile ~= nil then
77                 testfile:close()
78                 return {
79                                 type="mod",
80                                 path=temppath
81                                 }
82         end
83         
84         testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
85         if testfile ~= nil then
86                 testfile:close()
87                 return {
88                                 type="modpack",
89                                 path=temppath
90                                 }
91         end
92         
93         local subdirs = engine.get_dirlist(temppath,true)
94         
95         --only single mod or modpack allowed
96         if #subdirs ~= 1 then
97                 return {
98                         type = "invalid",
99                         path = ""
100                         }
101         end
102
103         testfile = 
104         io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
105         if testfile ~= nil then
106                 testfile:close()
107                 return {
108                         type="mod",
109                         path= temppath .. DIR_DELIM .. subdirs[1]
110                         }
111         end
112         
113         testfile = 
114         io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
115         if testfile ~= nil then
116                 testfile:close()
117                 return {
118                         type="modpack",
119                         path=temppath ..  DIR_DELIM .. subdirs[1]
120                         }
121         end
122
123         return {
124                 type = "invalid",
125                 path = ""
126                 }
127 end
128
129 --------------------------------------------------------------------------------
130 function modmgr.isValidModname(modpath)
131         if modpath:find("-") ~= nil then
132                 return false
133         end
134         
135         return true
136 end
137
138 --------------------------------------------------------------------------------
139 function modmgr.parse_register_line(line)
140         local pos1 = line:find("\"")
141         local pos2 = nil
142         if pos1 ~= nil then
143                 pos2 = line:find("\"",pos1+1)
144         end
145         
146         if pos1 ~= nil and pos2 ~= nil then
147                 local item = line:sub(pos1+1,pos2-1)
148                 
149                 if item ~= nil and
150                         item ~= "" then
151                         local pos3 = item:find(":")
152                         
153                         if pos3 ~= nil then
154                                 local retval = item:sub(1,pos3-1)
155                                 if retval ~= nil and
156                                         retval ~= "" then
157                                         return retval
158                                 end 
159                         end
160                 end
161         end
162         return nil
163 end
164
165 --------------------------------------------------------------------------------
166 function modmgr.parse_dofile_line(modpath,line)
167         local pos1 = line:find("\"")
168         local pos2 = nil
169         if pos1 ~= nil then
170                 pos2 = line:find("\"",pos1+1)
171         end
172         
173         if pos1 ~= nil and pos2 ~= nil then
174                 local filename = line:sub(pos1+1,pos2-1)
175                 
176                 if filename ~= nil and
177                         filename ~= "" and
178                         filename:find(".lua") then
179                         return modmgr.identify_modname(modpath,filename)
180                 end
181         end
182         return nil
183 end
184
185 --------------------------------------------------------------------------------
186 function modmgr.identify_modname(modpath,filename)
187         local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
188         if testfile ~= nil then
189                 local line = testfile:read()
190                 
191                 while line~= nil do
192                         local modname = nil
193                 
194                         if line:find("minetest.register_tool") then
195                                 modname = modmgr.parse_register_line(line)
196                         end
197                         
198                         if line:find("minetest.register_craftitem") then
199                                 modname = modmgr.parse_register_line(line)
200                         end
201                         
202                         
203                         if line:find("minetest.register_node") then
204                                 modname = modmgr.parse_register_line(line)
205                         end
206                         
207                         if line:find("dofile") then
208                                 modname = modmgr.parse_dofile_line(modpath,line)
209                         end
210                 
211                         if modname ~= nil then
212                                 testfile:close()
213                                 return modname
214                         end
215                         
216                         line = testfile:read()
217                 end
218                 testfile:close()
219         end
220         
221         return nil
222 end
223
224 --------------------------------------------------------------------------------
225 function modmgr.tab()
226
227         if modmgr.global_mods == nil then
228                 modmgr.refresh_globals()
229         end
230
231         if modmgr.selected_mod == nil then
232                 modmgr.selected_mod = 1
233         end
234         
235         local retval = 
236                 "vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
237                 "label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
238                 "textlist[0.75,0.25;4.5,4.3;modlist;" ..
239                 modmgr.render_modlist(modmgr.global_mods) .. 
240                 ";" .. modmgr.selected_mod .. "]"
241
242         retval = retval ..
243                 "button[1,4.85;2,0.5;btn_mod_mgr_install_local;".. fgettext("Install") .. "]" ..
244                 "button[3,4.85;2,0.5;btn_mod_mgr_download;".. fgettext("Download") .. "]"
245                 
246         local selected_mod = nil
247                 
248         if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
249                 selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
250         end
251         
252         if selected_mod ~= nil then
253                 if selected_mod.is_modpack then
254                         retval = retval 
255                         .. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
256                                          fgettext("Rename") .. "]"
257                 else
258                 --show dependencies
259                         retval = retval .. 
260                                 "label[6,1.9;".. fgettext("Depends:") .. "]" ..
261                                 "textlist[6,2.4;5.7,2;deplist;"
262                                 
263                         toadd = modmgr.get_dependencies(selected_mod.path)
264                         
265                         retval = retval .. toadd .. ";0;true,false]"
266                         
267                         --TODO read modinfo
268                 end
269                 --show delete button
270                 retval = retval .. "button[8,4.85;2,0.5;btn_mod_mgr_delete_mod;"
271                                 .. fgettext("Delete") .. "]"
272         end
273         return retval
274 end
275
276 --------------------------------------------------------------------------------
277 function modmgr.dialog_rename_modpack()
278
279         local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
280         
281         local retval = 
282                 "label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
283                 "field[4.5,1.4;6,0.5;te_modpack_name;;" ..
284                 mod.name ..
285                 "]" ..
286                 "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;".. 
287                                 fgettext("Accept") .. "]" ..
288                 "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;".. 
289                                 fgettext("Cancel") .. "]"
290
291         return retval
292 end
293
294 --------------------------------------------------------------------------------
295 function modmgr.precheck()
296
297         if modmgr.world_config_selected_world == nil then
298                 modmgr.world_config_selected_world = 1
299         end
300         
301         if modmgr.world_config_selected_mod == nil then
302                 modmgr.world_config_selected_mod = 1
303         end
304         
305         if modmgr.hide_gamemods == nil then
306                 modmgr.hide_gamemods = true
307         end
308         
309         if modmgr.hide_modpackcontents == nil then
310                 modmgr.hide_modpackcontents = true
311         end
312 end
313
314 --------------------------------------------------------------------------------
315 function modmgr.render_modlist(render_list)
316         local retval = ""
317         
318         if render_list == nil then
319                 if modmgr.global_mods == nil then
320                         modmgr.refresh_globals()
321                 end
322                 render_list = modmgr.global_mods
323         end
324         
325         local list = filterlist.get_list(render_list)
326         local last_modpack = nil
327         
328         for i,v in ipairs(list) do
329                 if retval ~= "" then
330                         retval = retval ..","
331                 end
332
333                 local color = ""
334                 
335                 if v.is_modpack then
336                         local rawlist = filterlist.get_raw_list(render_list)
337                         
338                         local all_enabled = true
339                         for j=1,#rawlist,1 do
340                                 if rawlist[j].modpack == list[i].name and
341                                         rawlist[j].enabled ~= true then
342                                                 all_enabled = false
343                                                 break
344                                 end
345                         end
346                         
347                         if all_enabled == false then
348                                 color = mt_color_grey
349                         else
350                                 color = mt_color_dark_green
351                         end
352                 end
353                 
354                 if v.typ == "game_mod" then
355                         color = mt_color_blue
356                 else
357                         if v.enabled then
358                                 color = mt_color_green
359                         end
360                 end
361
362                 retval = retval .. color
363                 if v.modpack  ~= nil then
364                         retval = retval .. "    "
365                 end
366                 retval = retval .. v.name
367         end
368         
369         return retval
370 end
371
372 --------------------------------------------------------------------------------
373 function modmgr.dialog_configure_world()
374         modmgr.precheck()
375         
376         local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
377         local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
378         
379         local retval =
380                 "size[11,6.5]" ..
381                 "label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
382                 "label[1.75,-0.25;" .. worldspec.name .. "]"
383                 
384         if modmgr.hide_gamemods then
385                 retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
386         else
387                 retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
388         end
389         
390         if modmgr.hide_modpackcontents then
391                 retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
392         else
393                 retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
394         end
395         
396         if mod == nil then
397                 mod = {name=""}
398         end
399         retval = retval ..
400                 "label[0,0.45;" .. fgettext("Mod:") .. "]" ..
401                 "label[0.75,0.45;" .. mod.name .. "]" ..
402                 "label[0,1;" .. fgettext("Depends:") .. "]" ..
403                 "textlist[0,1.5;5,4.25;world_config_depends;" ..
404                 modmgr.get_dependencies(mod.path) .. ";0]" ..
405                 "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
406                 "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
407         
408         if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
409                 if mod.is_modpack then
410                         local rawlist = filterlist.get_raw_list(modmgr.modlist)
411                         
412                         local all_enabled = true
413                         for j=1,#rawlist,1 do
414                                 if rawlist[j].modpack == mod.name and
415                                         rawlist[j].enabled ~= true then
416                                                 all_enabled = false
417                                                 break
418                                 end
419                         end
420                         
421                         if all_enabled == false then
422                                 retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
423                         else
424                                 retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
425                         end
426                 else
427                         if mod.enabled then
428                                 retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
429                         else
430                                 retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
431                         end
432                 end
433         end
434         
435         retval = retval ..
436                 "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
437                 "textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
438         
439         retval = retval .. modmgr.render_modlist(modmgr.modlist)
440         
441         retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
442         
443         return retval
444 end
445
446 --------------------------------------------------------------------------------
447 function modmgr.handle_buttons(tab,fields)
448
449         local retval = nil
450         
451         if tab == "mod_mgr" then
452                 retval = modmgr.handle_modmgr_buttons(fields)
453         end
454         
455         if tab == "dialog_rename_modpack" then
456                 retval = modmgr.handle_rename_modpack_buttons(fields)
457         end
458         
459         if tab == "dialog_delete_mod" then
460                 retval = modmgr.handle_delete_mod_buttons(fields)
461         end
462         
463         if tab == "dialog_configure_world" then
464                 retval = modmgr.handle_configure_world_buttons(fields)
465         end
466         
467         return retval
468 end
469
470 --------------------------------------------------------------------------------
471 function modmgr.get_dependencies(modfolder)
472         local toadd = ""
473         if modfolder ~= nil then
474                 local filename = modfolder ..
475                                         DIR_DELIM .. "depends.txt"
476         
477                 local dependencyfile = io.open(filename,"r")
478                 
479                 if dependencyfile then
480                         local dependency = dependencyfile:read("*l")
481                         while dependency do
482                                 if toadd ~= "" then     
483                                         toadd = toadd .. ","
484                                 end
485                                 toadd = toadd .. dependency
486                                 dependency = dependencyfile:read()
487                         end
488                         dependencyfile:close()
489                 end
490         end
491
492         return toadd
493 end
494
495
496 --------------------------------------------------------------------------------
497 function modmgr.get_worldconfig(worldpath)
498         local filename = worldpath ..
499                                 DIR_DELIM .. "world.mt"
500
501         local worldfile = io.open(filename,"r")
502         
503         local worldconfig = {}
504         worldconfig.global_mods = {}
505         worldconfig.game_mods = {}
506         
507         if worldfile then
508                 local dependency = worldfile:read("*l")
509                 while dependency do
510                         local parts = dependency:split("=")
511
512                         local key = parts[1]:trim()
513
514                         if key == "gameid" then
515                                 worldconfig.id = parts[2]:trim()
516                         elseif key == "backend" then
517                                 worldconfig.backend = parts[2]:trim()
518                         else
519                                 local key = parts[1]:trim():sub(10)
520                                 if parts[2]:trim() == "true" then
521                                         worldconfig.global_mods[key] = true
522                                 else
523                                         worldconfig.global_mods[key] = false
524                                 end
525                         end
526                         dependency = worldfile:read("*l")
527                 end
528                 worldfile:close()
529         else
530                 print("Modmgr: " .. filename .. " not found")
531         end
532         
533         --read gamemods
534         local gamespec = gamemgr.find_by_gameid(worldconfig.id)
535         gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
536
537         return worldconfig
538 end
539 --------------------------------------------------------------------------------
540 function modmgr.handle_modmgr_buttons(fields)
541         local retval = {
542                         tab = nil,
543                         is_dialog = nil,
544                         show_buttons = nil,
545                 }
546
547         if fields["modlist"] ~= nil then
548                 local event = explode_textlist_event(fields["modlist"])
549                 modmgr.selected_mod = event.index
550         end
551         
552         if fields["btn_mod_mgr_install_local"] ~= nil then
553                 engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
554         end
555         
556         if fields["btn_mod_mgr_download"] ~= nil then
557                 modstore.update_modlist()
558                 retval.current_tab = "dialog_modstore_unsorted"
559                 retval.is_dialog = true
560                 retval.show_buttons = false
561                 return retval
562         end
563         
564         if fields["btn_mod_mgr_rename_modpack"] ~= nil then
565                 retval.current_tab = "dialog_rename_modpack"
566                 retval.is_dialog = true
567                 retval.show_buttons = false
568                 return retval
569         end
570         
571         if fields["btn_mod_mgr_delete_mod"] ~= nil then
572                 retval.current_tab = "dialog_delete_mod"
573                 retval.is_dialog = true
574                 retval.show_buttons = false
575                 return retval
576         end
577         
578         if fields["mod_mgt_open_dlg_accepted"] ~= nil and
579                 fields["mod_mgt_open_dlg_accepted"] ~= "" then
580                 modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
581         end
582         
583         return nil;
584 end
585
586 --------------------------------------------------------------------------------
587 function modmgr.installmod(modfilename,basename)
588         local modfile = modmgr.identify_filetype(modfilename)
589         local modpath = modmgr.extract(modfile)
590         
591         if modpath == nil then
592                 gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
593                         fgettext("\nInstall Mod: unsupported filetype \"$1\"", modfile.type)
594                 return
595         end
596         
597         
598         local basefolder = modmgr.getbasefolder(modpath)
599         
600         if basefolder.type == "modpack" then
601                 local clean_path = nil
602                 
603                 if basename ~= nil then
604                         clean_path = "mp_" .. basename
605                 end
606                 
607                 if clean_path == nil then
608                         clean_path = get_last_folder(cleanup_path(basefolder.path))
609                 end
610                 
611                 if clean_path ~= nil then
612                         local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
613                         if not engine.copy_dir(basefolder.path,targetpath) then
614                                 gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
615                         end
616                 else
617                         gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
618                 end
619         end
620         
621         if basefolder.type == "mod" then
622                 local targetfolder = basename
623                 
624                 if targetfolder == nil then
625                         targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
626                 end
627                 
628                 --if heuristic failed try to use current foldername
629                 if targetfolder == nil then
630                         targetfolder = get_last_folder(basefolder.path)
631                 end     
632                 
633                 if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
634                         local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
635                         engine.copy_dir(basefolder.path,targetpath)
636                 else
637                         gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
638                 end
639         end
640         
641         engine.delete_dir(modpath)
642
643         modmgr.refresh_globals()
644
645 end
646
647 --------------------------------------------------------------------------------
648 function modmgr.handle_rename_modpack_buttons(fields)
649         
650         if fields["dlg_rename_modpack_confirm"] ~= nil then
651                 local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
652                 local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
653                 local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
654                 engine.copy_dir(oldpath,targetpath,false)
655         end
656         
657         return {
658                 is_dialog = false,
659                 show_buttons = true,
660                 current_tab = engine.setting_get("main_menu_tab")
661                 }
662 end
663 --------------------------------------------------------------------------------
664 function modmgr.handle_configure_world_buttons(fields)
665         if fields["world_config_modlist"] ~= nil then
666                 local event = explode_textlist_event(fields["world_config_modlist"])
667                 modmgr.world_config_selected_mod = event.index
668
669                 if event.typ == "DCL" then
670                         modmgr.world_config_enable_mod(nil)
671                 end
672         end
673         
674         if fields["key_enter"] ~= nil then
675                 modmgr.world_config_enable_mod(nil)
676         end
677         
678         if fields["cb_mod_enable"] ~= nil then
679                 local toset = (fields["cb_mod_enable"] == "true")
680                 modmgr.world_config_enable_mod(toset)
681         end
682         
683         if fields["btn_mp_enable"] ~= nil or
684                 fields["btn_mp_disable"] then
685                 local toset = (fields["btn_mp_enable"] ~= nil)
686                 modmgr.world_config_enable_mod(toset)
687         end
688         
689         if fields["cb_hide_gamemods"] ~= nil then
690                 local current = filterlist.get_filtercriteria(modmgr.modlist)
691                 
692                 if current == nil then
693                         current = {}
694                 end
695
696                 if fields["cb_hide_gamemods"] == "true" then
697                         current.hide_game = true
698                         modmgr.hide_gamemods = true
699                 else
700                         current.hide_game = false
701                         modmgr.hide_gamemods = false
702                 end
703                 
704                 filterlist.set_filtercriteria(modmgr.modlist,current)
705         end
706         
707                 if fields["cb_hide_mpcontent"] ~= nil then
708                 local current = filterlist.get_filtercriteria(modmgr.modlist)
709                 
710                 if current == nil then
711                         current = {}
712                 end
713
714                 if fields["cb_hide_mpcontent"] == "true" then
715                         current.hide_modpackcontents = true
716                         modmgr.hide_modpackcontents = true
717                 else
718                         current.hide_modpackcontents = false
719                         modmgr.hide_modpackcontents = false
720                 end
721                 
722                 filterlist.set_filtercriteria(modmgr.modlist,current)
723         end
724         
725         if fields["btn_config_world_save"] then
726                 local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
727                 
728                 local filename = worldspec.path ..
729                                 DIR_DELIM .. "world.mt"
730
731                 local worldfile = io.open(filename,"w")
732                 
733                 if worldfile then
734                         worldfile:write("gameid = " .. modmgr.worldconfig.id .. "\nbackend = " .. modmgr.worldconfig.backend .. "\n")
735                         
736                         local rawlist = filterlist.get_raw_list(modmgr.modlist)
737                         
738                         for i=1,#rawlist,1 do
739                         
740                                 if not rawlist[i].is_modpack and
741                                         rawlist[i].typ ~= "game_mod" then
742                                         if rawlist[i].enabled then
743                                                 worldfile:write("load_mod_" .. rawlist[i].name .. " = true" .. "\n")
744                                         else
745                                                 worldfile:write("load_mod_" .. rawlist[i].name .. " = false" .. "\n")
746                                         end
747                                 end
748                         end
749                         
750                         worldfile:close()
751                 else
752                         print("failed to open world config file")
753                 end
754                 
755                 modmgr.modlist = nil
756                 modmgr.worldconfig = nil
757         
758                 return {
759                         is_dialog = false,
760                         show_buttons = true,
761                         current_tab = engine.setting_get("main_menu_tab")
762                 }
763         end
764         
765         if fields["btn_config_world_cancel"] then
766         
767                 modmgr.worldconfig = nil
768                 
769                 return {
770                         is_dialog = false,
771                         show_buttons = true,
772                         current_tab = engine.setting_get("main_menu_tab")
773                 }
774         end
775         
776         if fields["btn_all_mods"] then
777                 local list = filterlist.get_raw_list(modmgr.modlist)
778                 
779                 for i=1,#list,1 do
780                         if list[i].typ ~= "game_mod" and
781                                 not list[i].is_modpack then
782                                 list[i].enabled = true
783                         end
784                 end
785         end
786         
787
788         
789         return nil
790 end
791 --------------------------------------------------------------------------------
792 function modmgr.world_config_enable_mod(toset)
793         local mod = filterlist.get_list(modmgr.modlist)
794                 [engine.get_textlist_index("world_config_modlist")]
795
796         if mod.typ == "game_mod" then
797                 -- game mods can't be enabled or disabled
798         elseif not mod.is_modpack then
799                 if toset == nil then
800                         mod.enabled = not mod.enabled
801                 else
802                         mod.enabled = toset
803                 end
804         else
805                 local list = filterlist.get_raw_list(modmgr.modlist)
806                 for i=1,#list,1 do
807                         if list[i].modpack == mod.name then
808                                 if toset == nil then
809                                         toset = not list[i].enabled
810                                 end
811                                 list[i].enabled = toset
812                         end
813                 end
814         end
815 end
816 --------------------------------------------------------------------------------
817 function modmgr.handle_delete_mod_buttons(fields)
818         local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
819         
820         if fields["dlg_delete_mod_confirm"] ~= nil then
821                 
822                 if mod.path ~= nil and
823                         mod.path ~= "" and
824                         mod.path ~= engine.get_modpath() then
825                         if not engine.delete_dir(mod.path) then
826                                 gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", mod.path)
827                         end
828                         modmgr.refresh_globals()
829                 else
830                         gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path)
831                 end
832         end
833         
834         return {
835                 is_dialog = false,
836                 show_buttons = true,
837                 current_tab = engine.setting_get("main_menu_tab")
838                 }
839 end
840
841 --------------------------------------------------------------------------------
842 function modmgr.dialog_delete_mod()
843
844         local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
845         
846         local retval = 
847                 "field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) ..  ";]"..
848                 "button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
849                 "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
850
851         return retval
852 end
853
854 --------------------------------------------------------------------------------
855 function modmgr.preparemodlist(data)
856         local retval = {}
857         
858         local global_mods = {}
859         local game_mods = {}
860         
861         --read global mods
862         local modpath = engine.get_modpath()
863
864         if modpath ~= nil and
865                 modpath ~= "" then
866                 get_mods(modpath,global_mods)
867         end
868         
869         for i=1,#global_mods,1 do
870                 global_mods[i].typ = "global_mod"
871                 table.insert(retval,global_mods[i])
872         end
873         
874         --read game mods
875         local gamespec = gamemgr.find_by_gameid(data.gameid)
876         gamemgr.get_game_mods(gamespec, game_mods)
877         
878         for i=1,#game_mods,1 do
879                 game_mods[i].typ = "game_mod"
880                 table.insert(retval,game_mods[i])
881         end
882         
883         if data.worldpath == nil then
884                 return retval
885         end
886         
887         --read world mod configuration
888         local filename = data.worldpath ..
889                                 DIR_DELIM .. "world.mt"
890
891         local worldfile = io.open(filename,"r")
892         if worldfile then
893                 local dependency = worldfile:read("*l")
894                 while dependency do
895                         local parts = dependency:split("=")
896
897                         local key = parts[1]:trim()
898
899                         if key ~= "gameid" then
900                                 local key = parts[1]:trim():sub(10)
901                                 local element = nil
902                                 for i=1,#retval,1 do
903                                         if retval[i].name == key then
904                                                 element = retval[i]
905                                                 break
906                                         end
907                                 end
908                                 if element ~= nil then
909                                         if parts[2]:trim() == "true" then
910                                                 element.enabled = true
911                                         else
912                                                 element.enabled = false
913                                         end
914                                 else
915                                         print("Mod: " .. key .. " " .. dump(parts[2]) .. " but not found")
916                                 end
917                         end
918                         dependency = worldfile:read("*l")
919                 end
920                 worldfile:close()
921
922         end
923
924         return retval
925 end
926
927 --------------------------------------------------------------------------------
928 function modmgr.init_worldconfig()
929         modmgr.precheck()
930         local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
931         
932         if worldspec ~= nil then
933                 --read worldconfig
934                 modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)
935                 
936                 if modmgr.worldconfig.id == nil or
937                         modmgr.worldconfig.id == "" then
938                         modmgr.worldconfig = nil
939                         return false
940                 end
941                 
942                 modmgr.modlist = filterlist.create(
943                                                 modmgr.preparemodlist, --refresh
944                                                 modmgr.comparemod, --compare
945                                                 function(element,uid) --uid match
946                                                         if element.name == uid then
947                                                                 return true
948                                                         end
949                                                 end, 
950                                                 function(element,criteria)
951                                                         if criteria.hide_game and
952                                                                 element.typ == "game_mod" then
953                                                                         return false
954                                                         end
955                                                         
956                                                         if criteria.hide_modpackcontents and
957                                                                 element.modpack ~= nil then
958                                                                         return false
959                                                                 end
960                                                         return true
961                                                 end, --filter
962                                                 { worldpath= worldspec.path,
963                                                   gameid = worldspec.gameid }
964                                         )
965                                         
966                 filterlist.set_filtercriteria(modmgr.modlist, {
967                                                                         hide_game=modmgr.hide_gamemods,
968                                                                         hide_modpackcontents= modmgr.hide_modpackcontents
969                                                                         })
970                 filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
971                 filterlist.set_sortmode(modmgr.modlist, "alphabetic")
972                 
973                 return true     
974         end
975
976         return false
977 end
978
979 --------------------------------------------------------------------------------
980 function modmgr.comparemod(elem1,elem2)
981         if elem1 == nil or elem2 == nil then
982                 return false
983         end
984         if elem1.name ~= elem2.name then
985                 return false
986         end
987         if elem1.is_modpack ~= elem2.is_modpack then
988                 return false
989         end
990         if elem1.typ ~= elem2.typ then
991                 return false
992         end
993         if elem1.modpack ~= elem2.modpack then
994                 return false
995         end
996         
997         if elem1.path ~= elem2.path then
998                 return false
999         end
1000         
1001         return true
1002 end
1003
1004 --------------------------------------------------------------------------------
1005 function modmgr.gettab(name)
1006         local retval = ""
1007         
1008         if name == "mod_mgr" then
1009                 retval = retval .. modmgr.tab()
1010         end
1011         
1012         if name == "dialog_rename_modpack" then
1013                 retval = retval .. modmgr.dialog_rename_modpack()
1014         end
1015         
1016         if name == "dialog_delete_mod" then
1017                 retval = retval .. modmgr.dialog_delete_mod()
1018         end
1019         
1020         if name == "dialog_configure_world" then
1021                 retval = retval .. modmgr.dialog_configure_world()
1022         end
1023         
1024         return retval
1025 end
1026
1027 --------------------------------------------------------------------------------
1028 function modmgr.mod_exists(basename)
1029
1030         if modmgr.global_mods == nil then
1031                 modmgr.refresh_globals()
1032         end
1033
1034         if filterlist.raw_index_by_uid(modmgr.global_mods,basename) > 0 then
1035                 return true
1036         end
1037         
1038         return false
1039 end
1040
1041 --------------------------------------------------------------------------------
1042 function modmgr.get_global_mod(idx)
1043
1044         if modmgr.global_mods == nil then
1045                 return nil
1046         end
1047         
1048         if idx < 1 or idx > filterlist.size(modmgr.global_mods) then
1049                 return nil
1050         end
1051
1052         return filterlist.get_list(modmgr.global_mods)[idx]
1053 end
1054
1055 --------------------------------------------------------------------------------
1056 function modmgr.refresh_globals()
1057         modmgr.global_mods = filterlist.create(
1058                                         modmgr.preparemodlist, --refresh
1059                                         modmgr.comparemod, --compare
1060                                         function(element,uid) --uid match
1061                                                 if element.name == uid then
1062                                                         return true
1063                                                 end
1064                                         end, 
1065                                         nil, --filter
1066                                         {}
1067                                         )
1068         filterlist.add_sort_mechanism(modmgr.global_mods, "alphabetic", sort_mod_list)
1069         filterlist.set_sortmode(modmgr.global_mods, "alphabetic")
1070 end
1071
1072 --------------------------------------------------------------------------------
1073 function modmgr.identify_filetype(name)
1074
1075         if name:sub(-3):lower() == "zip" then
1076                 return {
1077                                 name = name,
1078                                 type = "zip"
1079                                 }
1080         end
1081         
1082         if name:sub(-6):lower() == "tar.gz" or
1083                 name:sub(-3):lower() == "tgz"then
1084                 return {
1085                                 name = name,
1086                                 type = "tgz"
1087                                 }
1088         end
1089         
1090         if name:sub(-6):lower() == "tar.bz2" then
1091                 return {
1092                                 name = name,
1093                                 type = "tbz"
1094                                 }
1095         end
1096         
1097         if name:sub(-2):lower() == "7z" then
1098                 return {
1099                                 name = name,
1100                                 type = "7z"
1101                                 }
1102         end
1103
1104         return {
1105                 name = name,
1106                 type = "ukn"
1107         }
1108 end