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[dragonfireclient.git] / builtin / modmgr.lua
1 --Minetest
2 --Copyright (C) 2013 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18 --------------------------------------------------------------------------------
19 function get_mods(path,retval,modpack)
20
21         local mods = engine.get_dirlist(path,true)
22         for i=1,#mods,1 do
23                 local toadd = {}
24                 local modpackfile = nil
25                 
26                 toadd.name              = mods[i]
27                 toadd.path              = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
28                 if modpack ~= nil and
29                         modpack ~= "" then
30                         toadd.modpack   = modpack
31                 else
32                         local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
33                         local error = nil
34                         modpackfile,error = io.open(filename,"r")
35                 end
36                         
37                 if modpackfile ~= nil then
38                         modpackfile:close()
39                         toadd.is_modpack = true
40                         table.insert(retval,toadd)
41                         get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i])
42                 else
43                         table.insert(retval,toadd)
44                 end
45         end
46 end
47
48 --modmanager implementation
49 modmgr = {}
50
51 --------------------------------------------------------------------------------
52 function modmgr.extract(modfile)
53         if modfile.type == "zip" then
54                 local tempfolder = os.tempfolder()
55                 
56                 if tempfolder ~= nil and
57                         tempfodler ~= "" then
58                         engine.create_dir(tempfolder)
59                         engine.extract_zip(modfile.name,tempfolder)
60                         return tempfolder
61                 end
62         end
63 end
64
65 -------------------------------------------------------------------------------
66 function modmgr.getbasefolder(temppath)
67
68         if temppath == nil then
69                 return {
70                 type = "invalid",
71                 path = ""
72                 }
73         end
74
75         local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
76         if testfile ~= nil then
77                 testfile:close()
78                 return {
79                                 type="mod",
80                                 path=temppath
81                                 }
82         end
83         
84         testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
85         if testfile ~= nil then
86                 testfile:close()
87                 return {
88                                 type="modpack",
89                                 path=temppath
90                                 }
91         end
92         
93         local subdirs = engine.get_dirlist(temppath,true)
94         
95         --only single mod or modpack allowed
96         if #subdirs ~= 1 then
97                 return {
98                         type = "invalid",
99                         path = ""
100                         }
101         end
102
103         testfile = 
104         io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
105         if testfile ~= nil then
106                 testfile:close()
107                 return {
108                         type="mod",
109                         path= temppath .. DIR_DELIM .. subdirs[1]
110                         }
111         end
112         
113         testfile = 
114         io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
115         if testfile ~= nil then
116                 testfile:close()
117                 return {
118                         type="modpack",
119                         path=temppath ..  DIR_DELIM .. subdirs[1]
120                         }
121         end
122
123         return {
124                 type = "invalid",
125                 path = ""
126                 }
127 end
128
129 --------------------------------------------------------------------------------
130 function modmgr.isValidModname(modpath)
131         if modpath:find("-") ~= nil then
132                 return false
133         end
134         
135         return true
136 end
137
138 --------------------------------------------------------------------------------
139 function modmgr.parse_register_line(line)
140         local pos1 = line:find("\"")
141         local pos2 = nil
142         if pos1 ~= nil then
143                 pos2 = line:find("\"",pos1+1)
144         end
145         
146         if pos1 ~= nil and pos2 ~= nil then
147                 local item = line:sub(pos1+1,pos2-1)
148                 
149                 if item ~= nil and
150                         item ~= "" then
151                         local pos3 = item:find(":")
152                         
153                         if pos3 ~= nil then
154                                 local retval = item:sub(1,pos3-1)
155                                 if retval ~= nil and
156                                         retval ~= "" then
157                                         return retval
158                                 end 
159                         end
160                 end
161         end
162         return nil
163 end
164
165 --------------------------------------------------------------------------------
166 function modmgr.parse_dofile_line(modpath,line)
167         local pos1 = line:find("\"")
168         local pos2 = nil
169         if pos1 ~= nil then
170                 pos2 = line:find("\"",pos1+1)
171         end
172         
173         if pos1 ~= nil and pos2 ~= nil then
174                 local filename = line:sub(pos1+1,pos2-1)
175                 
176                 if filename ~= nil and
177                         filename ~= "" and
178                         filename:find(".lua") then
179                         return modmgr.identify_modname(modpath,filename)
180                 end
181         end
182         return nil
183 end
184
185 --------------------------------------------------------------------------------
186 function modmgr.identify_modname(modpath,filename)
187         local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
188         if testfile ~= nil then
189                 local line = testfile:read()
190                 
191                 while line~= nil do
192                         local modname = nil
193                 
194                         if line:find("minetest.register_tool") then
195                                 modname = modmgr.parse_register_line(line)
196                         end
197                         
198                         if line:find("minetest.register_craftitem") then
199                                 modname = modmgr.parse_register_line(line)
200                         end
201                         
202                         
203                         if line:find("minetest.register_node") then
204                                 modname = modmgr.parse_register_line(line)
205                         end
206                         
207                         if line:find("dofile") then
208                                 modname = modmgr.parse_dofile_line(modpath,line)
209                         end
210                 
211                         if modname ~= nil then
212                                 testfile:close()
213                                 return modname
214                         end
215                         
216                         line = testfile:read()
217                 end
218                 testfile:close()
219         end
220         
221         return nil
222 end
223
224 --------------------------------------------------------------------------------
225 function modmgr.tab()
226
227         if modmgr.global_mods == nil then
228                 modmgr.refresh_globals()
229         end
230
231         if modmgr.selected_mod == nil then
232                 modmgr.selected_mod = 1
233         end
234         
235         local retval = 
236                 "vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
237                 "label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
238                 "textlist[0.75,0.25;4.5,4.3;modlist;" ..
239                 modmgr.render_modlist(modmgr.global_mods) .. 
240                 ";" .. modmgr.selected_mod .. "]"
241
242         retval = retval ..
243                 "button[1,4.85;2,0.5;btn_mod_mgr_install_local;".. fgettext("Install") .. "]" ..
244                 "button[3,4.85;2,0.5;btn_mod_mgr_download;".. fgettext("Download") .. "]"
245                 
246         local selected_mod = nil
247                 
248         if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
249                 selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
250         end
251         
252         if selected_mod ~= nil then
253                 if selected_mod.is_modpack then
254                         retval = retval 
255                         .. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
256                                          fgettext("Rename") .. "]"
257                 else
258                 --show dependencies
259                         retval = retval .. 
260                                 "label[6,1.9;".. fgettext("Depends:") .. "]" ..
261                                 "textlist[6,2.4;5.7,2;deplist;"
262                                 
263                         toadd = modmgr.get_dependencies(selected_mod.path)
264                         
265                         retval = retval .. toadd .. ";0;true,false]"
266                         
267                         --TODO read modinfo
268                 end
269                 --show delete button
270                 retval = retval .. "button[8,4.85;2,0.5;btn_mod_mgr_delete_mod;"
271                                 .. fgettext("Delete") .. "]"
272         end
273         return retval
274 end
275
276 --------------------------------------------------------------------------------
277 function modmgr.dialog_rename_modpack()
278
279         local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
280         
281         local retval = 
282                 "label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
283                 "field[4.5,1.4;6,0.5;te_modpack_name;;" ..
284                 mod.name ..
285                 "]" ..
286                 "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;".. 
287                                 fgettext("Accept") .. "]" ..
288                 "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;".. 
289                                 fgettext("Cancel") .. "]"
290
291         return retval
292 end
293
294 --------------------------------------------------------------------------------
295 function modmgr.precheck()
296
297         if modmgr.world_config_selected_world == nil then
298                 modmgr.world_config_selected_world = 1
299         end
300         
301         if modmgr.world_config_selected_mod == nil then
302                 modmgr.world_config_selected_mod = 1
303         end
304         
305         if modmgr.hide_gamemods == nil then
306                 modmgr.hide_gamemods = true
307         end
308         
309         if modmgr.hide_modpackcontents == nil then
310                 modmgr.hide_modpackcontents = true
311         end
312 end
313
314 --------------------------------------------------------------------------------
315 function modmgr.render_modlist(render_list)
316         local retval = ""
317         
318         if render_list == nil then
319                 if modmgr.global_mods == nil then
320                         modmgr.refresh_globals()
321                 end
322                 render_list = modmgr.global_mods
323         end
324         
325         local list = filterlist.get_list(render_list)
326         local last_modpack = nil
327         
328         for i,v in ipairs(list) do
329                 if retval ~= "" then
330                         retval = retval ..","
331                 end
332
333                 local color = ""
334                 
335                 if v.is_modpack then
336                         local rawlist = filterlist.get_raw_list(render_list)
337                         
338                         local all_enabled = true
339                         for j=1,#rawlist,1 do
340                                 if rawlist[j].modpack == list[i].name and
341                                         rawlist[j].enabled ~= true then
342                                                 all_enabled = false
343                                                 break
344                                 end
345                         end
346                         
347                         if all_enabled == false then
348                                 color = mt_color_grey
349                         else
350                                 color = mt_color_dark_green
351                         end
352                 end
353                 
354                 if v.typ == "game_mod" then
355                         color = mt_color_blue
356                 else
357                         if v.enabled then
358                                 color = mt_color_green
359                         end
360                 end
361
362                 retval = retval .. color
363                 if v.modpack  ~= nil then
364                         retval = retval .. "    "
365                 end
366                 retval = retval .. v.name
367         end
368         
369         return retval
370 end
371
372 --------------------------------------------------------------------------------
373 function modmgr.dialog_configure_world()
374         modmgr.precheck()
375         
376         local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
377         local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
378         
379         local retval =
380                 "size[11,6.5]" ..
381                 "label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
382                 "label[1.75,-0.25;" .. worldspec.name .. "]"
383                 
384         if modmgr.hide_gamemods then
385                 retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
386         else
387                 retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
388         end
389         
390         if modmgr.hide_modpackcontents then
391                 retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
392         else
393                 retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
394         end
395         
396         if mod == nil then
397                 mod = {name=""}
398         end
399         retval = retval ..
400                 "label[0,0.45;" .. fgettext("Mod:") .. "]" ..
401                 "label[0.75,0.45;" .. mod.name .. "]" ..
402                 "label[0,1;" .. fgettext("Depends:") .. "]" ..
403                 "textlist[0,1.5;5,4.25;world_config_depends;" ..
404                 modmgr.get_dependencies(mod.path) .. ";0]" ..
405                 "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
406                 "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
407         
408         if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
409                 if mod.is_modpack then
410                         local rawlist = filterlist.get_raw_list(modmgr.modlist)
411                         
412                         local all_enabled = true
413                         for j=1,#rawlist,1 do
414                                 if rawlist[j].modpack == mod.name and
415                                         rawlist[j].enabled ~= true then
416                                                 all_enabled = false
417                                                 break
418                                 end
419                         end
420                         
421                         if all_enabled == false then
422                                 retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
423                         else
424                                 retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
425                         end
426                 else
427                         if mod.enabled then
428                                 retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
429                         else
430                                 retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
431                         end
432                 end
433         end
434         
435         retval = retval ..
436                 "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
437                 "textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
438         
439         retval = retval .. modmgr.render_modlist(modmgr.modlist)
440         
441         retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
442         
443         return retval
444 end
445
446 --------------------------------------------------------------------------------
447 function modmgr.handle_buttons(tab,fields)
448
449         local retval = nil
450         
451         if tab == "mod_mgr" then
452                 retval = modmgr.handle_modmgr_buttons(fields)
453         end
454         
455         if tab == "dialog_rename_modpack" then
456                 retval = modmgr.handle_rename_modpack_buttons(fields)
457         end
458         
459         if tab == "dialog_delete_mod" then
460                 retval = modmgr.handle_delete_mod_buttons(fields)
461         end
462         
463         if tab == "dialog_configure_world" then
464                 retval = modmgr.handle_configure_world_buttons(fields)
465         end
466         
467         return retval
468 end
469
470 --------------------------------------------------------------------------------
471 function modmgr.get_dependencies(modfolder)
472         local toadd = ""
473         if modfolder ~= nil then
474                 local filename = modfolder ..
475                                         DIR_DELIM .. "depends.txt"
476         
477                 local dependencyfile = io.open(filename,"r")
478                 
479                 if dependencyfile then
480                         local dependency = dependencyfile:read("*l")
481                         while dependency do
482                                 if toadd ~= "" then     
483                                         toadd = toadd .. ","
484                                 end
485                                 toadd = toadd .. dependency
486                                 dependency = dependencyfile:read()
487                         end
488                         dependencyfile:close()
489                 end
490         end
491
492         return toadd
493 end
494
495
496 --------------------------------------------------------------------------------
497 function modmgr.get_worldconfig(worldpath)
498         local filename = worldpath ..
499                                 DIR_DELIM .. "world.mt"
500
501         local worldfile = Settings(filename)
502         
503         local worldconfig = {}
504         worldconfig.global_mods = {}
505         worldconfig.game_mods = {}
506         
507         for key,value in pairs(worldfile:to_table()) do
508                 if key == "gameid" then
509                         worldconfig.id = value
510                 else
511                         worldconfig.global_mods[key] = engine.is_yes(value)
512                 end
513         end
514         
515         --read gamemods
516         local gamespec = gamemgr.find_by_gameid(worldconfig.id)
517         gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
518
519         return worldconfig
520 end
521 --------------------------------------------------------------------------------
522 function modmgr.handle_modmgr_buttons(fields)
523         local retval = {
524                         tab = nil,
525                         is_dialog = nil,
526                         show_buttons = nil,
527                 }
528
529         if fields["modlist"] ~= nil then
530                 local event = explode_textlist_event(fields["modlist"])
531                 modmgr.selected_mod = event.index
532         end
533         
534         if fields["btn_mod_mgr_install_local"] ~= nil then
535                 engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
536         end
537         
538         if fields["btn_mod_mgr_download"] ~= nil then
539                 modstore.update_modlist()
540                 retval.current_tab = "dialog_modstore_unsorted"
541                 retval.is_dialog = true
542                 retval.show_buttons = false
543                 return retval
544         end
545         
546         if fields["btn_mod_mgr_rename_modpack"] ~= nil then
547                 retval.current_tab = "dialog_rename_modpack"
548                 retval.is_dialog = true
549                 retval.show_buttons = false
550                 return retval
551         end
552         
553         if fields["btn_mod_mgr_delete_mod"] ~= nil then
554                 retval.current_tab = "dialog_delete_mod"
555                 retval.is_dialog = true
556                 retval.show_buttons = false
557                 return retval
558         end
559         
560         if fields["mod_mgt_open_dlg_accepted"] ~= nil and
561                 fields["mod_mgt_open_dlg_accepted"] ~= "" then
562                 modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
563         end
564         
565         return nil;
566 end
567
568 --------------------------------------------------------------------------------
569 function modmgr.installmod(modfilename,basename)
570         local modfile = modmgr.identify_filetype(modfilename)
571         local modpath = modmgr.extract(modfile)
572         
573         if modpath == nil then
574                 gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
575                         fgettext("\nInstall Mod: unsupported filetype \"$1\"", modfile.type)
576                 return
577         end
578         
579         
580         local basefolder = modmgr.getbasefolder(modpath)
581         
582         if basefolder.type == "modpack" then
583                 local clean_path = nil
584                 
585                 if basename ~= nil then
586                         clean_path = "mp_" .. basename
587                 end
588                 
589                 if clean_path == nil then
590                         clean_path = get_last_folder(cleanup_path(basefolder.path))
591                 end
592                 
593                 if clean_path ~= nil then
594                         local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
595                         if not engine.copy_dir(basefolder.path,targetpath) then
596                                 gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
597                         end
598                 else
599                         gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
600                 end
601         end
602         
603         if basefolder.type == "mod" then
604                 local targetfolder = basename
605                 
606                 if targetfolder == nil then
607                         targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
608                 end
609                 
610                 --if heuristic failed try to use current foldername
611                 if targetfolder == nil then
612                         targetfolder = get_last_folder(basefolder.path)
613                 end     
614                 
615                 if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
616                         local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
617                         engine.copy_dir(basefolder.path,targetpath)
618                 else
619                         gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
620                 end
621         end
622         
623         engine.delete_dir(modpath)
624
625         modmgr.refresh_globals()
626
627 end
628
629 --------------------------------------------------------------------------------
630 function modmgr.handle_rename_modpack_buttons(fields)
631         
632         if fields["dlg_rename_modpack_confirm"] ~= nil then
633                 local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
634                 local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
635                 local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
636                 engine.copy_dir(oldpath,targetpath,false)
637         end
638         
639         return {
640                 is_dialog = false,
641                 show_buttons = true,
642                 current_tab = engine.setting_get("main_menu_tab")
643                 }
644 end
645 --------------------------------------------------------------------------------
646 function modmgr.handle_configure_world_buttons(fields)
647         if fields["world_config_modlist"] ~= nil then
648                 local event = explode_textlist_event(fields["world_config_modlist"])
649                 modmgr.world_config_selected_mod = event.index
650
651                 if event.typ == "DCL" then
652                         modmgr.world_config_enable_mod(nil)
653                 end
654         end
655         
656         if fields["key_enter"] ~= nil then
657                 modmgr.world_config_enable_mod(nil)
658         end
659         
660         if fields["cb_mod_enable"] ~= nil then
661                 local toset = engine.is_yes(fields["cb_mod_enable"])
662                 modmgr.world_config_enable_mod(toset)
663         end
664         
665         if fields["btn_mp_enable"] ~= nil or
666                 fields["btn_mp_disable"] then
667                 local toset = (fields["btn_mp_enable"] ~= nil)
668                 modmgr.world_config_enable_mod(toset)
669         end
670         
671         if fields["cb_hide_gamemods"] ~= nil then
672                 local current = filterlist.get_filtercriteria(modmgr.modlist)
673                 
674                 if current == nil then
675                         current = {}
676                 end
677
678                 if engine.is_yes(fields["cb_hide_gamemods"]) then
679                         current.hide_game = true
680                         modmgr.hide_gamemods = true
681                 else
682                         current.hide_game = false
683                         modmgr.hide_gamemods = false
684                 end
685                 
686                 filterlist.set_filtercriteria(modmgr.modlist,current)
687         end
688         
689                 if fields["cb_hide_mpcontent"] ~= nil then
690                 local current = filterlist.get_filtercriteria(modmgr.modlist)
691                 
692                 if current == nil then
693                         current = {}
694                 end
695
696                 if engine.is_yes(fields["cb_hide_mpcontent"]) then
697                         current.hide_modpackcontents = true
698                         modmgr.hide_modpackcontents = true
699                 else
700                         current.hide_modpackcontents = false
701                         modmgr.hide_modpackcontents = false
702                 end
703                 
704                 filterlist.set_filtercriteria(modmgr.modlist,current)
705         end
706         
707         if fields["btn_config_world_save"] then
708                 local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
709                 
710                 local filename = worldspec.path ..
711                                 DIR_DELIM .. "world.mt"
712                 
713                 local worldfile = Settings(filename)
714                 local mods = worldfile:to_table()
715                 
716                 local rawlist = filterlist.get_raw_list(modmgr.modlist)
717                 
718                 local i,mod
719                 for i,mod in ipairs(rawlist) do
720                         if not mod.is_modpack and
721                                         mod.typ ~= "game_mod" then
722                                 if mod.enabled then
723                                         worldfile:set("load_mod_"..mod.name, "true")
724                                 else
725                                         worldfile:set("load_mod_"..mod.name, "false")
726                                 end
727                                 mods["load_mod_"..mod.name] = nil
728                         end
729                 end
730                 
731                 -- Remove mods that are not present anymore
732                 for key,value in pairs(mods) do
733                         if key:sub(1,9) == "load_mod_" then
734                                 worldfile:remove(key)
735                         end
736                 end
737                 
738                 if not worldfile:write() then
739                         print("failed to write world config file")
740                 end
741                 
742                 modmgr.modlist = nil
743                 modmgr.worldconfig = nil
744         
745                 return {
746                         is_dialog = false,
747                         show_buttons = true,
748                         current_tab = engine.setting_get("main_menu_tab")
749                 }
750         end
751         
752         if fields["btn_config_world_cancel"] then
753         
754                 modmgr.worldconfig = nil
755                 
756                 return {
757                         is_dialog = false,
758                         show_buttons = true,
759                         current_tab = engine.setting_get("main_menu_tab")
760                 }
761         end
762         
763         if fields["btn_all_mods"] then
764                 local list = filterlist.get_raw_list(modmgr.modlist)
765                 
766                 for i=1,#list,1 do
767                         if list[i].typ ~= "game_mod" and
768                                 not list[i].is_modpack then
769                                 list[i].enabled = true
770                         end
771                 end
772         end
773         
774
775         
776         return nil
777 end
778 --------------------------------------------------------------------------------
779 function modmgr.world_config_enable_mod(toset)
780         local mod = filterlist.get_list(modmgr.modlist)
781                 [engine.get_textlist_index("world_config_modlist")]
782
783         if mod.typ == "game_mod" then
784                 -- game mods can't be enabled or disabled
785         elseif not mod.is_modpack then
786                 if toset == nil then
787                         mod.enabled = not mod.enabled
788                 else
789                         mod.enabled = toset
790                 end
791         else
792                 local list = filterlist.get_raw_list(modmgr.modlist)
793                 for i=1,#list,1 do
794                         if list[i].modpack == mod.name then
795                                 if toset == nil then
796                                         toset = not list[i].enabled
797                                 end
798                                 list[i].enabled = toset
799                         end
800                 end
801         end
802 end
803 --------------------------------------------------------------------------------
804 function modmgr.handle_delete_mod_buttons(fields)
805         local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
806         
807         if fields["dlg_delete_mod_confirm"] ~= nil then
808                 
809                 if mod.path ~= nil and
810                         mod.path ~= "" and
811                         mod.path ~= engine.get_modpath() then
812                         if not engine.delete_dir(mod.path) then
813                                 gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", mod.path)
814                         end
815                         modmgr.refresh_globals()
816                 else
817                         gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path)
818                 end
819         end
820         
821         return {
822                 is_dialog = false,
823                 show_buttons = true,
824                 current_tab = engine.setting_get("main_menu_tab")
825                 }
826 end
827
828 --------------------------------------------------------------------------------
829 function modmgr.dialog_delete_mod()
830
831         local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
832         
833         local retval = 
834                 "field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) ..  ";]"..
835                 "button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
836                 "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
837
838         return retval
839 end
840
841 --------------------------------------------------------------------------------
842 function modmgr.preparemodlist(data)
843         local retval = {}
844         
845         local global_mods = {}
846         local game_mods = {}
847         
848         --read global mods
849         local modpath = engine.get_modpath()
850
851         if modpath ~= nil and
852                 modpath ~= "" then
853                 get_mods(modpath,global_mods)
854         end
855         
856         for i=1,#global_mods,1 do
857                 global_mods[i].typ = "global_mod"
858                 table.insert(retval,global_mods[i])
859         end
860         
861         --read game mods
862         local gamespec = gamemgr.find_by_gameid(data.gameid)
863         gamemgr.get_game_mods(gamespec, game_mods)
864         
865         for i=1,#game_mods,1 do
866                 game_mods[i].typ = "game_mod"
867                 table.insert(retval,game_mods[i])
868         end
869         
870         if data.worldpath == nil then
871                 return retval
872         end
873         
874         --read world mod configuration
875         local filename = data.worldpath ..
876                                 DIR_DELIM .. "world.mt"
877
878         local worldfile = Settings(filename)
879         
880         for key,value in pairs(worldfile:to_table()) do
881                 if key:sub(1, 9) == "load_mod_" then
882                         key = key:sub(10)
883                         local element = nil
884                         for i=1,#retval,1 do
885                                 if retval[i].name == key then
886                                         element = retval[i]
887                                         break
888                                 end
889                         end
890                         if element ~= nil then
891                                 element.enabled = engine.is_yes(value)
892                         else
893                                 print("Mod: " .. key .. " " .. dump(value) .. " but not found")
894                         end
895                 end
896         end
897
898         return retval
899 end
900
901 --------------------------------------------------------------------------------
902 function modmgr.init_worldconfig()
903         modmgr.precheck()
904         local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
905         
906         if worldspec ~= nil then
907                 --read worldconfig
908                 modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)
909                 
910                 if modmgr.worldconfig.id == nil or
911                         modmgr.worldconfig.id == "" then
912                         modmgr.worldconfig = nil
913                         return false
914                 end
915                 
916                 modmgr.modlist = filterlist.create(
917                                                 modmgr.preparemodlist, --refresh
918                                                 modmgr.comparemod, --compare
919                                                 function(element,uid) --uid match
920                                                         if element.name == uid then
921                                                                 return true
922                                                         end
923                                                 end, 
924                                                 function(element,criteria)
925                                                         if criteria.hide_game and
926                                                                 element.typ == "game_mod" then
927                                                                         return false
928                                                         end
929                                                         
930                                                         if criteria.hide_modpackcontents and
931                                                                 element.modpack ~= nil then
932                                                                         return false
933                                                                 end
934                                                         return true
935                                                 end, --filter
936                                                 { worldpath= worldspec.path,
937                                                   gameid = worldspec.gameid }
938                                         )
939                                         
940                 filterlist.set_filtercriteria(modmgr.modlist, {
941                                                                         hide_game=modmgr.hide_gamemods,
942                                                                         hide_modpackcontents= modmgr.hide_modpackcontents
943                                                                         })
944                 filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
945                 filterlist.set_sortmode(modmgr.modlist, "alphabetic")
946                 
947                 return true     
948         end
949
950         return false
951 end
952
953 --------------------------------------------------------------------------------
954 function modmgr.comparemod(elem1,elem2)
955         if elem1 == nil or elem2 == nil then
956                 return false
957         end
958         if elem1.name ~= elem2.name then
959                 return false
960         end
961         if elem1.is_modpack ~= elem2.is_modpack then
962                 return false
963         end
964         if elem1.typ ~= elem2.typ then
965                 return false
966         end
967         if elem1.modpack ~= elem2.modpack then
968                 return false
969         end
970         
971         if elem1.path ~= elem2.path then
972                 return false
973         end
974         
975         return true
976 end
977
978 --------------------------------------------------------------------------------
979 function modmgr.gettab(name)
980         local retval = ""
981         
982         if name == "mod_mgr" then
983                 retval = retval .. modmgr.tab()
984         end
985         
986         if name == "dialog_rename_modpack" then
987                 retval = retval .. modmgr.dialog_rename_modpack()
988         end
989         
990         if name == "dialog_delete_mod" then
991                 retval = retval .. modmgr.dialog_delete_mod()
992         end
993         
994         if name == "dialog_configure_world" then
995                 retval = retval .. modmgr.dialog_configure_world()
996         end
997         
998         return retval
999 end
1000
1001 --------------------------------------------------------------------------------
1002 function modmgr.mod_exists(basename)
1003
1004         if modmgr.global_mods == nil then
1005                 modmgr.refresh_globals()
1006         end
1007
1008         if filterlist.raw_index_by_uid(modmgr.global_mods,basename) > 0 then
1009                 return true
1010         end
1011         
1012         return false
1013 end
1014
1015 --------------------------------------------------------------------------------
1016 function modmgr.get_global_mod(idx)
1017
1018         if modmgr.global_mods == nil then
1019                 return nil
1020         end
1021         
1022         if idx < 1 or idx > filterlist.size(modmgr.global_mods) then
1023                 return nil
1024         end
1025
1026         return filterlist.get_list(modmgr.global_mods)[idx]
1027 end
1028
1029 --------------------------------------------------------------------------------
1030 function modmgr.refresh_globals()
1031         modmgr.global_mods = filterlist.create(
1032                                         modmgr.preparemodlist, --refresh
1033                                         modmgr.comparemod, --compare
1034                                         function(element,uid) --uid match
1035                                                 if element.name == uid then
1036                                                         return true
1037                                                 end
1038                                         end, 
1039                                         nil, --filter
1040                                         {}
1041                                         )
1042         filterlist.add_sort_mechanism(modmgr.global_mods, "alphabetic", sort_mod_list)
1043         filterlist.set_sortmode(modmgr.global_mods, "alphabetic")
1044 end
1045
1046 --------------------------------------------------------------------------------
1047 function modmgr.identify_filetype(name)
1048
1049         if name:sub(-3):lower() == "zip" then
1050                 return {
1051                                 name = name,
1052                                 type = "zip"
1053                                 }
1054         end
1055         
1056         if name:sub(-6):lower() == "tar.gz" or
1057                 name:sub(-3):lower() == "tgz"then
1058                 return {
1059                                 name = name,
1060                                 type = "tgz"
1061                                 }
1062         end
1063         
1064         if name:sub(-6):lower() == "tar.bz2" then
1065                 return {
1066                                 name = name,
1067                                 type = "tbz"
1068                                 }
1069         end
1070         
1071         if name:sub(-2):lower() == "7z" then
1072                 return {
1073                                 name = name,
1074                                 type = "7z"
1075                                 }
1076         end
1077
1078         return {
1079                 name = name,
1080                 type = "ukn"
1081         }
1082 end