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Don't remove background of games in submenus
[dragonfireclient.git] / builtin / mainmenu.lua
1 print = engine.debug
2 math.randomseed(os.time())
3 os.setlocale("C", "numeric")
4
5 local errorfct = error
6 error = function(text)
7         print(debug.traceback(""))
8         errorfct(text)
9 end
10
11 local scriptpath = engine.get_scriptdir()
12
13 mt_color_grey  = "#AAAAAA"
14 mt_color_blue  = "#0000DD"
15 mt_color_green = "#00DD00"
16 mt_color_dark_green = "#003300"
17
18 --for all other colors ask sfan5 to complete his worK!
19
20 dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
21 dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
22 dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
23 dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
24 dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
25 dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
26 dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
27
28 menu = {}
29 local tabbuilder = {}
30 local worldlist = nil
31
32 --------------------------------------------------------------------------------
33 local function filter_texture_pack_list(list)
34         retval = {"None"}
35         for _,i in ipairs(list) do
36                 if i~="base" then
37                         table.insert(retval, i)
38                 end
39         end
40         return retval
41 end
42
43 --------------------------------------------------------------------------------
44 function menu.render_favorite(spec,render_details)
45         local text = ""
46         
47         if spec.name ~= nil then
48                 text = text .. engine.formspec_escape(spec.name:trim())
49                 
50 --              if spec.description ~= nil and
51 --                      engine.formspec_escape(spec.description):trim() ~= "" then
52 --                      text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
53 --              end
54         else
55                 if spec.address ~= nil then
56                         text = text .. spec.address:trim()
57                         
58                         if spec.port ~= nil then
59                                 text = text .. ":" .. spec.port
60                         end
61                 end
62         end
63         
64         if not render_details then
65                 return text
66         end
67         
68         local details = ""
69         if spec.password == true then
70                 details = details .. "*"
71         else
72                 details = details .. "_"
73         end
74         
75         if spec.creative then
76                 details = details .. "C"
77         else
78                 details = details .. "_"
79         end
80         
81         if spec.damage then
82                 details = details .. "D"
83         else
84                 details = details .. "_"
85         end
86         
87         if spec.pvp then
88                 details = details .. "P"
89         else
90                 details = details .. "_"
91         end
92         details = details .. " "
93         
94         local playercount = ""
95         
96         if spec.clients ~= nil and
97                 spec.clients_max ~= nil then
98                 playercount = string.format("%03d",spec.clients) .. "/" ..
99                                                 string.format("%03d",spec.clients_max) .. " "
100         end
101         
102         return playercount .. engine.formspec_escape(details) ..  text
103 end
104
105 --------------------------------------------------------------------------------
106 os.tempfolder = function()
107         local filetocheck = os.tmpname()
108         os.remove(filetocheck)
109         
110         local randname = "MTTempModFolder_" .. math.random(0,10000)
111         if DIR_DELIM == "\\" then
112                 local tempfolder = os.getenv("TEMP")
113                 return tempfolder .. filetocheck
114         else
115                 local backstring = filetocheck:reverse()
116                 return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
117         end
118
119 end
120
121 --------------------------------------------------------------------------------
122 function init_globals()
123         --init gamedata
124         gamedata.worldindex = 0
125         
126         worldlist = filterlist.create(
127                                         engine.get_worlds,
128                                         compare_worlds,
129                                         function(element,uid)
130                                                 if element.name == uid then
131                                                         return true
132                                                 end
133                                                 return false
134                                         end, --unique id compare fct
135                                         function(element,gameid)
136                                                 if element.gameid == gameid then
137                                                         return true
138                                                 end
139                                                 return false
140                                         end --filter fct
141                                         )
142                                         
143         filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
144         filterlist.set_sortmode(worldlist,"alphabetic")
145                                         
146 end
147
148 --------------------------------------------------------------------------------
149 function update_menu()
150
151         local formspec = "size[12,5.2]"
152         
153         -- handle errors
154         if gamedata.errormessage ~= nil then
155                 formspec = formspec ..
156                         "field[1,2;10,2;;ERROR: " ..
157                         gamedata.errormessage .. 
158                         ";]"..
159                         "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
160         else
161                 formspec = formspec .. tabbuilder.gettab()
162         end
163
164         engine.update_formspec(formspec)
165 end
166
167 --------------------------------------------------------------------------------
168 function menu.render_world_list()
169         local retval = ""
170         
171         local current_worldlist = filterlist.get_list(worldlist)
172         
173         for i,v in ipairs(current_worldlist) do
174                 if retval ~= "" then
175                         retval = retval ..","
176                 end
177                 
178                 retval = retval .. engine.formspec_escape(v.name) ..
179                                         " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
180         end
181
182         return retval
183 end
184
185 --------------------------------------------------------------------------------
186 function menu.render_texture_pack_list(list)
187         local retval = ""
188
189         for i,v in ipairs(list) do
190                 if retval ~= "" then
191                         retval = retval ..","
192                 end
193
194                 retval = retval .. v
195         end
196
197         return retval
198 end
199
200 --------------------------------------------------------------------------------
201 function menu.init()
202         --init menu data
203         gamemgr.update_gamelist()
204         
205         menu.last_game  = tonumber(engine.setting_get("main_menu_last_game_idx"))
206         
207         if type(menu.last_game) ~= "number" then
208                 menu.last_game = 1
209         end
210
211         if engine.setting_getbool("public_serverlist") then
212                 menu.favorites = engine.get_favorites("online")
213         else
214                 menu.favorites = engine.get_favorites("local")
215         end
216         
217         menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" .. 
218                                         DIR_DELIM .. "pack" .. DIR_DELIM
219 end
220
221 --------------------------------------------------------------------------------
222 function menu.lastgame()
223         if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
224                 return gamemgr.games[menu.last_game]
225         end
226         
227         if #gamemgr.games >= 1 then
228                 menu.last_game = 1
229                 return gamemgr.games[menu.last_game]
230         end
231         
232         --error case!!
233         return nil
234 end
235
236 --------------------------------------------------------------------------------
237 function menu.update_last_game()
238
239         local current_world = filterlist.get_raw_element(worldlist,
240                                                         engine.setting_get("mainmenu_last_selected_world")
241                                                         )
242                                                         
243         if current_world == nil then
244                 return
245         end
246         
247         local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
248         if i ~= nil then
249                 menu.last_game = i
250                 engine.setting_set("main_menu_last_game_idx",menu.last_game)
251         end
252 end
253
254 --------------------------------------------------------------------------------
255 function menu.handle_key_up_down(fields,textlist,settingname)
256
257         if fields["key_up"] then
258                 local oldidx = engine.get_textlist_index(textlist)
259                 
260                 if oldidx > 1 then
261                         local newidx = oldidx -1
262                         engine.setting_set(settingname,
263                                 filterlist.get_raw_index(worldlist,newidx))
264                 end
265         end
266         
267         if fields["key_down"] then
268                 local oldidx = engine.get_textlist_index(textlist)
269                 
270                 if oldidx < filterlist.size(worldlist) then
271                         local newidx = oldidx + 1
272                         engine.setting_set(settingname,
273                                 filterlist.get_raw_index(worldlist,newidx))
274                 end
275         end
276 end
277
278 --------------------------------------------------------------------------------
279 function tabbuilder.dialog_create_world()
280         local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
281
282         local current_mg = engine.setting_get("mg_name")
283
284         local mglist = ""
285         local selindex = 1
286         local i = 1
287         for k,v in pairs(mapgens) do
288                 if current_mg == v then
289                         selindex = i
290                 end
291                 i = i + 1
292                 mglist = mglist .. v .. ","
293         end
294         mglist = mglist:sub(1, -2)
295
296         local retval = 
297                 "label[2,0;" .. fgettext("World name") .. "]"..
298                 "label[2,1;" .. fgettext("Mapgen") .. "]"..
299                 "field[4.5,0.4;6,0.5;te_world_name;;]" ..
300                 "label[2,2;" .. fgettext("Game") .. "]"..
301                 "button[5,4.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
302                 "button[7.5,4.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" ..
303                 "dropdown[4.2,1;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
304                 "textlist[4.2,1.9;5.8,2.3;games;" ..
305                 gamemgr.gamelist() ..
306                 ";" .. menu.last_game .. ";true]"
307
308         return retval
309 end
310
311 --------------------------------------------------------------------------------
312 function tabbuilder.dialog_delete_world()
313         return  "label[2,2;" ..
314                         fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
315                         "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
316                         "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
317 end
318
319 --------------------------------------------------------------------------------
320 function tabbuilder.gettab()
321         local retval = ""
322         
323         if tabbuilder.show_buttons then
324                 retval = retval .. tabbuilder.tab_header()
325         end
326
327         if tabbuilder.current_tab == "singleplayer" then
328                 retval = retval .. tabbuilder.tab_singleplayer()
329         end
330         
331         if tabbuilder.current_tab == "multiplayer" then
332                 retval = retval .. tabbuilder.tab_multiplayer()
333         end
334
335         if tabbuilder.current_tab == "server" then
336                 retval = retval .. tabbuilder.tab_server()
337         end
338         
339         if tabbuilder.current_tab == "settings" then
340                 retval = retval .. tabbuilder.tab_settings()
341         end
342         
343         if tabbuilder.current_tab == "texture_packs" then
344                 retval = retval .. tabbuilder.tab_texture_packs()
345         end
346         
347         if tabbuilder.current_tab == "credits" then
348                 retval = retval .. tabbuilder.tab_credits()
349         end
350         
351         if tabbuilder.current_tab == "dialog_create_world" then
352                 retval = retval .. tabbuilder.dialog_create_world()
353         end
354         
355         if tabbuilder.current_tab == "dialog_delete_world" then
356                 retval = retval .. tabbuilder.dialog_delete_world()
357         end
358         
359         retval = retval .. modmgr.gettab(tabbuilder.current_tab)
360         retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
361         retval = retval .. modstore.gettab(tabbuilder.current_tab)
362
363         return retval
364 end
365
366 --------------------------------------------------------------------------------
367 function tabbuilder.handle_create_world_buttons(fields)
368         
369         if fields["world_create_confirm"] or
370                 fields["key_enter"] then
371                 
372                 local worldname = fields["te_world_name"]
373                 local gameindex = engine.get_textlist_index("games")
374                 
375                 if gameindex > 0 and
376                         worldname ~= "" then
377                         
378                         local message = nil
379                         
380                         if not filterlist.uid_exists_raw(worldlist,worldname) then
381                                 engine.setting_set("mg_name",fields["dd_mapgen"])
382                                 message = engine.create_world(worldname,gameindex)
383                         else
384                                 message = fgettext("A world named \"$1\" already exists", worldname)
385                         end
386                         
387                         if message ~= nil then
388                                 gamedata.errormessage = message
389                         else
390                                 menu.last_game = gameindex
391                                 engine.setting_set("main_menu_last_game_idx",gameindex)
392                                 
393                                 filterlist.refresh(worldlist)
394                                 engine.setting_set("mainmenu_last_selected_world",
395                                                                         filterlist.raw_index_by_uid(worldlist,worldname))
396                         end
397                 else
398                         gamedata.errormessage = 
399                                 fgettext("No worldname given or no game selected")
400                 end
401         end
402         
403         if fields["games"] then
404                 tabbuilder.skipformupdate = true
405                 return
406         end
407         
408         --close dialog
409         tabbuilder.is_dialog = false
410         tabbuilder.show_buttons = true
411         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
412 end
413
414 --------------------------------------------------------------------------------
415 function tabbuilder.handle_delete_world_buttons(fields)
416         
417         if fields["world_delete_confirm"] then
418                 if menu.world_to_del > 0 and 
419                         menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
420                         engine.delete_world(menu.world_to_del)
421                         menu.world_to_del = 0
422                         filterlist.refresh(worldlist)
423                 end
424         end
425         
426         tabbuilder.is_dialog = false
427         tabbuilder.show_buttons = true
428         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
429 end
430
431 --------------------------------------------------------------------------------
432 function tabbuilder.handle_multiplayer_buttons(fields)
433         
434         if fields["te_name"] ~= nil then
435                 gamedata.playername = fields["te_name"]
436                 engine.setting_set("name", fields["te_name"])
437         end
438         
439         if fields["favourites"] ~= nil then
440                 local event = explode_textlist_event(fields["favourites"])
441                 if event.typ == "DCL" then
442                         gamedata.address = menu.favorites[event.index].address
443                         gamedata.port = menu.favorites[event.index].port
444                         gamedata.playername             = fields["te_name"]
445                         if fields["te_pwd"] ~= nil then
446                                 gamedata.password               = fields["te_pwd"]
447                         end
448                         gamedata.selected_world = 0
449                         
450                         if menu.favorites ~= nil then
451                                 gamedata.servername = menu.favorites[event.index].name
452                                 gamedata.serverdescription = menu.favorites[event.index].description
453                         end
454                         
455                         if gamedata.address ~= nil and
456                                 gamedata.port ~= nil then
457                                 
458                                 engine.start()
459                         end
460                 end
461                 
462                 if event.typ == "CHG" then
463                         local address = menu.favorites[event.index].address
464                         local port = menu.favorites[event.index].port
465                         
466                         if address ~= nil and
467                                 port ~= nil then
468                                 engine.setting_set("address",address)
469                                 engine.setting_set("port",port)
470                         end
471                         
472                         menu.fav_selected = event.index
473                 end
474                 return
475         end
476         
477         if fields["key_up"] ~= nil or
478                 fields["key_down"] ~= nil then
479                 
480                 local fav_idx = engine.get_textlist_index("favourites")
481                 
482                 if fields["key_up"] ~= nil and fav_idx > 1 then
483                         fav_idx = fav_idx -1
484                 else if fields["key_down"] and fav_idx < #menu.favorites then
485                         fav_idx = fav_idx +1
486                 end end
487                 
488                 local address = menu.favorites[fav_idx].address
489                 local port = menu.favorites[fav_idx].port
490                 
491                 if address ~= nil and
492                         port ~= nil then
493                         engine.setting_set("address",address)
494                         engine.setting_set("port",port)
495                 end
496                 
497                 menu.fav_selected = fav_idx
498                 return
499         end
500         
501         if fields["cb_public_serverlist"] ~= nil then
502                 engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
503                         
504                 if engine.setting_getbool("public_serverlist") then
505                         menu.favorites = engine.get_favorites("online")
506                 else
507                         menu.favorites = engine.get_favorites("local")
508                 end
509                 menu.fav_selected = nil
510                 return
511         end
512
513         if fields["btn_delete_favorite"] ~= nil then
514                 local current_favourite = engine.get_textlist_index("favourites")
515                 engine.delete_favorite(current_favourite)
516                 menu.favorites = engine.get_favorites()
517                 menu.fav_selected = nil
518                 
519                 engine.setting_set("address","")
520                 engine.setting_get("port","")
521                 
522                 return
523         end
524
525         if fields["btn_mp_connect"] ~= nil or
526                 fields["key_enter"] then
527                 
528                 gamedata.playername             = fields["te_name"]
529                 gamedata.password               = fields["te_pwd"]
530                 gamedata.address                = fields["te_address"]
531                 gamedata.port                   = fields["te_port"]
532                 
533                 local fav_idx = engine.get_textlist_index("favourites")
534                 
535                 if fav_idx > 0 and fav_idx <= #menu.favorites and
536                         menu.favorites[fav_idx].address == fields["te_address"] and
537                         menu.favorites[fav_idx].port == fields["te_port"] then
538                         
539                         gamedata.servername                     = menu.favorites[fav_idx].name
540                         gamedata.serverdescription      = menu.favorites[fav_idx].description
541                 else
542                         gamedata.servername = ""
543                         gamedata.serverdescription = ""
544                 end
545
546                 gamedata.selected_world = 0
547                 
548                 engine.start()
549                 return
550         end
551 end
552
553 --------------------------------------------------------------------------------
554 function tabbuilder.handle_server_buttons(fields)
555
556         local world_doubleclick = false
557
558         if fields["srv_worlds"] ~= nil then
559                 local event = explode_textlist_event(fields["srv_worlds"])
560                 
561                 if event.typ == "DCL" then
562                         world_doubleclick = true
563                 end
564                 if event.typ == "CHG" then
565                         engine.setting_set("mainmenu_last_selected_world",
566                                 filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
567                 end
568         end
569         
570         menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
571         
572         if fields["cb_creative_mode"] then
573                 engine.setting_set("creative_mode", fields["cb_creative_mode"])
574         end
575         
576         if fields["cb_enable_damage"] then
577                 engine.setting_set("enable_damage", fields["cb_enable_damage"])
578         end
579
580         if fields["cb_server_announce"] then
581                 engine.setting_set("server_announce", fields["cb_server_announce"])
582         end
583         
584         if fields["start_server"] ~= nil or
585                 world_doubleclick or
586                 fields["key_enter"] then
587                 local selected = engine.get_textlist_index("srv_worlds")
588                 if selected > 0 then
589                         gamedata.playername             = fields["te_playername"]
590                         gamedata.password               = fields["te_passwd"]
591                         gamedata.port                   = fields["te_serverport"]
592                         gamedata.address                = ""
593                         gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
594                         
595                         menu.update_last_game(gamedata.selected_world)
596                         engine.start()
597                 end
598         end
599         
600         if fields["world_create"] ~= nil then
601                 tabbuilder.current_tab = "dialog_create_world"
602                 tabbuilder.is_dialog = true
603                 tabbuilder.show_buttons = false
604         end
605         
606         if fields["world_delete"] ~= nil then
607                 local selected = engine.get_textlist_index("srv_worlds")
608                 if selected > 0 and
609                         selected <= filterlist.size(worldlist) then
610                         local world = filterlist.get_list(worldlist)[selected]
611                         if world ~= nil and
612                                 world.name ~= nil and
613                                 world.name ~= "" then
614                                 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
615                                 tabbuilder.current_tab = "dialog_delete_world"
616                                 tabbuilder.is_dialog = true
617                                 tabbuilder.show_buttons = false
618                         else
619                                 menu.world_to_del = 0
620                         end
621                 end
622         end
623         
624         if fields["world_configure"] ~= nil then
625                 selected = engine.get_textlist_index("srv_worlds")
626                 if selected > 0 then
627                         modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
628                         if modmgr.init_worldconfig() then
629                                 tabbuilder.current_tab = "dialog_configure_world"
630                                 tabbuilder.is_dialog = true
631                                 tabbuilder.show_buttons = false
632                         end
633                 end
634         end
635 end
636
637 --------------------------------------------------------------------------------
638 function tabbuilder.handle_settings_buttons(fields)
639         if fields["cb_fancy_trees"] then
640                 engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
641         end
642         if fields["cb_smooth_lighting"] then
643                 engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
644         end
645         if fields["cb_3d_clouds"] then
646                 engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
647         end
648         if fields["cb_opaque_water"] then
649                 engine.setting_set("opaque_water", fields["cb_opaque_water"])
650         end
651         
652         if fields["cb_mipmapping"] then
653                 engine.setting_set("mip_map", fields["cb_mipmapping"])
654         end
655         if fields["cb_anisotrophic"] then
656                 engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
657         end
658         if fields["cb_bilinear"] then
659                 engine.setting_set("bilinear_filter", fields["cb_bilinear"])
660         end
661         if fields["cb_trilinear"] then
662                 engine.setting_set("trilinear_filter", fields["cb_trilinear"])
663         end
664                         
665         if fields["cb_shaders"] then
666                 engine.setting_set("enable_shaders", fields["cb_shaders"])
667         end
668         if fields["cb_pre_ivis"] then
669                 engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
670         end
671         if fields["cb_particles"] then
672                 engine.setting_set("enable_particles", fields["cb_particles"])
673         end
674         if fields["cb_finite_liquid"] then
675                 engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
676         end
677
678         if fields["btn_change_keys"] ~= nil then
679                 engine.show_keys_menu()
680         end
681 end
682
683 --------------------------------------------------------------------------------
684 function tabbuilder.handle_singleplayer_buttons(fields)
685
686         local world_doubleclick = false
687
688         if fields["sp_worlds"] ~= nil then
689                 local event = explode_textlist_event(fields["sp_worlds"])
690                 
691                 if event.typ == "DCL" then
692                         world_doubleclick = true
693                 end
694                 
695                 if event.typ == "CHG" then
696                         engine.setting_set("mainmenu_last_selected_world",
697                                 filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
698                 end
699         end
700         
701         menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
702         
703         if fields["cb_creative_mode"] then
704                 engine.setting_set("creative_mode", fields["cb_creative_mode"])
705         end
706         
707         if fields["cb_enable_damage"] then
708                 engine.setting_set("enable_damage", fields["cb_enable_damage"])
709         end
710
711         if fields["play"] ~= nil or
712                 world_doubleclick or
713                 fields["key_enter"] then
714                 local selected = engine.get_textlist_index("sp_worlds")
715                 if selected > 0 then
716                         gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
717                         gamedata.singleplayer   = true
718                         
719                         menu.update_last_game(gamedata.selected_world)
720                         
721                         engine.start()
722                 end
723         end
724         
725         if fields["world_create"] ~= nil then
726                 tabbuilder.current_tab = "dialog_create_world"
727                 tabbuilder.is_dialog = true
728                 tabbuilder.show_buttons = false
729         end
730         
731         if fields["world_delete"] ~= nil then
732                 local selected = engine.get_textlist_index("sp_worlds")
733                 if selected > 0 and
734                         selected <= filterlist.size(worldlist) then
735                         local world = filterlist.get_list(worldlist)[selected]
736                         if world ~= nil and
737                                 world.name ~= nil and
738                                 world.name ~= "" then
739                                 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
740                                 tabbuilder.current_tab = "dialog_delete_world"
741                                 tabbuilder.is_dialog = true
742                                 tabbuilder.show_buttons = false
743                         else
744                                 menu.world_to_del = 0
745                         end
746                 end
747         end
748         
749         if fields["world_configure"] ~= nil then
750                 selected = engine.get_textlist_index("sp_worlds")
751                 if selected > 0 then
752                         modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
753                         if modmgr.init_worldconfig() then
754                                 tabbuilder.current_tab = "dialog_configure_world"
755                                 tabbuilder.is_dialog = true
756                                 tabbuilder.show_buttons = false
757                         end
758                 end
759         end
760 end
761
762 --------------------------------------------------------------------------------
763 function tabbuilder.handle_texture_pack_buttons(fields)
764         if fields["TPs"] ~= nil then
765                 local event = explode_textlist_event(fields["TPs"])
766                 if event.typ == "CHG" or event.typ=="DCL" then
767                         local index = engine.get_textlist_index("TPs")
768                         engine.setting_set("mainmenu_last_selected_TP",
769                                 index)
770                         local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
771                         local current_index = engine.get_textlist_index("TPs")
772                         if #list >= current_index then
773                                 local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
774                                 if list[current_index] == "None" then new_path = "" end
775                                 
776                                 engine.setting_set("texture_path", new_path)
777                         end
778                 end
779         end
780 end
781
782 --------------------------------------------------------------------------------
783 function tabbuilder.tab_header()
784
785         if tabbuilder.last_tab_index == nil then
786                 tabbuilder.last_tab_index = 1
787         end
788         
789         local toadd = ""
790         
791         for i=1,#tabbuilder.current_buttons,1 do
792                 
793                 if toadd ~= "" then
794                         toadd = toadd .. ","
795                 end
796                 
797                 toadd = toadd .. tabbuilder.current_buttons[i].caption
798         end
799         return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
800 end
801
802 --------------------------------------------------------------------------------
803 function tabbuilder.handle_tab_buttons(fields)
804
805         if fields["main_tab"] then
806                 local index = tonumber(fields["main_tab"])
807                 tabbuilder.last_tab_index = index
808                 tabbuilder.current_tab = tabbuilder.current_buttons[index].name
809                 
810                 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
811         end
812         
813         --handle tab changes
814         if tabbuilder.current_tab ~= tabbuilder.old_tab then
815                 if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
816                         menu.update_gametype(true)
817                 end
818         end
819         
820         if tabbuilder.current_tab == "singleplayer" then
821                 menu.update_gametype()
822         end
823         
824         tabbuilder.old_tab = tabbuilder.current_tab
825 end
826
827 --------------------------------------------------------------------------------
828 function tabbuilder.init()
829         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
830         
831         if tabbuilder.current_tab == nil or
832                 tabbuilder.current_tab == "" then
833                 tabbuilder.current_tab = "singleplayer"
834                 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
835         end
836         
837         --initialize tab buttons
838         tabbuilder.last_tab = nil
839         tabbuilder.show_buttons = true
840         
841         tabbuilder.current_buttons = {}
842         table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
843         table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
844         table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
845         table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
846         table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
847         
848         if engine.setting_getbool("main_menu_game_mgr") then
849                 table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
850         end
851         
852         if engine.setting_getbool("main_menu_mod_mgr") then
853                 table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
854         end
855         table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
856         
857         
858         for i=1,#tabbuilder.current_buttons,1 do
859                 if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
860                         tabbuilder.last_tab_index = i
861                 end
862         end
863         
864         if tabbuilder.current_tab ~= "singleplayer" then
865                 menu.update_gametype(true)
866         else
867                 menu.update_gametype()
868         end
869 end
870
871 --------------------------------------------------------------------------------
872 function tabbuilder.tab_multiplayer()
873
874         local retval =
875                 "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
876                 "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
877                 "label[1,4.25;".. fgettext("Address/Port") .. "]"..
878                 "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
879                 "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
880                 "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("port") .."]" ..
881                 "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
882                 dump(engine.setting_getbool("public_serverlist")) .. "]"
883                 
884         if not engine.setting_getbool("public_serverlist") then
885                 retval = retval .. 
886                 "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
887         end
888         
889         retval = retval ..
890                 "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
891                 "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
892                 "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
893                 "textarea[9.3,0.25;2.5,2.75;;"
894         if menu.fav_selected ~= nil and 
895                 menu.favorites[menu.fav_selected].description ~= nil then
896                 retval = retval .. 
897                         engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
898         end
899         
900         retval = retval .. 
901                 ";]" ..
902                 "textlist[1,0.35;7.5,3.35;favourites;"
903
904         local render_details = engine.setting_getbool("public_serverlist")
905
906         if #menu.favorites > 0 then
907                 retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
908                 
909                 for i=2,#menu.favorites,1 do
910                         retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
911                 end
912         end
913
914         if menu.fav_selected ~= nil then
915                 retval = retval .. ";" .. menu.fav_selected .. "]"
916         else
917                 retval = retval .. ";0]"
918         end
919
920         return retval
921 end
922
923 --------------------------------------------------------------------------------
924 function tabbuilder.tab_server()
925
926         local index = filterlist.get_current_index(worldlist,
927                                 tonumber(engine.setting_get("mainmenu_last_selected_world"))
928                                 )
929         
930         local retval = 
931                 "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
932                 "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
933                 "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
934                 "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
935                 "label[4,-0.25;".. fgettext("Select World:") .. "]"..
936                 "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
937                 "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
938                 dump(engine.setting_getbool("creative_mode")) .. "]"..
939                 "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
940                 dump(engine.setting_getbool("enable_damage")) .. "]"..
941                 "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
942                 dump(engine.setting_getbool("server_announce")) .. "]"..
943                 "field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
944                 engine.setting_get("name") .. "]" ..
945                 "pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
946                 "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";30000]" ..
947                 "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
948                 menu.render_world_list() ..
949                 ";" .. index .. "]"
950                 
951         return retval
952 end
953
954 --------------------------------------------------------------------------------
955 function tabbuilder.tab_settings()
956         return  "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
957                         "checkbox[1,0.75;cb_fancy_trees;".. fgettext("Fancy trees") .. ";" 
958                                         .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
959                         "checkbox[1,1.25;cb_smooth_lighting;".. fgettext("Smooth Lighting") 
960                                         .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
961                         "checkbox[1,1.75;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
962                                         .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
963                         "checkbox[1,2.25;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
964                                         .. dump(engine.setting_getbool("opaque_water")) .. "]"..
965                         
966                         "checkbox[4,0.75;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
967                                         .. dump(engine.setting_getbool("mip_map")) .. "]"..
968                         "checkbox[4,1.25;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
969                                         .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
970                         "checkbox[4,1.75;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
971                                         .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
972                         "checkbox[4,2.25;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
973                                         .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
974                         
975                         "checkbox[7.5,0.75;cb_shaders;".. fgettext("Shaders") .. ";"
976                                         .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
977                         "checkbox[7.5,1.25;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
978                                         .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
979                         "checkbox[7.5,1.75;cb_particles;".. fgettext("Enable Particles") .. ";"
980                                         .. dump(engine.setting_getbool("enable_particles"))     .. "]"..
981                         "checkbox[7.5,2.25;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
982                                         .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
983                         
984                         "button[1,4.25;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
985 end
986
987 --------------------------------------------------------------------------------
988 function tabbuilder.tab_singleplayer()
989         
990         local index = filterlist.get_current_index(worldlist,
991                                 tonumber(engine.setting_get("mainmenu_last_selected_world"))
992                                 )
993
994         return  "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
995                         "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
996                         "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
997                         "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
998                         "label[4,-0.25;".. fgettext("Select World:") .. "]"..
999                         "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
1000                         "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
1001                         dump(engine.setting_getbool("creative_mode")) .. "]"..
1002                         "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
1003                         dump(engine.setting_getbool("enable_damage")) .. "]"..
1004                         "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
1005                         menu.render_world_list() ..
1006                         ";" .. index .. "]" ..
1007                         menubar.formspec
1008 end
1009
1010 --------------------------------------------------------------------------------
1011 function tabbuilder.tab_texture_packs()
1012         local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
1013                         "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
1014                         "textlist[4,0.25;7.5,5.0;TPs;"
1015
1016         local current_texture_path = engine.setting_get("texture_path") 
1017         local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))       
1018         local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
1019         
1020         if index == nil then index = 1 end
1021         
1022         if current_texture_path == "" then
1023                 retval = retval ..
1024                         menu.render_texture_pack_list(list) ..
1025                         ";" .. index .. "]"
1026                 return retval
1027         end
1028         
1029         local infofile = current_texture_path ..DIR_DELIM.."info.txt"
1030         local infotext = ""
1031         local f = io.open(infofile, "r")
1032         if f==nil then
1033                 infotext = fgettext("No information available")
1034         else
1035                 infotext = f:read("*all")
1036                 f:close()
1037         end
1038         
1039         local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
1040         local no_screenshot = nil
1041         if not file_exists(screenfile) then
1042                 screenfile = nil
1043                 no_screenshot = engine.get_texturepath()..DIR_DELIM..
1044                                         "base"..DIR_DELIM.."pack"..DIR_DELIM.."no_screenshot.png"
1045         end
1046
1047         return  retval ..
1048                         menu.render_texture_pack_list(list) ..
1049                         ";" .. index .. "]" ..
1050                         "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
1051                         "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
1052 end
1053
1054 --------------------------------------------------------------------------------
1055 function tabbuilder.tab_credits()
1056         local logofile = menu.defaulttexturedir .. "logo.png"
1057         return  "vertlabel[0,-0.5;CREDITS]" ..
1058                         "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
1059                         "label[0.5,3.3;http://minetest.net]" .. 
1060                         "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
1061                         "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
1062                         "#FFFF00" .. fgettext("Core Developers") .."," ..
1063                         "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
1064                         "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
1065                         "PilzAdam <pilzadam@minetest.net>," ..
1066                         "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
1067                         "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
1068                         "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
1069                         "proller <proler@gmail.com>,"..
1070                         "sfan5 <sfan5@live.de>,"..
1071                         "kahrl <kahrl@gmx.net>,"..
1072                         "sapier,"..
1073                         "ShadowNinja,"..
1074                         "NathanaĆ«l Courant (Nore/Novatux) <nore@mesecons.net>,"..
1075                         ","..
1076                         "#FFFF00" .. fgettext("Active Contributors") .. "," ..
1077                         "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
1078                         "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
1079                         "Jeija <jeija@mesecons.net>,"..
1080                         "MirceaKitsune <mirceakitsune@gmail.com>,"..
1081                         "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
1082                         "0gb.us <0gb.us@0gb.us>,"..
1083                         "," ..
1084                         "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
1085                         "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
1086                         "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
1087                         "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
1088                         "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
1089                         "matttpt <matttpt@gmail.com>,"..
1090                         "JacobF <queatz@gmail.com>,"..
1091                         ";0;true]"
1092 end
1093
1094 --------------------------------------------------------------------------------
1095 function tabbuilder.checkretval(retval)
1096
1097         if retval ~= nil then
1098                 if retval.current_tab ~= nil then
1099                         tabbuilder.current_tab = retval.current_tab
1100                 end
1101                 
1102                 if retval.is_dialog ~= nil then
1103                         tabbuilder.is_dialog = retval.is_dialog
1104                 end
1105                 
1106                 if retval.show_buttons ~= nil then
1107                         tabbuilder.show_buttons = retval.show_buttons
1108                 end
1109                 
1110                 if retval.skipformupdate ~= nil then
1111                         tabbuilder.skipformupdate = retval.skipformupdate
1112                 end
1113         end
1114 end
1115
1116 --------------------------------------------------------------------------------
1117 --------------------------------------------------------------------------------
1118 -- initialize callbacks
1119 --------------------------------------------------------------------------------
1120 --------------------------------------------------------------------------------
1121 engine.button_handler = function(fields)
1122         --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
1123         
1124         if fields["btn_error_confirm"] then
1125                 gamedata.errormessage = nil
1126         end
1127         
1128         local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
1129         tabbuilder.checkretval(retval)
1130         
1131         retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
1132         tabbuilder.checkretval(retval)
1133         
1134         retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
1135         tabbuilder.checkretval(retval)
1136         
1137         if tabbuilder.current_tab == "dialog_create_world" then
1138                 tabbuilder.handle_create_world_buttons(fields)
1139         end
1140         
1141         if tabbuilder.current_tab == "dialog_delete_world" then
1142                 tabbuilder.handle_delete_world_buttons(fields)
1143         end
1144         
1145         if tabbuilder.current_tab == "singleplayer" then
1146                 tabbuilder.handle_singleplayer_buttons(fields)
1147         end
1148         
1149         if tabbuilder.current_tab == "texture_packs" then
1150                 tabbuilder.handle_texture_pack_buttons(fields)
1151         end
1152         
1153         if tabbuilder.current_tab == "multiplayer" then
1154                 tabbuilder.handle_multiplayer_buttons(fields)
1155         end
1156         
1157         if tabbuilder.current_tab == "settings" then
1158                 tabbuilder.handle_settings_buttons(fields)
1159         end
1160         
1161         if tabbuilder.current_tab == "server" then
1162                 tabbuilder.handle_server_buttons(fields)
1163         end
1164         
1165         --tab buttons
1166         tabbuilder.handle_tab_buttons(fields)
1167         
1168         --menubar buttons
1169         menubar.handle_buttons(fields)
1170         
1171         if not tabbuilder.skipformupdate then
1172                 --update menu
1173                 update_menu()
1174         else
1175                 tabbuilder.skipformupdate = false
1176         end
1177 end
1178
1179 --------------------------------------------------------------------------------
1180 engine.event_handler = function(event)
1181         if event == "MenuQuit" then
1182                 if tabbuilder.is_dialog then
1183                         tabbuilder.is_dialog = false
1184                         tabbuilder.show_buttons = true
1185                         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
1186                         menu.update_gametype()
1187                         update_menu()
1188                 else
1189                         engine.close()
1190                 end
1191         end
1192 end
1193
1194 --------------------------------------------------------------------------------
1195 function menu.update_gametype(reset)
1196         if reset then
1197                 mm_texture.reset()
1198                 engine.set_topleft_text("")
1199                 filterlist.set_filtercriteria(worldlist,nil)
1200         else
1201                 local game = menu.lastgame()
1202                 mm_texture.update(tabbuilder.current_tab,game)
1203                 engine.set_topleft_text(game.name)
1204                 filterlist.set_filtercriteria(worldlist,game.id)
1205         end
1206 end
1207
1208 --------------------------------------------------------------------------------
1209 --------------------------------------------------------------------------------
1210 -- menu startup
1211 --------------------------------------------------------------------------------
1212 --------------------------------------------------------------------------------
1213 init_globals()
1214 mm_texture.init()
1215 menu.init()
1216 tabbuilder.init()
1217 menubar.refresh()
1218 modstore.init()
1219
1220 engine.sound_play("main_menu", true)
1221
1222 update_menu()