2 math.randomseed(os.time())
3 os.setlocale("C", "numeric")
7 print(debug.traceback(""))
11 local scriptpath = engine.get_scriptdir()
13 mt_color_grey = "#AAAAAA"
14 mt_color_blue = "#0000DD"
15 mt_color_green = "#00DD00"
16 mt_color_dark_green = "#003300"
18 --for all other colors ask sfan5 to complete his worK!
20 dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
21 dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
22 dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
23 dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
24 dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
25 dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
26 dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
27 dofile(scriptpath .. DIR_DELIM .. "async_event.lua")
33 --------------------------------------------------------------------------------
34 local function filter_texture_pack_list(list)
36 for _,i in ipairs(list) do
38 table.insert(retval, i)
44 --------------------------------------------------------------------------------
45 function menu.render_favorite(spec,render_details)
48 if spec.name ~= nil then
49 text = text .. engine.formspec_escape(spec.name:trim())
51 -- if spec.description ~= nil and
52 -- engine.formspec_escape(spec.description):trim() ~= "" then
53 -- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
56 if spec.address ~= nil then
57 text = text .. spec.address:trim()
59 if spec.port ~= nil then
60 text = text .. ":" .. spec.port
65 if not render_details then
70 if spec.password == true then
71 details = details .. "*"
73 details = details .. "_"
77 details = details .. "C"
79 details = details .. "_"
83 details = details .. "D"
85 details = details .. "_"
89 details = details .. "P"
91 details = details .. "_"
93 details = details .. " "
95 local playercount = ""
97 if spec.clients ~= nil and
98 spec.clients_max ~= nil then
99 playercount = string.format("%03d",spec.clients) .. "/" ..
100 string.format("%03d",spec.clients_max) .. " "
103 return playercount .. engine.formspec_escape(details) .. text
106 --------------------------------------------------------------------------------
107 os.tempfolder = function()
108 local filetocheck = os.tmpname()
109 os.remove(filetocheck)
111 local randname = "MTTempModFolder_" .. math.random(0,10000)
112 if DIR_DELIM == "\\" then
113 local tempfolder = os.getenv("TEMP")
114 return tempfolder .. filetocheck
116 local backstring = filetocheck:reverse()
117 return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
122 --------------------------------------------------------------------------------
123 function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
124 local textlines = engine.splittext(text,textlen)
126 local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
127 .. width .. "," .. height .. ";"
130 for i=1, #textlines, 1 do
131 textlines[i] = textlines[i]:gsub("\r","")
132 retval = retval .. engine.formspec_escape(textlines[i]) .. ","
135 retval = retval .. ";0;"
138 retval = retval .. "true"
141 retval = retval .. "]"
146 --------------------------------------------------------------------------------
147 function init_globals()
149 gamedata.worldindex = 0
151 worldlist = filterlist.create(
154 function(element,uid)
155 if element.name == uid then
159 end, --unique id compare fct
160 function(element,gameid)
161 if element.gameid == gameid then
168 filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
169 filterlist.set_sortmode(worldlist,"alphabetic")
172 --------------------------------------------------------------------------------
173 function update_menu()
178 if gamedata.errormessage ~= nil then
179 formspec = "size[12,5.2,true]" ..
180 "textarea[1,2;10,2;;ERROR: " ..
181 engine.formspec_escape(gamedata.errormessage) ..
183 "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
185 formspec = tabbuilder.gettab()
188 engine.update_formspec(formspec)
191 --------------------------------------------------------------------------------
192 function menu.render_world_list()
195 local current_worldlist = filterlist.get_list(worldlist)
197 for i,v in ipairs(current_worldlist) do
199 retval = retval ..","
202 retval = retval .. engine.formspec_escape(v.name) ..
203 " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
209 --------------------------------------------------------------------------------
210 function menu.render_texture_pack_list(list)
213 for i, v in ipairs(list) do
215 retval = retval ..","
218 retval = retval .. engine.formspec_escape(v)
224 --------------------------------------------------------------------------------
225 function menu.asyncOnlineFavourites()
229 return engine.get_favorites("online")
233 menu.favorites = result
234 engine.event_handler("Refresh")
239 --------------------------------------------------------------------------------
242 gamemgr.update_gamelist()
244 menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
246 if type(menu.last_game) ~= "number" then
250 if engine.setting_getbool("public_serverlist") then
251 menu.asyncOnlineFavourites()
253 menu.favorites = engine.get_favorites("local")
256 menu.defaulttexturedir = engine.get_texturepath_share() .. DIR_DELIM .. "base" ..
257 DIR_DELIM .. "pack" .. DIR_DELIM
260 --------------------------------------------------------------------------------
261 function menu.lastgame()
262 if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
263 return gamemgr.games[menu.last_game]
266 if #gamemgr.games >= 1 then
268 return gamemgr.games[menu.last_game]
275 --------------------------------------------------------------------------------
276 function menu.update_last_game()
278 local current_world = filterlist.get_raw_element(worldlist,
279 engine.setting_get("mainmenu_last_selected_world")
282 if current_world == nil then
286 local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
289 engine.setting_set("main_menu_last_game_idx",menu.last_game)
293 --------------------------------------------------------------------------------
294 function menu.handle_key_up_down(fields,textlist,settingname)
296 if fields["key_up"] then
297 local oldidx = engine.get_textlist_index(textlist)
299 if oldidx ~= nil and oldidx > 1 then
300 local newidx = oldidx -1
301 engine.setting_set(settingname,
302 filterlist.get_raw_index(worldlist,newidx))
306 if fields["key_down"] then
307 local oldidx = engine.get_textlist_index(textlist)
309 if oldidx ~= nil and oldidx < filterlist.size(worldlist) then
310 local newidx = oldidx + 1
311 engine.setting_set(settingname,
312 filterlist.get_raw_index(worldlist,newidx))
317 --------------------------------------------------------------------------------
318 function tabbuilder.dialog_create_world()
319 local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
321 local current_seed = engine.setting_get("fixed_map_seed") or ""
322 local current_mg = engine.setting_get("mg_name")
327 for k,v in pairs(mapgens) do
328 if current_mg == v then
332 mglist = mglist .. v .. ","
334 mglist = mglist:sub(1, -2)
337 "label[2,0;" .. fgettext("World name") .. "]"..
338 "field[4.5,0.4;6,0.5;te_world_name;;]" ..
340 "label[2,1;" .. fgettext("Seed") .. "]"..
341 "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
343 "label[2,2;" .. fgettext("Mapgen") .. "]"..
344 "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
346 "label[2,3;" .. fgettext("Game") .. "]"..
347 "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
348 ";" .. menu.last_game .. ";true]" ..
350 "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
351 "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
356 --------------------------------------------------------------------------------
357 function tabbuilder.dialog_delete_world()
358 return "label[2,2;" ..
359 fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
360 "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
361 "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
364 --------------------------------------------------------------------------------
366 function tabbuilder.gettab()
367 local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
368 local retval = "size[" .. tsize.width .. "," .. tsize.height .. ",true]"
370 if tabbuilder.show_buttons then
371 retval = retval .. tabbuilder.tab_header()
374 local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
375 if buildfunc ~= nil then
376 retval = retval .. buildfunc()
379 retval = retval .. modmgr.gettab(tabbuilder.current_tab)
380 retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
381 retval = retval .. modstore.gettab(tabbuilder.current_tab)
386 --------------------------------------------------------------------------------
387 function tabbuilder.handle_create_world_buttons(fields)
389 if fields["world_create_confirm"] or
390 fields["key_enter"] then
392 local worldname = fields["te_world_name"]
393 local gameindex = engine.get_textlist_index("games")
395 if gameindex ~= nil and
400 if not filterlist.uid_exists_raw(worldlist,worldname) then
401 engine.setting_set("mg_name",fields["dd_mapgen"])
402 message = engine.create_world(worldname,gameindex)
404 message = fgettext("A world named \"$1\" already exists", worldname)
407 engine.setting_set("fixed_map_seed", fields["te_seed"])
409 if message ~= nil then
410 gamedata.errormessage = message
412 menu.last_game = gameindex
413 engine.setting_set("main_menu_last_game_idx",gameindex)
415 filterlist.refresh(worldlist)
416 engine.setting_set("mainmenu_last_selected_world",
417 filterlist.raw_index_by_uid(worldlist,worldname))
420 gamedata.errormessage =
421 fgettext("No worldname given or no game selected")
425 if fields["games"] then
426 tabbuilder.skipformupdate = true
431 tabbuilder.is_dialog = false
432 tabbuilder.show_buttons = true
433 tabbuilder.current_tab = engine.setting_get("main_menu_tab")
436 --------------------------------------------------------------------------------
437 function tabbuilder.handle_delete_world_buttons(fields)
439 if fields["world_delete_confirm"] then
440 if menu.world_to_del > 0 and
441 menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
442 engine.delete_world(menu.world_to_del)
443 menu.world_to_del = 0
444 filterlist.refresh(worldlist)
448 tabbuilder.is_dialog = false
449 tabbuilder.show_buttons = true
450 tabbuilder.current_tab = engine.setting_get("main_menu_tab")
453 --------------------------------------------------------------------------------
454 function tabbuilder.handle_multiplayer_buttons(fields)
456 if fields["te_name"] ~= nil then
457 gamedata.playername = fields["te_name"]
458 engine.setting_set("name", fields["te_name"])
461 if fields["favourites"] ~= nil then
462 local event = engine.explode_textlist_event(fields["favourites"])
463 if event.type == "DCL" then
464 if event.index <= #menu.favorites then
465 gamedata.address = menu.favorites[event.index].address
466 gamedata.port = menu.favorites[event.index].port
467 gamedata.playername = fields["te_name"]
468 if fields["te_pwd"] ~= nil then
469 gamedata.password = fields["te_pwd"]
471 gamedata.selected_world = 0
473 if menu.favorites ~= nil then
474 gamedata.servername = menu.favorites[event.index].name
475 gamedata.serverdescription = menu.favorites[event.index].description
478 if gamedata.address ~= nil and
479 gamedata.port ~= nil then
480 engine.setting_set("address",gamedata.address)
481 engine.setting_set("remote_port",gamedata.port)
487 if event.type == "CHG" then
488 if event.index <= #menu.favorites then
489 local address = menu.favorites[event.index].address
490 local port = menu.favorites[event.index].port
492 if address ~= nil and
494 engine.setting_set("address",address)
495 engine.setting_set("remote_port",port)
498 menu.fav_selected = event.index
504 if fields["key_up"] ~= nil or
505 fields["key_down"] ~= nil then
507 local fav_idx = engine.get_textlist_index("favourites")
509 if fav_idx ~= nil then
510 if fields["key_up"] ~= nil and fav_idx > 1 then
512 else if fields["key_down"] and fav_idx < #menu.favorites then
517 local address = menu.favorites[fav_idx].address
518 local port = menu.favorites[fav_idx].port
520 if address ~= nil and
522 engine.setting_set("address",address)
523 engine.setting_set("remote_port",port)
526 menu.fav_selected = fav_idx
530 if fields["cb_public_serverlist"] ~= nil then
531 engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
533 if engine.setting_getbool("public_serverlist") then
534 menu.asyncOnlineFavourites()
536 menu.favorites = engine.get_favorites("local")
538 menu.fav_selected = nil
542 if fields["btn_delete_favorite"] ~= nil then
543 local current_favourite = engine.get_textlist_index("favourites")
544 if current_favourite == nil then return end
545 engine.delete_favorite(current_favourite)
546 menu.favorites = engine.get_favorites()
547 menu.fav_selected = nil
549 engine.setting_set("address","")
550 engine.setting_set("remote_port","30000")
555 if fields["btn_mp_connect"] ~= nil or
556 fields["key_enter"] ~= nil then
558 gamedata.playername = fields["te_name"]
559 gamedata.password = fields["te_pwd"]
560 gamedata.address = fields["te_address"]
561 gamedata.port = fields["te_port"]
563 local fav_idx = engine.get_textlist_index("favourites")
565 if fav_idx ~= nil and fav_idx <= #menu.favorites and
566 menu.favorites[fav_idx].address == fields["te_address"] and
567 menu.favorites[fav_idx].port == fields["te_port"] then
569 gamedata.servername = menu.favorites[fav_idx].name
570 gamedata.serverdescription = menu.favorites[fav_idx].description
572 gamedata.servername = ""
573 gamedata.serverdescription = ""
576 gamedata.selected_world = 0
578 engine.setting_set("address",fields["te_address"])
579 engine.setting_set("remote_port",fields["te_port"])
586 --------------------------------------------------------------------------------
587 function tabbuilder.handle_server_buttons(fields)
589 local world_doubleclick = false
591 if fields["srv_worlds"] ~= nil then
592 local event = engine.explode_textlist_event(fields["srv_worlds"])
594 if event.type == "DCL" then
595 world_doubleclick = true
597 if event.type == "CHG" then
598 engine.setting_set("mainmenu_last_selected_world",
599 filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
603 menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
605 if fields["cb_creative_mode"] then
606 engine.setting_set("creative_mode", fields["cb_creative_mode"])
609 if fields["cb_enable_damage"] then
610 engine.setting_set("enable_damage", fields["cb_enable_damage"])
613 if fields["cb_server_announce"] then
614 engine.setting_set("server_announce", fields["cb_server_announce"])
617 if fields["start_server"] ~= nil or
619 fields["key_enter"] then
620 local selected = engine.get_textlist_index("srv_worlds")
621 if selected ~= nil then
622 gamedata.playername = fields["te_playername"]
623 gamedata.password = fields["te_passwd"]
624 gamedata.port = fields["te_serverport"]
625 gamedata.address = ""
626 gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
628 engine.setting_set("port",gamedata.port)
629 if fields["te_serveraddr"] ~= nil then
630 engine.setting_set("bind_address",fields["te_serveraddr"])
633 menu.update_last_game(gamedata.selected_world)
638 if fields["world_create"] ~= nil then
639 tabbuilder.current_tab = "dialog_create_world"
640 tabbuilder.is_dialog = true
641 tabbuilder.show_buttons = false
644 if fields["world_delete"] ~= nil then
645 local selected = engine.get_textlist_index("srv_worlds")
646 if selected ~= nil and
647 selected <= filterlist.size(worldlist) then
648 local world = filterlist.get_list(worldlist)[selected]
650 world.name ~= nil and
651 world.name ~= "" then
652 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
653 tabbuilder.current_tab = "dialog_delete_world"
654 tabbuilder.is_dialog = true
655 tabbuilder.show_buttons = false
657 menu.world_to_del = 0
662 if fields["world_configure"] ~= nil then
663 selected = engine.get_textlist_index("srv_worlds")
664 if selected ~= nil then
665 modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
666 if modmgr.init_worldconfig() then
667 tabbuilder.current_tab = "dialog_configure_world"
668 tabbuilder.is_dialog = true
669 tabbuilder.show_buttons = false
675 --------------------------------------------------------------------------------
676 function tabbuilder.handle_settings_buttons(fields)
677 if fields["cb_fancy_trees"] then
678 engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
680 if fields["cb_smooth_lighting"] then
681 engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
683 if fields["cb_3d_clouds"] then
684 engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
686 if fields["cb_opaque_water"] then
687 engine.setting_set("opaque_water", fields["cb_opaque_water"])
690 if fields["cb_mipmapping"] then
691 engine.setting_set("mip_map", fields["cb_mipmapping"])
693 if fields["cb_anisotrophic"] then
694 engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
696 if fields["cb_bilinear"] then
697 engine.setting_set("bilinear_filter", fields["cb_bilinear"])
699 if fields["cb_trilinear"] then
700 engine.setting_set("trilinear_filter", fields["cb_trilinear"])
703 if fields["cb_shaders"] then
704 if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
705 engine.setting_set("enable_shaders", "false")
706 gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
708 engine.setting_set("enable_shaders", fields["cb_shaders"])
711 if fields["cb_pre_ivis"] then
712 engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
714 if fields["cb_particles"] then
715 engine.setting_set("enable_particles", fields["cb_particles"])
717 if fields["cb_finite_liquid"] then
718 engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
720 if fields["cb_bumpmapping"] then
721 engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
723 if fields["cb_parallax"] then
724 engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
726 if fields["cb_generate_normalmaps"] then
727 engine.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
729 if fields["cb_waving_water"] then
730 engine.setting_set("enable_waving_water", fields["cb_waving_water"])
732 if fields["cb_waving_leaves"] then
733 engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
735 if fields["cb_waving_plants"] then
736 engine.setting_set("enable_waving_plants", fields["cb_waving_plants"])
738 if fields["btn_change_keys"] ~= nil then
739 engine.show_keys_menu()
743 --------------------------------------------------------------------------------
744 function tabbuilder.handle_singleplayer_buttons(fields)
746 local world_doubleclick = false
748 if fields["sp_worlds"] ~= nil then
749 local event = engine.explode_textlist_event(fields["sp_worlds"])
751 if event.type == "DCL" then
752 world_doubleclick = true
755 if event.type == "CHG" then
756 engine.setting_set("mainmenu_last_selected_world",
757 filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
761 menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
763 if fields["cb_creative_mode"] then
764 engine.setting_set("creative_mode", fields["cb_creative_mode"])
767 if fields["cb_enable_damage"] then
768 engine.setting_set("enable_damage", fields["cb_enable_damage"])
771 if fields["play"] ~= nil or
773 fields["key_enter"] then
774 local selected = engine.get_textlist_index("sp_worlds")
775 if selected ~= nil then
776 gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
777 gamedata.singleplayer = true
779 menu.update_last_game(gamedata.selected_world)
785 if fields["world_create"] ~= nil then
786 tabbuilder.current_tab = "dialog_create_world"
787 tabbuilder.is_dialog = true
788 tabbuilder.show_buttons = false
791 if fields["world_delete"] ~= nil then
792 local selected = engine.get_textlist_index("sp_worlds")
793 if selected ~= nil and
794 selected <= filterlist.size(worldlist) then
795 local world = filterlist.get_list(worldlist)[selected]
797 world.name ~= nil and
798 world.name ~= "" then
799 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
800 tabbuilder.current_tab = "dialog_delete_world"
801 tabbuilder.is_dialog = true
802 tabbuilder.show_buttons = false
804 menu.world_to_del = 0
809 if fields["world_configure"] ~= nil then
810 selected = engine.get_textlist_index("sp_worlds")
811 if selected ~= nil then
812 modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
813 if modmgr.init_worldconfig() then
814 tabbuilder.current_tab = "dialog_configure_world"
815 tabbuilder.is_dialog = true
816 tabbuilder.show_buttons = false
822 --------------------------------------------------------------------------------
823 function tabbuilder.handle_texture_pack_buttons(fields)
824 if fields["TPs"] ~= nil then
825 local event = engine.explode_textlist_event(fields["TPs"])
826 if event.type == "CHG" or event.type == "DCL" then
827 local index = engine.get_textlist_index("TPs")
828 engine.setting_set("mainmenu_last_selected_TP",
830 local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
831 local current_index = engine.get_textlist_index("TPs")
832 if current_index ~= nil and #list >= current_index then
833 local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
834 if list[current_index] == "None" then new_path = "" end
836 engine.setting_set("texture_path", new_path)
842 --------------------------------------------------------------------------------
843 function tabbuilder.tab_header()
845 if tabbuilder.last_tab_index == nil then
846 tabbuilder.last_tab_index = 1
851 for i=1,#tabbuilder.current_buttons,1 do
857 toadd = toadd .. tabbuilder.current_buttons[i].caption
859 return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
862 --------------------------------------------------------------------------------
863 function tabbuilder.handle_tab_buttons(fields)
865 if fields["main_tab"] then
866 local index = tonumber(fields["main_tab"])
867 tabbuilder.last_tab_index = index
868 tabbuilder.current_tab = tabbuilder.current_buttons[index].name
870 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
874 if tabbuilder.current_tab ~= tabbuilder.old_tab then
875 if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
876 menu.update_gametype(true)
880 if tabbuilder.current_tab == "singleplayer" then
881 menu.update_gametype()
884 tabbuilder.old_tab = tabbuilder.current_tab
887 --------------------------------------------------------------------------------
888 function tabbuilder.tab_multiplayer()
891 "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
892 "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
893 "label[1,4.25;".. fgettext("Address/Port") .. "]"..
894 "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
895 "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
896 "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
897 "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
898 dump(engine.setting_getbool("public_serverlist")) .. "]"
900 if not engine.setting_getbool("public_serverlist") then
902 "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
906 "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
907 "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
908 "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
909 "textarea[9.3,0.25;2.5,2.75;;"
910 if menu.fav_selected ~= nil and
911 menu.favorites[menu.fav_selected].description ~= nil then
913 engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
918 "textlist[1,0.35;7.5,3.35;favourites;"
920 local render_details = engine.setting_getbool("public_serverlist")
922 if #menu.favorites > 0 then
923 retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
925 for i=2,#menu.favorites,1 do
926 retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
930 if menu.fav_selected ~= nil then
931 retval = retval .. ";" .. menu.fav_selected .. "]"
933 retval = retval .. ";0]"
939 --------------------------------------------------------------------------------
940 function tabbuilder.tab_server()
942 local index = filterlist.get_current_index(worldlist,
943 tonumber(engine.setting_get("mainmenu_last_selected_world"))
947 "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
948 "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
949 "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
950 "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
951 "label[4,-0.25;".. fgettext("Select World:") .. "]"..
952 "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
953 "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
954 dump(engine.setting_getbool("creative_mode")) .. "]"..
955 "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
956 dump(engine.setting_getbool("enable_damage")) .. "]"..
957 "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
958 dump(engine.setting_getbool("server_announce")) .. "]"..
959 "field[0.8,3.2;3.5,0.5;te_playername;".. fgettext("Name") .. ";" ..
960 engine.setting_get("name") .. "]" ..
961 "pwdfield[0.8,4.2;3.5,0.5;te_passwd;".. fgettext("Password") .. "]"
963 local bind_addr = engine.setting_get("bind_address")
964 if bind_addr ~= nil and bind_addr ~= "" then
966 "field[0.8,5.2;2.25,0.5;te_serveraddr;".. fgettext("Bind Address") .. ";" ..
967 engine.setting_get("bind_address") .."]" ..
968 "field[3.05,5.2;1.25,0.5;te_serverport;".. fgettext("Port") .. ";" ..
969 engine.setting_get("port") .."]"
972 "field[0.8,5.2;3.5,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
973 engine.setting_get("port") .."]"
977 "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
978 menu.render_world_list() ..
984 --------------------------------------------------------------------------------
985 function tabbuilder.tab_settings()
987 "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
988 "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
989 .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
990 "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
991 .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
992 "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
993 .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
994 "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
995 .. dump(engine.setting_getbool("opaque_water")) .. "]"..
996 "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
997 .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
998 "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
999 .. dump(engine.setting_getbool("enable_particles")) .. "]"..
1000 "checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
1001 .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
1003 "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
1004 .. dump(engine.setting_getbool("mip_map")) .. "]"..
1005 "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
1006 .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
1007 "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
1008 .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
1009 "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
1010 .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
1012 "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
1013 .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
1014 "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
1016 if engine.setting_getbool("enable_shaders") then
1017 tab_string = tab_string ..
1018 "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
1019 .. dump(engine.setting_getbool("enable_bumpmapping")) .. "]"..
1020 "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
1021 .. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]"..
1022 "checkbox[8,1.5;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
1023 .. dump(engine.setting_getbool("generate_normalmaps")) .. "]"..
1024 "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
1025 .. dump(engine.setting_getbool("enable_waving_water")) .. "]"..
1026 "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
1027 .. dump(engine.setting_getbool("enable_waving_leaves")) .. "]"..
1028 "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
1029 .. dump(engine.setting_getbool("enable_waving_plants")) .. "]"
1031 tab_string = tab_string ..
1032 "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
1033 "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
1034 "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
1035 "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
1036 "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
1037 "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
1042 --------------------------------------------------------------------------------
1043 function tabbuilder.tab_singleplayer()
1045 local index = filterlist.get_current_index(worldlist,
1046 tonumber(engine.setting_get("mainmenu_last_selected_world"))
1049 return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
1050 "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
1051 "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
1052 "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
1053 "label[4,-0.25;".. fgettext("Select World:") .. "]"..
1054 "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
1055 "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
1056 dump(engine.setting_getbool("creative_mode")) .. "]"..
1057 "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
1058 dump(engine.setting_getbool("enable_damage")) .. "]"..
1059 "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
1060 menu.render_world_list() ..
1061 ";" .. index .. "]" ..
1065 --------------------------------------------------------------------------------
1066 function tabbuilder.tab_texture_packs()
1067 local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
1068 "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
1069 "textlist[4,0.25;7.5,5.0;TPs;"
1071 local current_texture_path = engine.setting_get("texture_path")
1072 local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
1073 local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
1075 if index == nil then index = 1 end
1077 if current_texture_path == "" then
1079 menu.render_texture_pack_list(list) ..
1084 local infofile = current_texture_path ..DIR_DELIM.."info.txt"
1086 local f = io.open(infofile, "r")
1088 infotext = fgettext("No information available")
1090 infotext = f:read("*all")
1094 local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
1095 local no_screenshot = nil
1096 if not file_exists(screenfile) then
1098 no_screenshot = menu.defaulttexturedir .. "no_screenshot.png"
1102 menu.render_texture_pack_list(list) ..
1103 ";" .. index .. "]" ..
1104 "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
1105 "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
1108 --------------------------------------------------------------------------------
1109 function tabbuilder.tab_credits()
1110 local logofile = menu.defaulttexturedir .. "logo.png"
1111 return "vertlabel[0,-0.5;CREDITS]" ..
1112 "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
1113 "label[0.5,3.3;http://minetest.net]" ..
1114 "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
1115 "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
1116 "#FFFF00" .. fgettext("Core Developers") .."," ..
1117 "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
1118 "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
1119 "PilzAdam <pilzadam@minetest.net>," ..
1120 "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
1121 "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
1122 "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
1123 "proller <proler@gmail.com>,"..
1124 "sfan5 <sfan5@live.de>,"..
1125 "kahrl <kahrl@gmx.net>,"..
1127 "ShadowNinja <shadowninja@minetest.net>,"..
1128 "Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,"..
1131 "#FFFF00" .. fgettext("Active Contributors") .. "," ..
1132 "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
1133 "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
1134 "Jeija <jeija@mesecons.net>,"..
1135 "MirceaKitsune <mirceakitsune@gmail.com>,"..
1136 "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
1137 "0gb.us <0gb.us@0gb.us>,"..
1139 "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
1140 "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
1141 "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
1142 "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
1143 "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
1144 "matttpt <matttpt@gmail.com>,"..
1145 "JacobF <queatz@gmail.com>,"..
1149 --------------------------------------------------------------------------------
1150 function tabbuilder.init()
1151 tabbuilder.tabfuncs = {
1152 singleplayer = tabbuilder.tab_singleplayer,
1153 multiplayer = tabbuilder.tab_multiplayer,
1154 server = tabbuilder.tab_server,
1155 settings = tabbuilder.tab_settings,
1156 texture_packs = tabbuilder.tab_texture_packs,
1157 credits = tabbuilder.tab_credits,
1158 dialog_create_world = tabbuilder.dialog_create_world,
1159 dialog_delete_world = tabbuilder.dialog_delete_world
1162 tabbuilder.tabsizes = {
1163 dialog_create_world = {width=12, height=7},
1164 dialog_delete_world = {width=12, height=5.2}
1167 tabbuilder.current_tab = engine.setting_get("main_menu_tab")
1169 if tabbuilder.current_tab == nil or
1170 tabbuilder.current_tab == "" then
1171 tabbuilder.current_tab = "singleplayer"
1172 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
1175 --initialize tab buttons
1176 tabbuilder.last_tab = nil
1177 tabbuilder.show_buttons = true
1179 tabbuilder.current_buttons = {}
1180 table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
1181 table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
1182 table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
1183 table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
1184 table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
1186 if engine.setting_getbool("main_menu_game_mgr") then
1187 table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
1190 if engine.setting_getbool("main_menu_mod_mgr") then
1191 table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
1193 table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
1196 for i=1,#tabbuilder.current_buttons,1 do
1197 if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
1198 tabbuilder.last_tab_index = i
1202 if tabbuilder.current_tab ~= "singleplayer" then
1203 menu.update_gametype(true)
1205 menu.update_gametype()
1209 --------------------------------------------------------------------------------
1210 function tabbuilder.checkretval(retval)
1212 if retval ~= nil then
1213 if retval.current_tab ~= nil then
1214 tabbuilder.current_tab = retval.current_tab
1217 if retval.is_dialog ~= nil then
1218 tabbuilder.is_dialog = retval.is_dialog
1221 if retval.show_buttons ~= nil then
1222 tabbuilder.show_buttons = retval.show_buttons
1225 if retval.skipformupdate ~= nil then
1226 tabbuilder.skipformupdate = retval.skipformupdate
1229 if retval.ignore_menu_quit == true then
1230 tabbuilder.ignore_menu_quit = true
1232 tabbuilder.ignore_menu_quit = false
1237 --------------------------------------------------------------------------------
1238 --------------------------------------------------------------------------------
1239 -- initialize callbacks
1240 --------------------------------------------------------------------------------
1241 --------------------------------------------------------------------------------
1242 engine.button_handler = function(fields)
1243 --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
1245 if fields["btn_error_confirm"] then
1246 gamedata.errormessage = nil
1249 local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
1250 tabbuilder.checkretval(retval)
1252 retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
1253 tabbuilder.checkretval(retval)
1255 retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
1256 tabbuilder.checkretval(retval)
1258 if tabbuilder.current_tab == "dialog_create_world" then
1259 tabbuilder.handle_create_world_buttons(fields)
1262 if tabbuilder.current_tab == "dialog_delete_world" then
1263 tabbuilder.handle_delete_world_buttons(fields)
1266 if tabbuilder.current_tab == "singleplayer" then
1267 tabbuilder.handle_singleplayer_buttons(fields)
1270 if tabbuilder.current_tab == "texture_packs" then
1271 tabbuilder.handle_texture_pack_buttons(fields)
1274 if tabbuilder.current_tab == "multiplayer" then
1275 tabbuilder.handle_multiplayer_buttons(fields)
1278 if tabbuilder.current_tab == "settings" then
1279 tabbuilder.handle_settings_buttons(fields)
1282 if tabbuilder.current_tab == "server" then
1283 tabbuilder.handle_server_buttons(fields)
1287 tabbuilder.handle_tab_buttons(fields)
1290 menubar.handle_buttons(fields)
1292 if not tabbuilder.skipformupdate then
1296 tabbuilder.skipformupdate = false
1300 --------------------------------------------------------------------------------
1301 engine.event_handler = function(event)
1302 if event == "MenuQuit" then
1303 if tabbuilder.is_dialog then
1304 if tabbuilder.ignore_menu_quit then
1308 tabbuilder.is_dialog = false
1309 tabbuilder.show_buttons = true
1310 tabbuilder.current_tab = engine.setting_get("main_menu_tab")
1311 menu.update_gametype()
1318 if event == "Refresh" then
1323 --------------------------------------------------------------------------------
1324 function menu.update_gametype(reset)
1325 local game = menu.lastgame()
1327 if reset or game == nil then
1329 engine.set_topleft_text("")
1330 filterlist.set_filtercriteria(worldlist,nil)
1332 mm_texture.update(tabbuilder.current_tab,game)
1333 engine.set_topleft_text(game.name)
1334 filterlist.set_filtercriteria(worldlist,game.id)
1338 --------------------------------------------------------------------------------
1339 --------------------------------------------------------------------------------
1341 --------------------------------------------------------------------------------
1342 --------------------------------------------------------------------------------
1350 engine.sound_play("main_menu", true)