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[dragonfireclient.git] / builtin / mainmenu.lua
1 print = engine.debug
2 math.randomseed(os.time())
3 os.setlocale("C", "numeric")
4
5 local scriptpath = engine.get_scriptdir()
6
7 mt_color_grey  = "#AAAAAA"
8 mt_color_blue  = "#0000DD"
9 mt_color_green = "#00DD00"
10 mt_color_dark_green = "#003300"
11
12 --for all other colors ask sfan5 to complete his worK!
13
14 dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
15 dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
16 dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
17 dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
18 dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
19 dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
20 dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
21
22 menu = {}
23 local tabbuilder = {}
24 local worldlist = nil
25
26 --------------------------------------------------------------------------------
27 local function filter_texture_pack_list(list)
28         retval = {"None"}
29         for _,i in ipairs(list) do
30                 if i~="base" then
31                         table.insert(retval, i)
32                 end
33         end
34         return retval
35 end
36
37 --------------------------------------------------------------------------------
38 function menu.render_favorite(spec,render_details)
39         local text = ""
40         
41         if spec.name ~= nil then
42                 text = text .. engine.formspec_escape(spec.name:trim())
43                 
44 --              if spec.description ~= nil and
45 --                      engine.formspec_escape(spec.description):trim() ~= "" then
46 --                      text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
47 --              end
48         else
49                 if spec.address ~= nil then
50                         text = text .. spec.address:trim()
51                         
52                         if spec.port ~= nil then
53                                 text = text .. ":" .. spec.port
54                         end
55                 end
56         end
57         
58         if not render_details then
59                 return text
60         end
61         
62         local details = ""
63         if spec.password == true then
64                 details = details .. "*"
65         else
66                 details = details .. "_"
67         end
68         
69         if spec.creative then
70                 details = details .. "C"
71         else
72                 details = details .. "_"
73         end
74         
75         if spec.damage then
76                 details = details .. "D"
77         else
78                 details = details .. "_"
79         end
80         
81         if spec.pvp then
82                 details = details .. "P"
83         else
84                 details = details .. "_"
85         end
86         details = details .. " "
87         
88         local playercount = ""
89         
90         if spec.clients ~= nil and
91                 spec.clients_max ~= nil then
92                 playercount = string.format("%03d",spec.clients) .. "/" ..
93                                                 string.format("%03d",spec.clients_max) .. " "
94         end
95         
96         return playercount .. engine.formspec_escape(details) ..  text
97 end
98
99 --------------------------------------------------------------------------------
100 os.tempfolder = function()
101         local filetocheck = os.tmpname()
102         os.remove(filetocheck)
103         
104         local randname = "MTTempModFolder_" .. math.random(0,10000)
105         if DIR_DELIM == "\\" then
106                 local tempfolder = os.getenv("TEMP")
107                 return tempfolder .. filetocheck
108         else
109                 local backstring = filetocheck:reverse()
110                 return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
111         end
112
113 end
114
115 --------------------------------------------------------------------------------
116 function init_globals()
117         --init gamedata
118         gamedata.worldindex = 0
119         
120         worldlist = filterlist.create(
121                                         engine.get_worlds,
122                                         compare_worlds,
123                                         function(element,uid)
124                                                 if element.name == uid then
125                                                         return true
126                                                 end
127                                                 return false
128                                         end, --unique id compare fct
129                                         function(element,gameid)
130                                                 if element.gameid == gameid then
131                                                         return true
132                                                 end
133                                                 return false
134                                         end --filter fct
135                                         )
136                                         
137         filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
138         filterlist.set_sortmode(worldlist,"alphabetic")
139                                         
140 end
141
142 --------------------------------------------------------------------------------
143 function update_menu()
144
145         local formspec = "size[12,5.2]"
146         
147         -- handle errors
148         if gamedata.errormessage ~= nil then
149                 formspec = formspec ..
150                         "field[1,2;10,2;;ERROR: " ..
151                         gamedata.errormessage .. 
152                         ";]"..
153                         "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
154         else
155                 formspec = formspec .. tabbuilder.gettab()
156         end
157
158         engine.update_formspec(formspec)
159 end
160
161 --------------------------------------------------------------------------------
162 function menu.render_world_list()
163         local retval = ""
164         
165         local current_worldlist = filterlist.get_list(worldlist)
166         
167         for i,v in ipairs(current_worldlist) do
168                 if retval ~= "" then
169                         retval = retval ..","
170                 end
171                 
172                 retval = retval .. engine.formspec_escape(v.name) ..
173                                         " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
174         end
175
176         return retval
177 end
178
179 --------------------------------------------------------------------------------
180 function menu.render_texture_pack_list(list)
181         local retval = ""
182
183         for i,v in ipairs(list) do
184                 if retval ~= "" then
185                         retval = retval ..","
186                 end
187
188                 retval = retval .. v
189         end
190
191         return retval
192 end
193
194 --------------------------------------------------------------------------------
195 function menu.init()
196         --init menu data
197         gamemgr.update_gamelist()
198         
199         menu.last_game  = tonumber(engine.setting_get("main_menu_last_game_idx"))
200         
201         if type(menu.last_game) ~= "number" then
202                 menu.last_game = 1
203         end
204
205         if engine.setting_getbool("public_serverlist") then
206                 menu.favorites = engine.get_favorites("online")
207         else
208                 menu.favorites = engine.get_favorites("local")
209         end
210         
211         menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" .. 
212                                         DIR_DELIM .. "pack" .. DIR_DELIM
213 end
214
215 --------------------------------------------------------------------------------
216 function menu.lastgame()
217         if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
218                 return gamemgr.games[menu.last_game]
219         end
220         
221         if #gamemgr.games >= 1 then
222                 menu.last_game = 1
223                 return gamemgr.games[menu.last_game]
224         end
225         
226         --error case!!
227         return nil
228 end
229
230 --------------------------------------------------------------------------------
231 function menu.update_last_game()
232
233         local current_world = filterlist.get_raw_element(worldlist,
234                                                         engine.setting_get("mainmenu_last_selected_world")
235                                                         )
236                                                         
237         if current_world == nil then
238                 return
239         end
240         
241         local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
242         if i ~= nil then
243                 menu.last_game = i
244                 engine.setting_set("main_menu_last_game_idx",menu.last_game)
245         end
246 end
247
248 --------------------------------------------------------------------------------
249 function menu.handle_key_up_down(fields,textlist,settingname)
250
251         if fields["key_up"] then
252                 local oldidx = engine.get_textlist_index(textlist)
253                 
254                 if oldidx > 1 then
255                         local newidx = oldidx -1
256                         engine.setting_set(settingname,
257                                 filterlist.get_raw_index(worldlist,newidx))
258                 end
259         end
260         
261         if fields["key_down"] then
262                 local oldidx = engine.get_textlist_index(textlist)
263                 
264                 if oldidx < filterlist.size(worldlist) then
265                         local newidx = oldidx + 1
266                         engine.setting_set(settingname,
267                                 filterlist.get_raw_index(worldlist,newidx))
268                 end
269         end
270 end
271
272 --------------------------------------------------------------------------------
273 function tabbuilder.dialog_create_world()
274         local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
275
276         local current_mg = engine.setting_get("mg_name")
277
278         local mglist = ""
279         local selindex = 1
280         local i = 1
281         for k,v in pairs(mapgens) do
282                 if current_mg == v then
283                         selindex = i
284                 end
285                 i = i + 1
286                 mglist = mglist .. v .. ","
287         end
288         mglist = mglist:sub(1, -2)
289
290         local retval = 
291                 "label[2,0;" .. fgettext("World name") .. "]"..
292                 "label[2,1;" .. fgettext("Mapgen") .. "]"..
293                 "field[4.5,0.4;6,0.5;te_world_name;;]" ..
294                 "label[2,2;" .. fgettext("Game") .. "]"..
295                 "button[5,4.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
296                 "button[7.5,4.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" ..
297                 "dropdown[4.2,1;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
298                 "textlist[4.2,1.9;5.8,2.3;games;" ..
299                 gamemgr.gamelist() ..
300                 ";" .. menu.last_game .. ";true]"
301
302         return retval
303 end
304
305 --------------------------------------------------------------------------------
306 function tabbuilder.dialog_delete_world()
307         return  "label[2,2;" ..
308                         fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
309                         "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
310                         "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
311 end
312
313 --------------------------------------------------------------------------------
314 function tabbuilder.gettab()
315         local retval = ""
316         
317         if tabbuilder.show_buttons then
318                 retval = retval .. tabbuilder.tab_header()
319         end
320
321         if tabbuilder.current_tab == "singleplayer" then
322                 retval = retval .. tabbuilder.tab_singleplayer()
323         end
324         
325         if tabbuilder.current_tab == "multiplayer" then
326                 retval = retval .. tabbuilder.tab_multiplayer()
327         end
328
329         if tabbuilder.current_tab == "server" then
330                 retval = retval .. tabbuilder.tab_server()
331         end
332         
333         if tabbuilder.current_tab == "settings" then
334                 retval = retval .. tabbuilder.tab_settings()
335         end
336         
337         if tabbuilder.current_tab == "texture_packs" then
338                 retval = retval .. tabbuilder.tab_texture_packs()
339         end
340         
341         if tabbuilder.current_tab == "credits" then
342                 retval = retval .. tabbuilder.tab_credits()
343         end
344         
345         if tabbuilder.current_tab == "dialog_create_world" then
346                 retval = retval .. tabbuilder.dialog_create_world()
347         end
348         
349         if tabbuilder.current_tab == "dialog_delete_world" then
350                 retval = retval .. tabbuilder.dialog_delete_world()
351         end
352         
353         retval = retval .. modmgr.gettab(tabbuilder.current_tab)
354         retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
355         retval = retval .. modstore.gettab(tabbuilder.current_tab)
356
357         return retval
358 end
359
360 --------------------------------------------------------------------------------
361 function tabbuilder.handle_create_world_buttons(fields)
362         
363         if fields["world_create_confirm"] or
364                 fields["key_enter"] then
365                 
366                 local worldname = fields["te_world_name"]
367                 local gameindex = engine.get_textlist_index("games")
368                 
369                 if gameindex > 0 and
370                         worldname ~= "" then
371                         
372                         local message = nil
373                         
374                         if not filterlist.uid_exists_raw(worldlist,worldname) then
375                                 engine.setting_set("mg_name",fields["dd_mapgen"])
376                                 message = engine.create_world(worldname,gameindex)
377                         else
378                                 message = fgettext("A world named \"$1\" already exists", worldname)
379                         end
380                         
381                         if message ~= nil then
382                                 gamedata.errormessage = message
383                         else
384                                 menu.last_game = gameindex
385                                 engine.setting_set("main_menu_last_game_idx",gameindex)
386                                 
387                                 filterlist.refresh(worldlist)
388                                 engine.setting_set("mainmenu_last_selected_world",
389                                                                         filterlist.raw_index_by_uid(worldlist,worldname))
390                         end
391                 else
392                         gamedata.errormessage = 
393                                 fgettext("No worldname given or no game selected")
394                 end
395         end
396         
397         if fields["games"] then
398                 tabbuilder.skipformupdate = true
399                 return
400         end
401         
402         --close dialog
403         tabbuilder.is_dialog = false
404         tabbuilder.show_buttons = true
405         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
406 end
407
408 --------------------------------------------------------------------------------
409 function tabbuilder.handle_delete_world_buttons(fields)
410         
411         if fields["world_delete_confirm"] then
412                 if menu.world_to_del > 0 and 
413                         menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
414                         engine.delete_world(menu.world_to_del)
415                         menu.world_to_del = 0
416                         filterlist.refresh(worldlist)
417                 end
418         end
419         
420         tabbuilder.is_dialog = false
421         tabbuilder.show_buttons = true
422         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
423 end
424
425 --------------------------------------------------------------------------------
426 function tabbuilder.handle_multiplayer_buttons(fields)
427         
428         if fields["te_name"] ~= nil then
429                 gamedata.playername = fields["te_name"]
430                 engine.setting_set("name", fields["te_name"])
431         end
432         
433         if fields["favourites"] ~= nil then
434                 local event = explode_textlist_event(fields["favourites"])
435                 if event.typ == "DCL" then
436                         gamedata.address = menu.favorites[event.index].address
437                         gamedata.port = menu.favorites[event.index].port
438                         gamedata.playername             = fields["te_name"]
439                         if fields["te_pwd"] ~= nil then
440                                 gamedata.password               = fields["te_pwd"]
441                         end
442                         gamedata.selected_world = 0
443                         
444                         if menu.favorites ~= nil then
445                                 gamedata.servername = menu.favorites[event.index].name
446                                 gamedata.serverdescription = menu.favorites[event.index].description
447                         end
448                         
449                         if gamedata.address ~= nil and
450                                 gamedata.port ~= nil then
451                                 
452                                 engine.start()
453                         end
454                 end
455                 
456                 if event.typ == "CHG" then
457                         local address = menu.favorites[event.index].address
458                         local port = menu.favorites[event.index].port
459                         
460                         if address ~= nil and
461                                 port ~= nil then
462                                 engine.setting_set("address",address)
463                                 engine.setting_set("port",port)
464                         end
465                         
466                         menu.fav_selected = event.index
467                 end
468                 return
469         end
470         
471         if fields["key_up"] ~= nil or
472                 fields["key_down"] ~= nil then
473                 
474                 local fav_idx = engine.get_textlist_index("favourites")
475                 
476                 if fields["key_up"] ~= nil and fav_idx > 1 then
477                         fav_idx = fav_idx -1
478                 else if fields["key_down"] and fav_idx < #menu.favorites then
479                         fav_idx = fav_idx +1
480                 end end
481                 
482                 local address = menu.favorites[fav_idx].address
483                 local port = menu.favorites[fav_idx].port
484                 
485                 if address ~= nil and
486                         port ~= nil then
487                         engine.setting_set("address",address)
488                         engine.setting_set("port",port)
489                 end
490                 
491                 menu.fav_selected = fav_idx
492                 return
493         end
494         
495         if fields["cb_public_serverlist"] ~= nil then
496                 engine.setting_setbool("public_serverlist",
497                         tabbuilder.tobool(fields["cb_public_serverlist"]))
498                         
499                 if engine.setting_getbool("public_serverlist") then
500                         menu.favorites = engine.get_favorites("online")
501                 else
502                         menu.favorites = engine.get_favorites("local")
503                 end
504                 menu.fav_selected = nil
505                 return
506         end
507
508         if fields["btn_delete_favorite"] ~= nil then
509                 local current_favourite = engine.get_textlist_index("favourites")
510                 engine.delete_favorite(current_favourite)
511                 menu.favorites = engine.get_favorites()
512                 menu.fav_selected = nil
513                 
514                 engine.setting_set("address","")
515                 engine.setting_get("port","")
516                 
517                 return
518         end
519
520         if fields["btn_mp_connect"] ~= nil or
521                 fields["key_enter"] then
522                 
523                 gamedata.playername             = fields["te_name"]
524                 gamedata.password               = fields["te_pwd"]
525                 gamedata.address                = fields["te_address"]
526                 gamedata.port                   = fields["te_port"]
527                 
528                 local fav_idx = engine.get_textlist_index("favourites")
529                 
530                 if fav_idx > 0 and fav_idx <= #menu.favorites and
531                         menu.favorites[fav_idx].address == fields["te_address"] and
532                         menu.favorites[fav_idx].port == fields["te_port"] then
533                         
534                         gamedata.servername                     = menu.favorites[fav_idx].name
535                         gamedata.serverdescription      = menu.favorites[fav_idx].description
536                 else
537                         gamedata.servername = ""
538                         gamedata.serverdescription = ""
539                 end
540
541                 gamedata.selected_world = 0
542                 
543                 engine.start()
544                 return
545         end
546 end
547
548 --------------------------------------------------------------------------------
549 function tabbuilder.handle_server_buttons(fields)
550
551         local world_doubleclick = false
552
553         if fields["srv_worlds"] ~= nil then
554                 local event = explode_textlist_event(fields["srv_worlds"])
555                 
556                 if event.typ == "DCL" then
557                         world_doubleclick = true
558                 end
559                 if event.typ == "CHG" then
560                         engine.setting_set("mainmenu_last_selected_world",
561                                 filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
562                 end
563         end
564         
565         menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
566         
567         if fields["cb_creative_mode"] then
568                 engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
569         end
570         
571         if fields["cb_enable_damage"] then
572                 engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
573         end
574
575         if fields["cb_server_announce"] then
576                 engine.setting_setbool("server_announce",tabbuilder.tobool(fields["cb_server_announce"]))
577         end
578         
579         if fields["start_server"] ~= nil or
580                 world_doubleclick or
581                 fields["key_enter"] then
582                 local selected = engine.get_textlist_index("srv_worlds")
583                 if selected > 0 then
584                         gamedata.playername             = fields["te_playername"]
585                         gamedata.password               = fields["te_passwd"]
586                         gamedata.port                   = fields["te_serverport"]
587                         gamedata.address                = ""
588                         gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
589                         
590                         menu.update_last_game(gamedata.selected_world)
591                         engine.start()
592                 end
593         end
594         
595         if fields["world_create"] ~= nil then
596                 tabbuilder.current_tab = "dialog_create_world"
597                 tabbuilder.is_dialog = true
598                 tabbuilder.show_buttons = false
599         end
600         
601         if fields["world_delete"] ~= nil then
602                 local selected = engine.get_textlist_index("srv_worlds")
603                 if selected > 0 and
604                         selected <= filterlist.size(worldlist) then
605                         local world = filterlist.get_list(worldlist)[selected]
606                         if world ~= nil and
607                                 world.name ~= nil and
608                                 world.name ~= "" then
609                                 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
610                                 tabbuilder.current_tab = "dialog_delete_world"
611                                 tabbuilder.is_dialog = true
612                                 tabbuilder.show_buttons = false
613                         else
614                                 menu.world_to_del = 0
615                         end
616                 end
617         end
618         
619         if fields["world_configure"] ~= nil then
620                 selected = engine.get_textlist_index("srv_worlds")
621                 if selected > 0 then
622                         modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
623                         if modmgr.init_worldconfig() then
624                                 tabbuilder.current_tab = "dialog_configure_world"
625                                 tabbuilder.is_dialog = true
626                                 tabbuilder.show_buttons = false
627                         end
628                 end
629         end
630 end
631
632 --------------------------------------------------------------------------------
633 function tabbuilder.tobool(text)
634         if text == "true" then
635                 return true
636         else
637                 return false
638         end
639 end
640
641 --------------------------------------------------------------------------------
642 function tabbuilder.handle_settings_buttons(fields)
643         if fields["cb_fancy_trees"] then
644                 engine.setting_setbool("new_style_leaves",tabbuilder.tobool(fields["cb_fancy_trees"]))
645         end
646         if fields["cb_smooth_lighting"] then
647                 engine.setting_setbool("smooth_lighting",tabbuilder.tobool(fields["cb_smooth_lighting"]))
648         end
649         if fields["cb_3d_clouds"] then
650                 engine.setting_setbool("enable_3d_clouds",tabbuilder.tobool(fields["cb_3d_clouds"]))
651         end
652         if fields["cb_opaque_water"] then
653                 engine.setting_setbool("opaque_water",tabbuilder.tobool(fields["cb_opaque_water"]))
654         end
655         
656         if fields["cb_mipmapping"] then
657                 engine.setting_setbool("mip_map",tabbuilder.tobool(fields["cb_mipmapping"]))
658         end
659         if fields["cb_anisotrophic"] then
660                 engine.setting_setbool("anisotropic_filter",tabbuilder.tobool(fields["cb_anisotrophic"]))
661         end
662         if fields["cb_bilinear"] then
663                 engine.setting_setbool("bilinear_filter",tabbuilder.tobool(fields["cb_bilinear"]))
664         end
665         if fields["cb_trilinear"] then
666                 engine.setting_setbool("trilinear_filter",tabbuilder.tobool(fields["cb_trilinear"]))
667         end
668                         
669         if fields["cb_shaders"] then
670                 engine.setting_setbool("enable_shaders",tabbuilder.tobool(fields["cb_shaders"]))
671         end
672         if fields["cb_pre_ivis"] then
673                 engine.setting_setbool("preload_item_visuals",tabbuilder.tobool(fields["cb_pre_ivis"]))
674         end
675         if fields["cb_particles"] then
676                 engine.setting_setbool("enable_particles",tabbuilder.tobool(fields["cb_particles"]))
677         end
678         if fields["cb_finite_liquid"] then
679                 engine.setting_setbool("liquid_finite",tabbuilder.tobool(fields["cb_finite_liquid"]))
680         end
681
682         if fields["btn_change_keys"] ~= nil then
683                 engine.show_keys_menu()
684         end
685 end
686
687 --------------------------------------------------------------------------------
688 function tabbuilder.handle_singleplayer_buttons(fields)
689
690         local world_doubleclick = false
691
692         if fields["sp_worlds"] ~= nil then
693                 local event = explode_textlist_event(fields["sp_worlds"])
694                 
695                 if event.typ == "DCL" then
696                         world_doubleclick = true
697                 end
698                 
699                 if event.typ == "CHG" then
700                         engine.setting_set("mainmenu_last_selected_world",
701                                 filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
702                 end
703         end
704         
705         menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
706         
707         if fields["cb_creative_mode"] then
708                 engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
709         end
710         
711         if fields["cb_enable_damage"] then
712                 engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
713         end
714
715         if fields["play"] ~= nil or
716                 world_doubleclick or
717                 fields["key_enter"] then
718                 local selected = engine.get_textlist_index("sp_worlds")
719                 if selected > 0 then
720                         gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
721                         gamedata.singleplayer   = true
722                         
723                         menu.update_last_game(gamedata.selected_world)
724                         
725                         engine.start()
726                 end
727         end
728         
729         if fields["world_create"] ~= nil then
730                 tabbuilder.current_tab = "dialog_create_world"
731                 tabbuilder.is_dialog = true
732                 tabbuilder.show_buttons = false
733         end
734         
735         if fields["world_delete"] ~= nil then
736                 local selected = engine.get_textlist_index("sp_worlds")
737                 if selected > 0 and
738                         selected <= filterlist.size(worldlist) then
739                         local world = filterlist.get_list(worldlist)[selected]
740                         if world ~= nil and
741                                 world.name ~= nil and
742                                 world.name ~= "" then
743                                 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
744                                 tabbuilder.current_tab = "dialog_delete_world"
745                                 tabbuilder.is_dialog = true
746                                 tabbuilder.show_buttons = false
747                         else
748                                 menu.world_to_del = 0
749                         end
750                 end
751         end
752         
753         if fields["world_configure"] ~= nil then
754                 selected = engine.get_textlist_index("sp_worlds")
755                 if selected > 0 then
756                         modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
757                         if modmgr.init_worldconfig() then
758                                 tabbuilder.current_tab = "dialog_configure_world"
759                                 tabbuilder.is_dialog = true
760                                 tabbuilder.show_buttons = false
761                         end
762                 end
763         end
764 end
765
766 --------------------------------------------------------------------------------
767 function tabbuilder.handle_texture_pack_buttons(fields)
768         if fields["TPs"] ~= nil then
769                 local event = explode_textlist_event(fields["TPs"])
770                 if event.typ == "CHG" or event.typ=="DCL" then
771                         local index = engine.get_textlist_index("TPs")
772                         engine.setting_set("mainmenu_last_selected_TP",
773                                 index)
774                         local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
775                         local current_index = engine.get_textlist_index("TPs")
776                         if #list >= current_index then
777                                 local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
778                                 if list[current_index] == "None" then new_path = "" end
779                                 
780                                 engine.setting_set("texture_path", new_path)
781                         end
782                 end
783         end
784 end
785
786 --------------------------------------------------------------------------------
787 function tabbuilder.tab_header()
788
789         if tabbuilder.last_tab_index == nil then
790                 tabbuilder.last_tab_index = 1
791         end
792         
793         local toadd = ""
794         
795         for i=1,#tabbuilder.current_buttons,1 do
796                 
797                 if toadd ~= "" then
798                         toadd = toadd .. ","
799                 end
800                 
801                 toadd = toadd .. tabbuilder.current_buttons[i].caption
802         end
803         return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
804 end
805
806 --------------------------------------------------------------------------------
807 function tabbuilder.handle_tab_buttons(fields)
808
809         if fields["main_tab"] then
810                 local index = tonumber(fields["main_tab"])
811                 tabbuilder.last_tab_index = index
812                 tabbuilder.current_tab = tabbuilder.current_buttons[index].name
813                 
814                 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
815         end
816         
817         --handle tab changes
818         if tabbuilder.current_tab ~= tabbuilder.old_tab then
819                 if tabbuilder.current_tab ~= "singleplayer" then
820                         menu.update_gametype(true)
821                 end
822         end
823         
824         if tabbuilder.current_tab == "singleplayer" then
825                 menu.update_gametype()
826         end
827         
828         tabbuilder.old_tab = tabbuilder.current_tab
829 end
830
831 --------------------------------------------------------------------------------
832 function tabbuilder.init()
833         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
834         
835         if tabbuilder.current_tab == nil or
836                 tabbuilder.current_tab == "" then
837                 tabbuilder.current_tab = "singleplayer"
838                 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
839         end
840         
841         --initialize tab buttons
842         tabbuilder.last_tab = nil
843         tabbuilder.show_buttons = true
844         
845         tabbuilder.current_buttons = {}
846         table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
847         table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
848         table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
849         table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
850         table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
851         
852         if engine.setting_getbool("main_menu_game_mgr") then
853                 table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
854         end
855         
856         if engine.setting_getbool("main_menu_mod_mgr") then
857                 table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
858         end
859         table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
860         
861         
862         for i=1,#tabbuilder.current_buttons,1 do
863                 if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
864                         tabbuilder.last_tab_index = i
865                 end
866         end
867         
868         if tabbuilder.current_tab ~= "singleplayer" then
869                 menu.update_gametype(true)
870         else
871                 menu.update_gametype()
872         end
873 end
874
875 --------------------------------------------------------------------------------
876 function tabbuilder.tab_multiplayer()
877
878         local retval =
879                 "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
880                 "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
881                 "label[1,4.25;".. fgettext("Address/Port") .. "]"..
882                 "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
883                 "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
884                 "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("port") .."]" ..
885                 "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
886                 dump(engine.setting_getbool("public_serverlist")) .. "]"
887                 
888         if not engine.setting_getbool("public_serverlist") then
889                 retval = retval .. 
890                 "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
891         end
892         
893         retval = retval ..
894                 "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
895                 "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
896                 "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
897                 "textarea[9.3,0.25;2.5,2.75;;"
898         if menu.fav_selected ~= nil and 
899                 menu.favorites[menu.fav_selected].description ~= nil then
900                 retval = retval .. 
901                         engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
902         end
903         
904         retval = retval .. 
905                 ";]" ..
906                 "textlist[1,0.35;7.5,3.35;favourites;"
907
908         local render_details = engine.setting_getbool("public_serverlist")
909
910         if #menu.favorites > 0 then
911                 retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
912                 
913                 for i=2,#menu.favorites,1 do
914                         retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
915                 end
916         end
917
918         if menu.fav_selected ~= nil then
919                 retval = retval .. ";" .. menu.fav_selected .. "]"
920         else
921                 retval = retval .. ";0]"
922         end
923
924         return retval
925 end
926
927 --------------------------------------------------------------------------------
928 function tabbuilder.tab_server()
929
930         local index = filterlist.get_current_index(worldlist,
931                                 tonumber(engine.setting_get("mainmenu_last_selected_world"))
932                                 )
933         
934         local retval = 
935                 "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
936                 "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
937                 "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
938                 "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
939                 "label[4,-0.25;".. fgettext("Select World:") .. "]"..
940                 "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
941                 "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
942                 dump(engine.setting_getbool("creative_mode")) .. "]"..
943                 "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
944                 dump(engine.setting_getbool("enable_damage")) .. "]"..
945                 "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
946                 dump(engine.setting_getbool("server_announce")) .. "]"..
947                 "field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
948                 engine.setting_get("name") .. "]" ..
949                 "pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
950                 "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";30000]" ..
951                 "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
952                 menu.render_world_list() ..
953                 ";" .. index .. "]"
954                 
955         return retval
956 end
957
958 --------------------------------------------------------------------------------
959 function tabbuilder.tab_settings()
960         return  "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
961                         "checkbox[1,0.75;cb_fancy_trees;".. fgettext("Fancy trees") .. ";" 
962                                         .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
963                         "checkbox[1,1.25;cb_smooth_lighting;".. fgettext("Smooth Lighting") 
964                                         .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
965                         "checkbox[1,1.75;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
966                                         .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
967                         "checkbox[1,2.25;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
968                                         .. dump(engine.setting_getbool("opaque_water")) .. "]"..
969                         
970                         "checkbox[4,0.75;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
971                                         .. dump(engine.setting_getbool("mip_map")) .. "]"..
972                         "checkbox[4,1.25;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
973                                         .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
974                         "checkbox[4,1.75;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
975                                         .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
976                         "checkbox[4,2.25;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
977                                         .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
978                         
979                         "checkbox[7.5,0.75;cb_shaders;".. fgettext("Shaders") .. ";"
980                                         .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
981                         "checkbox[7.5,1.25;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
982                                         .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
983                         "checkbox[7.5,1.75;cb_particles;".. fgettext("Enable Particles") .. ";"
984                                         .. dump(engine.setting_getbool("enable_particles"))     .. "]"..
985                         "checkbox[7.5,2.25;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
986                                         .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
987                         
988                         "button[1,4.25;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
989 end
990
991 --------------------------------------------------------------------------------
992 function tabbuilder.tab_singleplayer()
993         
994         local index = filterlist.get_current_index(worldlist,
995                                 tonumber(engine.setting_get("mainmenu_last_selected_world"))
996                                 )
997
998         return  "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
999                         "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
1000                         "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
1001                         "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
1002                         "label[4,-0.25;".. fgettext("Select World:") .. "]"..
1003                         "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
1004                         "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
1005                         dump(engine.setting_getbool("creative_mode")) .. "]"..
1006                         "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
1007                         dump(engine.setting_getbool("enable_damage")) .. "]"..
1008                         "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
1009                         menu.render_world_list() ..
1010                         ";" .. index .. "]" ..
1011                         menubar.formspec
1012 end
1013
1014 --------------------------------------------------------------------------------
1015 function tabbuilder.tab_texture_packs()
1016         local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
1017                         "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
1018                         "textlist[4,0.25;7.5,5.0;TPs;"
1019
1020         local current_texture_path = engine.setting_get("texture_path") 
1021         local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))       
1022         local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
1023         
1024         if index == nil then index = 1 end
1025         
1026         if current_texture_path == "" then
1027                 retval = retval ..
1028                         menu.render_texture_pack_list(list) ..
1029                         ";" .. index .. "]"
1030                 return retval
1031         end
1032         
1033         local infofile = current_texture_path ..DIR_DELIM.."info.txt"
1034         local infotext = ""
1035         local f = io.open(infofile, "r")
1036         if f==nil then
1037                 infotext = fgettext("No information available")
1038         else
1039                 infotext = f:read("*all")
1040                 f:close()
1041         end
1042         
1043         local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
1044         local no_screenshot = nil
1045         if not file_exists(screenfile) then
1046                 screenfile = nil
1047                 no_screenshot = engine.get_texturepath()..DIR_DELIM..
1048                                         "base"..DIR_DELIM.."pack"..DIR_DELIM.."no_screenshot.png"
1049         end
1050
1051         return  retval ..
1052                         menu.render_texture_pack_list(list) ..
1053                         ";" .. index .. "]" ..
1054                         "image[0.65,0.25;4.0,3.7;"..(screenfile or no_screenshot).."]"..
1055                         "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
1056 end
1057
1058 --------------------------------------------------------------------------------
1059 function tabbuilder.tab_credits()
1060         return  "vertlabel[0,-0.5;CREDITS]" ..
1061                         "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
1062                         "label[0.5,3.3;http://minetest.net]" .. 
1063                         "image[0.5,1;" .. menu.defaulttexturedir .. "logo.png]" ..
1064                         "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
1065                         "#FFFF00" .. fgettext("Core Developers") .."," ..
1066                         "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
1067                         "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
1068                         "PilzAdam <pilzadam@minetest.net>," ..
1069                         "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
1070                         "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
1071                         "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
1072                         "proller <proler@gmail.com>,"..
1073                         "sfan5 <sfan5@live.de>,"..
1074                         "kahrl <kahrl@gmx.net>,"..
1075                         ","..
1076                         "#FFFF00" .. fgettext("Active Contributors") .. "," ..
1077                         "sapier,"..
1078                         "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
1079                         "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
1080                         "Jeija <jeija@mesecons.net>,"..
1081                         "MirceaKitsune <mirceakitsune@gmail.com>,"..
1082                         "ShadowNinja,"..
1083                         "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
1084                         "0gb.us <0gb.us@0gb.us>,"..
1085                         "," ..
1086                         "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
1087                         "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
1088                         "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
1089                         "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
1090                         "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
1091                         "matttpt <matttpt@gmail.com>,"..
1092                         "JacobF <queatz@gmail.com>,"..
1093                         ";0;true]"
1094 end
1095
1096 --------------------------------------------------------------------------------
1097 function tabbuilder.checkretval(retval)
1098
1099         if retval ~= nil then
1100                 if retval.current_tab ~= nil then
1101                         tabbuilder.current_tab = retval.current_tab
1102                 end
1103                 
1104                 if retval.is_dialog ~= nil then
1105                         tabbuilder.is_dialog = retval.is_dialog
1106                 end
1107                 
1108                 if retval.show_buttons ~= nil then
1109                         tabbuilder.show_buttons = retval.show_buttons
1110                 end
1111                 
1112                 if retval.skipformupdate ~= nil then
1113                         tabbuilder.skipformupdate = retval.skipformupdate
1114                 end
1115         end
1116 end
1117
1118 --------------------------------------------------------------------------------
1119 --------------------------------------------------------------------------------
1120 -- initialize callbacks
1121 --------------------------------------------------------------------------------
1122 --------------------------------------------------------------------------------
1123 engine.button_handler = function(fields)
1124         --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
1125         
1126         if fields["btn_error_confirm"] then
1127                 gamedata.errormessage = nil
1128         end
1129         
1130         local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
1131         tabbuilder.checkretval(retval)
1132         
1133         retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
1134         tabbuilder.checkretval(retval)
1135         
1136         retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
1137         tabbuilder.checkretval(retval)
1138         
1139         if tabbuilder.current_tab == "dialog_create_world" then
1140                 tabbuilder.handle_create_world_buttons(fields)
1141         end
1142         
1143         if tabbuilder.current_tab == "dialog_delete_world" then
1144                 tabbuilder.handle_delete_world_buttons(fields)
1145         end
1146         
1147         if tabbuilder.current_tab == "singleplayer" then
1148                 tabbuilder.handle_singleplayer_buttons(fields)
1149         end
1150         
1151         if tabbuilder.current_tab == "texture_packs" then
1152                 tabbuilder.handle_texture_pack_buttons(fields)
1153         end
1154         
1155         if tabbuilder.current_tab == "multiplayer" then
1156                 tabbuilder.handle_multiplayer_buttons(fields)
1157         end
1158         
1159         if tabbuilder.current_tab == "settings" then
1160                 tabbuilder.handle_settings_buttons(fields)
1161         end
1162         
1163         if tabbuilder.current_tab == "server" then
1164                 tabbuilder.handle_server_buttons(fields)
1165         end
1166         
1167         --tab buttons
1168         tabbuilder.handle_tab_buttons(fields)
1169         
1170         --menubar buttons
1171         menubar.handle_buttons(fields)
1172         
1173         if not tabbuilder.skipformupdate then
1174                 --update menu
1175                 update_menu()
1176         else
1177                 tabbuilder.skipformupdate = false
1178         end
1179 end
1180
1181 --------------------------------------------------------------------------------
1182 engine.event_handler = function(event)
1183         if event == "MenuQuit" then
1184                 if tabbuilder.is_dialog then
1185                         tabbuilder.is_dialog = false
1186                         tabbuilder.show_buttons = true
1187                         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
1188                         menu.update_gametype()
1189                         update_menu()
1190                 else
1191                         engine.close()
1192                 end
1193         end
1194 end
1195
1196 --------------------------------------------------------------------------------
1197 function menu.update_gametype(reset)
1198         if reset then
1199                 mm_texture.reset()
1200                 engine.set_topleft_text("")
1201                 filterlist.set_filtercriteria(worldlist,nil)
1202         else
1203                 local game = menu.lastgame()
1204                 mm_texture.update(tabbuilder.current_tab,game)
1205                 engine.set_topleft_text(game.name)
1206                 filterlist.set_filtercriteria(worldlist,game.id)
1207         end
1208 end
1209
1210 --------------------------------------------------------------------------------
1211 --------------------------------------------------------------------------------
1212 -- menu startup
1213 --------------------------------------------------------------------------------
1214 --------------------------------------------------------------------------------
1215 init_globals()
1216 mm_texture.init()
1217 menu.init()
1218 tabbuilder.init()
1219 menubar.refresh()
1220 modstore.init()
1221
1222 engine.sound_play("main_menu", true)
1223
1224 update_menu()