]> git.lizzy.rs Git - dragonfireclient.git/blob - builtin/mainmenu.lua
Fix trailing nils being dropped by deprecated minetest.env handler
[dragonfireclient.git] / builtin / mainmenu.lua
1 print = engine.debug
2 math.randomseed(os.time())
3 os.setlocale("C", "numeric")
4
5 local scriptpath = engine.get_scriptdir()
6
7 mt_color_grey  = "#AAAAAA"
8 mt_color_blue  = "#0000DD"
9 mt_color_green = "#00DD00"
10 mt_color_dark_green = "#003300"
11
12 --for all other colors ask sfan5 to complete his worK!
13
14 dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
15 dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
16 dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
17 dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
18 dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
19 dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
20 dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
21
22 menu = {}
23 local tabbuilder = {}
24 local worldlist = nil
25
26 --------------------------------------------------------------------------------
27 local function filter_texture_pack_list(list)
28         retval = {"None"}
29         for _,i in ipairs(list) do
30                 if i~="base" then
31                         table.insert(retval, i)
32                 end
33         end
34         return retval
35 end
36
37 --------------------------------------------------------------------------------
38 function menu.render_favorite(spec,render_details)
39         local text = ""
40         
41         if spec.name ~= nil then
42                 text = text .. engine.formspec_escape(spec.name:trim())
43                 
44 --              if spec.description ~= nil and
45 --                      engine.formspec_escape(spec.description):trim() ~= "" then
46 --                      text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
47 --              end
48         else
49                 if spec.address ~= nil then
50                         text = text .. spec.address:trim()
51                         
52                         if spec.port ~= nil then
53                                 text = text .. ":" .. spec.port
54                         end
55                 end
56         end
57         
58         if not render_details then
59                 return text
60         end
61         
62         local details = ""
63         if spec.password == true then
64                 details = details .. "*"
65         else
66                 details = details .. "_"
67         end
68         
69         if spec.creative then
70                 details = details .. "C"
71         else
72                 details = details .. "_"
73         end
74         
75         if spec.damage then
76                 details = details .. "D"
77         else
78                 details = details .. "_"
79         end
80         
81         if spec.pvp then
82                 details = details .. "P"
83         else
84                 details = details .. "_"
85         end
86         details = details .. " "
87         
88         local playercount = ""
89         
90         if spec.clients ~= nil and
91                 spec.clients_max ~= nil then
92                 playercount = string.format("%03d",spec.clients) .. "/" ..
93                                                 string.format("%03d",spec.clients_max) .. " "
94         end
95         
96         return playercount .. engine.formspec_escape(details) ..  text
97 end
98
99 --------------------------------------------------------------------------------
100 os.tempfolder = function()
101         local filetocheck = os.tmpname()
102         os.remove(filetocheck)
103         
104         local randname = "MTTempModFolder_" .. math.random(0,10000)
105         if DIR_DELIM == "\\" then
106                 local tempfolder = os.getenv("TEMP")
107                 return tempfolder .. filetocheck
108         else
109                 local backstring = filetocheck:reverse()
110                 return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
111         end
112
113 end
114
115 --------------------------------------------------------------------------------
116 function init_globals()
117         --init gamedata
118         gamedata.worldindex = 0
119         
120         worldlist = filterlist.create(
121                                         engine.get_worlds,
122                                         compare_worlds,
123                                         function(element,uid)
124                                                 if element.name == uid then
125                                                         return true
126                                                 end
127                                                 return false
128                                         end, --unique id compare fct
129                                         function(element,gameid)
130                                                 if element.gameid == gameid then
131                                                         return true
132                                                 end
133                                                 return false
134                                         end --filter fct
135                                         )
136                                         
137         filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
138         filterlist.set_sortmode(worldlist,"alphabetic")
139                                         
140 end
141
142 --------------------------------------------------------------------------------
143 function update_menu()
144
145         local formspec = "size[12,5.2]"
146         
147         -- handle errors
148         if gamedata.errormessage ~= nil then
149                 formspec = formspec ..
150                         "field[1,2;10,2;;ERROR: " ..
151                         gamedata.errormessage .. 
152                         ";]"..
153                         "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
154         else
155                 formspec = formspec .. tabbuilder.gettab()
156         end
157
158         engine.update_formspec(formspec)
159 end
160
161 --------------------------------------------------------------------------------
162 function menu.render_world_list()
163         local retval = ""
164         
165         local current_worldlist = filterlist.get_list(worldlist)
166         
167         for i,v in ipairs(current_worldlist) do
168                 if retval ~= "" then
169                         retval = retval ..","
170                 end
171                 
172                 retval = retval .. v.name .. 
173                                         " \\[" .. v.gameid .. "\\]"
174         end
175
176         return retval
177 end
178
179 --------------------------------------------------------------------------------
180 function menu.render_texture_pack_list(list)
181         local retval = ""
182
183         for i,v in ipairs(list) do
184                 if retval ~= "" then
185                         retval = retval ..","
186                 end
187
188                 retval = retval .. v
189         end
190
191         return retval
192 end
193
194 --------------------------------------------------------------------------------
195 function menu.init()
196         --init menu data
197         gamemgr.update_gamelist()
198         
199         menu.last_game  = tonumber(engine.setting_get("main_menu_last_game_idx"))
200         
201         if type(menu.last_game) ~= "number" then
202                 menu.last_game = 1
203         end
204
205         if engine.setting_getbool("public_serverlist") then
206                 menu.favorites = engine.get_favorites("online")
207         else
208                 menu.favorites = engine.get_favorites("local")
209         end
210         
211         menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" .. 
212                                         DIR_DELIM .. "pack" .. DIR_DELIM
213 end
214
215 --------------------------------------------------------------------------------
216 function menu.lastgame()
217         if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
218                 return gamemgr.games[menu.last_game]
219         end
220         
221         if #gamemgr.games >= 1 then
222                 menu.last_game = 1
223                 return gamemgr.games[menu.last_game]
224         end
225         
226         --error case!!
227         return nil
228 end
229
230 --------------------------------------------------------------------------------
231 function menu.update_last_game()
232
233         local current_world = filterlist.get_raw_element(worldlist,
234                                                         engine.setting_get("mainmenu_last_selected_world")
235                                                         )
236                                                         
237         if current_world == nil then
238                 return
239         end
240                 
241         for i=1,#gamemgr.games,1 do             
242                 if gamemgr.games[i].id == current_world.gameid then
243                         menu.last_game = i
244                         engine.setting_set("main_menu_last_game_idx",menu.last_game)
245                         break
246                 end
247         end
248 end
249
250 --------------------------------------------------------------------------------
251 function menu.handle_key_up_down(fields,textlist,settingname)
252
253         if fields["key_up"] then
254                 local oldidx = engine.get_textlist_index(textlist)
255                 
256                 if oldidx > 1 then
257                         local newidx = oldidx -1
258                         engine.setting_set(settingname,
259                                 filterlist.get_raw_index(worldlist,newidx))
260                 end
261         end
262         
263         if fields["key_down"] then
264                 local oldidx = engine.get_textlist_index(textlist)
265                 
266                 if oldidx < filterlist.size(worldlist) then
267                         local newidx = oldidx + 1
268                         engine.setting_set(settingname,
269                                 filterlist.get_raw_index(worldlist,newidx))
270                 end
271         end
272 end
273
274 --------------------------------------------------------------------------------
275 function tabbuilder.dialog_create_world()
276         local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
277
278         local current_mg = engine.setting_get("mg_name")
279
280         local mglist = ""
281         local selindex = 1
282         local i = 1
283         for k,v in pairs(mapgens) do
284                 if current_mg == v then
285                         selindex = i
286                 end
287                 i = i + 1
288                 mglist = mglist .. v .. ","
289         end
290         mglist = mglist:sub(1, -2)
291
292         local retval = 
293                 "label[2,0;" .. fgettext("World name") .. "]"..
294                 "label[2,1;" .. fgettext("Mapgen") .. "]"..
295                 "field[4.5,0.4;6,0.5;te_world_name;;]" ..
296                 "label[2,2;" .. fgettext("Game") .. "]"..
297                 "button[5,4.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
298                 "button[7.5,4.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" ..
299                 "dropdown[4.2,1;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
300                 "textlist[4.2,1.9;5.8,2.3;games;" ..
301                 gamemgr.gamelist() ..
302                 ";" .. menu.last_game .. ";true]"
303
304         return retval
305 end
306
307 --------------------------------------------------------------------------------
308 function tabbuilder.dialog_delete_world()
309         return  "label[2,2;" ..
310                         fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
311                         "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
312                         "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
313 end
314
315 --------------------------------------------------------------------------------
316 function tabbuilder.gettab()
317         local retval = ""
318         
319         if tabbuilder.show_buttons then
320                 retval = retval .. tabbuilder.tab_header()
321         end
322
323         if tabbuilder.current_tab == "singleplayer" then
324                 retval = retval .. tabbuilder.tab_singleplayer()
325         end
326         
327         if tabbuilder.current_tab == "multiplayer" then
328                 retval = retval .. tabbuilder.tab_multiplayer()
329         end
330
331         if tabbuilder.current_tab == "server" then
332                 retval = retval .. tabbuilder.tab_server()
333         end
334         
335         if tabbuilder.current_tab == "settings" then
336                 retval = retval .. tabbuilder.tab_settings()
337         end
338         
339         if tabbuilder.current_tab == "texture_packs" then
340                 retval = retval .. tabbuilder.tab_texture_packs()
341         end
342         
343         if tabbuilder.current_tab == "credits" then
344                 retval = retval .. tabbuilder.tab_credits()
345         end
346         
347         if tabbuilder.current_tab == "dialog_create_world" then
348                 retval = retval .. tabbuilder.dialog_create_world()
349         end
350         
351         if tabbuilder.current_tab == "dialog_delete_world" then
352                 retval = retval .. tabbuilder.dialog_delete_world()
353         end
354         
355         retval = retval .. modmgr.gettab(tabbuilder.current_tab)
356         retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
357         retval = retval .. modstore.gettab(tabbuilder.current_tab)
358
359         return retval
360 end
361
362 --------------------------------------------------------------------------------
363 function tabbuilder.handle_create_world_buttons(fields)
364         
365         if fields["world_create_confirm"] or
366                 fields["key_enter"] then
367                 
368                 local worldname = fields["te_world_name"]
369                 local gameindex = engine.get_textlist_index("games")
370                 
371                 if gameindex > 0 and
372                         worldname ~= "" then
373                         
374                         local message = nil
375                         
376                         if not filterlist.uid_exists_raw(worldlist,worldname) then
377                                 engine.setting_set("mg_name",fields["dd_mapgen"])
378                                 message = engine.create_world(worldname,gameindex)
379                         else
380                                 message = fgettext("A world named \"$1\" already exists", worldname)
381                         end
382                         
383                         if message ~= nil then
384                                 gamedata.errormessage = message
385                         else
386                                 menu.last_game = gameindex
387                                 engine.setting_set("main_menu_last_game_idx",gameindex)
388                                 
389                                 filterlist.refresh(worldlist)
390                                 engine.setting_set("mainmenu_last_selected_world",
391                                                                         filterlist.raw_index_by_uid(worldlist,worldname))
392                         end
393                 else
394                         gamedata.errormessage = 
395                                 fgettext("No worldname given or no game selected")
396                 end
397         end
398         
399         if fields["games"] then
400                 tabbuilder.skipformupdate = true
401                 return
402         end
403         
404         --close dialog
405         tabbuilder.is_dialog = false
406         tabbuilder.show_buttons = true
407         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
408 end
409
410 --------------------------------------------------------------------------------
411 function tabbuilder.handle_delete_world_buttons(fields)
412         
413         if fields["world_delete_confirm"] then
414                 if menu.world_to_del > 0 and 
415                         menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
416                         engine.delete_world(menu.world_to_del)
417                         menu.world_to_del = 0
418                         filterlist.refresh(worldlist)
419                 end
420         end
421         
422         tabbuilder.is_dialog = false
423         tabbuilder.show_buttons = true
424         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
425 end
426
427 --------------------------------------------------------------------------------
428 function tabbuilder.handle_multiplayer_buttons(fields)
429         
430         if fields["te_name"] ~= nil then
431                 gamedata.playername = fields["te_name"]
432                 engine.setting_set("name", fields["te_name"])
433         end
434         
435         if fields["favourites"] ~= nil then
436                 local event = explode_textlist_event(fields["favourites"])
437                 if event.typ == "DCL" then
438                         gamedata.address = menu.favorites[event.index].address
439                         gamedata.port = menu.favorites[event.index].port
440                         gamedata.playername             = fields["te_name"]
441                         if fields["te_pwd"] ~= nil then
442                                 gamedata.password               = fields["te_pwd"]
443                         end
444                         gamedata.selected_world = 0
445                         
446                         if menu.favorites ~= nil then
447                                 gamedata.servername = menu.favorites[event.index].name
448                                 gamedata.serverdescription = menu.favorites[event.index].description
449                         end
450                         
451                         if gamedata.address ~= nil and
452                                 gamedata.port ~= nil then
453                                 
454                                 engine.start()
455                         end
456                 end
457                 
458                 if event.typ == "CHG" then
459                         local address = menu.favorites[event.index].address
460                         local port = menu.favorites[event.index].port
461                         
462                         if address ~= nil and
463                                 port ~= nil then
464                                 engine.setting_set("address",address)
465                                 engine.setting_set("port",port)
466                         end
467                         
468                         menu.fav_selected = event.index
469                 end
470                 return
471         end
472         
473         if fields["key_up"] ~= nil or
474                 fields["key_down"] ~= nil then
475                 
476                 local fav_idx = engine.get_textlist_index("favourites")
477                 
478                 if fields["key_up"] ~= nil and fav_idx > 1 then
479                         fav_idx = fav_idx -1
480                 else if fields["key_down"] and fav_idx < #menu.favorites then
481                         fav_idx = fav_idx +1
482                 end end
483                 
484                 local address = menu.favorites[fav_idx].address
485                 local port = menu.favorites[fav_idx].port
486                 
487                 if address ~= nil and
488                         port ~= nil then
489                         engine.setting_set("address",address)
490                         engine.setting_set("port",port)
491                 end
492                 
493                 menu.fav_selected = fav_idx
494                 return
495         end
496         
497         if fields["cb_public_serverlist"] ~= nil then
498                 engine.setting_setbool("public_serverlist",
499                         tabbuilder.tobool(fields["cb_public_serverlist"]))
500                         
501                 if engine.setting_getbool("public_serverlist") then
502                         menu.favorites = engine.get_favorites("online")
503                 else
504                         menu.favorites = engine.get_favorites("local")
505                 end
506                 menu.fav_selected = nil
507                 return
508         end
509
510         if fields["btn_delete_favorite"] ~= nil then
511                 local current_favourite = engine.get_textlist_index("favourites")
512                 engine.delete_favorite(current_favourite)
513                 menu.favorites = engine.get_favorites()
514                 menu.fav_selected = nil
515                 
516                 engine.setting_set("address","")
517                 engine.setting_get("port","")
518                 
519                 return
520         end
521
522         if fields["btn_mp_connect"] ~= nil or
523                 fields["key_enter"] then
524                 
525                 gamedata.playername             = fields["te_name"]
526                 gamedata.password               = fields["te_pwd"]
527                 gamedata.address                = fields["te_address"]
528                 gamedata.port                   = fields["te_port"]
529                 
530                 local fav_idx = engine.get_textlist_index("favourites")
531                 
532                 if fav_idx > 0 and fav_idx <= #menu.favorites and
533                         menu.favorites[fav_idx].address == fields["te_address"] and
534                         menu.favorites[fav_idx].port == fields["te_port"] then
535                         
536                         gamedata.servername                     = menu.favorites[fav_idx].name
537                         gamedata.serverdescription      = menu.favorites[fav_idx].description
538                 else
539                         gamedata.servername = ""
540                         gamedata.serverdescription = ""
541                 end
542
543                 gamedata.selected_world = 0
544                 
545                 engine.start()
546                 return
547         end
548 end
549
550 --------------------------------------------------------------------------------
551 function tabbuilder.handle_server_buttons(fields)
552
553         local world_doubleclick = false
554
555         if fields["srv_worlds"] ~= nil then
556                 local event = explode_textlist_event(fields["srv_worlds"])
557                 
558                 if event.typ == "DCL" then
559                         world_doubleclick = true
560                 end
561                 if event.typ == "CHG" then
562                         engine.setting_set("mainmenu_last_selected_world",
563                                 filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
564                 end
565         end
566         
567         menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
568         
569         if fields["cb_creative_mode"] then
570                 engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
571         end
572         
573         if fields["cb_enable_damage"] then
574                 engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
575         end
576
577         if fields["cb_server_announce"] then
578                 engine.setting_setbool("server_announce",tabbuilder.tobool(fields["cb_server_announce"]))
579         end
580         
581         if fields["start_server"] ~= nil or
582                 world_doubleclick or
583                 fields["key_enter"] then
584                 local selected = engine.get_textlist_index("srv_worlds")
585                 if selected > 0 then
586                         gamedata.playername             = fields["te_playername"]
587                         gamedata.password               = fields["te_passwd"]
588                         gamedata.port                   = fields["te_serverport"]
589                         gamedata.address                = ""
590                         gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
591                         
592                         menu.update_last_game(gamedata.selected_world)
593                         engine.start()
594                 end
595         end
596         
597         if fields["world_create"] ~= nil then
598                 tabbuilder.current_tab = "dialog_create_world"
599                 tabbuilder.is_dialog = true
600                 tabbuilder.show_buttons = false
601         end
602         
603         if fields["world_delete"] ~= nil then
604                 local selected = engine.get_textlist_index("srv_worlds")
605                 if selected > 0 and
606                         selected <= filterlist.size(worldlist) then
607                         local world = filterlist.get_list(worldlist)[selected]
608                         if world ~= nil and
609                                 world.name ~= nil and
610                                 world.name ~= "" then
611                                 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
612                                 tabbuilder.current_tab = "dialog_delete_world"
613                                 tabbuilder.is_dialog = true
614                                 tabbuilder.show_buttons = false
615                         else
616                                 menu.world_to_del = 0
617                         end
618                 end
619         end
620         
621         if fields["world_configure"] ~= nil then
622                 selected = engine.get_textlist_index("srv_worlds")
623                 if selected > 0 then
624                         modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
625                         if modmgr.init_worldconfig() then
626                                 tabbuilder.current_tab = "dialog_configure_world"
627                                 tabbuilder.is_dialog = true
628                                 tabbuilder.show_buttons = false
629                         end
630                 end
631         end
632 end
633
634 --------------------------------------------------------------------------------
635 function tabbuilder.tobool(text)
636         if text == "true" then
637                 return true
638         else
639                 return false
640         end
641 end
642
643 --------------------------------------------------------------------------------
644 function tabbuilder.handle_settings_buttons(fields)
645         if fields["cb_fancy_trees"] then
646                 engine.setting_setbool("new_style_leaves",tabbuilder.tobool(fields["cb_fancy_trees"]))
647         end
648         if fields["cb_smooth_lighting"] then
649                 engine.setting_setbool("smooth_lighting",tabbuilder.tobool(fields["cb_smooth_lighting"]))
650         end
651         if fields["cb_3d_clouds"] then
652                 engine.setting_setbool("enable_3d_clouds",tabbuilder.tobool(fields["cb_3d_clouds"]))
653         end
654         if fields["cb_opaque_water"] then
655                 engine.setting_setbool("opaque_water",tabbuilder.tobool(fields["cb_opaque_water"]))
656         end
657         
658         if fields["cb_mipmapping"] then
659                 engine.setting_setbool("mip_map",tabbuilder.tobool(fields["cb_mipmapping"]))
660         end
661         if fields["cb_anisotrophic"] then
662                 engine.setting_setbool("anisotropic_filter",tabbuilder.tobool(fields["cb_anisotrophic"]))
663         end
664         if fields["cb_bilinear"] then
665                 engine.setting_setbool("bilinear_filter",tabbuilder.tobool(fields["cb_bilinear"]))
666         end
667         if fields["cb_trilinear"] then
668                 engine.setting_setbool("trilinear_filter",tabbuilder.tobool(fields["cb_trilinear"]))
669         end
670                         
671         if fields["cb_shaders"] then
672                 engine.setting_setbool("enable_shaders",tabbuilder.tobool(fields["cb_shaders"]))
673         end
674         if fields["cb_pre_ivis"] then
675                 engine.setting_setbool("preload_item_visuals",tabbuilder.tobool(fields["cb_pre_ivis"]))
676         end
677         if fields["cb_particles"] then
678                 engine.setting_setbool("enable_particles",tabbuilder.tobool(fields["cb_particles"]))
679         end
680         if fields["cb_finite_liquid"] then
681                 engine.setting_setbool("liquid_finite",tabbuilder.tobool(fields["cb_finite_liquid"]))
682         end
683
684         if fields["btn_change_keys"] ~= nil then
685                 engine.show_keys_menu()
686         end
687 end
688
689 --------------------------------------------------------------------------------
690 function tabbuilder.handle_singleplayer_buttons(fields)
691
692         local world_doubleclick = false
693
694         if fields["sp_worlds"] ~= nil then
695                 local event = explode_textlist_event(fields["sp_worlds"])
696                 
697                 if event.typ == "DCL" then
698                         world_doubleclick = true
699                 end
700                 
701                 if event.typ == "CHG" then
702                         engine.setting_set("mainmenu_last_selected_world",
703                                 filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
704                 end
705         end
706         
707         menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
708         
709         if fields["cb_creative_mode"] then
710                 engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
711         end
712         
713         if fields["cb_enable_damage"] then
714                 engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
715         end
716
717         if fields["play"] ~= nil or
718                 world_doubleclick or
719                 fields["key_enter"] then
720                 local selected = engine.get_textlist_index("sp_worlds")
721                 if selected > 0 then
722                         gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
723                         gamedata.singleplayer   = true
724                         
725                         menu.update_last_game(gamedata.selected_world)
726                         
727                         engine.start()
728                 end
729         end
730         
731         if fields["world_create"] ~= nil then
732                 tabbuilder.current_tab = "dialog_create_world"
733                 tabbuilder.is_dialog = true
734                 tabbuilder.show_buttons = false
735         end
736         
737         if fields["world_delete"] ~= nil then
738                 local selected = engine.get_textlist_index("sp_worlds")
739                 if selected > 0 and
740                         selected <= filterlist.size(worldlist) then
741                         local world = filterlist.get_list(worldlist)[selected]
742                         if world ~= nil and
743                                 world.name ~= nil and
744                                 world.name ~= "" then
745                                 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
746                                 tabbuilder.current_tab = "dialog_delete_world"
747                                 tabbuilder.is_dialog = true
748                                 tabbuilder.show_buttons = false
749                         else
750                                 menu.world_to_del = 0
751                         end
752                 end
753         end
754         
755         if fields["world_configure"] ~= nil then
756                 selected = engine.get_textlist_index("sp_worlds")
757                 if selected > 0 then
758                         modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
759                         if modmgr.init_worldconfig() then
760                                 tabbuilder.current_tab = "dialog_configure_world"
761                                 tabbuilder.is_dialog = true
762                                 tabbuilder.show_buttons = false
763                         end
764                 end
765         end
766 end
767
768 --------------------------------------------------------------------------------
769 function tabbuilder.handle_texture_pack_buttons(fields)
770         if fields["TPs"] ~= nil then
771                 local event = explode_textlist_event(fields["TPs"])
772                 if event.typ == "CHG" or event.typ=="DCL" then
773                         local index = engine.get_textlist_index("TPs")
774                         engine.setting_set("mainmenu_last_selected_TP",
775                                 index)
776                         local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
777                         local current_index = engine.get_textlist_index("TPs")
778                         if #list >= current_index then
779                                 local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
780                                 if list[current_index] == "None" then new_path = "" end
781                                 
782                                 engine.setting_set("texture_path", new_path)
783                         end
784                 end
785         end
786 end
787
788 --------------------------------------------------------------------------------
789 function tabbuilder.tab_header()
790
791         if tabbuilder.last_tab_index == nil then
792                 tabbuilder.last_tab_index = 1
793         end
794         
795         local toadd = ""
796         
797         for i=1,#tabbuilder.current_buttons,1 do
798                 
799                 if toadd ~= "" then
800                         toadd = toadd .. ","
801                 end
802                 
803                 toadd = toadd .. tabbuilder.current_buttons[i].caption
804         end
805         return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
806 end
807
808 --------------------------------------------------------------------------------
809 function tabbuilder.handle_tab_buttons(fields)
810
811         if fields["main_tab"] then
812                 local index = tonumber(fields["main_tab"])
813                 tabbuilder.last_tab_index = index
814                 tabbuilder.current_tab = tabbuilder.current_buttons[index].name
815                 
816                 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
817         end
818         
819         --handle tab changes
820         if tabbuilder.current_tab ~= tabbuilder.old_tab then
821                 if tabbuilder.current_tab ~= "singleplayer" then
822                         menu.update_gametype(true)
823                 end
824         end
825         
826         if tabbuilder.current_tab == "singleplayer" then
827                 menu.update_gametype()
828         end
829         
830         tabbuilder.old_tab = tabbuilder.current_tab
831 end
832
833 --------------------------------------------------------------------------------
834 function tabbuilder.init()
835         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
836         
837         if tabbuilder.current_tab == nil or
838                 tabbuilder.current_tab == "" then
839                 tabbuilder.current_tab = "singleplayer"
840                 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
841         end
842         
843         --initialize tab buttons
844         tabbuilder.last_tab = nil
845         tabbuilder.show_buttons = true
846         
847         tabbuilder.current_buttons = {}
848         table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
849         table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
850         table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
851         table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
852         table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
853         
854         if engine.setting_getbool("main_menu_game_mgr") then
855                 table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
856         end
857         
858         if engine.setting_getbool("main_menu_mod_mgr") then
859                 table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
860         end
861         table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
862         
863         
864         for i=1,#tabbuilder.current_buttons,1 do
865                 if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
866                         tabbuilder.last_tab_index = i
867                 end
868         end
869         
870         if tabbuilder.current_tab ~= "singleplayer" then
871                 menu.update_gametype(true)
872         else
873                 menu.update_gametype()
874         end
875 end
876
877 --------------------------------------------------------------------------------
878 function tabbuilder.tab_multiplayer()
879
880         local retval =
881                 "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
882                 "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
883                 "label[1,4.25;".. fgettext("Address/Port") .. "]"..
884                 "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
885                 "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
886                 "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("port") .."]" ..
887                 "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
888                 dump(engine.setting_getbool("public_serverlist")) .. "]"
889                 
890         if not engine.setting_getbool("public_serverlist") then
891                 retval = retval .. 
892                 "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
893         end
894         
895         retval = retval ..
896                 "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
897                 "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
898                 "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
899                 "textarea[9.3,0.25;2.5,2.75;;"
900         if menu.fav_selected ~= nil and 
901                 menu.favorites[menu.fav_selected].description ~= nil then
902                 retval = retval .. 
903                         engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
904         end
905         
906         retval = retval .. 
907                 ";]" ..
908                 "textlist[1,0.35;7.5,3.35;favourites;"
909
910         local render_details = engine.setting_getbool("public_serverlist")
911
912         if #menu.favorites > 0 then
913                 retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
914                 
915                 for i=2,#menu.favorites,1 do
916                         retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
917                 end
918         end
919
920         if menu.fav_selected ~= nil then
921                 retval = retval .. ";" .. menu.fav_selected .. "]"
922         else
923                 retval = retval .. ";0]"
924         end
925
926         return retval
927 end
928
929 --------------------------------------------------------------------------------
930 function tabbuilder.tab_server()
931
932         local index = filterlist.get_current_index(worldlist,
933                                 tonumber(engine.setting_get("mainmenu_last_selected_world"))
934                                 )
935         
936         local retval = 
937                 "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
938                 "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
939                 "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
940                 "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
941                 "label[4,-0.25;".. fgettext("Select World:") .. "]"..
942                 "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
943                 "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
944                 dump(engine.setting_getbool("creative_mode")) .. "]"..
945                 "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
946                 dump(engine.setting_getbool("enable_damage")) .. "]"..
947                 "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
948                 dump(engine.setting_getbool("server_announce")) .. "]"..
949                 "field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
950                 engine.setting_get("name") .. "]" ..
951                 "pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
952                 "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";30000]" ..
953                 "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
954                 menu.render_world_list() ..
955                 ";" .. index .. "]"
956                 
957         return retval
958 end
959
960 --------------------------------------------------------------------------------
961 function tabbuilder.tab_settings()
962         return  "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
963                         "checkbox[1,0.75;cb_fancy_trees;".. fgettext("Fancy trees") .. ";" 
964                                         .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
965                         "checkbox[1,1.25;cb_smooth_lighting;".. fgettext("Smooth Lighting") 
966                                         .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
967                         "checkbox[1,1.75;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
968                                         .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
969                         "checkbox[1,2.25;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
970                                         .. dump(engine.setting_getbool("opaque_water")) .. "]"..
971                         
972                         "checkbox[4,0.75;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
973                                         .. dump(engine.setting_getbool("mip_map")) .. "]"..
974                         "checkbox[4,1.25;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
975                                         .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
976                         "checkbox[4,1.75;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
977                                         .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
978                         "checkbox[4,2.25;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
979                                         .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
980                         
981                         "checkbox[7.5,0.75;cb_shaders;".. fgettext("Shaders") .. ";"
982                                         .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
983                         "checkbox[7.5,1.25;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
984                                         .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
985                         "checkbox[7.5,1.75;cb_particles;".. fgettext("Enable Particles") .. ";"
986                                         .. dump(engine.setting_getbool("enable_particles"))     .. "]"..
987                         "checkbox[7.5,2.25;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
988                                         .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
989                         
990                         "button[1,4.25;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
991 end
992
993 --------------------------------------------------------------------------------
994 function tabbuilder.tab_singleplayer()
995         
996         local index = filterlist.get_current_index(worldlist,
997                                 tonumber(engine.setting_get("mainmenu_last_selected_world"))
998                                 )
999
1000         return  "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
1001                         "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
1002                         "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
1003                         "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
1004                         "label[4,-0.25;".. fgettext("Select World:") .. "]"..
1005                         "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
1006                         "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
1007                         dump(engine.setting_getbool("creative_mode")) .. "]"..
1008                         "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
1009                         dump(engine.setting_getbool("enable_damage")) .. "]"..
1010                         "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
1011                         menu.render_world_list() ..
1012                         ";" .. index .. "]" ..
1013                         menubar.formspec
1014 end
1015
1016 --------------------------------------------------------------------------------
1017 function tabbuilder.tab_texture_packs()
1018         local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
1019                         "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
1020                         "textlist[4,0.25;7.5,5.0;TPs;"
1021
1022         local current_texture_path = engine.setting_get("texture_path") 
1023         local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))       
1024         local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
1025         
1026         if index == nil then index = 1 end
1027         
1028         if current_texture_path == "" then
1029                 retval = retval ..
1030                         menu.render_texture_pack_list(list) ..
1031                         ";" .. index .. "]"
1032                 return retval
1033         end
1034         
1035         local infofile = current_texture_path ..DIR_DELIM.."info.txt"
1036         local infotext = ""
1037         local f = io.open(infofile, "r")
1038         if f==nil then
1039                 infotext = fgettext("No information available")
1040         else
1041                 infotext = f:read("*all")
1042                 f:close()
1043         end
1044         
1045         local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
1046         local no_screenshot = nil
1047         if not file_exists(screenfile) then
1048                 screenfile = nil
1049                 no_screenshot = engine.get_texturepath()..DIR_DELIM..
1050                                         "base"..DIR_DELIM.."pack"..DIR_DELIM.."no_screenshot.png"
1051         end
1052
1053         return  retval ..
1054                         menu.render_texture_pack_list(list) ..
1055                         ";" .. index .. "]" ..
1056                         "image[0.65,0.25;4.0,3.7;"..(screenfile or no_screenshot).."]"..
1057                         "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
1058 end
1059
1060 --------------------------------------------------------------------------------
1061 function tabbuilder.tab_credits()
1062         return  "vertlabel[0,-0.5;CREDITS]" ..
1063                         "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
1064                         "label[0.5,3.3;http://minetest.net]" .. 
1065                         "image[0.5,1;" .. menu.defaulttexturedir .. "logo.png]" ..
1066                         "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
1067                         "#FFFF00" .. fgettext("Core Developers") .."," ..
1068                         "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
1069                         "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
1070                         "PilzAdam <pilzadam@minetest.net>," ..
1071                         "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
1072                         "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
1073                         "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
1074                         "proller <proler@gmail.com>,"..
1075                         "sfan5 <sfan5@live.de>,"..
1076                         "kahrl <kahrl@gmx.net>,"..
1077                         ","..
1078                         "#FFFF00" .. fgettext("Active Contributors") .. "," ..
1079                         "sapier,"..
1080                         "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
1081                         "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
1082                         "Jeija <jeija@mesecons.net>,"..
1083                         "MirceaKitsune <mirceakitsune@gmail.com>,"..
1084                         "ShadowNinja,"..
1085                         "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
1086                         "0gb.us <0gb.us@0gb.us>,"..
1087                         "," ..
1088                         "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
1089                         "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
1090                         "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
1091                         "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
1092                         "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
1093                         "matttpt <matttpt@gmail.com>,"..
1094                         "JacobF <queatz@gmail.com>,"..
1095                         ";0;true]"
1096 end
1097
1098 --------------------------------------------------------------------------------
1099 function tabbuilder.checkretval(retval)
1100
1101         if retval ~= nil then
1102                 if retval.current_tab ~= nil then
1103                         tabbuilder.current_tab = retval.current_tab
1104                 end
1105                 
1106                 if retval.is_dialog ~= nil then
1107                         tabbuilder.is_dialog = retval.is_dialog
1108                 end
1109                 
1110                 if retval.show_buttons ~= nil then
1111                         tabbuilder.show_buttons = retval.show_buttons
1112                 end
1113                 
1114                 if retval.skipformupdate ~= nil then
1115                         tabbuilder.skipformupdate = retval.skipformupdate
1116                 end
1117         end
1118 end
1119
1120 --------------------------------------------------------------------------------
1121 --------------------------------------------------------------------------------
1122 -- initialize callbacks
1123 --------------------------------------------------------------------------------
1124 --------------------------------------------------------------------------------
1125 engine.button_handler = function(fields)
1126         --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
1127         
1128         if fields["btn_error_confirm"] then
1129                 gamedata.errormessage = nil
1130         end
1131         
1132         local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
1133         tabbuilder.checkretval(retval)
1134         
1135         retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
1136         tabbuilder.checkretval(retval)
1137         
1138         retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
1139         tabbuilder.checkretval(retval)
1140         
1141         if tabbuilder.current_tab == "dialog_create_world" then
1142                 tabbuilder.handle_create_world_buttons(fields)
1143         end
1144         
1145         if tabbuilder.current_tab == "dialog_delete_world" then
1146                 tabbuilder.handle_delete_world_buttons(fields)
1147         end
1148         
1149         if tabbuilder.current_tab == "singleplayer" then
1150                 tabbuilder.handle_singleplayer_buttons(fields)
1151         end
1152         
1153         if tabbuilder.current_tab == "texture_packs" then
1154                 tabbuilder.handle_texture_pack_buttons(fields)
1155         end
1156         
1157         if tabbuilder.current_tab == "multiplayer" then
1158                 tabbuilder.handle_multiplayer_buttons(fields)
1159         end
1160         
1161         if tabbuilder.current_tab == "settings" then
1162                 tabbuilder.handle_settings_buttons(fields)
1163         end
1164         
1165         if tabbuilder.current_tab == "server" then
1166                 tabbuilder.handle_server_buttons(fields)
1167         end
1168         
1169         --tab buttons
1170         tabbuilder.handle_tab_buttons(fields)
1171         
1172         --menubar buttons
1173         menubar.handle_buttons(fields)
1174         
1175         if not tabbuilder.skipformupdate then
1176                 --update menu
1177                 update_menu()
1178         else
1179                 tabbuilder.skipformupdate = false
1180         end
1181 end
1182
1183 --------------------------------------------------------------------------------
1184 engine.event_handler = function(event)
1185         if event == "MenuQuit" then
1186                 if tabbuilder.is_dialog then
1187                         tabbuilder.is_dialog = false
1188                         tabbuilder.show_buttons = true
1189                         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
1190                         menu.update_gametype()
1191                         update_menu()
1192                 else
1193                         engine.close()
1194                 end
1195         end
1196 end
1197
1198 --------------------------------------------------------------------------------
1199 function menu.update_gametype(reset)
1200         if reset then
1201                 mm_texture.reset()
1202                 engine.set_topleft_text("")
1203                 filterlist.set_filtercriteria(worldlist,nil)
1204         else
1205                 local game = menu.lastgame()
1206                 mm_texture.update(tabbuilder.current_tab,game)
1207                 engine.set_topleft_text(game.name)
1208                 filterlist.set_filtercriteria(worldlist,game.id)
1209         end
1210 end
1211
1212 --------------------------------------------------------------------------------
1213 --------------------------------------------------------------------------------
1214 -- menu startup
1215 --------------------------------------------------------------------------------
1216 --------------------------------------------------------------------------------
1217 init_globals()
1218 mm_texture.init()
1219 menu.init()
1220 tabbuilder.init()
1221 menubar.refresh()
1222 modstore.init()
1223
1224 engine.sound_play("main_menu", true)
1225
1226 update_menu()