]> git.lizzy.rs Git - minetest.git/blob - builtin/mainmenu.lua
Fix settings to honor numeric conversion errors
[minetest.git] / builtin / mainmenu.lua
1 print = engine.debug
2 math.randomseed(os.time())
3 os.setlocale("C", "numeric")
4
5 local errorfct = error
6 error = function(text)
7         print(debug.traceback(""))
8         errorfct(text)
9 end
10
11 local scriptpath = engine.get_scriptdir()
12
13 mt_color_grey  = "#AAAAAA"
14 mt_color_blue  = "#0000DD"
15 mt_color_green = "#00DD00"
16 mt_color_dark_green = "#003300"
17
18 --for all other colors ask sfan5 to complete his worK!
19
20 dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
21 dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
22 dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
23 dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
24 dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
25 dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
26 dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
27 dofile(scriptpath .. DIR_DELIM .. "async_event.lua")
28
29 menu = {}
30 local tabbuilder = {}
31 local worldlist = nil
32
33 --------------------------------------------------------------------------------
34 local function filter_texture_pack_list(list)
35         retval = {"None"}
36         for _,i in ipairs(list) do
37                 if i~="base" then
38                         table.insert(retval, i)
39                 end
40         end
41         return retval
42 end
43
44 --------------------------------------------------------------------------------
45 function menu.render_favorite(spec,render_details)
46         local text = ""
47
48         if spec.name ~= nil then
49                 text = text .. engine.formspec_escape(spec.name:trim())
50
51 --              if spec.description ~= nil and
52 --                      engine.formspec_escape(spec.description):trim() ~= "" then
53 --                      text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
54 --              end
55         else
56                 if spec.address ~= nil then
57                         text = text .. spec.address:trim()
58
59                         if spec.port ~= nil then
60                                 text = text .. ":" .. spec.port
61                         end
62                 end
63         end
64
65         if not render_details then
66                 return text
67         end
68
69         local details = ""
70         if spec.password == true then
71                 details = details .. "*"
72         else
73                 details = details .. "_"
74         end
75
76         if spec.creative then
77                 details = details .. "C"
78         else
79                 details = details .. "_"
80         end
81
82         if spec.damage then
83                 details = details .. "D"
84         else
85                 details = details .. "_"
86         end
87
88         if spec.pvp then
89                 details = details .. "P"
90         else
91                 details = details .. "_"
92         end
93         details = details .. " "
94
95         local playercount = ""
96
97         if spec.clients ~= nil and
98                 spec.clients_max ~= nil then
99                 playercount = string.format("%03d",spec.clients) .. "/" ..
100                                                 string.format("%03d",spec.clients_max) .. " "
101         end
102
103         return playercount .. engine.formspec_escape(details) ..  text
104 end
105
106 --------------------------------------------------------------------------------
107 os.tempfolder = function()
108         local filetocheck = os.tmpname()
109         os.remove(filetocheck)
110
111         local randname = "MTTempModFolder_" .. math.random(0,10000)
112         if DIR_DELIM == "\\" then
113                 local tempfolder = os.getenv("TEMP")
114                 return tempfolder .. filetocheck
115         else
116                 local backstring = filetocheck:reverse()
117                 return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
118         end
119
120 end
121
122 --------------------------------------------------------------------------------
123 function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
124         local textlines = engine.splittext(text,textlen)
125         
126         local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
127                                                                 .. width .. "," .. height .. ";"
128                                                                 .. tl_name .. ";"
129         
130         for i=1, #textlines, 1 do
131                 textlines[i] = textlines[i]:gsub("\r","")
132                 retval = retval .. engine.formspec_escape(textlines[i]) .. ","
133         end
134         
135         retval = retval .. ";0;"
136         
137         if transparency then
138                 retval = retval .. "true"
139         end
140         
141         retval = retval .. "]"
142
143         return retval
144 end
145
146 --------------------------------------------------------------------------------
147 function init_globals()
148         --init gamedata
149         gamedata.worldindex = 0
150
151         worldlist = filterlist.create(
152                                         engine.get_worlds,
153                                         compare_worlds,
154                                         function(element,uid)
155                                                 if element.name == uid then
156                                                         return true
157                                                 end
158                                                 return false
159                                         end, --unique id compare fct
160                                         function(element,gameid)
161                                                 if element.gameid == gameid then
162                                                         return true
163                                                 end
164                                                 return false
165                                         end --filter fct
166                                         )
167
168         filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
169         filterlist.set_sortmode(worldlist,"alphabetic")
170 end
171
172 --------------------------------------------------------------------------------
173 function update_menu()
174
175         local formspec
176
177         -- handle errors
178         if gamedata.errormessage ~= nil then
179                 formspec = "size[12,5.2]" ..
180                         "textarea[1,2;10,2;;ERROR: " ..
181                         engine.formspec_escape(gamedata.errormessage) ..
182                         ";]"..
183                         "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
184         else
185                 formspec = tabbuilder.gettab()
186         end
187
188         engine.update_formspec(formspec)
189 end
190
191 --------------------------------------------------------------------------------
192 function menu.render_world_list()
193         local retval = ""
194
195         local current_worldlist = filterlist.get_list(worldlist)
196
197         for i,v in ipairs(current_worldlist) do
198                 if retval ~= "" then
199                         retval = retval ..","
200                 end
201
202                 retval = retval .. engine.formspec_escape(v.name) ..
203                                         " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
204         end
205
206         return retval
207 end
208
209 --------------------------------------------------------------------------------
210 function menu.render_texture_pack_list(list)
211         local retval = ""
212
213         for i, v in ipairs(list) do
214                 if retval ~= "" then
215                         retval = retval ..","
216                 end
217
218                 retval = retval .. engine.formspec_escape(v)
219         end
220
221         return retval
222 end
223
224 --------------------------------------------------------------------------------
225 function menu.asyncOnlineFavourites()
226         menu.favorites = {}
227         engine.handle_async(
228                 function(param)
229                         return engine.get_favorites("online")
230                 end,
231                 nil,
232                 function(result)
233                         menu.favorites = result
234                         engine.event_handler("Refresh")
235                 end
236                 )
237 end
238
239 --------------------------------------------------------------------------------
240 function menu.init()
241         --init menu data
242         gamemgr.update_gamelist()
243
244         menu.last_game  = tonumber(engine.setting_get("main_menu_last_game_idx"))
245
246         if type(menu.last_game) ~= "number" then
247                 menu.last_game = 1
248         end
249
250         if engine.setting_getbool("public_serverlist") then
251                 menu.asyncOnlineFavourites()
252         else
253                 menu.favorites = engine.get_favorites("local")
254         end
255
256         menu.defaulttexturedir = engine.get_texturepath_share() .. DIR_DELIM .. "base" ..
257                                         DIR_DELIM .. "pack" .. DIR_DELIM
258 end
259
260 --------------------------------------------------------------------------------
261 function menu.lastgame()
262         if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
263                 return gamemgr.games[menu.last_game]
264         end
265
266         if #gamemgr.games >= 1 then
267                 menu.last_game = 1
268                 return gamemgr.games[menu.last_game]
269         end
270
271         --error case!!
272         return nil
273 end
274
275 --------------------------------------------------------------------------------
276 function menu.update_last_game()
277
278         local current_world = filterlist.get_raw_element(worldlist,
279                                                         engine.setting_get("mainmenu_last_selected_world")
280                                                         )
281
282         if current_world == nil then
283                 return
284         end
285
286         local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
287         if i ~= nil then
288                 menu.last_game = i
289                 engine.setting_set("main_menu_last_game_idx",menu.last_game)
290         end
291 end
292
293 --------------------------------------------------------------------------------
294 function menu.handle_key_up_down(fields,textlist,settingname)
295
296         if fields["key_up"] then
297                 local oldidx = engine.get_textlist_index(textlist)
298
299                 if oldidx ~= nil and oldidx > 1 then
300                         local newidx = oldidx -1
301                         engine.setting_set(settingname,
302                                 filterlist.get_raw_index(worldlist,newidx))
303                 end
304         end
305
306         if fields["key_down"] then
307                 local oldidx = engine.get_textlist_index(textlist)
308
309                 if oldidx ~= nil and oldidx < filterlist.size(worldlist) then
310                         local newidx = oldidx + 1
311                         engine.setting_set(settingname,
312                                 filterlist.get_raw_index(worldlist,newidx))
313                 end
314         end
315 end
316
317 --------------------------------------------------------------------------------
318 function tabbuilder.dialog_create_world()
319         local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
320
321         local current_seed = engine.setting_get("fixed_map_seed") or ""
322         local current_mg   = engine.setting_get("mg_name")
323
324         local mglist = ""
325         local selindex = 1
326         local i = 1
327         for k,v in pairs(mapgens) do
328                 if current_mg == v then
329                         selindex = i
330                 end
331                 i = i + 1
332                 mglist = mglist .. v .. ","
333         end
334         mglist = mglist:sub(1, -2)
335
336         local retval =
337                 "label[2,0;" .. fgettext("World name") .. "]"..
338                 "field[4.5,0.4;6,0.5;te_world_name;;]" ..
339
340                 "label[2,1;" .. fgettext("Seed") .. "]"..
341                 "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
342
343                 "label[2,2;" .. fgettext("Mapgen") .. "]"..
344                 "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
345
346                 "label[2,3;" .. fgettext("Game") .. "]"..
347                 "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
348                 ";" .. menu.last_game .. ";true]" ..
349
350                 "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
351                 "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
352
353         return retval
354 end
355
356 --------------------------------------------------------------------------------
357 function tabbuilder.dialog_delete_world()
358         return  "label[2,2;" ..
359                         fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
360                         "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
361                         "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
362 end
363
364 --------------------------------------------------------------------------------
365
366 function tabbuilder.gettab()
367         local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
368         local retval = "size[" .. tsize.width .. "," .. tsize.height .. "]"
369
370         if tabbuilder.show_buttons then
371                 retval = retval .. tabbuilder.tab_header()
372         end
373
374         local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
375         if buildfunc ~= nil then
376                 retval = retval .. buildfunc()
377         end
378
379         retval = retval .. modmgr.gettab(tabbuilder.current_tab)
380         retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
381         retval = retval .. modstore.gettab(tabbuilder.current_tab)
382
383         return retval
384 end
385
386 --------------------------------------------------------------------------------
387 function tabbuilder.handle_create_world_buttons(fields)
388
389         if fields["world_create_confirm"] or
390                 fields["key_enter"] then
391
392                 local worldname = fields["te_world_name"]
393                 local gameindex = engine.get_textlist_index("games")
394
395                 if gameindex ~= nil and
396                         worldname ~= "" then
397
398                         local message = nil
399
400                         if not filterlist.uid_exists_raw(worldlist,worldname) then
401                                 engine.setting_set("mg_name",fields["dd_mapgen"])
402                                 message = engine.create_world(worldname,gameindex)
403                         else
404                                 message = fgettext("A world named \"$1\" already exists", worldname)
405                         end
406
407                         engine.setting_set("fixed_map_seed", fields["te_seed"])
408
409                         if message ~= nil then
410                                 gamedata.errormessage = message
411                         else
412                                 menu.last_game = gameindex
413                                 engine.setting_set("main_menu_last_game_idx",gameindex)
414
415                                 filterlist.refresh(worldlist)
416                                 engine.setting_set("mainmenu_last_selected_world",
417                                                                         filterlist.raw_index_by_uid(worldlist,worldname))
418                         end
419                 else
420                         gamedata.errormessage =
421                                 fgettext("No worldname given or no game selected")
422                 end
423         end
424
425         if fields["games"] then
426                 tabbuilder.skipformupdate = true
427                 return
428         end
429
430         --close dialog
431         tabbuilder.is_dialog = false
432         tabbuilder.show_buttons = true
433         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
434 end
435
436 --------------------------------------------------------------------------------
437 function tabbuilder.handle_delete_world_buttons(fields)
438
439         if fields["world_delete_confirm"] then
440                 if menu.world_to_del > 0 and
441                         menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
442                         engine.delete_world(menu.world_to_del)
443                         menu.world_to_del = 0
444                         filterlist.refresh(worldlist)
445                 end
446         end
447
448         tabbuilder.is_dialog = false
449         tabbuilder.show_buttons = true
450         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
451 end
452
453 --------------------------------------------------------------------------------
454 function tabbuilder.handle_multiplayer_buttons(fields)
455
456         if fields["te_name"] ~= nil then
457                 gamedata.playername = fields["te_name"]
458                 engine.setting_set("name", fields["te_name"])
459         end
460
461         if fields["favourites"] ~= nil then
462                 local event = engine.explode_textlist_event(fields["favourites"])
463                 if event.type == "DCL" then
464                         if event.index <= #menu.favorites then
465                                 gamedata.address = menu.favorites[event.index].address
466                                 gamedata.port = menu.favorites[event.index].port
467                                 gamedata.playername             = fields["te_name"]
468                                 if fields["te_pwd"] ~= nil then
469                                         gamedata.password               = fields["te_pwd"]
470                                 end
471                                 gamedata.selected_world = 0
472
473                                 if menu.favorites ~= nil then
474                                         gamedata.servername = menu.favorites[event.index].name
475                                         gamedata.serverdescription = menu.favorites[event.index].description
476                                 end
477
478                                 if gamedata.address ~= nil and
479                                         gamedata.port ~= nil then
480                                         engine.setting_set("address",gamedata.address)
481                                         engine.setting_set("remote_port",gamedata.port)
482                                         engine.start()
483                                 end
484                         end
485                 end
486
487                 if event.type == "CHG" then
488                         if event.index <= #menu.favorites then
489                                 local address = menu.favorites[event.index].address
490                                 local port = menu.favorites[event.index].port
491
492                                 if address ~= nil and
493                                         port ~= nil then
494                                         engine.setting_set("address",address)
495                                         engine.setting_set("remote_port",port)
496                                 end
497
498                                 menu.fav_selected = event.index
499                         end
500                 end
501                 return
502         end
503
504         if fields["key_up"] ~= nil or
505                 fields["key_down"] ~= nil then
506
507                 local fav_idx = engine.get_textlist_index("favourites")
508
509                 if fav_idx ~= nil then
510                         if fields["key_up"] ~= nil and fav_idx > 1 then
511                                 fav_idx = fav_idx -1
512                         else if fields["key_down"] and fav_idx < #menu.favorites then
513                                 fav_idx = fav_idx +1
514                         end end
515                 end
516
517                 local address = menu.favorites[fav_idx].address
518                 local port = menu.favorites[fav_idx].port
519
520                 if address ~= nil and
521                         port ~= nil then
522                         engine.setting_set("address",address)
523                         engine.setting_set("remote_port",port)
524                 end
525
526                 menu.fav_selected = fav_idx
527                 return
528         end
529
530         if fields["cb_public_serverlist"] ~= nil then
531                 engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
532
533                 if engine.setting_getbool("public_serverlist") then
534                         menu.asyncOnlineFavourites()
535                 else
536                         menu.favorites = engine.get_favorites("local")
537                 end
538                 menu.fav_selected = nil
539                 return
540         end
541
542         if fields["btn_delete_favorite"] ~= nil then
543                 local current_favourite = engine.get_textlist_index("favourites")
544                 if current_favourite == nil then return end
545                 engine.delete_favorite(current_favourite)
546                 menu.favorites = engine.get_favorites()
547                 menu.fav_selected = nil
548
549                 engine.setting_set("address","")
550                 engine.setting_set("remote_port","30000")
551
552                 return
553         end
554
555         if fields["btn_mp_connect"] ~= nil or
556                 fields["key_enter"] ~= nil then
557
558                 gamedata.playername             = fields["te_name"]
559                 gamedata.password               = fields["te_pwd"]
560                 gamedata.address                = fields["te_address"]
561                 gamedata.port                   = fields["te_port"]
562
563                 local fav_idx = engine.get_textlist_index("favourites")
564
565                 if fav_idx ~= nil and fav_idx <= #menu.favorites and
566                         menu.favorites[fav_idx].address == fields["te_address"] and
567                         menu.favorites[fav_idx].port    == fields["te_port"] then
568
569                         gamedata.servername                     = menu.favorites[fav_idx].name
570                         gamedata.serverdescription      = menu.favorites[fav_idx].description
571                 else
572                         gamedata.servername                     = ""
573                         gamedata.serverdescription      = ""
574                 end
575
576                 gamedata.selected_world = 0
577
578                 engine.setting_set("address",fields["te_address"])
579                 engine.setting_set("remote_port",fields["te_port"])
580
581                 engine.start()
582                 return
583         end
584 end
585
586 --------------------------------------------------------------------------------
587 function tabbuilder.handle_server_buttons(fields)
588
589         local world_doubleclick = false
590
591         if fields["srv_worlds"] ~= nil then
592                 local event = engine.explode_textlist_event(fields["srv_worlds"])
593
594                 if event.type == "DCL" then
595                         world_doubleclick = true
596                 end
597                 if event.type == "CHG" then
598                         engine.setting_set("mainmenu_last_selected_world",
599                                 filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
600                 end
601         end
602
603         menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
604
605         if fields["cb_creative_mode"] then
606                 engine.setting_set("creative_mode", fields["cb_creative_mode"])
607         end
608
609         if fields["cb_enable_damage"] then
610                 engine.setting_set("enable_damage", fields["cb_enable_damage"])
611         end
612
613         if fields["cb_server_announce"] then
614                 engine.setting_set("server_announce", fields["cb_server_announce"])
615         end
616
617         if fields["start_server"] ~= nil or
618                 world_doubleclick or
619                 fields["key_enter"] then
620                 local selected = engine.get_textlist_index("srv_worlds")
621                 if selected ~= nil then
622                         gamedata.playername             = fields["te_playername"]
623                         gamedata.password               = fields["te_passwd"]
624                         gamedata.port                   = fields["te_serverport"]
625                         gamedata.address                = ""
626                         gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
627
628                         engine.setting_set("port",gamedata.port)
629
630                         menu.update_last_game(gamedata.selected_world)
631                         engine.start()
632                 end
633         end
634
635         if fields["world_create"] ~= nil then
636                 tabbuilder.current_tab = "dialog_create_world"
637                 tabbuilder.is_dialog = true
638                 tabbuilder.show_buttons = false
639         end
640
641         if fields["world_delete"] ~= nil then
642                 local selected = engine.get_textlist_index("srv_worlds")
643                 if selected ~= nil and
644                         selected <= filterlist.size(worldlist) then
645                         local world = filterlist.get_list(worldlist)[selected]
646                         if world ~= nil and
647                                 world.name ~= nil and
648                                 world.name ~= "" then
649                                 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
650                                 tabbuilder.current_tab = "dialog_delete_world"
651                                 tabbuilder.is_dialog = true
652                                 tabbuilder.show_buttons = false
653                         else
654                                 menu.world_to_del = 0
655                         end
656                 end
657         end
658
659         if fields["world_configure"] ~= nil then
660                 selected = engine.get_textlist_index("srv_worlds")
661                 if selected ~= nil then
662                         modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
663                         if modmgr.init_worldconfig() then
664                                 tabbuilder.current_tab = "dialog_configure_world"
665                                 tabbuilder.is_dialog = true
666                                 tabbuilder.show_buttons = false
667                         end
668                 end
669         end
670 end
671
672 --------------------------------------------------------------------------------
673 function tabbuilder.handle_settings_buttons(fields)
674         if fields["cb_fancy_trees"] then
675                 engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
676         end
677         if fields["cb_smooth_lighting"] then
678                 engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
679         end
680         if fields["cb_3d_clouds"] then
681                 engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
682         end
683         if fields["cb_opaque_water"] then
684                 engine.setting_set("opaque_water", fields["cb_opaque_water"])
685         end
686
687         if fields["cb_mipmapping"] then
688                 engine.setting_set("mip_map", fields["cb_mipmapping"])
689         end
690         if fields["cb_anisotrophic"] then
691                 engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
692         end
693         if fields["cb_bilinear"] then
694                 engine.setting_set("bilinear_filter", fields["cb_bilinear"])
695         end
696         if fields["cb_trilinear"] then
697                 engine.setting_set("trilinear_filter", fields["cb_trilinear"])
698         end
699
700         if fields["cb_shaders"] then
701                 if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
702                         engine.setting_set("enable_shaders", "false")
703                         gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
704                 else
705                         engine.setting_set("enable_shaders", fields["cb_shaders"])
706                 end
707         end
708         if fields["cb_pre_ivis"] then
709                 engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
710         end
711         if fields["cb_particles"] then
712                 engine.setting_set("enable_particles", fields["cb_particles"])
713         end
714         if fields["cb_finite_liquid"] then
715                 engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
716         end
717         if fields["cb_bumpmapping"] then
718                 engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
719         end
720         if fields["cb_parallax"] then
721                 engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
722         end
723         if fields["cb_waving_water"] then
724                 engine.setting_set("enable_waving_water", fields["cb_waving_water"])
725         end
726         if fields["cb_waving_leaves"] then
727                 engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
728         end
729         if fields["cb_waving_plants"] then
730                 engine.setting_set("enable_waving_plants", fields["cb_waving_plants"])
731         end
732         if fields["btn_change_keys"] ~= nil then
733                 engine.show_keys_menu()
734         end
735 end
736
737 --------------------------------------------------------------------------------
738 function tabbuilder.handle_singleplayer_buttons(fields)
739
740         local world_doubleclick = false
741
742         if fields["sp_worlds"] ~= nil then
743                 local event = engine.explode_textlist_event(fields["sp_worlds"])
744
745                 if event.type == "DCL" then
746                         world_doubleclick = true
747                 end
748
749                 if event.type == "CHG" then
750                         engine.setting_set("mainmenu_last_selected_world",
751                                 filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
752                 end
753         end
754
755         menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
756
757         if fields["cb_creative_mode"] then
758                 engine.setting_set("creative_mode", fields["cb_creative_mode"])
759         end
760
761         if fields["cb_enable_damage"] then
762                 engine.setting_set("enable_damage", fields["cb_enable_damage"])
763         end
764
765         if fields["play"] ~= nil or
766                 world_doubleclick or
767                 fields["key_enter"] then
768                 local selected = engine.get_textlist_index("sp_worlds")
769                 if selected ~= nil then
770                         gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
771                         gamedata.singleplayer   = true
772
773                         menu.update_last_game(gamedata.selected_world)
774
775                         engine.start()
776                 end
777         end
778
779         if fields["world_create"] ~= nil then
780                 tabbuilder.current_tab = "dialog_create_world"
781                 tabbuilder.is_dialog = true
782                 tabbuilder.show_buttons = false
783         end
784
785         if fields["world_delete"] ~= nil then
786                 local selected = engine.get_textlist_index("sp_worlds")
787                 if selected ~= nil and
788                         selected <= filterlist.size(worldlist) then
789                         local world = filterlist.get_list(worldlist)[selected]
790                         if world ~= nil and
791                                 world.name ~= nil and
792                                 world.name ~= "" then
793                                 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
794                                 tabbuilder.current_tab = "dialog_delete_world"
795                                 tabbuilder.is_dialog = true
796                                 tabbuilder.show_buttons = false
797                         else
798                                 menu.world_to_del = 0
799                         end
800                 end
801         end
802
803         if fields["world_configure"] ~= nil then
804                 selected = engine.get_textlist_index("sp_worlds")
805                 if selected ~= nil then
806                         modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
807                         if modmgr.init_worldconfig() then
808                                 tabbuilder.current_tab = "dialog_configure_world"
809                                 tabbuilder.is_dialog = true
810                                 tabbuilder.show_buttons = false
811                         end
812                 end
813         end
814 end
815
816 --------------------------------------------------------------------------------
817 function tabbuilder.handle_texture_pack_buttons(fields)
818         if fields["TPs"] ~= nil then
819                 local event = engine.explode_textlist_event(fields["TPs"])
820                 if event.type == "CHG" or event.type == "DCL" then
821                         local index = engine.get_textlist_index("TPs")
822                         engine.setting_set("mainmenu_last_selected_TP",
823                                 index)
824                         local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
825                         local current_index = engine.get_textlist_index("TPs")
826                         if current_index ~= nil and #list >= current_index then
827                                 local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
828                                 if list[current_index] == "None" then new_path = "" end
829
830                                 engine.setting_set("texture_path", new_path)
831                         end
832                 end
833         end
834 end
835
836 --------------------------------------------------------------------------------
837 function tabbuilder.tab_header()
838
839         if tabbuilder.last_tab_index == nil then
840                 tabbuilder.last_tab_index = 1
841         end
842
843         local toadd = ""
844
845         for i=1,#tabbuilder.current_buttons,1 do
846
847                 if toadd ~= "" then
848                         toadd = toadd .. ","
849                 end
850
851                 toadd = toadd .. tabbuilder.current_buttons[i].caption
852         end
853         return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
854 end
855
856 --------------------------------------------------------------------------------
857 function tabbuilder.handle_tab_buttons(fields)
858
859         if fields["main_tab"] then
860                 local index = tonumber(fields["main_tab"])
861                 tabbuilder.last_tab_index = index
862                 tabbuilder.current_tab = tabbuilder.current_buttons[index].name
863
864                 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
865         end
866
867         --handle tab changes
868         if tabbuilder.current_tab ~= tabbuilder.old_tab then
869                 if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
870                         menu.update_gametype(true)
871                 end
872         end
873
874         if tabbuilder.current_tab == "singleplayer" then
875                 menu.update_gametype()
876         end
877
878         tabbuilder.old_tab = tabbuilder.current_tab
879 end
880
881 --------------------------------------------------------------------------------
882 function tabbuilder.tab_multiplayer()
883
884         local retval =
885                 "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
886                 "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
887                 "label[1,4.25;".. fgettext("Address/Port") .. "]"..
888                 "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
889                 "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
890                 "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
891                 "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
892                 dump(engine.setting_getbool("public_serverlist")) .. "]"
893
894         if not engine.setting_getbool("public_serverlist") then
895                 retval = retval ..
896                 "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
897         end
898
899         retval = retval ..
900                 "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
901                 "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
902                 "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
903                 "textarea[9.3,0.25;2.5,2.75;;"
904         if menu.fav_selected ~= nil and
905                 menu.favorites[menu.fav_selected].description ~= nil then
906                 retval = retval ..
907                         engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
908         end
909
910         retval = retval ..
911                 ";]" ..
912                 "textlist[1,0.35;7.5,3.35;favourites;"
913
914         local render_details = engine.setting_getbool("public_serverlist")
915
916         if #menu.favorites > 0 then
917                 retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
918
919                 for i=2,#menu.favorites,1 do
920                         retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
921                 end
922         end
923
924         if menu.fav_selected ~= nil then
925                 retval = retval .. ";" .. menu.fav_selected .. "]"
926         else
927                 retval = retval .. ";0]"
928         end
929
930         return retval
931 end
932
933 --------------------------------------------------------------------------------
934 function tabbuilder.tab_server()
935
936         local index = filterlist.get_current_index(worldlist,
937                                 tonumber(engine.setting_get("mainmenu_last_selected_world"))
938                                 )
939
940         local retval =
941                 "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
942                 "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
943                 "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
944                 "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
945                 "label[4,-0.25;".. fgettext("Select World:") .. "]"..
946                 "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
947                 "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
948                 dump(engine.setting_getbool("creative_mode")) .. "]"..
949                 "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
950                 dump(engine.setting_getbool("enable_damage")) .. "]"..
951                 "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
952                 dump(engine.setting_getbool("server_announce")) .. "]"..
953                 "field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
954                 engine.setting_get("name") .. "]" ..
955                 "pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
956                 "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
957                 engine.setting_get("port") .."]" ..
958                 "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
959                 menu.render_world_list() ..
960                 ";" .. index .. "]"
961
962         return retval
963 end
964
965 --------------------------------------------------------------------------------
966 function tabbuilder.tab_settings()
967         tab_string =
968                         "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
969                         "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
970                                         .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
971                         "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
972                                         .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
973                         "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
974                                         .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
975                         "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
976                                         .. dump(engine.setting_getbool("opaque_water")) .. "]"..
977                         "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
978                                         .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
979                         "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
980                                         .. dump(engine.setting_getbool("enable_particles"))     .. "]"..
981                         "checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
982                                         .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
983
984                         "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
985                                         .. dump(engine.setting_getbool("mip_map")) .. "]"..
986                         "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
987                                         .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
988                         "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
989                                         .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
990                         "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
991                                         .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
992
993                         "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
994                                         .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
995                         "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
996
997 if engine.setting_getbool("enable_shaders") then
998         tab_string = tab_string ..
999                         "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
1000                                         .. dump(engine.setting_getbool("enable_bumpmapping")) .. "]"..
1001                         "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
1002                                         .. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]"..
1003                         "checkbox[8,1.5;cb_waving_water;".. fgettext("Waving Water") .. ";"
1004                                         .. dump(engine.setting_getbool("enable_waving_water")) .. "]"..
1005                         "checkbox[8,2.0;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
1006                                         .. dump(engine.setting_getbool("enable_waving_leaves")) .. "]"..
1007                         "checkbox[8,2.5;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
1008                                         .. dump(engine.setting_getbool("enable_waving_plants")) .. "]"
1009 else
1010         tab_string = tab_string ..
1011                         "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
1012                         "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
1013                         "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
1014                         "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
1015                         "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
1016         end
1017 return tab_string
1018 end
1019
1020 --------------------------------------------------------------------------------
1021 function tabbuilder.tab_singleplayer()
1022
1023         local index = filterlist.get_current_index(worldlist,
1024                                 tonumber(engine.setting_get("mainmenu_last_selected_world"))
1025                                 )
1026
1027         return  "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
1028                         "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
1029                         "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
1030                         "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
1031                         "label[4,-0.25;".. fgettext("Select World:") .. "]"..
1032                         "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
1033                         "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
1034                         dump(engine.setting_getbool("creative_mode")) .. "]"..
1035                         "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
1036                         dump(engine.setting_getbool("enable_damage")) .. "]"..
1037                         "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
1038                         menu.render_world_list() ..
1039                         ";" .. index .. "]" ..
1040                         menubar.formspec
1041 end
1042
1043 --------------------------------------------------------------------------------
1044 function tabbuilder.tab_texture_packs()
1045         local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
1046                         "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
1047                         "textlist[4,0.25;7.5,5.0;TPs;"
1048
1049         local current_texture_path = engine.setting_get("texture_path")
1050         local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
1051         local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
1052
1053         if index == nil then index = 1 end
1054
1055         if current_texture_path == "" then
1056                 retval = retval ..
1057                         menu.render_texture_pack_list(list) ..
1058                         ";" .. index .. "]"
1059                 return retval
1060         end
1061
1062         local infofile = current_texture_path ..DIR_DELIM.."info.txt"
1063         local infotext = ""
1064         local f = io.open(infofile, "r")
1065         if f==nil then
1066                 infotext = fgettext("No information available")
1067         else
1068                 infotext = f:read("*all")
1069                 f:close()
1070         end
1071
1072         local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
1073         local no_screenshot = nil
1074         if not file_exists(screenfile) then
1075                 screenfile = nil
1076                 no_screenshot = menu.defaulttexturedir .. "no_screenshot.png"
1077         end
1078
1079         return  retval ..
1080                         menu.render_texture_pack_list(list) ..
1081                         ";" .. index .. "]" ..
1082                         "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
1083                         "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
1084 end
1085
1086 --------------------------------------------------------------------------------
1087 function tabbuilder.tab_credits()
1088         local logofile = menu.defaulttexturedir .. "logo.png"
1089         return  "vertlabel[0,-0.5;CREDITS]" ..
1090                         "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
1091                         "label[0.5,3.3;http://minetest.net]" ..
1092                         "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
1093                         "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
1094                         "#FFFF00" .. fgettext("Core Developers") .."," ..
1095                         "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
1096                         "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
1097                         "PilzAdam <pilzadam@minetest.net>," ..
1098                         "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
1099                         "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
1100                         "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
1101                         "proller <proler@gmail.com>,"..
1102                         "sfan5 <sfan5@live.de>,"..
1103                         "kahrl <kahrl@gmx.net>,"..
1104                         "sapier,"..
1105                         "ShadowNinja <shadowninja@minetest.net>,"..
1106                         "Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,"..
1107                         "BlockMen,"..
1108                         ","..
1109                         "#FFFF00" .. fgettext("Active Contributors") .. "," ..
1110                         "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
1111                         "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
1112                         "Jeija <jeija@mesecons.net>,"..
1113                         "MirceaKitsune <mirceakitsune@gmail.com>,"..
1114                         "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
1115                         "0gb.us <0gb.us@0gb.us>,"..
1116                         "," ..
1117                         "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
1118                         "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
1119                         "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
1120                         "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
1121                         "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
1122                         "matttpt <matttpt@gmail.com>,"..
1123                         "JacobF <queatz@gmail.com>,"..
1124                         ";0;true]"
1125 end
1126
1127 --------------------------------------------------------------------------------
1128 function tabbuilder.init()
1129         tabbuilder.tabfuncs = {
1130                 singleplayer  = tabbuilder.tab_singleplayer,
1131                 multiplayer   = tabbuilder.tab_multiplayer,
1132                 server        = tabbuilder.tab_server,
1133                 settings      = tabbuilder.tab_settings,
1134                 texture_packs = tabbuilder.tab_texture_packs,
1135                 credits       = tabbuilder.tab_credits,
1136                 dialog_create_world = tabbuilder.dialog_create_world,
1137                 dialog_delete_world = tabbuilder.dialog_delete_world
1138         }
1139
1140         tabbuilder.tabsizes = {
1141                 dialog_create_world = {width=12, height=7},
1142                 dialog_delete_world = {width=12, height=5.2}
1143         }
1144
1145         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
1146
1147         if tabbuilder.current_tab == nil or
1148                 tabbuilder.current_tab == "" then
1149                 tabbuilder.current_tab = "singleplayer"
1150                 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
1151         end
1152
1153         --initialize tab buttons
1154         tabbuilder.last_tab = nil
1155         tabbuilder.show_buttons = true
1156
1157         tabbuilder.current_buttons = {}
1158         table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
1159         table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
1160         table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
1161         table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
1162         table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
1163
1164         if engine.setting_getbool("main_menu_game_mgr") then
1165                 table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
1166         end
1167
1168         if engine.setting_getbool("main_menu_mod_mgr") then
1169                 table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
1170         end
1171         table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
1172
1173
1174         for i=1,#tabbuilder.current_buttons,1 do
1175                 if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
1176                         tabbuilder.last_tab_index = i
1177                 end
1178         end
1179
1180         if tabbuilder.current_tab ~= "singleplayer" then
1181                 menu.update_gametype(true)
1182         else
1183                 menu.update_gametype()
1184         end
1185 end
1186
1187 --------------------------------------------------------------------------------
1188 function tabbuilder.checkretval(retval)
1189
1190         if retval ~= nil then
1191                 if retval.current_tab ~= nil then
1192                         tabbuilder.current_tab = retval.current_tab
1193                 end
1194
1195                 if retval.is_dialog ~= nil then
1196                         tabbuilder.is_dialog = retval.is_dialog
1197                 end
1198
1199                 if retval.show_buttons ~= nil then
1200                         tabbuilder.show_buttons = retval.show_buttons
1201                 end
1202
1203                 if retval.skipformupdate ~= nil then
1204                         tabbuilder.skipformupdate = retval.skipformupdate
1205                 end
1206
1207                 if retval.ignore_menu_quit == true then
1208                         tabbuilder.ignore_menu_quit = true
1209                 else
1210                         tabbuilder.ignore_menu_quit = false
1211                 end
1212         end
1213 end
1214
1215 --------------------------------------------------------------------------------
1216 --------------------------------------------------------------------------------
1217 -- initialize callbacks
1218 --------------------------------------------------------------------------------
1219 --------------------------------------------------------------------------------
1220 engine.button_handler = function(fields)
1221         --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
1222
1223         if fields["btn_error_confirm"] then
1224                 gamedata.errormessage = nil
1225         end
1226
1227         local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
1228         tabbuilder.checkretval(retval)
1229
1230         retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
1231         tabbuilder.checkretval(retval)
1232
1233         retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
1234         tabbuilder.checkretval(retval)
1235
1236         if tabbuilder.current_tab == "dialog_create_world" then
1237                 tabbuilder.handle_create_world_buttons(fields)
1238         end
1239
1240         if tabbuilder.current_tab == "dialog_delete_world" then
1241                 tabbuilder.handle_delete_world_buttons(fields)
1242         end
1243
1244         if tabbuilder.current_tab == "singleplayer" then
1245                 tabbuilder.handle_singleplayer_buttons(fields)
1246         end
1247
1248         if tabbuilder.current_tab == "texture_packs" then
1249                 tabbuilder.handle_texture_pack_buttons(fields)
1250         end
1251
1252         if tabbuilder.current_tab == "multiplayer" then
1253                 tabbuilder.handle_multiplayer_buttons(fields)
1254         end
1255
1256         if tabbuilder.current_tab == "settings" then
1257                 tabbuilder.handle_settings_buttons(fields)
1258         end
1259
1260         if tabbuilder.current_tab == "server" then
1261                 tabbuilder.handle_server_buttons(fields)
1262         end
1263
1264         --tab buttons
1265         tabbuilder.handle_tab_buttons(fields)
1266
1267         --menubar buttons
1268         menubar.handle_buttons(fields)
1269
1270         if not tabbuilder.skipformupdate then
1271                 --update menu
1272                 update_menu()
1273         else
1274                 tabbuilder.skipformupdate = false
1275         end
1276 end
1277
1278 --------------------------------------------------------------------------------
1279 engine.event_handler = function(event)
1280         if event == "MenuQuit" then
1281                 if tabbuilder.is_dialog then
1282                         if tabbuilder.ignore_menu_quit then
1283                                 return
1284                         end
1285
1286                         tabbuilder.is_dialog = false
1287                         tabbuilder.show_buttons = true
1288                         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
1289                         menu.update_gametype()
1290                         update_menu()
1291                 else
1292                         engine.close()
1293                 end
1294         end
1295
1296         if event == "Refresh" then
1297                 update_menu()
1298         end
1299 end
1300
1301 --------------------------------------------------------------------------------
1302 function menu.update_gametype(reset)
1303         local game = menu.lastgame()
1304
1305         if reset or game == nil then
1306                 mm_texture.reset()
1307                 engine.set_topleft_text("")
1308                 filterlist.set_filtercriteria(worldlist,nil)
1309         else
1310                 mm_texture.update(tabbuilder.current_tab,game)
1311                 engine.set_topleft_text(game.name)
1312                 filterlist.set_filtercriteria(worldlist,game.id)
1313         end
1314 end
1315
1316 --------------------------------------------------------------------------------
1317 --------------------------------------------------------------------------------
1318 -- menu startup
1319 --------------------------------------------------------------------------------
1320 --------------------------------------------------------------------------------
1321 init_globals()
1322 mm_texture.init()
1323 menu.init()
1324 tabbuilder.init()
1325 menubar.refresh()
1326 modstore.init()
1327
1328 engine.sound_play("main_menu", true)
1329
1330 update_menu()