2 math.randomseed(os.time())
3 os.setlocale("C", "numeric")
7 print(debug.traceback(""))
11 local scriptpath = engine.get_scriptdir()
13 mt_color_grey = "#AAAAAA"
14 mt_color_blue = "#0000DD"
15 mt_color_green = "#00DD00"
16 mt_color_dark_green = "#003300"
18 --for all other colors ask sfan5 to complete his worK!
20 dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
21 dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
22 dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
23 dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
24 dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
25 dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
26 dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
27 dofile(scriptpath .. DIR_DELIM .. "async_event.lua")
33 --------------------------------------------------------------------------------
34 local function filter_texture_pack_list(list)
36 for _,i in ipairs(list) do
38 table.insert(retval, i)
44 --------------------------------------------------------------------------------
45 function menu.render_favorite(spec,render_details)
48 if spec.name ~= nil then
49 text = text .. engine.formspec_escape(spec.name:trim())
51 -- if spec.description ~= nil and
52 -- engine.formspec_escape(spec.description):trim() ~= "" then
53 -- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
56 if spec.address ~= nil then
57 text = text .. spec.address:trim()
59 if spec.port ~= nil then
60 text = text .. ":" .. spec.port
65 if not render_details then
70 if spec.password == true then
71 details = details .. "*"
73 details = details .. "_"
77 details = details .. "C"
79 details = details .. "_"
83 details = details .. "D"
85 details = details .. "_"
89 details = details .. "P"
91 details = details .. "_"
93 details = details .. " "
95 local playercount = ""
97 if spec.clients ~= nil and
98 spec.clients_max ~= nil then
99 playercount = string.format("%03d",spec.clients) .. "/" ..
100 string.format("%03d",spec.clients_max) .. " "
103 return playercount .. engine.formspec_escape(details) .. text
106 --------------------------------------------------------------------------------
107 os.tempfolder = function()
108 local filetocheck = os.tmpname()
109 os.remove(filetocheck)
111 local randname = "MTTempModFolder_" .. math.random(0,10000)
112 if DIR_DELIM == "\\" then
113 local tempfolder = os.getenv("TEMP")
114 return tempfolder .. filetocheck
116 local backstring = filetocheck:reverse()
117 return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
122 --------------------------------------------------------------------------------
123 function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
124 local textlines = engine.splittext(text,textlen)
126 local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
127 .. width .. "," .. height .. ";"
130 for i=1, #textlines, 1 do
131 textlines[i] = textlines[i]:gsub("\r","")
132 retval = retval .. engine.formspec_escape(textlines[i]) .. ","
135 retval = retval .. ";0;"
138 retval = retval .. "true"
141 retval = retval .. "]"
146 --------------------------------------------------------------------------------
147 function init_globals()
149 gamedata.worldindex = 0
151 worldlist = filterlist.create(
154 function(element,uid)
155 if element.name == uid then
159 end, --unique id compare fct
160 function(element,gameid)
161 if element.gameid == gameid then
168 filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
169 filterlist.set_sortmode(worldlist,"alphabetic")
172 --------------------------------------------------------------------------------
173 function update_menu()
178 if gamedata.errormessage ~= nil then
179 formspec = "size[12,5.2]" ..
180 "textarea[1,2;10,2;;ERROR: " ..
181 engine.formspec_escape(gamedata.errormessage) ..
183 "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
185 formspec = tabbuilder.gettab()
188 engine.update_formspec(formspec)
191 --------------------------------------------------------------------------------
192 function menu.render_world_list()
195 local current_worldlist = filterlist.get_list(worldlist)
197 for i,v in ipairs(current_worldlist) do
199 retval = retval ..","
202 retval = retval .. engine.formspec_escape(v.name) ..
203 " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
209 --------------------------------------------------------------------------------
210 function menu.render_texture_pack_list(list)
213 for i, v in ipairs(list) do
215 retval = retval ..","
218 retval = retval .. engine.formspec_escape(v)
224 --------------------------------------------------------------------------------
225 function menu.asyncOnlineFavourites()
229 return engine.get_favorites("online")
233 menu.favorites = result
234 engine.event_handler("Refresh")
239 --------------------------------------------------------------------------------
242 gamemgr.update_gamelist()
244 menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
246 if type(menu.last_game) ~= "number" then
250 if engine.setting_getbool("public_serverlist") then
251 menu.asyncOnlineFavourites()
253 menu.favorites = engine.get_favorites("local")
256 menu.defaulttexturedir = engine.get_texturepath_share() .. DIR_DELIM .. "base" ..
257 DIR_DELIM .. "pack" .. DIR_DELIM
260 --------------------------------------------------------------------------------
261 function menu.lastgame()
262 if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
263 return gamemgr.games[menu.last_game]
266 if #gamemgr.games >= 1 then
268 return gamemgr.games[menu.last_game]
275 --------------------------------------------------------------------------------
276 function menu.update_last_game()
278 local current_world = filterlist.get_raw_element(worldlist,
279 engine.setting_get("mainmenu_last_selected_world")
282 if current_world == nil then
286 local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
289 engine.setting_set("main_menu_last_game_idx",menu.last_game)
293 --------------------------------------------------------------------------------
294 function menu.handle_key_up_down(fields,textlist,settingname)
296 if fields["key_up"] then
297 local oldidx = engine.get_textlist_index(textlist)
299 if oldidx ~= nil and oldidx > 1 then
300 local newidx = oldidx -1
301 engine.setting_set(settingname,
302 filterlist.get_raw_index(worldlist,newidx))
306 if fields["key_down"] then
307 local oldidx = engine.get_textlist_index(textlist)
309 if oldidx ~= nil and oldidx < filterlist.size(worldlist) then
310 local newidx = oldidx + 1
311 engine.setting_set(settingname,
312 filterlist.get_raw_index(worldlist,newidx))
317 --------------------------------------------------------------------------------
318 function tabbuilder.dialog_create_world()
319 local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
321 local current_seed = engine.setting_get("fixed_map_seed") or ""
322 local current_mg = engine.setting_get("mg_name")
327 for k,v in pairs(mapgens) do
328 if current_mg == v then
332 mglist = mglist .. v .. ","
334 mglist = mglist:sub(1, -2)
337 "label[2,0;" .. fgettext("World name") .. "]"..
338 "field[4.5,0.4;6,0.5;te_world_name;;]" ..
340 "label[2,1;" .. fgettext("Seed") .. "]"..
341 "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
343 "label[2,2;" .. fgettext("Mapgen") .. "]"..
344 "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
346 "label[2,3;" .. fgettext("Game") .. "]"..
347 "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
348 ";" .. menu.last_game .. ";true]" ..
350 "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
351 "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
356 --------------------------------------------------------------------------------
357 function tabbuilder.dialog_delete_world()
358 return "label[2,2;" ..
359 fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
360 "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
361 "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
364 --------------------------------------------------------------------------------
366 function tabbuilder.gettab()
367 local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
368 local retval = "size[" .. tsize.width .. "," .. tsize.height .. "]"
370 if tabbuilder.show_buttons then
371 retval = retval .. tabbuilder.tab_header()
374 local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
375 if buildfunc ~= nil then
376 retval = retval .. buildfunc()
379 retval = retval .. modmgr.gettab(tabbuilder.current_tab)
380 retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
381 retval = retval .. modstore.gettab(tabbuilder.current_tab)
386 --------------------------------------------------------------------------------
387 function tabbuilder.handle_create_world_buttons(fields)
389 if fields["world_create_confirm"] or
390 fields["key_enter"] then
392 local worldname = fields["te_world_name"]
393 local gameindex = engine.get_textlist_index("games")
395 if gameindex ~= nil and
400 if not filterlist.uid_exists_raw(worldlist,worldname) then
401 engine.setting_set("mg_name",fields["dd_mapgen"])
402 message = engine.create_world(worldname,gameindex)
404 message = fgettext("A world named \"$1\" already exists", worldname)
407 engine.setting_set("fixed_map_seed", fields["te_seed"])
409 if message ~= nil then
410 gamedata.errormessage = message
412 menu.last_game = gameindex
413 engine.setting_set("main_menu_last_game_idx",gameindex)
415 filterlist.refresh(worldlist)
416 engine.setting_set("mainmenu_last_selected_world",
417 filterlist.raw_index_by_uid(worldlist,worldname))
420 gamedata.errormessage =
421 fgettext("No worldname given or no game selected")
425 if fields["games"] then
426 tabbuilder.skipformupdate = true
431 tabbuilder.is_dialog = false
432 tabbuilder.show_buttons = true
433 tabbuilder.current_tab = engine.setting_get("main_menu_tab")
436 --------------------------------------------------------------------------------
437 function tabbuilder.handle_delete_world_buttons(fields)
439 if fields["world_delete_confirm"] then
440 if menu.world_to_del > 0 and
441 menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
442 engine.delete_world(menu.world_to_del)
443 menu.world_to_del = 0
444 filterlist.refresh(worldlist)
448 tabbuilder.is_dialog = false
449 tabbuilder.show_buttons = true
450 tabbuilder.current_tab = engine.setting_get("main_menu_tab")
453 --------------------------------------------------------------------------------
454 function tabbuilder.handle_multiplayer_buttons(fields)
456 if fields["te_name"] ~= nil then
457 gamedata.playername = fields["te_name"]
458 engine.setting_set("name", fields["te_name"])
461 if fields["favourites"] ~= nil then
462 local event = engine.explode_textlist_event(fields["favourites"])
463 if event.type == "DCL" then
464 if event.index <= #menu.favorites then
465 gamedata.address = menu.favorites[event.index].address
466 gamedata.port = menu.favorites[event.index].port
467 gamedata.playername = fields["te_name"]
468 if fields["te_pwd"] ~= nil then
469 gamedata.password = fields["te_pwd"]
471 gamedata.selected_world = 0
473 if menu.favorites ~= nil then
474 gamedata.servername = menu.favorites[event.index].name
475 gamedata.serverdescription = menu.favorites[event.index].description
478 if gamedata.address ~= nil and
479 gamedata.port ~= nil then
480 engine.setting_set("address",gamedata.address)
481 engine.setting_set("remote_port",gamedata.port)
487 if event.type == "CHG" then
488 if event.index <= #menu.favorites then
489 local address = menu.favorites[event.index].address
490 local port = menu.favorites[event.index].port
492 if address ~= nil and
494 engine.setting_set("address",address)
495 engine.setting_set("remote_port",port)
498 menu.fav_selected = event.index
504 if fields["key_up"] ~= nil or
505 fields["key_down"] ~= nil then
507 local fav_idx = engine.get_textlist_index("favourites")
509 if fav_idx ~= nil then
510 if fields["key_up"] ~= nil and fav_idx > 1 then
512 else if fields["key_down"] and fav_idx < #menu.favorites then
517 local address = menu.favorites[fav_idx].address
518 local port = menu.favorites[fav_idx].port
520 if address ~= nil and
522 engine.setting_set("address",address)
523 engine.setting_set("remote_port",port)
526 menu.fav_selected = fav_idx
530 if fields["cb_public_serverlist"] ~= nil then
531 engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
533 if engine.setting_getbool("public_serverlist") then
534 menu.asyncOnlineFavourites()
536 menu.favorites = engine.get_favorites("local")
538 menu.fav_selected = nil
542 if fields["btn_delete_favorite"] ~= nil then
543 local current_favourite = engine.get_textlist_index("favourites")
544 if current_favourite == nil then return end
545 engine.delete_favorite(current_favourite)
546 menu.favorites = engine.get_favorites()
547 menu.fav_selected = nil
549 engine.setting_set("address","")
550 engine.setting_set("remote_port","30000")
555 if fields["btn_mp_connect"] ~= nil or
556 fields["key_enter"] ~= nil then
558 gamedata.playername = fields["te_name"]
559 gamedata.password = fields["te_pwd"]
560 gamedata.address = fields["te_address"]
561 gamedata.port = fields["te_port"]
563 local fav_idx = engine.get_textlist_index("favourites")
565 if fav_idx ~= nil and fav_idx <= #menu.favorites and
566 menu.favorites[fav_idx].address == fields["te_address"] and
567 menu.favorites[fav_idx].port == fields["te_port"] then
569 gamedata.servername = menu.favorites[fav_idx].name
570 gamedata.serverdescription = menu.favorites[fav_idx].description
572 gamedata.servername = ""
573 gamedata.serverdescription = ""
576 gamedata.selected_world = 0
578 engine.setting_set("address",fields["te_address"])
579 engine.setting_set("remote_port",fields["te_port"])
586 --------------------------------------------------------------------------------
587 function tabbuilder.handle_server_buttons(fields)
589 local world_doubleclick = false
591 if fields["srv_worlds"] ~= nil then
592 local event = engine.explode_textlist_event(fields["srv_worlds"])
594 if event.type == "DCL" then
595 world_doubleclick = true
597 if event.type == "CHG" then
598 engine.setting_set("mainmenu_last_selected_world",
599 filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
603 menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
605 if fields["cb_creative_mode"] then
606 engine.setting_set("creative_mode", fields["cb_creative_mode"])
609 if fields["cb_enable_damage"] then
610 engine.setting_set("enable_damage", fields["cb_enable_damage"])
613 if fields["cb_server_announce"] then
614 engine.setting_set("server_announce", fields["cb_server_announce"])
617 if fields["start_server"] ~= nil or
619 fields["key_enter"] then
620 local selected = engine.get_textlist_index("srv_worlds")
621 if selected ~= nil then
622 gamedata.playername = fields["te_playername"]
623 gamedata.password = fields["te_passwd"]
624 gamedata.port = fields["te_serverport"]
625 gamedata.address = ""
626 gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
628 engine.setting_set("port",gamedata.port)
630 menu.update_last_game(gamedata.selected_world)
635 if fields["world_create"] ~= nil then
636 tabbuilder.current_tab = "dialog_create_world"
637 tabbuilder.is_dialog = true
638 tabbuilder.show_buttons = false
641 if fields["world_delete"] ~= nil then
642 local selected = engine.get_textlist_index("srv_worlds")
643 if selected ~= nil and
644 selected <= filterlist.size(worldlist) then
645 local world = filterlist.get_list(worldlist)[selected]
647 world.name ~= nil and
648 world.name ~= "" then
649 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
650 tabbuilder.current_tab = "dialog_delete_world"
651 tabbuilder.is_dialog = true
652 tabbuilder.show_buttons = false
654 menu.world_to_del = 0
659 if fields["world_configure"] ~= nil then
660 selected = engine.get_textlist_index("srv_worlds")
661 if selected ~= nil then
662 modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
663 if modmgr.init_worldconfig() then
664 tabbuilder.current_tab = "dialog_configure_world"
665 tabbuilder.is_dialog = true
666 tabbuilder.show_buttons = false
672 --------------------------------------------------------------------------------
673 function tabbuilder.handle_settings_buttons(fields)
674 if fields["cb_fancy_trees"] then
675 engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
677 if fields["cb_smooth_lighting"] then
678 engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
680 if fields["cb_3d_clouds"] then
681 engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
683 if fields["cb_opaque_water"] then
684 engine.setting_set("opaque_water", fields["cb_opaque_water"])
687 if fields["cb_mipmapping"] then
688 engine.setting_set("mip_map", fields["cb_mipmapping"])
690 if fields["cb_anisotrophic"] then
691 engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
693 if fields["cb_bilinear"] then
694 engine.setting_set("bilinear_filter", fields["cb_bilinear"])
696 if fields["cb_trilinear"] then
697 engine.setting_set("trilinear_filter", fields["cb_trilinear"])
700 if fields["cb_shaders"] then
701 if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
702 engine.setting_set("enable_shaders", "false")
703 gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
705 engine.setting_set("enable_shaders", fields["cb_shaders"])
708 if fields["cb_pre_ivis"] then
709 engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
711 if fields["cb_particles"] then
712 engine.setting_set("enable_particles", fields["cb_particles"])
714 if fields["cb_finite_liquid"] then
715 engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
717 if fields["cb_bumpmapping"] then
718 engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
720 if fields["cb_parallax"] then
721 engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
723 if fields["cb_waving_water"] then
724 engine.setting_set("enable_waving_water", fields["cb_waving_water"])
726 if fields["cb_waving_leaves"] then
727 engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
729 if fields["cb_waving_plants"] then
730 engine.setting_set("enable_waving_plants", fields["cb_waving_plants"])
732 if fields["btn_change_keys"] ~= nil then
733 engine.show_keys_menu()
737 --------------------------------------------------------------------------------
738 function tabbuilder.handle_singleplayer_buttons(fields)
740 local world_doubleclick = false
742 if fields["sp_worlds"] ~= nil then
743 local event = engine.explode_textlist_event(fields["sp_worlds"])
745 if event.type == "DCL" then
746 world_doubleclick = true
749 if event.type == "CHG" then
750 engine.setting_set("mainmenu_last_selected_world",
751 filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
755 menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
757 if fields["cb_creative_mode"] then
758 engine.setting_set("creative_mode", fields["cb_creative_mode"])
761 if fields["cb_enable_damage"] then
762 engine.setting_set("enable_damage", fields["cb_enable_damage"])
765 if fields["play"] ~= nil or
767 fields["key_enter"] then
768 local selected = engine.get_textlist_index("sp_worlds")
769 if selected ~= nil then
770 gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
771 gamedata.singleplayer = true
773 menu.update_last_game(gamedata.selected_world)
779 if fields["world_create"] ~= nil then
780 tabbuilder.current_tab = "dialog_create_world"
781 tabbuilder.is_dialog = true
782 tabbuilder.show_buttons = false
785 if fields["world_delete"] ~= nil then
786 local selected = engine.get_textlist_index("sp_worlds")
787 if selected ~= nil and
788 selected <= filterlist.size(worldlist) then
789 local world = filterlist.get_list(worldlist)[selected]
791 world.name ~= nil and
792 world.name ~= "" then
793 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
794 tabbuilder.current_tab = "dialog_delete_world"
795 tabbuilder.is_dialog = true
796 tabbuilder.show_buttons = false
798 menu.world_to_del = 0
803 if fields["world_configure"] ~= nil then
804 selected = engine.get_textlist_index("sp_worlds")
805 if selected ~= nil then
806 modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
807 if modmgr.init_worldconfig() then
808 tabbuilder.current_tab = "dialog_configure_world"
809 tabbuilder.is_dialog = true
810 tabbuilder.show_buttons = false
816 --------------------------------------------------------------------------------
817 function tabbuilder.handle_texture_pack_buttons(fields)
818 if fields["TPs"] ~= nil then
819 local event = engine.explode_textlist_event(fields["TPs"])
820 if event.type == "CHG" or event.type == "DCL" then
821 local index = engine.get_textlist_index("TPs")
822 engine.setting_set("mainmenu_last_selected_TP",
824 local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
825 local current_index = engine.get_textlist_index("TPs")
826 if current_index ~= nil and #list >= current_index then
827 local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
828 if list[current_index] == "None" then new_path = "" end
830 engine.setting_set("texture_path", new_path)
836 --------------------------------------------------------------------------------
837 function tabbuilder.tab_header()
839 if tabbuilder.last_tab_index == nil then
840 tabbuilder.last_tab_index = 1
845 for i=1,#tabbuilder.current_buttons,1 do
851 toadd = toadd .. tabbuilder.current_buttons[i].caption
853 return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
856 --------------------------------------------------------------------------------
857 function tabbuilder.handle_tab_buttons(fields)
859 if fields["main_tab"] then
860 local index = tonumber(fields["main_tab"])
861 tabbuilder.last_tab_index = index
862 tabbuilder.current_tab = tabbuilder.current_buttons[index].name
864 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
868 if tabbuilder.current_tab ~= tabbuilder.old_tab then
869 if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
870 menu.update_gametype(true)
874 if tabbuilder.current_tab == "singleplayer" then
875 menu.update_gametype()
878 tabbuilder.old_tab = tabbuilder.current_tab
881 --------------------------------------------------------------------------------
882 function tabbuilder.tab_multiplayer()
885 "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
886 "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
887 "label[1,4.25;".. fgettext("Address/Port") .. "]"..
888 "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
889 "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
890 "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
891 "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
892 dump(engine.setting_getbool("public_serverlist")) .. "]"
894 if not engine.setting_getbool("public_serverlist") then
896 "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
900 "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
901 "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
902 "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
903 "textarea[9.3,0.25;2.5,2.75;;"
904 if menu.fav_selected ~= nil and
905 menu.favorites[menu.fav_selected].description ~= nil then
907 engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
912 "textlist[1,0.35;7.5,3.35;favourites;"
914 local render_details = engine.setting_getbool("public_serverlist")
916 if #menu.favorites > 0 then
917 retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
919 for i=2,#menu.favorites,1 do
920 retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
924 if menu.fav_selected ~= nil then
925 retval = retval .. ";" .. menu.fav_selected .. "]"
927 retval = retval .. ";0]"
933 --------------------------------------------------------------------------------
934 function tabbuilder.tab_server()
936 local index = filterlist.get_current_index(worldlist,
937 tonumber(engine.setting_get("mainmenu_last_selected_world"))
941 "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
942 "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
943 "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
944 "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
945 "label[4,-0.25;".. fgettext("Select World:") .. "]"..
946 "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
947 "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
948 dump(engine.setting_getbool("creative_mode")) .. "]"..
949 "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
950 dump(engine.setting_getbool("enable_damage")) .. "]"..
951 "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
952 dump(engine.setting_getbool("server_announce")) .. "]"..
953 "field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
954 engine.setting_get("name") .. "]" ..
955 "pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
956 "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
957 engine.setting_get("port") .."]" ..
958 "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
959 menu.render_world_list() ..
965 --------------------------------------------------------------------------------
966 function tabbuilder.tab_settings()
968 "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
969 "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
970 .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
971 "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
972 .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
973 "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
974 .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
975 "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
976 .. dump(engine.setting_getbool("opaque_water")) .. "]"..
977 "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
978 .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
979 "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
980 .. dump(engine.setting_getbool("enable_particles")) .. "]"..
981 "checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
982 .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
984 "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
985 .. dump(engine.setting_getbool("mip_map")) .. "]"..
986 "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
987 .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
988 "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
989 .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
990 "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
991 .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
993 "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
994 .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
995 "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
997 if engine.setting_getbool("enable_shaders") then
998 tab_string = tab_string ..
999 "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
1000 .. dump(engine.setting_getbool("enable_bumpmapping")) .. "]"..
1001 "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
1002 .. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]"..
1003 "checkbox[8,1.5;cb_waving_water;".. fgettext("Waving Water") .. ";"
1004 .. dump(engine.setting_getbool("enable_waving_water")) .. "]"..
1005 "checkbox[8,2.0;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
1006 .. dump(engine.setting_getbool("enable_waving_leaves")) .. "]"..
1007 "checkbox[8,2.5;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
1008 .. dump(engine.setting_getbool("enable_waving_plants")) .. "]"
1010 tab_string = tab_string ..
1011 "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
1012 "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
1013 "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
1014 "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
1015 "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
1020 --------------------------------------------------------------------------------
1021 function tabbuilder.tab_singleplayer()
1023 local index = filterlist.get_current_index(worldlist,
1024 tonumber(engine.setting_get("mainmenu_last_selected_world"))
1027 return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
1028 "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
1029 "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
1030 "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
1031 "label[4,-0.25;".. fgettext("Select World:") .. "]"..
1032 "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
1033 "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
1034 dump(engine.setting_getbool("creative_mode")) .. "]"..
1035 "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
1036 dump(engine.setting_getbool("enable_damage")) .. "]"..
1037 "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
1038 menu.render_world_list() ..
1039 ";" .. index .. "]" ..
1043 --------------------------------------------------------------------------------
1044 function tabbuilder.tab_texture_packs()
1045 local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
1046 "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
1047 "textlist[4,0.25;7.5,5.0;TPs;"
1049 local current_texture_path = engine.setting_get("texture_path")
1050 local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
1051 local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
1053 if index == nil then index = 1 end
1055 if current_texture_path == "" then
1057 menu.render_texture_pack_list(list) ..
1062 local infofile = current_texture_path ..DIR_DELIM.."info.txt"
1064 local f = io.open(infofile, "r")
1066 infotext = fgettext("No information available")
1068 infotext = f:read("*all")
1072 local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
1073 local no_screenshot = nil
1074 if not file_exists(screenfile) then
1076 no_screenshot = menu.defaulttexturedir .. "no_screenshot.png"
1080 menu.render_texture_pack_list(list) ..
1081 ";" .. index .. "]" ..
1082 "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
1083 "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
1086 --------------------------------------------------------------------------------
1087 function tabbuilder.tab_credits()
1088 local logofile = menu.defaulttexturedir .. "logo.png"
1089 return "vertlabel[0,-0.5;CREDITS]" ..
1090 "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
1091 "label[0.5,3.3;http://minetest.net]" ..
1092 "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
1093 "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
1094 "#FFFF00" .. fgettext("Core Developers") .."," ..
1095 "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
1096 "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
1097 "PilzAdam <pilzadam@minetest.net>," ..
1098 "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
1099 "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
1100 "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
1101 "proller <proler@gmail.com>,"..
1102 "sfan5 <sfan5@live.de>,"..
1103 "kahrl <kahrl@gmx.net>,"..
1105 "ShadowNinja <shadowninja@minetest.net>,"..
1106 "Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,"..
1109 "#FFFF00" .. fgettext("Active Contributors") .. "," ..
1110 "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
1111 "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
1112 "Jeija <jeija@mesecons.net>,"..
1113 "MirceaKitsune <mirceakitsune@gmail.com>,"..
1114 "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
1115 "0gb.us <0gb.us@0gb.us>,"..
1117 "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
1118 "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
1119 "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
1120 "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
1121 "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
1122 "matttpt <matttpt@gmail.com>,"..
1123 "JacobF <queatz@gmail.com>,"..
1127 --------------------------------------------------------------------------------
1128 function tabbuilder.init()
1129 tabbuilder.tabfuncs = {
1130 singleplayer = tabbuilder.tab_singleplayer,
1131 multiplayer = tabbuilder.tab_multiplayer,
1132 server = tabbuilder.tab_server,
1133 settings = tabbuilder.tab_settings,
1134 texture_packs = tabbuilder.tab_texture_packs,
1135 credits = tabbuilder.tab_credits,
1136 dialog_create_world = tabbuilder.dialog_create_world,
1137 dialog_delete_world = tabbuilder.dialog_delete_world
1140 tabbuilder.tabsizes = {
1141 dialog_create_world = {width=12, height=7},
1142 dialog_delete_world = {width=12, height=5.2}
1145 tabbuilder.current_tab = engine.setting_get("main_menu_tab")
1147 if tabbuilder.current_tab == nil or
1148 tabbuilder.current_tab == "" then
1149 tabbuilder.current_tab = "singleplayer"
1150 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
1153 --initialize tab buttons
1154 tabbuilder.last_tab = nil
1155 tabbuilder.show_buttons = true
1157 tabbuilder.current_buttons = {}
1158 table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
1159 table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
1160 table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
1161 table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
1162 table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
1164 if engine.setting_getbool("main_menu_game_mgr") then
1165 table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
1168 if engine.setting_getbool("main_menu_mod_mgr") then
1169 table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
1171 table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
1174 for i=1,#tabbuilder.current_buttons,1 do
1175 if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
1176 tabbuilder.last_tab_index = i
1180 if tabbuilder.current_tab ~= "singleplayer" then
1181 menu.update_gametype(true)
1183 menu.update_gametype()
1187 --------------------------------------------------------------------------------
1188 function tabbuilder.checkretval(retval)
1190 if retval ~= nil then
1191 if retval.current_tab ~= nil then
1192 tabbuilder.current_tab = retval.current_tab
1195 if retval.is_dialog ~= nil then
1196 tabbuilder.is_dialog = retval.is_dialog
1199 if retval.show_buttons ~= nil then
1200 tabbuilder.show_buttons = retval.show_buttons
1203 if retval.skipformupdate ~= nil then
1204 tabbuilder.skipformupdate = retval.skipformupdate
1207 if retval.ignore_menu_quit == true then
1208 tabbuilder.ignore_menu_quit = true
1210 tabbuilder.ignore_menu_quit = false
1215 --------------------------------------------------------------------------------
1216 --------------------------------------------------------------------------------
1217 -- initialize callbacks
1218 --------------------------------------------------------------------------------
1219 --------------------------------------------------------------------------------
1220 engine.button_handler = function(fields)
1221 --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
1223 if fields["btn_error_confirm"] then
1224 gamedata.errormessage = nil
1227 local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
1228 tabbuilder.checkretval(retval)
1230 retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
1231 tabbuilder.checkretval(retval)
1233 retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
1234 tabbuilder.checkretval(retval)
1236 if tabbuilder.current_tab == "dialog_create_world" then
1237 tabbuilder.handle_create_world_buttons(fields)
1240 if tabbuilder.current_tab == "dialog_delete_world" then
1241 tabbuilder.handle_delete_world_buttons(fields)
1244 if tabbuilder.current_tab == "singleplayer" then
1245 tabbuilder.handle_singleplayer_buttons(fields)
1248 if tabbuilder.current_tab == "texture_packs" then
1249 tabbuilder.handle_texture_pack_buttons(fields)
1252 if tabbuilder.current_tab == "multiplayer" then
1253 tabbuilder.handle_multiplayer_buttons(fields)
1256 if tabbuilder.current_tab == "settings" then
1257 tabbuilder.handle_settings_buttons(fields)
1260 if tabbuilder.current_tab == "server" then
1261 tabbuilder.handle_server_buttons(fields)
1265 tabbuilder.handle_tab_buttons(fields)
1268 menubar.handle_buttons(fields)
1270 if not tabbuilder.skipformupdate then
1274 tabbuilder.skipformupdate = false
1278 --------------------------------------------------------------------------------
1279 engine.event_handler = function(event)
1280 if event == "MenuQuit" then
1281 if tabbuilder.is_dialog then
1282 if tabbuilder.ignore_menu_quit then
1286 tabbuilder.is_dialog = false
1287 tabbuilder.show_buttons = true
1288 tabbuilder.current_tab = engine.setting_get("main_menu_tab")
1289 menu.update_gametype()
1296 if event == "Refresh" then
1301 --------------------------------------------------------------------------------
1302 function menu.update_gametype(reset)
1303 local game = menu.lastgame()
1305 if reset or game == nil then
1307 engine.set_topleft_text("")
1308 filterlist.set_filtercriteria(worldlist,nil)
1310 mm_texture.update(tabbuilder.current_tab,game)
1311 engine.set_topleft_text(game.name)
1312 filterlist.set_filtercriteria(worldlist,game.id)
1316 --------------------------------------------------------------------------------
1317 --------------------------------------------------------------------------------
1319 --------------------------------------------------------------------------------
1320 --------------------------------------------------------------------------------
1328 engine.sound_play("main_menu", true)