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[dragonfireclient.git] / builtin / mainmenu / tab_singleplayer.lua
1 --Minetest
2 --Copyright (C) 2014 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18 local function current_game()
19         local last_game_id = core.setting_get("menu_last_game")
20         local game, index = gamemgr.find_by_gameid(last_game_id)
21         
22         return game
23 end
24
25 local function singleplayer_refresh_gamebar()
26
27         local old_bar = ui.find_by_name("game_button_bar")
28
29         if old_bar ~= nil then
30                 old_bar:delete()
31         end
32
33         local function game_buttonbar_button_handler(fields)
34                 for key,value in pairs(fields) do
35                         for j=1,#gamemgr.games,1 do
36                                 if ("game_btnbar_" .. gamemgr.games[j].id == key) then
37                                         mm_texture.update("singleplayer", gamemgr.games[j])
38                                         core.set_topleft_text(gamemgr.games[j].name)
39                                         core.setting_set("menu_last_game",gamemgr.games[j].id)
40                                         menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
41                                         local index = filterlist.get_current_index(menudata.worldlist,
42                                                 tonumber(core.setting_get("mainmenu_last_selected_world")))
43                                         if not index or index < 1 then
44                                                 local selected = core.get_textlist_index("sp_worlds")
45                                                 if selected ~= nil and selected < #menudata.worldlist:get_list() then
46                                                         index = selected
47                                                 else
48                                                         index = #menudata.worldlist:get_list()
49                                                 end
50                                         end
51                                         menu_worldmt_legacy(index)
52                                         return true
53                                 end
54                         end
55                 end
56         end
57
58         local btnbar = buttonbar_create("game_button_bar",
59                 game_buttonbar_button_handler,
60                 {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
61
62         for i=1,#gamemgr.games,1 do
63                 local btn_name = "game_btnbar_" .. gamemgr.games[i].id
64                 
65                 local image = nil
66                 local text = nil
67                 local tooltip = core.formspec_escape(gamemgr.games[i].name)
68                 
69                 if gamemgr.games[i].menuicon_path ~= nil and
70                         gamemgr.games[i].menuicon_path ~= "" then
71                         image = core.formspec_escape(gamemgr.games[i].menuicon_path)
72                 else
73                 
74                         local part1 = gamemgr.games[i].id:sub(1,5)
75                         local part2 = gamemgr.games[i].id:sub(6,10)
76                         local part3 = gamemgr.games[i].id:sub(11)
77                         
78                         text = part1 .. "\n" .. part2
79                         if part3 ~= nil and
80                                 part3 ~= "" then
81                                 text = text .. "\n" .. part3
82                         end
83                 end
84                 btnbar:add_button(btn_name, text, image, tooltip)
85         end
86 end
87
88 local function get_formspec(tabview, name, tabdata)
89         local retval = ""
90
91         local index = filterlist.get_current_index(menudata.worldlist,
92                                 tonumber(core.setting_get("mainmenu_last_selected_world"))
93                                 )
94
95         retval = retval ..
96                         "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
97                         "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
98                         "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
99                         "button[8.5,5;3.25,0.5;play;".. fgettext("Play") .. "]" ..
100                         "label[4,-0.25;".. fgettext("Select World:") .. "]"..
101                         "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
102                         dump(core.setting_getbool("creative_mode")) .. "]"..
103                         "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
104                         dump(core.setting_getbool("enable_damage")) .. "]"..
105                         "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
106                         menu_render_worldlist() ..
107                         ";" .. index .. "]"
108         return retval
109 end
110
111 local function main_button_handler(this, fields, name, tabdata)
112
113         assert(name == "singleplayer")
114
115         local world_doubleclick = false
116
117         if fields["sp_worlds"] ~= nil then
118                 local event = core.explode_textlist_event(fields["sp_worlds"])
119                 local selected = core.get_textlist_index("sp_worlds")
120
121                 menu_worldmt_legacy(selected)
122
123                 if event.type == "DCL" then
124                         world_doubleclick = true
125                 end
126
127                 if event.type == "CHG" and selected ~= nil then
128                         core.setting_set("mainmenu_last_selected_world",
129                                 menudata.worldlist:get_raw_index(selected))
130                         return true
131                 end
132         end
133
134         if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
135                 return true
136         end
137
138         if fields["cb_creative_mode"] then
139                 core.setting_set("creative_mode", fields["cb_creative_mode"])
140                 local selected = core.get_textlist_index("sp_worlds")
141                 menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
142
143                 return true
144         end
145
146         if fields["cb_enable_damage"] then
147                 core.setting_set("enable_damage", fields["cb_enable_damage"])
148                 local selected = core.get_textlist_index("sp_worlds")
149                 menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
150
151                 return true
152         end
153
154         if fields["play"] ~= nil or
155                 world_doubleclick or
156                 fields["key_enter"] then
157                 local selected = core.get_textlist_index("sp_worlds")
158                 gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
159                 
160                 if selected ~= nil and gamedata.selected_world ~= 0 then
161                         gamedata.singleplayer = true
162                         core.start()
163                 else
164                         gamedata.errormessage =
165                                 fgettext("No world created or selected!")
166                 end
167                 return true
168         end
169
170         if fields["world_create"] ~= nil then
171                 local create_world_dlg = create_create_world_dlg(true)
172                 create_world_dlg:set_parent(this)
173                 this:hide()
174                 create_world_dlg:show()
175                 mm_texture.update("singleplayer",current_game())
176                 return true
177         end
178
179         if fields["world_delete"] ~= nil then
180                 local selected = core.get_textlist_index("sp_worlds")
181                 if selected ~= nil and
182                         selected <= menudata.worldlist:size() then
183                         local world = menudata.worldlist:get_list()[selected]
184                         if world ~= nil and
185                                 world.name ~= nil and
186                                 world.name ~= "" then
187                                 local index = menudata.worldlist:get_raw_index(selected)
188                                 local delete_world_dlg = create_delete_world_dlg(world.name,index)
189                                 delete_world_dlg:set_parent(this)
190                                 this:hide()
191                                 delete_world_dlg:show()
192                                 mm_texture.update("singleplayer",current_game())
193                         end
194                 end
195                 
196                 return true
197         end
198
199         if fields["world_configure"] ~= nil then
200                 local selected = core.get_textlist_index("sp_worlds")
201                 if selected ~= nil then
202                         local configdialog =
203                                 create_configure_world_dlg(
204                                                 menudata.worldlist:get_raw_index(selected))
205                         
206                         if (configdialog ~= nil) then
207                                 configdialog:set_parent(this)
208                                 this:hide()
209                                 configdialog:show()
210                                 mm_texture.update("singleplayer",current_game())
211                         end
212                 end
213                 
214                 return true
215         end
216 end
217
218 local function on_change(type, old_tab, new_tab)
219         local buttonbar = ui.find_by_name("game_button_bar")
220         
221         if ( buttonbar == nil ) then
222                 singleplayer_refresh_gamebar()
223                 buttonbar = ui.find_by_name("game_button_bar")
224         end
225         
226         if (type == "ENTER") then
227                 local game = current_game()
228                 
229                 if game then
230                         menudata.worldlist:set_filtercriteria(game.id)
231                         core.set_topleft_text(game.name)
232                         mm_texture.update("singleplayer",game)
233                 end
234                 buttonbar:show()
235         else
236                 menudata.worldlist:set_filtercriteria(nil)
237                 buttonbar:hide()
238                 core.set_topleft_text("")
239                 mm_texture.update(new_tab,nil)
240         end
241 end
242
243 --------------------------------------------------------------------------------
244 return {
245         name = "singleplayer",
246         caption = fgettext("Singleplayer"),
247         cbf_formspec = get_formspec,
248         cbf_button_handler = main_button_handler,
249         on_change = on_change
250 }