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Add srollbar formspec element
[dragonfireclient.git] / builtin / mainmenu / tab_settings.lua
1 --Minetest
2 --Copyright (C) 2013 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18 --------------------------------------------------------------------------------
19
20 local function dlg_confirm_reset_formspec(data)
21         local retval =
22                 "size[8,3]" ..
23                 "label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
24                 "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
25                                 fgettext("Yes") .. "]" ..
26                 "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
27                                 fgettext("No!!!") .. "]"
28         return retval
29 end
30
31 local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
32
33         if fields["dlg_reset_singleplayer_confirm"] ~= nil then
34                 local worldlist = core.get_worlds()
35                 local found_singleplayerworld = false
36
37                 for i=1,#worldlist,1 do
38                         if worldlist[i].name == "singleplayerworld" then
39                                 found_singleplayerworld = true
40                                 gamedata.worldindex = i
41                         end
42                 end
43
44                 if found_singleplayerworld then
45                         core.delete_world(gamedata.worldindex)
46                 end
47
48                 core.create_world("singleplayerworld", 1)
49
50                 worldlist = core.get_worlds()
51
52                 found_singleplayerworld = false
53
54                 for i=1,#worldlist,1 do
55                         if worldlist[i].name == "singleplayerworld" then
56                                 found_singleplayerworld = true
57                                 gamedata.worldindex = i
58                         end
59                 end
60         end
61
62         this.parent:show()
63         this:hide()
64         this:delete()
65         return true
66 end
67
68 local function showconfirm_reset(tabview)
69         local new_dlg = dialog_create("reset_spworld",
70                 dlg_confirm_reset_formspec,
71                 dlg_confirm_reset_btnhandler,
72                 nil)
73         new_dlg:set_parent(tabview)
74         tabview:hide()
75         new_dlg:show()
76 end
77
78 local function gui_scale_to_scrollbar()
79
80         local current_value = tonumber(core.setting_get("gui_scaling"))
81
82         if (current_value == nil) or current_value < 0.25 then
83                 return 0
84         end
85
86         if current_value <= 1.25 then
87                 return ((current_value - 0.25)/ 1.0) * 700
88         end
89
90         if current_value <= 6 then
91                 return ((current_value -1.25) * 100) + 700
92         end
93
94         return 1000
95 end
96
97 local function scrollbar_to_gui_scale(value)
98
99         value = tonumber(value)
100
101         if (value <= 700) then
102                 return ((value / 700) * 1.0) + 0.25
103         end
104
105         if (value <=1000) then
106                 return ((value - 700) / 100) + 1.25
107         end
108
109         return 1
110 end
111
112 local function formspec(tabview, name, tabdata)
113         local tab_string =
114                 "vertlabel[0,-0.25;" .. fgettext("SETTINGS") .. "]" ..
115                 "box[0.75,0;3.25,4;#999999]" ..
116                 "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
117                                 .. dump(core.setting_getbool("new_style_leaves")) .. "]"..
118                 "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
119                                 .. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
120                 "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
121                                 .. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
122                 "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
123                                 .. dump(core.setting_getbool("opaque_water")) .. "]"..
124                 "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
125                                 .. dump(core.setting_getbool("preload_item_visuals"))   .. "]"..
126                 "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
127                                 .. dump(core.setting_getbool("enable_particles"))       .. "]"..
128                 "box[4.25,0;3.25,2.5;#999999]" ..
129                 "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
130                                 .. dump(core.setting_getbool("mip_map")) .. "]"..
131                 "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
132                                 .. dump(core.setting_getbool("anisotropic_filter")) .. "]"..
133                 "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
134                                 .. dump(core.setting_getbool("bilinear_filter")) .. "]"..
135                 "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
136                                 .. dump(core.setting_getbool("trilinear_filter")) .. "]"..
137                 "box[7.75,0;4,4;#999999]" ..
138                 "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
139                                 .. dump(core.setting_getbool("enable_shaders")) .. "]"
140         if not ANDROID then
141                 tab_string = tab_string ..
142                 "button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
143         else
144                 tab_string = tab_string ..
145                 "button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
146         end
147         tab_string = tab_string ..
148                 "box[0.75,4.25;3.25,1.25;#999999]" ..
149                 "label[1,4.25;" .. fgettext("GUI scale factor") .. "]" ..
150                 "scrollbar[1,4.75;2.75,0.4;sb_gui_scaling;horizontal;" ..
151                  gui_scale_to_scrollbar() .. "]" ..
152                 "tooltip[sb_gui_scaling;" ..
153                         fgettext("Scaling factor applied to menu elements: ") ..
154                         dump(core.setting_get("gui_scaling")) .. "]"
155
156         if ANDROID then
157                 tab_string = tab_string ..
158                 "box[4.25,2.75;3.25,2.15;#999999]" ..
159                 "checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
160                                 .. dump(core.setting_getbool("touchtarget")) .. "]"
161         end
162
163         if core.setting_get("touchscreen_threshold") ~= nil then
164                 tab_string = tab_string ..
165                                 "label[4.5,3.5;" .. fgettext("Touchthreshold (px)") .. "]" ..
166                                 "dropdown[4.5,4;3;dd_touchthreshold;0,10,20,30,40,50;" ..
167                                 ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
168         end
169
170         if core.setting_getbool("enable_shaders") then
171                 tab_string = tab_string ..
172                                 "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
173                                                 .. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
174                                 "checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
175                                                 .. dump(core.setting_getbool("generate_normalmaps")) .. "]"..
176                                 "checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
177                                                 .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
178                                 "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
179                                                 .. dump(core.setting_getbool("enable_waving_water")) .. "]"..
180                                 "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
181                                                 .. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
182                                 "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
183                                                 .. dump(core.setting_getbool("enable_waving_plants")) .. "]"
184         else
185                 tab_string = tab_string ..
186                                 "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
187                                 "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
188                                 "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
189                                 "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
190                                 "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
191                                 "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
192                 end
193         return tab_string
194 end
195
196 --------------------------------------------------------------------------------
197 local function handle_settings_buttons(this, fields, tabname, tabdata)
198         if fields["cb_fancy_trees"] then
199                 core.setting_set("new_style_leaves", fields["cb_fancy_trees"])
200                 return true
201         end
202         if fields["cb_smooth_lighting"] then
203                 core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
204                 return true
205         end
206         if fields["cb_3d_clouds"] then
207                 core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
208                 return true
209         end
210         if fields["cb_opaque_water"] then
211                 core.setting_set("opaque_water", fields["cb_opaque_water"])
212                 return true
213         end
214         if fields["cb_mipmapping"] then
215                 core.setting_set("mip_map", fields["cb_mipmapping"])
216                 return true
217         end
218         if fields["cb_anisotrophic"] then
219                 core.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
220                 return true
221         end
222         if fields["cb_bilinear"] then
223                 core.setting_set("bilinear_filter", fields["cb_bilinear"])
224                 return true
225         end
226         if fields["cb_trilinear"] then
227                 core.setting_set("trilinear_filter", fields["cb_trilinear"])
228                 return true
229         end
230         if fields["cb_shaders"] then
231                 if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then
232                         core.setting_set("enable_shaders", "false")
233                         gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
234                 else
235                         core.setting_set("enable_shaders", fields["cb_shaders"])
236                 end
237                 return true
238         end
239         if fields["cb_pre_ivis"] then
240                 core.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
241                 return true
242         end
243         if fields["cb_particles"] then
244                 core.setting_set("enable_particles", fields["cb_particles"])
245                 return true
246         end
247         if fields["cb_bumpmapping"] then
248                 core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
249         end
250         if fields["cb_generate_normalmaps"] then
251                 core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
252         end
253         if fields["cb_parallax"] then
254                 core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
255                 return true
256         end
257         if fields["cb_waving_water"] then
258                 core.setting_set("enable_waving_water", fields["cb_waving_water"])
259                 return true
260         end
261         if fields["cb_waving_leaves"] then
262                 core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
263         end
264         if fields["cb_waving_plants"] then
265                 core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
266                 return true
267         end
268         if fields["btn_change_keys"] ~= nil then
269                 core.show_keys_menu()
270                 return true
271         end
272
273         if fields["sb_gui_scaling"] then
274                 local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
275
276                 if event.type == "CHG" then
277                         local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value))
278                         core.setting_set("gui_scaling",tosave)
279                         return true
280                 end
281         end
282         if fields["cb_touchscreen_target"] then
283                 core.setting_set("touchtarget", fields["cb_touchscreen_target"])
284                 return true
285         end
286         if fields["btn_reset_singleplayer"] then
287                 print("sp reset")
288                 showconfirm_reset(this)
289                 return true
290         end
291         --Note dropdowns have to be handled LAST!
292         local ddhandled = false
293         if fields["dd_touchthreshold"] then
294                 core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
295                 ddhandled = true
296         end
297         
298         return ddhandled
299 end
300
301 tab_settings = {
302         name = "settings",
303         caption = fgettext("Settings"),
304         cbf_formspec = formspec,
305         cbf_button_handler = handle_settings_buttons
306         }