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[dragonfireclient.git] / builtin / mainmenu / tab_online.lua
1 --Minetest
2 --Copyright (C) 2014 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18 local function get_sorted_servers()
19         local servers = {
20                 fav = {},
21                 public = {},
22                 incompatible = {}
23         }
24
25         local favs = serverlistmgr.get_favorites()
26         local taken_favs = {}
27         local result = menudata.search_result or serverlistmgr.servers
28         for _, server in ipairs(result) do
29                 server.is_favorite = false
30                 for index, fav in ipairs(favs) do
31                         if server.address == fav.address and server.port == fav.port then
32                                 taken_favs[index] = true
33                                 server.is_favorite = true
34                                 break
35                         end
36                 end
37                 server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max)
38                 if server.is_favorite then
39                         table.insert(servers.fav, server)
40                 elseif server.is_compatible then
41                         table.insert(servers.public, server)
42                 else
43                         table.insert(servers.incompatible, server)
44                 end
45         end
46
47         if not menudata.search_result then
48                 for index, fav in ipairs(favs) do
49                         if not taken_favs[index] then
50                                 table.insert(servers.fav, fav)
51                         end
52                 end
53         end
54
55         return servers
56 end
57
58 local function get_formspec(tabview, name, tabdata)
59         -- Update the cached supported proto info,
60         -- it may have changed after a change by the settings menu.
61         common_update_cached_supp_proto()
62
63         if not tabdata.search_for then
64                 tabdata.search_for = ""
65         end
66
67         local retval =
68                 -- Search
69                 "field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
70                 "container[7.25,0.25]" ..
71                 "image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
72                 "image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
73                 "image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" ..
74                 "tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" ..
75                 "tooltip[btn_mp_search;" .. fgettext("Search") .. "]" ..
76                 "tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" ..
77                 "container_end[]" ..
78
79                 "container[9.75,0]" ..
80                 "box[0,0;5.75,7;#666666]" ..
81
82                 -- Address / Port
83                 "label[0.25,0.35;" .. fgettext("Address") .. "]" ..
84                 "label[4.25,0.35;" .. fgettext("Port") .. "]" ..
85                 "field[0.25,0.5;4,0.75;te_address;;" ..
86                         core.formspec_escape(core.settings:get("address")) .. "]" ..
87                 "field[4.25,0.5;1.25,0.75;te_port;;" ..
88                         core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
89
90                 -- Name / Password
91                 "label[0.25,1.55;" .. fgettext("Name") .. "]" ..
92                 "label[3,1.55;" .. fgettext("Password") .. "]" ..
93                 "field[0.25,1.75;2.75,0.75;te_name;;" ..
94                         core.formspec_escape(core.settings:get("name")) .. "]" ..
95                 "pwdfield[3,1.75;2.5,0.75;te_pwd;]" ..
96
97                 -- Description Background
98                 "label[0.25,2.75;" .. fgettext("Server Description") .. "]" ..
99                 "box[0.25,3;5.25,2.75;#999999]"..
100
101                 -- Connect
102                 "button[3,6;2.5,0.75;btn_mp_connect;" .. fgettext("Connect") .. "]"
103
104         if tabdata.selected then
105                 if gamedata.fav then
106                         retval = retval .. "button[0.25,6;2.5,0.75;btn_delete_favorite;" ..
107                                 fgettext("Del. Favorite") .. "]"
108                 end
109                 if gamedata.serverdescription then
110                         retval = retval .. "textarea[0.25,3;5.25,2.75;;;" ..
111                                 core.formspec_escape(gamedata.serverdescription) .. "]"
112                 end
113         end
114
115         retval = retval .. "container_end[]"
116
117         -- Table
118         retval = retval .. "tablecolumns[" ..
119                 "image,tooltip=" .. fgettext("Ping") .. "," ..
120                 "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
121                 "1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
122                 "2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
123                 "3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
124                 "4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
125                 "5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," ..
126                 "6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," ..
127                 "7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" ..
128                 "color,span=1;" ..
129                 "text,align=inline;"..
130                 "color,span=1;" ..
131                 "text,align=inline,width=4.25;" ..
132                 "image,tooltip=" .. fgettext("Creative mode") .. "," ..
133                 "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
134                 "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
135                 "align=inline,padding=0.25,width=1.5;" ..
136                 --~ PvP = Player versus Player
137                 "image,tooltip=" .. fgettext("Damage / PvP") .. "," ..
138                 "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
139                 "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
140                 "2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
141                 "align=inline,padding=0.25,width=1.5;" ..
142                 "color,align=inline,span=1;" ..
143                 "text,align=inline,padding=1]" ..
144                 "table[0.25,1;9.25,5.75;servers;"
145
146         local servers = get_sorted_servers()
147
148         local dividers = {
149                 fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,",
150                 public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,",
151                 incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,,"
152         }
153         local order = {"fav", "public", "incompatible"}
154
155         tabdata.lookup = {} -- maps row number to server
156         local rows = {}
157         for _, section in ipairs(order) do
158                 local section_servers = servers[section]
159                 if next(section_servers) ~= nil then
160                         rows[#rows + 1] = dividers[section]
161                         for _, server in ipairs(section_servers) do
162                                 tabdata.lookup[#rows + 1] = server
163                                 rows[#rows + 1] = render_serverlist_row(server)
164                         end
165                 end
166         end
167
168         retval = retval .. table.concat(rows, ",")
169
170         if tabdata.selected then
171                 retval = retval .. ";" .. tabdata.selected .. "]"
172         else
173                 retval = retval .. ";0]"
174         end
175
176         return retval, "size[15.5,7,false]real_coordinates[true]"
177 end
178
179 --------------------------------------------------------------------------------
180
181 local function search_server_list(input)
182         menudata.search_result = nil
183         if #serverlistmgr.servers < 2 then
184                 return
185         end
186
187         -- setup the keyword list
188         local keywords = {}
189         for word in input:gmatch("%S+") do
190                 word = word:gsub("(%W)", "%%%1")
191                 table.insert(keywords, word)
192         end
193
194         if #keywords == 0 then
195                 return
196         end
197
198         menudata.search_result = {}
199
200         -- Search the serverlist
201         local search_result = {}
202         for i = 1, #serverlistmgr.servers do
203                 local server = serverlistmgr.servers[i]
204                 local found = 0
205                 for k = 1, #keywords do
206                         local keyword = keywords[k]
207                         if server.name then
208                                 local sername = server.name:lower()
209                                 local _, count = sername:gsub(keyword, keyword)
210                                 found = found + count * 4
211                         end
212
213                         if server.description then
214                                 local desc = server.description:lower()
215                                 local _, count = desc:gsub(keyword, keyword)
216                                 found = found + count * 2
217                         end
218                 end
219                 if found > 0 then
220                         local points = (#serverlistmgr.servers - i) / 5 + found
221                         server.points = points
222                         table.insert(search_result, server)
223                 end
224         end
225
226         if #search_result == 0 then
227                 return
228         end
229
230         table.sort(search_result, function(a, b)
231                 return a.points > b.points
232         end)
233         menudata.search_result = search_result
234 end
235
236 local function set_selected_server(tabdata, idx, server)
237         -- reset selection
238         if idx == nil or server == nil then
239                 tabdata.selected = nil
240
241                 core.settings:set("address", "")
242                 core.settings:set("remote_port", "30000")
243                 return
244         end
245
246         local address = server.address
247         local port    = server.port
248         gamedata.serverdescription = server.description
249
250         gamedata.fav = false
251         for _, fav in ipairs(serverlistmgr.get_favorites()) do
252                 if address == fav.address and port == fav.port then
253                         gamedata.fav = true
254                         break
255                 end
256         end
257
258         if address and port then
259                 core.settings:set("address", address)
260                 core.settings:set("remote_port", port)
261         end
262         tabdata.selected = idx
263 end
264
265 local function main_button_handler(tabview, fields, name, tabdata)
266         if fields.te_name then
267                 gamedata.playername = fields.te_name
268                 core.settings:set("name", fields.te_name)
269         end
270
271         if fields.servers then
272                 local event = core.explode_table_event(fields.servers)
273                 local server = tabdata.lookup[event.row]
274
275                 if server then
276                         if event.type == "DCL" then
277                                 if not is_server_protocol_compat_or_error(
278                                                         server.proto_min, server.proto_max) then
279                                         return true
280                                 end
281
282                                 gamedata.address    = server.address
283                                 gamedata.port       = server.port
284                                 gamedata.playername = fields.te_name
285                                 gamedata.selected_world = 0
286
287                                 if fields.te_pwd then
288                                         gamedata.password = fields.te_pwd
289                                 end
290
291                                 gamedata.servername        = server.name
292                                 gamedata.serverdescription = server.description
293
294                                 if gamedata.address and gamedata.port then
295                                         core.settings:set("address", gamedata.address)
296                                         core.settings:set("remote_port", gamedata.port)
297                                         core.start()
298                                 end
299                                 return true
300                         end
301                         if event.type == "CHG" then
302                                 set_selected_server(tabdata, event.row, server)
303                                 return true
304                         end
305                 end
306         end
307
308         if fields.btn_delete_favorite then
309                 local idx = core.get_table_index("servers")
310                 if not idx then return end
311                 local server = tabdata.lookup[idx]
312                 if not server then return end
313
314                 serverlistmgr.delete_favorite(server)
315                 -- the server at [idx+1] will be at idx once list is refreshed
316                 set_selected_server(tabdata, idx, tabdata.lookup[idx+1])
317                 return true
318         end
319
320         if fields.btn_mp_clear then
321                 tabdata.search_for = ""
322                 menudata.search_result = nil
323                 return true
324         end
325
326         if fields.btn_mp_search or fields.key_enter_field == "te_search" then
327                 tabdata.search_for = fields.te_search
328                 search_server_list(fields.te_search:lower())
329                 if menudata.search_result then
330                         -- first server in row 2 due to header
331                         set_selected_server(tabdata, 2, menudata.search_result[1])
332                 end
333
334                 return true
335         end
336
337         if fields.btn_mp_refresh then
338                 serverlistmgr.sync()
339                 return true
340         end
341
342         if (fields.btn_mp_connect or fields.key_enter)
343                         and fields.te_address ~= "" and fields.te_port then
344                 gamedata.playername = fields.te_name
345                 gamedata.password   = fields.te_pwd
346                 gamedata.address    = fields.te_address
347                 gamedata.port       = tonumber(fields.te_port)
348                 gamedata.selected_world = 0
349
350                 local idx = core.get_table_index("servers")
351                 local server = idx and tabdata.lookup[idx]
352
353                 set_selected_server(tabdata)
354
355                 if server and server.address == gamedata.address and
356                                 server.port == gamedata.port then
357
358                         serverlistmgr.add_favorite(server)
359
360                         gamedata.servername        = server.name
361                         gamedata.serverdescription = server.description
362
363                         if not is_server_protocol_compat_or_error(
364                                                 server.proto_min, server.proto_max) then
365                                 return true
366                         end
367                 else
368                         gamedata.servername        = ""
369                         gamedata.serverdescription = ""
370
371                         serverlistmgr.add_favorite({
372                                 address = gamedata.address,
373                                 port = gamedata.port,
374                         })
375                 end
376
377                 core.settings:set("address",     gamedata.address)
378                 core.settings:set("remote_port", gamedata.port)
379
380                 core.start()
381                 return true
382         end
383
384         return false
385 end
386
387 local function on_change(type, old_tab, new_tab)
388         if type == "LEAVE" then return end
389         serverlistmgr.sync()
390 end
391
392 return {
393         name = "online",
394         caption = fgettext("Join Game"),
395         cbf_formspec = get_formspec,
396         cbf_button_handler = main_button_handler,
397         on_change = on_change
398 }