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[dragonfireclient.git] / builtin / mainmenu / tab_online.lua
1 --Minetest
2 --Copyright (C) 2014 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18 --------------------------------------------------------------------------------
19 local function get_formspec(tabview, name, tabdata)
20         -- Update the cached supported proto info,
21         -- it may have changed after a change by the settings menu.
22         common_update_cached_supp_proto()
23         local selected
24         if menudata.search_result then
25                 selected = menudata.search_result[tabdata.selected]
26         else
27                 selected = serverlistmgr.servers[tabdata.selected]
28         end
29
30         if not tabdata.search_for then
31                 tabdata.search_for = ""
32         end
33
34         local retval =
35                 -- Search
36                 "field[0.15,0.075;5.91,1;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
37                 "image_button[5.63,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
38                 "image_button[6.3,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
39                 "image_button[6.97,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "refresh.png")
40                         .. ";btn_mp_refresh;]" ..
41
42                 -- Address / Port
43                 "label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
44                 "field[8,0.65;3.25,0.5;te_address;;" ..
45                         core.formspec_escape(core.settings:get("address")) .. "]" ..
46                 "field[11.1,0.65;1.4,0.5;te_port;;" ..
47                         core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
48
49                 -- Name / Password
50                 "label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
51                 "field[8,1.85;2.9,0.5;te_name;;" ..
52                         core.formspec_escape(core.settings:get("name")) .. "]" ..
53                 "pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
54
55                 -- Description Background
56                 "box[7.73,2.25;4.25,2.6;#999999]"..
57
58                 -- Connect
59                 "button[9.88,4.9;2.3,1;btn_mp_connect;" .. fgettext("Connect") .. "]"
60
61         if tabdata.selected and selected then
62                 if gamedata.fav then
63                         retval = retval .. "button[7.73,4.9;2.3,1;btn_delete_favorite;" ..
64                                 fgettext("Del. Favorite") .. "]"
65                 end
66                 if selected.description then
67                         retval = retval .. "textarea[8.1,2.3;4.23,2.9;;;" ..
68                                 core.formspec_escape((gamedata.serverdescription or ""), true) .. "]"
69                 end
70         end
71
72         --favorites
73         retval = retval .. "tablecolumns[" ..
74                 image_column(fgettext("Favorite"), "favorite") .. ";" ..
75                 image_column(fgettext("Ping")) .. ",padding=0.25;" ..
76                 "color,span=3;" ..
77                 "text,align=right;" ..                -- clients
78                 "text,align=center,padding=0.25;" ..  -- "/"
79                 "text,align=right,padding=0.25;" ..   -- clients_max
80                 image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
81                 image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
82                 --~ PvP = Player versus Player
83                 image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
84                 "color,span=1;" ..
85                 "text,padding=1]" ..
86                 "table[-0.15,0.6;7.75,5.15;favorites;"
87
88         if menudata.search_result then
89                 local favs = serverlistmgr.get_favorites()
90                 for i = 1, #menudata.search_result do
91                         local server = menudata.search_result[i]
92                         for fav_id = 1, #favs do
93                                 if server.address == favs[fav_id].address and
94                                                 server.port == favs[fav_id].port then
95                                         server.is_favorite = true
96                                 end
97                         end
98
99                         if i ~= 1 then
100                                 retval = retval .. ","
101                         end
102
103                         retval = retval .. render_serverlist_row(server, server.is_favorite)
104                 end
105         elseif #serverlistmgr.servers > 0 then
106                 local favs = serverlistmgr.get_favorites()
107                 if #favs > 0 then
108                         for i = 1, #favs do
109                                 for j = 1, #serverlistmgr.servers do
110                                         if serverlistmgr.servers[j].address == favs[i].address and
111                                                         serverlistmgr.servers[j].port == favs[i].port then
112                                                 table.insert(serverlistmgr.servers, i, table.remove(serverlistmgr.servers, j))
113                                         end
114                                 end
115                                 if favs[i].address ~= serverlistmgr.servers[i].address then
116                                         table.insert(serverlistmgr.servers, i, favs[i])
117                                 end
118                         end
119                 end
120
121                 retval = retval .. render_serverlist_row(serverlistmgr.servers[1], (#favs > 0))
122                 for i = 2, #serverlistmgr.servers do
123                         retval = retval .. "," .. render_serverlist_row(serverlistmgr.servers[i], (i <= #favs))
124                 end
125         end
126
127         if tabdata.selected then
128                 retval = retval .. ";" .. tabdata.selected .. "]"
129         else
130                 retval = retval .. ";0]"
131         end
132
133         return retval
134 end
135
136 --------------------------------------------------------------------------------
137 local function main_button_handler(tabview, fields, name, tabdata)
138         local serverlist = menudata.search_result or serverlistmgr.servers
139
140         if fields.te_name then
141                 gamedata.playername = fields.te_name
142                 core.settings:set("name", fields.te_name)
143         end
144
145         if fields.favorites then
146                 local event = core.explode_table_event(fields.favorites)
147                 local fav = serverlist[event.row]
148
149                 if event.type == "DCL" then
150                         if event.row <= #serverlist then
151                                 if not is_server_protocol_compat_or_error(
152                                                         fav.proto_min, fav.proto_max) then
153                                         return true
154                                 end
155
156                                 gamedata.address    = fav.address
157                                 gamedata.port       = fav.port
158                                 gamedata.playername = fields.te_name
159                                 gamedata.selected_world = 0
160
161                                 if fields.te_pwd then
162                                         gamedata.password = fields.te_pwd
163                                 end
164
165                                 gamedata.servername        = fav.name
166                                 gamedata.serverdescription = fav.description
167
168                                 if gamedata.address and gamedata.port then
169                                         core.settings:set("address", gamedata.address)
170                                         core.settings:set("remote_port", gamedata.port)
171                                         core.start()
172                                 end
173                         end
174                         return true
175                 end
176
177                 if event.type == "CHG" then
178                         if event.row <= #serverlist then
179                                 gamedata.fav = false
180                                 local favs = serverlistmgr.get_favorites()
181                                 local address = fav.address
182                                 local port    = fav.port
183                                 gamedata.serverdescription = fav.description
184
185                                 for i = 1, #favs do
186                                         if fav.address == favs[i].address and
187                                                         fav.port == favs[i].port then
188                                                 gamedata.fav = true
189                                         end
190                                 end
191
192                                 if address and port then
193                                         core.settings:set("address", address)
194                                         core.settings:set("remote_port", port)
195                                 end
196                                 tabdata.selected = event.row
197                         end
198                         return true
199                 end
200         end
201
202         if fields.key_up or fields.key_down then
203                 local fav_idx = core.get_table_index("favorites")
204                 local fav = serverlist[fav_idx]
205
206                 if fav_idx then
207                         if fields.key_up and fav_idx > 1 then
208                                 fav_idx = fav_idx - 1
209                         elseif fields.key_down and fav_idx < #serverlistmgr.servers then
210                                 fav_idx = fav_idx + 1
211                         end
212                 else
213                         fav_idx = 1
214                 end
215
216                 if not serverlistmgr.servers or not fav then
217                         tabdata.selected = 0
218                         return true
219                 end
220
221                 local address = fav.address
222                 local port    = fav.port
223                 gamedata.serverdescription = fav.description
224                 if address and port then
225                         core.settings:set("address", address)
226                         core.settings:set("remote_port", port)
227                 end
228
229                 tabdata.selected = fav_idx
230                 return true
231         end
232
233         if fields.btn_delete_favorite then
234                 local current_favorite = core.get_table_index("favorites")
235                 if not current_favorite then return end
236
237                 serverlistmgr.delete_favorite(serverlistmgr.servers[current_favorite])
238                 serverlistmgr.sync()
239                 tabdata.selected = nil
240
241                 core.settings:set("address", "")
242                 core.settings:set("remote_port", "30000")
243                 return true
244         end
245
246         if fields.btn_mp_clear then
247                 tabdata.search_for = ""
248                 menudata.search_result = nil
249                 return true
250         end
251
252         if fields.btn_mp_search or fields.key_enter_field == "te_search" then
253                 tabdata.selected = 1
254                 local input = fields.te_search:lower()
255                 tabdata.search_for = fields.te_search
256
257                 if #serverlistmgr.servers < 2 then
258                         return true
259                 end
260
261                 menudata.search_result = {}
262
263                 -- setup the keyword list
264                 local keywords = {}
265                 for word in input:gmatch("%S+") do
266                         word = word:gsub("(%W)", "%%%1")
267                         table.insert(keywords, word)
268                 end
269
270                 if #keywords == 0 then
271                         menudata.search_result = nil
272                         return true
273                 end
274
275                 -- Search the serverlist
276                 local search_result = {}
277                 for i = 1, #serverlistmgr.servers do
278                         local server = serverlistmgr.servers[i]
279                         local found = 0
280                         for k = 1, #keywords do
281                                 local keyword = keywords[k]
282                                 if server.name then
283                                         local sername = server.name:lower()
284                                         local _, count = sername:gsub(keyword, keyword)
285                                         found = found + count * 4
286                                 end
287
288                                 if server.description then
289                                         local desc = server.description:lower()
290                                         local _, count = desc:gsub(keyword, keyword)
291                                         found = found + count * 2
292                                 end
293                         end
294                         if found > 0 then
295                                 local points = (#serverlistmgr.servers - i) / 5 + found
296                                 server.points = points
297                                 table.insert(search_result, server)
298                         end
299                 end
300                 if #search_result > 0 then
301                         table.sort(search_result, function(a, b)
302                                 return a.points > b.points
303                         end)
304                         menudata.search_result = search_result
305                         local first_server = search_result[1]
306                         core.settings:set("address",     first_server.address)
307                         core.settings:set("remote_port", first_server.port)
308                         gamedata.serverdescription = first_server.description
309                 end
310                 return true
311         end
312
313         if fields.btn_mp_refresh then
314                 serverlistmgr.sync()
315                 return true
316         end
317
318         if (fields.btn_mp_connect or fields.key_enter)
319                         and fields.te_address ~= "" and fields.te_port then
320                 gamedata.playername = fields.te_name
321                 gamedata.password   = fields.te_pwd
322                 gamedata.address    = fields.te_address
323                 gamedata.port       = tonumber(fields.te_port)
324                 gamedata.selected_world = 0
325                 local fav_idx = core.get_table_index("favorites")
326                 local fav = serverlist[fav_idx]
327
328                 if fav_idx and fav_idx <= #serverlist and
329                                 fav.address == gamedata.address and
330                                 fav.port    == gamedata.port then
331
332                         serverlistmgr.add_favorite(fav)
333
334                         gamedata.servername        = fav.name
335                         gamedata.serverdescription = fav.description
336
337                         if not is_server_protocol_compat_or_error(
338                                                 fav.proto_min, fav.proto_max) then
339                                 return true
340                         end
341                 else
342                         gamedata.servername        = ""
343                         gamedata.serverdescription = ""
344
345                         serverlistmgr.add_favorite({
346                                 address = gamedata.address,
347                                 port = gamedata.port,
348                         })
349                 end
350
351                 core.settings:set("address",     gamedata.address)
352                 core.settings:set("remote_port", gamedata.port)
353
354                 core.start()
355                 return true
356         end
357         return false
358 end
359
360 local function on_change(type, old_tab, new_tab)
361         if type == "LEAVE" then return end
362         serverlistmgr.sync()
363 end
364
365 --------------------------------------------------------------------------------
366 return {
367         name = "online",
368         caption = fgettext("Join Game"),
369         cbf_formspec = get_formspec,
370         cbf_button_handler = main_button_handler,
371         on_change = on_change
372 }