]> git.lizzy.rs Git - minetest.git/blob - builtin/mainmenu/tab_online.lua
ad5f79eaa1b67ed0d4bc3cb273f654bb0519d505
[minetest.git] / builtin / mainmenu / tab_online.lua
1 --Minetest
2 --Copyright (C) 2014 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18 local function get_sorted_servers()
19         local servers = {
20                 fav = {},
21                 public = {},
22                 incompatible = {}
23         }
24
25         local favs = serverlistmgr.get_favorites()
26         local taken_favs = {}
27         local result = menudata.search_result or serverlistmgr.servers
28         for _, server in ipairs(result) do
29                 server.is_favorite = false
30                 for index, fav in ipairs(favs) do
31                         if server.address == fav.address and server.port == fav.port then
32                                 taken_favs[index] = true
33                                 server.is_favorite = true
34                                 break
35                         end
36                 end
37                 server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max)
38                 if server.is_favorite then
39                         table.insert(servers.fav, server)
40                 elseif server.is_compatible then
41                         table.insert(servers.public, server)
42                 else
43                         table.insert(servers.incompatible, server)
44                 end
45         end
46
47         if not menudata.search_result then
48                 for index, fav in ipairs(favs) do
49                         if not taken_favs[index] then
50                                 table.insert(servers.fav, fav)
51                         end
52                 end
53         end
54
55         return servers
56 end
57
58 local function get_formspec(tabview, name, tabdata)
59         -- Update the cached supported proto info,
60         -- it may have changed after a change by the settings menu.
61         common_update_cached_supp_proto()
62
63         if not tabdata.search_for then
64                 tabdata.search_for = ""
65         end
66
67         local retval =
68                 -- Search
69                 "field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
70                 "container[7.25,0.25]" ..
71                 "image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
72                 "image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
73                 "image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" ..
74                 "tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" ..
75                 "tooltip[btn_mp_search;" .. fgettext("Search") .. "]" ..
76                 "tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" ..
77                 "container_end[]" ..
78
79                 "container[9.75,0]" ..
80                 "box[0,0;5.75,7;#666666]" ..
81
82                 -- Address / Port
83                 "label[0.25,0.35;" .. fgettext("Address") .. "]" ..
84                 "label[4.25,0.35;" .. fgettext("Port") .. "]" ..
85                 "field[0.25,0.5;4,0.75;te_address;;" ..
86                         core.formspec_escape(core.settings:get("address")) .. "]" ..
87                 "field[4.25,0.5;1.25,0.75;te_port;;" ..
88                         core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
89
90                 -- Description Background
91                 "label[0.25,1.6;" .. fgettext("Server Description") .. "]" ..
92                 "box[0.25,1.85;5.25,2.7;#999999]"..
93
94                 -- Name / Password
95                 "container[0,4.8]" ..
96                 "label[0.25,0;" .. fgettext("Name") .. "]" ..
97                 "label[2.875,0;" .. fgettext("Password") .. "]" ..
98                 "field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" ..
99                 "pwdfield[2.875,0.2;2.625,0.75;te_pwd;]" ..
100                 "container_end[]" ..
101
102                 -- Connect
103                 "button[3,6;2.5,0.75;btn_mp_login;" .. fgettext("Login") .. "]"
104
105         if core.settings:get_bool("enable_split_login_register") then
106                 retval = retval .. "button[0.25,6;2.5,0.75;btn_mp_register;" .. fgettext("Register") .. "]"
107         end
108
109         if tabdata.selected then
110                 if gamedata.fav then
111                         retval = retval .. "tooltip[btn_delete_favorite;" .. fgettext("Remove favorite") .. "]"
112                         retval = retval .. "style[btn_delete_favorite;padding=6]"
113                         retval = retval .. "image_button[5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir ..
114                                 "server_favorite_delete.png") .. ";btn_delete_favorite;]"
115                 end
116                 if gamedata.serverdescription then
117                         retval = retval .. "textarea[0.25,1.85;5.2,2.75;;;" ..
118                                 core.formspec_escape(gamedata.serverdescription) .. "]"
119                 end
120         end
121
122         retval = retval .. "container_end[]"
123
124         -- Table
125         retval = retval .. "tablecolumns[" ..
126                 "image,tooltip=" .. fgettext("Ping") .. "," ..
127                 "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
128                 "1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
129                 "2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
130                 "3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
131                 "4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
132                 "5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," ..
133                 "6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," ..
134                 "7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" ..
135                 "color,span=1;" ..
136                 "text,align=inline;"..
137                 "color,span=1;" ..
138                 "text,align=inline,width=4.25;" ..
139                 "image,tooltip=" .. fgettext("Creative mode") .. "," ..
140                 "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
141                 "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
142                 "align=inline,padding=0.25,width=1.5;" ..
143                 --~ PvP = Player versus Player
144                 "image,tooltip=" .. fgettext("Damage / PvP") .. "," ..
145                 "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
146                 "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
147                 "2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
148                 "align=inline,padding=0.25,width=1.5;" ..
149                 "color,align=inline,span=1;" ..
150                 "text,align=inline,padding=1]" ..
151                 "table[0.25,1;9.25,5.75;servers;"
152
153         local servers = get_sorted_servers()
154
155         local dividers = {
156                 fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,",
157                 public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,",
158                 incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,,"
159         }
160         local order = {"fav", "public", "incompatible"}
161
162         tabdata.lookup = {} -- maps row number to server
163         local rows = {}
164         for _, section in ipairs(order) do
165                 local section_servers = servers[section]
166                 if next(section_servers) ~= nil then
167                         rows[#rows + 1] = dividers[section]
168                         for _, server in ipairs(section_servers) do
169                                 tabdata.lookup[#rows + 1] = server
170                                 rows[#rows + 1] = render_serverlist_row(server)
171                         end
172                 end
173         end
174
175         retval = retval .. table.concat(rows, ",")
176
177         if tabdata.selected then
178                 retval = retval .. ";" .. tabdata.selected .. "]"
179         else
180                 retval = retval .. ";0]"
181         end
182
183         return retval, "size[15.5,7,false]real_coordinates[true]"
184 end
185
186 --------------------------------------------------------------------------------
187
188 local function search_server_list(input)
189         menudata.search_result = nil
190         if #serverlistmgr.servers < 2 then
191                 return
192         end
193
194         -- setup the keyword list
195         local keywords = {}
196         for word in input:gmatch("%S+") do
197                 word = word:gsub("(%W)", "%%%1")
198                 table.insert(keywords, word)
199         end
200
201         if #keywords == 0 then
202                 return
203         end
204
205         menudata.search_result = {}
206
207         -- Search the serverlist
208         local search_result = {}
209         for i = 1, #serverlistmgr.servers do
210                 local server = serverlistmgr.servers[i]
211                 local found = 0
212                 for k = 1, #keywords do
213                         local keyword = keywords[k]
214                         if server.name then
215                                 local sername = server.name:lower()
216                                 local _, count = sername:gsub(keyword, keyword)
217                                 found = found + count * 4
218                         end
219
220                         if server.description then
221                                 local desc = server.description:lower()
222                                 local _, count = desc:gsub(keyword, keyword)
223                                 found = found + count * 2
224                         end
225                 end
226                 if found > 0 then
227                         local points = (#serverlistmgr.servers - i) / 5 + found
228                         server.points = points
229                         table.insert(search_result, server)
230                 end
231         end
232
233         if #search_result == 0 then
234                 return
235         end
236
237         table.sort(search_result, function(a, b)
238                 return a.points > b.points
239         end)
240         menudata.search_result = search_result
241 end
242
243 local function set_selected_server(tabdata, idx, server)
244         -- reset selection
245         if idx == nil or server == nil then
246                 tabdata.selected = nil
247
248                 core.settings:set("address", "")
249                 core.settings:set("remote_port", "30000")
250                 return
251         end
252
253         local address = server.address
254         local port    = server.port
255         gamedata.serverdescription = server.description
256
257         gamedata.fav = false
258         for _, fav in ipairs(serverlistmgr.get_favorites()) do
259                 if address == fav.address and port == fav.port then
260                         gamedata.fav = true
261                         break
262                 end
263         end
264
265         if address and port then
266                 core.settings:set("address", address)
267                 core.settings:set("remote_port", port)
268         end
269         tabdata.selected = idx
270 end
271
272 local function main_button_handler(tabview, fields, name, tabdata)
273         if fields.te_name then
274                 gamedata.playername = fields.te_name
275                 core.settings:set("name", fields.te_name)
276         end
277
278         if fields.servers then
279                 local event = core.explode_table_event(fields.servers)
280                 local server = tabdata.lookup[event.row]
281
282                 if server then
283                         if event.type == "DCL" then
284                                 if not is_server_protocol_compat_or_error(
285                                                         server.proto_min, server.proto_max) then
286                                         return true
287                                 end
288
289                                 gamedata.address    = server.address
290                                 gamedata.port       = server.port
291                                 gamedata.playername = fields.te_name
292                                 gamedata.selected_world = 0
293
294                                 if fields.te_pwd then
295                                         gamedata.password = fields.te_pwd
296                                 end
297
298                                 gamedata.servername        = server.name
299                                 gamedata.serverdescription = server.description
300
301                                 if gamedata.address and gamedata.port then
302                                         core.settings:set("address", gamedata.address)
303                                         core.settings:set("remote_port", gamedata.port)
304                                         core.start()
305                                 end
306                                 return true
307                         end
308                         if event.type == "CHG" then
309                                 set_selected_server(tabdata, event.row, server)
310                                 return true
311                         end
312                 end
313         end
314
315         if fields.btn_delete_favorite then
316                 local idx = core.get_table_index("servers")
317                 if not idx then return end
318                 local server = tabdata.lookup[idx]
319                 if not server then return end
320
321                 serverlistmgr.delete_favorite(server)
322                 -- the server at [idx+1] will be at idx once list is refreshed
323                 set_selected_server(tabdata, idx, tabdata.lookup[idx+1])
324                 return true
325         end
326
327         if fields.btn_mp_clear then
328                 tabdata.search_for = ""
329                 menudata.search_result = nil
330                 return true
331         end
332
333         if fields.btn_mp_search or fields.key_enter_field == "te_search" then
334                 tabdata.search_for = fields.te_search
335                 search_server_list(fields.te_search:lower())
336                 if menudata.search_result then
337                         -- first server in row 2 due to header
338                         set_selected_server(tabdata, 2, menudata.search_result[1])
339                 end
340
341                 return true
342         end
343
344         if fields.btn_mp_refresh then
345                 serverlistmgr.sync()
346                 return true
347         end
348
349         if (fields.btn_mp_login or fields.key_enter)
350                         and fields.te_address ~= "" and fields.te_port then
351                 gamedata.playername = fields.te_name
352                 gamedata.password   = fields.te_pwd
353                 gamedata.address    = fields.te_address
354                 gamedata.port       = tonumber(fields.te_port)
355
356                 local enable_split_login_register = core.settings:get_bool("enable_split_login_register")
357                 gamedata.allow_login_or_register = enable_split_login_register and "login" or "any"
358                 gamedata.selected_world = 0
359
360                 local idx = core.get_table_index("servers")
361                 local server = idx and tabdata.lookup[idx]
362
363                 set_selected_server(tabdata)
364
365                 if server and server.address == gamedata.address and
366                                 server.port == gamedata.port then
367
368                         serverlistmgr.add_favorite(server)
369
370                         gamedata.servername        = server.name
371                         gamedata.serverdescription = server.description
372
373                         if not is_server_protocol_compat_or_error(
374                                                 server.proto_min, server.proto_max) then
375                                 return true
376                         end
377                 else
378                         gamedata.servername        = ""
379                         gamedata.serverdescription = ""
380
381                         serverlistmgr.add_favorite({
382                                 address = gamedata.address,
383                                 port = gamedata.port,
384                         })
385                 end
386
387                 core.settings:set("address",     gamedata.address)
388                 core.settings:set("remote_port", gamedata.port)
389
390                 core.start()
391                 return true
392         end
393
394         if fields.btn_mp_register and fields.te_address ~= "" and fields.te_port then
395                 local idx = core.get_table_index("servers")
396                 local server = idx and tabdata.lookup[idx]
397                 if server and (server.address ~= fields.te_address or server.port ~= tonumber(fields.te_port)) then
398                         server = nil
399                 end
400
401                 if server and not is_server_protocol_compat_or_error(
402                                         server.proto_min, server.proto_max) then
403                         return true
404                 end
405
406                 local dlg = create_register_dialog(fields.te_address, tonumber(fields.te_port), server)
407                 dlg:set_parent(tabview)
408                 tabview:hide()
409                 dlg:show()
410                 return true
411         end
412
413         return false
414 end
415
416 local function on_change(type, old_tab, new_tab)
417         if type == "LEAVE" then return end
418         serverlistmgr.sync()
419 end
420
421 return {
422         name = "online",
423         caption = fgettext("Join Game"),
424         cbf_formspec = get_formspec,
425         cbf_button_handler = main_button_handler,
426         on_change = on_change
427 }