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Fix delayed error message in start game tab
[dragonfireclient.git] / builtin / mainmenu / tab_local.lua
1 --Minetest
2 --Copyright (C) 2014 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18
19 local enable_gamebar = PLATFORM ~= "Android"
20 local current_game, singleplayer_refresh_gamebar
21 if enable_gamebar then
22         function current_game()
23                 local last_game_id = core.settings:get("menu_last_game")
24                 local game = pkgmgr.find_by_gameid(last_game_id)
25
26                 return game
27         end
28
29         function singleplayer_refresh_gamebar()
30
31                 local old_bar = ui.find_by_name("game_button_bar")
32
33                 if old_bar ~= nil then
34                         old_bar:delete()
35                 end
36
37                 local function game_buttonbar_button_handler(fields)
38                         for key,value in pairs(fields) do
39                                 for j=1,#pkgmgr.games,1 do
40                                         if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
41                                                 mm_texture.update("singleplayer", pkgmgr.games[j])
42                                                 core.set_topleft_text(pkgmgr.games[j].name)
43                                                 core.settings:set("menu_last_game",pkgmgr.games[j].id)
44                                                 menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
45                                                 local index = filterlist.get_current_index(menudata.worldlist,
46                                                         tonumber(core.settings:get("mainmenu_last_selected_world")))
47                                                 if not index or index < 1 then
48                                                         local selected = core.get_textlist_index("sp_worlds")
49                                                         if selected ~= nil and selected < #menudata.worldlist:get_list() then
50                                                                 index = selected
51                                                         else
52                                                                 index = #menudata.worldlist:get_list()
53                                                         end
54                                                 end
55                                                 menu_worldmt_legacy(index)
56                                                 return true
57                                         end
58                                 end
59                         end
60                 end
61
62                 local btnbar = buttonbar_create("game_button_bar",
63                         game_buttonbar_button_handler,
64                         {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
65
66                 for i=1,#pkgmgr.games,1 do
67                         local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
68
69                         local image = nil
70                         local text = nil
71                         local tooltip = core.formspec_escape(pkgmgr.games[i].name)
72
73                         if pkgmgr.games[i].menuicon_path ~= nil and
74                                 pkgmgr.games[i].menuicon_path ~= "" then
75                                 image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
76                         else
77
78                                 local part1 = pkgmgr.games[i].id:sub(1,5)
79                                 local part2 = pkgmgr.games[i].id:sub(6,10)
80                                 local part3 = pkgmgr.games[i].id:sub(11)
81
82                                 text = part1 .. "\n" .. part2
83                                 if part3 ~= nil and
84                                         part3 ~= "" then
85                                         text = text .. "\n" .. part3
86                                 end
87                         end
88                         btnbar:add_button(btn_name, text, image, tooltip)
89                 end
90         end
91 else
92         function current_game()
93                 return nil
94         end
95 end
96
97 local function get_formspec(tabview, name, tabdata)
98         local retval = ""
99
100         local index = filterlist.get_current_index(menudata.worldlist,
101                                 tonumber(core.settings:get("mainmenu_last_selected_world"))
102                                 )
103
104         retval = retval ..
105                         "button[4,3.95;2.6,1;world_delete;".. fgettext("Delete") .. "]" ..
106                         "button[6.5,3.95;2.8,1;world_configure;".. fgettext("Configure") .. "]" ..
107                         "button[9.2,3.95;2.5,1;world_create;".. fgettext("New") .. "]" ..
108                         "label[4,-0.25;".. fgettext("Select World:") .. "]"..
109                         "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
110                         dump(core.settings:get_bool("creative_mode")) .. "]"..
111                         "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
112                         dump(core.settings:get_bool("enable_damage")) .. "]"..
113                         "checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" ..
114                         dump(core.settings:get_bool("enable_server")) .. "]" ..
115                         "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
116                         menu_render_worldlist() ..
117                         ";" .. index .. "]"
118
119         if core.settings:get_bool("enable_server") then
120                 retval = retval ..
121                                 "button[8.5,4.8;3.2,1;play;".. fgettext("Host Game") .. "]" ..
122                                 "checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
123                                 dump(core.settings:get_bool("server_announce")) .. "]" ..
124                                 "label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
125                                 "field[0.55,3.2;3.5,0.5;te_playername;;" ..
126                                 core.formspec_escape(core.settings:get("name")) .. "]" ..
127                                 "pwdfield[0.55,4;3.5,0.5;te_passwd;]"
128
129                 local bind_addr = core.settings:get("bind_address")
130                 if bind_addr ~= nil and bind_addr ~= "" then
131                         retval = retval ..
132                                 "field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
133                                 core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
134                                 "field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
135                                 core.formspec_escape(core.settings:get("port")) .. "]"
136                 else
137                         retval = retval ..
138                                 "field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
139                                 core.formspec_escape(core.settings:get("port")) .. "]"
140                 end
141         else
142                 retval = retval ..
143                                 "button[8.5,4.8;3.2,1;play;".. fgettext("Play Game") .. "]"
144         end
145
146         return retval
147 end
148
149 local function main_button_handler(this, fields, name, tabdata)
150
151         assert(name == "local")
152
153         local world_doubleclick = false
154
155         if fields["sp_worlds"] ~= nil then
156                 local event = core.explode_textlist_event(fields["sp_worlds"])
157                 local selected = core.get_textlist_index("sp_worlds")
158
159                 menu_worldmt_legacy(selected)
160
161                 if event.type == "DCL" then
162                         world_doubleclick = true
163                 end
164
165                 if event.type == "CHG" and selected ~= nil then
166                         core.settings:set("mainmenu_last_selected_world",
167                                 menudata.worldlist:get_raw_index(selected))
168                         return true
169                 end
170         end
171
172         if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
173                 return true
174         end
175
176         if fields["cb_creative_mode"] then
177                 core.settings:set("creative_mode", fields["cb_creative_mode"])
178                 local selected = core.get_textlist_index("sp_worlds")
179                 menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
180
181                 return true
182         end
183
184         if fields["cb_enable_damage"] then
185                 core.settings:set("enable_damage", fields["cb_enable_damage"])
186                 local selected = core.get_textlist_index("sp_worlds")
187                 menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
188
189                 return true
190         end
191
192         if fields["cb_server"] then
193                 core.settings:set("enable_server", fields["cb_server"])
194
195                 return true
196         end
197
198         if fields["cb_server_announce"] then
199                 core.settings:set("server_announce", fields["cb_server_announce"])
200                 local selected = core.get_textlist_index("srv_worlds")
201                 menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
202
203                 return true
204         end
205
206         if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
207                 local selected = core.get_textlist_index("sp_worlds")
208                 gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
209
210                 if selected == nil or gamedata.selected_world == 0 then
211                         gamedata.errormessage =
212                                         fgettext("No world created or selected!")
213                         return true
214                 end
215
216                 -- Update last game
217                 local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
218                 if world then
219                         local game = pkgmgr.find_by_gameid(world.gameid)
220                         core.settings:set("menu_last_game", game.id)
221                 end
222
223                 if core.settings:get_bool("enable_server") then
224                         gamedata.playername = fields["te_playername"]
225                         gamedata.password   = fields["te_passwd"]
226                         gamedata.port       = fields["te_serverport"]
227                         gamedata.address    = ""
228
229                         core.settings:set("port",gamedata.port)
230                         if fields["te_serveraddr"] ~= nil then
231                                 core.settings:set("bind_address",fields["te_serveraddr"])
232                         end
233                 else
234                         gamedata.singleplayer = true
235                 end
236
237                 core.start()
238                 return true
239         end
240
241         if fields["world_create"] ~= nil then
242                 local create_world_dlg = create_create_world_dlg(true)
243                 create_world_dlg:set_parent(this)
244                 this:hide()
245                 create_world_dlg:show()
246                 mm_texture.update("singleplayer", current_game())
247                 return true
248         end
249
250         if fields["world_delete"] ~= nil then
251                 local selected = core.get_textlist_index("sp_worlds")
252                 if selected ~= nil and
253                         selected <= menudata.worldlist:size() then
254                         local world = menudata.worldlist:get_list()[selected]
255                         if world ~= nil and
256                                 world.name ~= nil and
257                                 world.name ~= "" then
258                                 local index = menudata.worldlist:get_raw_index(selected)
259                                 local delete_world_dlg = create_delete_world_dlg(world.name,index)
260                                 delete_world_dlg:set_parent(this)
261                                 this:hide()
262                                 delete_world_dlg:show()
263                                 mm_texture.update("singleplayer",current_game())
264                         end
265                 end
266
267                 return true
268         end
269
270         if fields["world_configure"] ~= nil then
271                 local selected = core.get_textlist_index("sp_worlds")
272                 if selected ~= nil then
273                         local configdialog =
274                                 create_configure_world_dlg(
275                                                 menudata.worldlist:get_raw_index(selected))
276
277                         if (configdialog ~= nil) then
278                                 configdialog:set_parent(this)
279                                 this:hide()
280                                 configdialog:show()
281                                 mm_texture.update("singleplayer",current_game())
282                         end
283                 end
284
285                 return true
286         end
287 end
288
289 local on_change
290 if enable_gamebar then
291         function on_change(type, old_tab, new_tab)
292                 if (type == "ENTER") then
293                         local game = current_game()
294
295                         if game then
296                                 menudata.worldlist:set_filtercriteria(game.id)
297                                 core.set_topleft_text(game.name)
298                                 mm_texture.update("singleplayer",game)
299                         end
300
301                         singleplayer_refresh_gamebar()
302                         ui.find_by_name("game_button_bar"):show()
303                 else
304                         menudata.worldlist:set_filtercriteria(nil)
305                         local gamebar = ui.find_by_name("game_button_bar")
306                         if gamebar then
307                                 gamebar:hide()
308                         end
309                         core.set_topleft_text("")
310                         mm_texture.update(new_tab,nil)
311                 end
312         end
313 end
314
315 --------------------------------------------------------------------------------
316 return {
317         name = "local",
318         caption = fgettext("Start Game"),
319         cbf_formspec = get_formspec,
320         cbf_button_handler = main_button_handler,
321         on_change = on_change
322 }