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[dragonfireclient.git] / builtin / mainmenu / tab_local.lua
1 --Minetest
2 --Copyright (C) 2014 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18
19 local enable_gamebar = PLATFORM ~= "Android"
20 local current_game, singleplayer_refresh_gamebar
21 if enable_gamebar then
22         function current_game()
23                 local last_game_id = core.settings:get("menu_last_game")
24                 local game = pkgmgr.find_by_gameid(last_game_id)
25
26                 return game
27         end
28
29         function singleplayer_refresh_gamebar()
30
31                 local old_bar = ui.find_by_name("game_button_bar")
32
33                 if old_bar ~= nil then
34                         old_bar:delete()
35                 end
36
37                 local function game_buttonbar_button_handler(fields)
38                         if fields.game_open_cdb then
39                                 local maintab = ui.find_by_name("maintab")
40                                 local dlg = create_store_dlg("game")
41                                 dlg:set_parent(maintab)
42                                 maintab:hide()
43                                 dlg:show()
44                                 return true
45                         end
46
47                         for key,value in pairs(fields) do
48                                 for j=1,#pkgmgr.games,1 do
49                                         if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
50                                                 mm_texture.update("singleplayer", pkgmgr.games[j])
51                                                 core.set_topleft_text(pkgmgr.games[j].name)
52                                                 core.settings:set("menu_last_game",pkgmgr.games[j].id)
53                                                 menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
54                                                 local index = filterlist.get_current_index(menudata.worldlist,
55                                                         tonumber(core.settings:get("mainmenu_last_selected_world")))
56                                                 if not index or index < 1 then
57                                                         local selected = core.get_textlist_index("sp_worlds")
58                                                         if selected ~= nil and selected < #menudata.worldlist:get_list() then
59                                                                 index = selected
60                                                         else
61                                                                 index = #menudata.worldlist:get_list()
62                                                         end
63                                                 end
64                                                 menu_worldmt_legacy(index)
65                                                 return true
66                                         end
67                                 end
68                         end
69                 end
70
71                 local btnbar = buttonbar_create("game_button_bar",
72                         game_buttonbar_button_handler,
73                         {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
74
75                 for i=1,#pkgmgr.games,1 do
76                         local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
77
78                         local image = nil
79                         local text = nil
80                         local tooltip = core.formspec_escape(pkgmgr.games[i].name)
81
82                         if pkgmgr.games[i].menuicon_path ~= nil and
83                                 pkgmgr.games[i].menuicon_path ~= "" then
84                                 image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
85                         else
86
87                                 local part1 = pkgmgr.games[i].id:sub(1,5)
88                                 local part2 = pkgmgr.games[i].id:sub(6,10)
89                                 local part3 = pkgmgr.games[i].id:sub(11)
90
91                                 text = part1 .. "\n" .. part2
92                                 if part3 ~= nil and
93                                         part3 ~= "" then
94                                         text = text .. "\n" .. part3
95                                 end
96                         end
97                         btnbar:add_button(btn_name, text, image, tooltip)
98                 end
99
100                 local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
101                 btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
102         end
103 else
104         function current_game()
105                 return nil
106         end
107 end
108
109 local function get_formspec(tabview, name, tabdata)
110         local retval = ""
111
112         local index = filterlist.get_current_index(menudata.worldlist,
113                                 tonumber(core.settings:get("mainmenu_last_selected_world"))
114                                 )
115
116         retval = retval ..
117                         "button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
118                         "button[6.55,3.8;2.8,1;world_configure;".. fgettext("Configure") .. "]" ..
119                         "button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
120                         "label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
121                         "checkbox[0,-0.20;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
122                         dump(core.settings:get_bool("creative_mode")) .. "]"..
123                         "checkbox[0,0.25;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
124                         dump(core.settings:get_bool("enable_damage")) .. "]"..
125                         "checkbox[0,0.7;cb_server;".. fgettext("Host Server") ..";" ..
126                         dump(core.settings:get_bool("enable_server")) .. "]" ..
127                         "textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
128                         menu_render_worldlist() ..
129                         ";" .. index .. "]"
130
131         if core.settings:get_bool("enable_server") then
132                 retval = retval ..
133                                 "button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
134                                 "checkbox[0,1.15;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
135                                 dump(core.settings:get_bool("server_announce")) .. "]" ..
136                                 "field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
137                                 core.formspec_escape(core.settings:get("name")) .. "]" ..
138                                 "pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]"
139
140                 local bind_addr = core.settings:get("bind_address")
141                 if bind_addr ~= nil and bind_addr ~= "" then
142                         retval = retval ..
143                                 "field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
144                                 core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
145                                 "field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
146                                 core.formspec_escape(core.settings:get("port")) .. "]"
147                 else
148                         retval = retval ..
149                                 "field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
150                                 core.formspec_escape(core.settings:get("port")) .. "]"
151                 end
152         else
153                 retval = retval ..
154                                 "button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]"
155         end
156
157         return retval
158 end
159
160 local function main_button_handler(this, fields, name, tabdata)
161
162         assert(name == "local")
163
164         local world_doubleclick = false
165
166         if fields["sp_worlds"] ~= nil then
167                 local event = core.explode_textlist_event(fields["sp_worlds"])
168                 local selected = core.get_textlist_index("sp_worlds")
169
170                 menu_worldmt_legacy(selected)
171
172                 if event.type == "DCL" then
173                         world_doubleclick = true
174                 end
175
176                 if event.type == "CHG" and selected ~= nil then
177                         core.settings:set("mainmenu_last_selected_world",
178                                 menudata.worldlist:get_raw_index(selected))
179                         return true
180                 end
181         end
182
183         if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
184                 return true
185         end
186
187         if fields["cb_creative_mode"] then
188                 core.settings:set("creative_mode", fields["cb_creative_mode"])
189                 local selected = core.get_textlist_index("sp_worlds")
190                 menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
191
192                 return true
193         end
194
195         if fields["cb_enable_damage"] then
196                 core.settings:set("enable_damage", fields["cb_enable_damage"])
197                 local selected = core.get_textlist_index("sp_worlds")
198                 menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
199
200                 return true
201         end
202
203         if fields["cb_server"] then
204                 core.settings:set("enable_server", fields["cb_server"])
205
206                 return true
207         end
208
209         if fields["cb_server_announce"] then
210                 core.settings:set("server_announce", fields["cb_server_announce"])
211                 local selected = core.get_textlist_index("srv_worlds")
212                 menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
213
214                 return true
215         end
216
217         if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
218                 local selected = core.get_textlist_index("sp_worlds")
219                 gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
220
221                 if selected == nil or gamedata.selected_world == 0 then
222                         gamedata.errormessage =
223                                         fgettext("No world created or selected!")
224                         return true
225                 end
226
227                 -- Update last game
228                 local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
229                 if world then
230                         local game = pkgmgr.find_by_gameid(world.gameid)
231                         core.settings:set("menu_last_game", game.id)
232                 end
233
234                 if core.settings:get_bool("enable_server") then
235                         gamedata.playername = fields["te_playername"]
236                         gamedata.password   = fields["te_passwd"]
237                         gamedata.port       = fields["te_serverport"]
238                         gamedata.address    = ""
239
240                         core.settings:set("port",gamedata.port)
241                         if fields["te_serveraddr"] ~= nil then
242                                 core.settings:set("bind_address",fields["te_serveraddr"])
243                         end
244                 else
245                         gamedata.singleplayer = true
246                 end
247
248                 core.start()
249                 return true
250         end
251
252         if fields["world_create"] ~= nil then
253                 local create_world_dlg = create_create_world_dlg(true)
254                 create_world_dlg:set_parent(this)
255                 this:hide()
256                 create_world_dlg:show()
257                 mm_texture.update("singleplayer", current_game())
258                 return true
259         end
260
261         if fields["world_delete"] ~= nil then
262                 local selected = core.get_textlist_index("sp_worlds")
263                 if selected ~= nil and
264                         selected <= menudata.worldlist:size() then
265                         local world = menudata.worldlist:get_list()[selected]
266                         if world ~= nil and
267                                 world.name ~= nil and
268                                 world.name ~= "" then
269                                 local index = menudata.worldlist:get_raw_index(selected)
270                                 local delete_world_dlg = create_delete_world_dlg(world.name,index)
271                                 delete_world_dlg:set_parent(this)
272                                 this:hide()
273                                 delete_world_dlg:show()
274                                 mm_texture.update("singleplayer",current_game())
275                         end
276                 end
277
278                 return true
279         end
280
281         if fields["world_configure"] ~= nil then
282                 local selected = core.get_textlist_index("sp_worlds")
283                 if selected ~= nil then
284                         local configdialog =
285                                 create_configure_world_dlg(
286                                                 menudata.worldlist:get_raw_index(selected))
287
288                         if (configdialog ~= nil) then
289                                 configdialog:set_parent(this)
290                                 this:hide()
291                                 configdialog:show()
292                                 mm_texture.update("singleplayer",current_game())
293                         end
294                 end
295
296                 return true
297         end
298 end
299
300 local on_change
301 if enable_gamebar then
302         function on_change(type, old_tab, new_tab)
303                 if (type == "ENTER") then
304                         local game = current_game()
305
306                         if game then
307                                 menudata.worldlist:set_filtercriteria(game.id)
308                                 core.set_topleft_text(game.name)
309                                 mm_texture.update("singleplayer",game)
310                         end
311
312                         singleplayer_refresh_gamebar()
313                         ui.find_by_name("game_button_bar"):show()
314                 else
315                         menudata.worldlist:set_filtercriteria(nil)
316                         local gamebar = ui.find_by_name("game_button_bar")
317                         if gamebar then
318                                 gamebar:hide()
319                         end
320                         core.set_topleft_text("")
321                         mm_texture.update(new_tab,nil)
322                 end
323         end
324 end
325
326 --------------------------------------------------------------------------------
327 return {
328         name = "local",
329         caption = fgettext("Start Game"),
330         cbf_formspec = get_formspec,
331         cbf_button_handler = main_button_handler,
332         on_change = on_change
333 }