]> git.lizzy.rs Git - minetest.git/blob - builtin/item_entity.lua
Implement dropped items as LuaEntities; leave the old ones as is for compatibility
[minetest.git] / builtin / item_entity.lua
1 -- Minetest: builtin/item_entity.lua
2
3 function minetest.spawn_item(pos, item)
4         -- Take item in any format
5         local stack = ItemStack(item)
6         local obj = minetest.env:add_entity(pos, "__builtin:item")
7         obj:get_luaentity():set_item(stack:to_string())
8         return obj
9 end
10
11 minetest.register_entity("__builtin:item", {
12         initial_properties = {
13                 hp_max = 1,
14                 physical = true,
15                 collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
16                 visual = "sprite",
17                 visual_size = {x=0.5, y=0.5},
18                 textures = {""},
19                 spritediv = {x=1, y=1},
20                 initial_sprite_basepos = {x=0, y=0},
21                 is_visible = false,
22         },
23         
24         itemstring = '',
25         physical_state = true,
26
27         set_item = function(self, itemstring)
28                 self.itemstring = itemstring
29                 local stack = ItemStack(itemstring)
30                 local itemtable = stack:to_table()
31                 local itemname = nil
32                 if itemtable then
33                         itemname = stack:to_table().name
34                 end
35                 local item_texture = nil
36                 if minetest.registered_items[itemname] then
37                         item_texture = minetest.registered_items[itemname].inventory_image
38                 end
39                 item_texture = item_texture or "unknown_item.png"
40                 self.object:set_properties({
41                         textures = {item_texture},
42                         is_visible = true,
43                 })
44         end,
45
46         get_staticdata = function(self)
47                 return self.itemstring
48         end,
49
50         on_activate = function(self, staticdata)
51                 self.itemstring = staticdata
52                 self.object:set_armor_groups({immortal=1})
53                 self.object:setvelocity({x=0, y=2, z=0})
54                 self.object:setacceleration({x=0, y=-10, z=0})
55                 self:set_item(self.itemstring)
56         end,
57
58         on_step = function(self, dtime)
59                 local p = self.object:getpos()
60                 p.y = p.y - 0.3
61                 local nn = minetest.env:get_node(p).name
62                 if minetest.registered_nodes[nn].walkable then
63                         if self.physical_state then
64                                 self.object:setvelocity({x=0,y=0,z=0})
65                                 self.object:setacceleration({x=0, y=0, z=0})
66                                 self.physical_state = false
67                                 self.object:set_properties({
68                                         physical = false
69                                 })
70                         end
71                 else
72                         if not self.physical_state then
73                                 self.object:setvelocity({x=0,y=0,z=0})
74                                 self.object:setacceleration({x=0, y=-10, z=0})
75                                 self.physical_state = true
76                                 self.object:set_properties({
77                                         physical = true
78                                 })
79                         end
80                 end
81         end,
82
83         on_punch = function(self, hitter)
84                 if self.itemstring ~= '' then
85                         hitter:get_inventory():add_item("main", self.itemstring)
86                 end
87                 self.object:remove()
88         end,
89 })
90