1 -- Minetest: builtin/item_entity.lua
3 function minetest.spawn_item(pos, item)
4 -- Take item in any format
5 local stack = ItemStack(item)
6 local obj = minetest.env:add_entity(pos, "__builtin:item")
7 obj:get_luaentity():set_item(stack:to_string())
11 minetest.register_entity("__builtin:item", {
12 initial_properties = {
15 collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
17 visual_size = {x=0.5, y=0.5},
19 spritediv = {x=1, y=1},
20 initial_sprite_basepos = {x=0, y=0},
25 physical_state = true,
27 set_item = function(self, itemstring)
28 self.itemstring = itemstring
29 local stack = ItemStack(itemstring)
30 local itemtable = stack:to_table()
33 itemname = stack:to_table().name
35 local item_texture = nil
36 if minetest.registered_items[itemname] then
37 item_texture = minetest.registered_items[itemname].inventory_image
39 item_texture = item_texture or "unknown_item.png"
40 self.object:set_properties({
41 textures = {item_texture},
46 get_staticdata = function(self)
47 return self.itemstring
50 on_activate = function(self, staticdata)
51 self.itemstring = staticdata
52 self.object:set_armor_groups({immortal=1})
53 self.object:setvelocity({x=0, y=2, z=0})
54 self.object:setacceleration({x=0, y=-10, z=0})
55 self:set_item(self.itemstring)
58 on_step = function(self, dtime)
59 local p = self.object:getpos()
61 local nn = minetest.env:get_node(p).name
62 if minetest.registered_nodes[nn].walkable then
63 if self.physical_state then
64 self.object:setvelocity({x=0,y=0,z=0})
65 self.object:setacceleration({x=0, y=0, z=0})
66 self.physical_state = false
67 self.object:set_properties({
72 if not self.physical_state then
73 self.object:setvelocity({x=0,y=0,z=0})
74 self.object:setacceleration({x=0, y=-10, z=0})
75 self.physical_state = true
76 self.object:set_properties({
83 on_punch = function(self, hitter)
84 if self.itemstring ~= '' then
85 hitter:get_inventory():add_item("main", self.itemstring)