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Refactor logging
[dragonfireclient.git] / builtin / init.lua
1 --
2 -- This file contains built-in stuff in Minetest implemented in Lua.
3 --
4 -- It is always loaded and executed after registration of the C API,
5 -- before loading and running any mods.
6 --
7
8 -- Initialize some very basic things
9 function core.debug(...) core.log(table.concat({...}, "\t")) end
10 math.randomseed(os.time())
11 os.setlocale("C", "numeric")
12 minetest = core
13
14 -- Load other files
15 local scriptdir = core.get_builtin_path()..DIR_DELIM
16 local gamepath = scriptdir.."game"..DIR_DELIM
17 local commonpath = scriptdir.."common"..DIR_DELIM
18 local asyncpath = scriptdir.."async"..DIR_DELIM
19
20 dofile(commonpath.."strict.lua")
21 dofile(commonpath.."serialize.lua")
22 dofile(commonpath.."misc_helpers.lua")
23
24 if INIT == "game" then
25         dofile(gamepath.."init.lua")
26 elseif INIT == "mainmenu" then
27         local mainmenuscript = core.setting_get("main_menu_script")
28         if mainmenuscript ~= nil and mainmenuscript ~= "" then
29                 dofile(mainmenuscript)
30         else
31                 dofile(core.get_mainmenu_path()..DIR_DELIM.."init.lua")
32         end
33 elseif INIT == "async" then
34         dofile(asyncpath.."init.lua")
35 else
36         error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
37 end
38