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World config dialog: Use engine determined path for game mods
[minetest.git] / builtin / gamemgr.lua
1 --Minetest
2 --Copyright (C) 2013 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18 gamemgr = {}
19
20 --------------------------------------------------------------------------------
21 function gamemgr.dialog_new_game()
22         local retval = 
23                 "label[2,2;" .. fgettext("Game Name") .. "]"..
24                 "field[4.5,2.4;6,0.5;te_game_name;;]" ..
25                 "button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
26                 "button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
27
28         return retval
29 end
30
31 --------------------------------------------------------------------------------
32 function gamemgr.handle_games_buttons(fields)
33         if fields["gamelist"] ~= nil then
34                 local event = explode_textlist_event(fields["gamelist"])
35                 gamemgr.selected_game = event.index
36         end
37         
38         if fields["btn_game_mgr_edit_game"] ~= nil then
39                 return {
40                         is_dialog = true,
41                         show_buttons = false,
42                         current_tab = "dialog_edit_game"
43                 }
44         end
45         
46         if fields["btn_game_mgr_new_game"] ~= nil then
47                 return {
48                         is_dialog = true,
49                         show_buttons = false,
50                         current_tab = "dialog_new_game"
51                 }
52         end
53         
54         return nil
55 end
56
57 --------------------------------------------------------------------------------
58 function gamemgr.handle_new_game_buttons(fields)
59
60         if fields["new_game_confirm"] and
61                 fields["te_game_name"] ~= nil and
62                 fields["te_game_name"] ~= "" then
63                 local gamepath = engine.get_gamepath()
64                 
65                 if gamepath ~= nil and
66                         gamepath ~= "" then
67                         local gamefolder = cleanup_path(fields["te_game_name"])
68                         
69                         --TODO check for already existing first
70                         engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
71                         engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
72                         engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
73                         
74                         local gameconf = 
75                                 io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
76                         
77                         if gameconf then
78                                 gameconf:write("name = " .. fields["te_game_name"])
79                                 gameconf:close()
80                         end
81                 end
82         end
83
84         return {
85                 is_dialog = false,
86                 show_buttons = true,
87                 current_tab = engine.setting_get("main_menu_tab")
88                 }
89 end
90
91 --------------------------------------------------------------------------------
92 function gamemgr.handle_edit_game_buttons(fields)
93         local current_game = gamemgr.get_game(gamemgr.selected_game)
94         
95         if fields["btn_close_edit_game"] ~= nil or
96                 current_game == nil then
97                 return {
98                         is_dialog = false,
99                         show_buttons = true,
100                         current_tab = engine.setting_get("main_menu_tab")
101                         }
102         end
103
104         if fields["btn_remove_mod_from_game"] ~= nil then
105                 gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
106         end
107         
108         if fields["btn_add_mod_to_game"] ~= nil then
109                 local modindex = engine.get_textlist_index("mods_available")
110                 
111                 local mod = modmgr.get_global_mod(modindex)
112                 if mod ~= nil then
113                         
114                         local sourcepath = mod.path
115                         
116                         if not gamemgr.add_mod(current_game,sourcepath) then
117                                 gamedata.errormessage =
118                                         fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
119                         end
120                 end
121         end
122         
123         return nil
124 end
125
126 --------------------------------------------------------------------------------
127 function gamemgr.add_mod(gamespec,sourcepath)
128         if gamespec.gamemods_path ~= nil and
129                 gamespec.gamemods_path ~= "" then
130                 
131                 local modname = get_last_folder(sourcepath)
132                 
133                 return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
134         end
135         
136         return false
137 end
138
139 --------------------------------------------------------------------------------
140 function gamemgr.delete_mod(gamespec,modindex)
141         if gamespec.gamemods_path ~= nil and
142                 gamespec.gamemods_path ~= "" then
143                 local game_mods = {}
144                 get_mods(gamespec.gamemods_path,game_mods)
145                 
146                 if modindex > 0 and
147                         #game_mods >= modindex then
148
149                         if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len()) 
150                                         == gamespec.gamemods_path then
151                                 engine.delete_dir(game_mods[modindex].path)
152                         end
153                 end
154         end
155 end
156
157 --------------------------------------------------------------------------------
158 function gamemgr.find_by_gameid(gameid)
159         for i=1,#gamemgr.games,1 do             
160                 if gamemgr.games[i].id == gameid then
161                         return gamemgr.games[i], i
162                 end
163         end
164         return nil, nil
165 end
166
167 --------------------------------------------------------------------------------
168 function gamemgr.get_game_mods(gamespec, retval)
169         if gamespec ~= nil and
170                 gamespec.gamemods_path ~= nil and
171                 gamespec.gamemods_path ~= "" then
172                 get_mods(gamespec.gamemods_path, retval)
173         end
174 end
175
176 --------------------------------------------------------------------------------
177 function gamemgr.get_game_modlist(gamespec)
178         local retval = ""
179         local game_mods = {}
180         gamemgr.get_game_mods(gamespec, game_mods)
181         for i=1,#game_mods,1 do
182                 if retval ~= "" then
183                         retval = retval..","
184                 end
185                 retval = retval .. game_mods[i].name
186         end 
187         return retval
188 end
189
190 --------------------------------------------------------------------------------
191 function gamemgr.gettab(name)
192         local retval = ""
193         
194         if name == "dialog_edit_game" then
195                 retval = retval .. gamemgr.dialog_edit_game()
196         end
197         
198         if name == "dialog_new_game" then
199                 retval = retval .. gamemgr.dialog_new_game()
200         end
201         
202         if name == "game_mgr" then
203                 retval = retval .. gamemgr.tab()
204         end
205         
206         return retval
207 end
208
209 --------------------------------------------------------------------------------
210 function gamemgr.tab()
211         if gamemgr.selected_game == nil then
212                 gamemgr.selected_game = 1
213         end
214         
215         local retval = 
216                 "vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
217                 "label[1,-0.25;" .. fgettext("Games") .. ":]" ..
218                 "textlist[1,0.25;4.5,4.4;gamelist;" ..
219                 gamemgr.gamelist() ..
220                 ";" .. gamemgr.selected_game .. "]"
221         
222         local current_game = gamemgr.get_game(gamemgr.selected_game)
223         
224         if current_game ~= nil then
225                 if current_game.menuicon_path ~= nil and
226                         current_game.menuicon_path ~= "" then
227                         retval = retval .. 
228                                 "image[5.8,-0.25;2,2;" .. current_game.menuicon_path .. "]"
229                 end
230                 
231                 retval = retval ..
232                         "field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
233                         "label[6,1.4;" .. fgettext("Mods:") .."]" ..
234                         "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
235                         "textlist[6,2;5.5,3.3;game_mgr_modlist;"
236                         .. gamemgr.get_game_modlist(current_game) ..";0]" ..
237                         "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
238         end
239         return retval
240 end
241
242 --------------------------------------------------------------------------------
243 function gamemgr.dialog_edit_game()
244         local current_game = gamemgr.get_game(gamemgr.selected_game)
245         if current_game ~= nil then
246                 local retval = 
247                         "vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
248                         "label[0,-0.25;" .. current_game.name .. "]" ..
249                         "button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
250                 
251                 if current_game.menuicon_path ~= nil and
252                         current_game.menuicon_path ~= "" then
253                         retval = retval .. 
254                                 "image[5.25,0;2,2;" .. current_game.menuicon_path .. "]"                        
255                 end
256                 
257                 retval = retval .. 
258                         "textlist[0.5,0.5;4.5,4.3;mods_current;"
259                         .. gamemgr.get_game_modlist(current_game) ..";0]"
260                         
261                         
262                 retval = retval .. 
263                         "textlist[7,0.5;4.5,4.3;mods_available;"
264                         .. modmgr.render_modlist() .. ";0]"
265
266                 retval = retval ..
267                         "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
268                         
269                 retval = retval ..
270                         "button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
271                 
272                 return retval
273         end
274 end
275
276 --------------------------------------------------------------------------------
277 function gamemgr.handle_buttons(tab,fields)
278         local retval = nil
279         
280         if tab == "dialog_edit_game" then
281                 retval = gamemgr.handle_edit_game_buttons(fields)
282         end
283         
284         if tab == "dialog_new_game" then
285                 retval = gamemgr.handle_new_game_buttons(fields)
286         end
287         
288         if tab == "game_mgr" then
289                 retval = gamemgr.handle_games_buttons(fields)
290         end
291         
292         return retval
293 end
294
295 --------------------------------------------------------------------------------
296 function gamemgr.get_game(index) 
297         if index > 0 and index <= #gamemgr.games then
298                 return gamemgr.games[index]
299         end
300         
301         return nil
302 end
303
304 --------------------------------------------------------------------------------
305 function gamemgr.update_gamelist()
306         gamemgr.games = engine.get_games()
307 end
308
309 --------------------------------------------------------------------------------
310 function gamemgr.gamelist()
311         local retval = ""
312         if #gamemgr.games > 0 then
313                 retval = retval .. gamemgr.games[1].id
314                 
315                 for i=2,#gamemgr.games,1 do
316                         retval = retval .. "," .. gamemgr.games[i].name
317                 end
318         end
319         return retval
320 end