2 --Copyright (C) 2013 sapier
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 --GNU Lesser General Public License for more details.
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 --------------------------------------------------------------------------------
21 function gamemgr.dialog_new_game()
23 "label[2,2;Game Name]"..
24 "field[4.5,2.4;6,0.5;te_game_name;;]" ..
25 "button[5,4.2;2.6,0.5;new_game_confirm;Create]" ..
26 "button[7.5,4.2;2.8,0.5;new_game_cancel;Cancel]"
31 --------------------------------------------------------------------------------
32 function gamemgr.handle_games_buttons(fields)
33 if fields["gamelist"] ~= nil then
34 local event = explode_textlist_event(fields["gamelist"])
35 gamemgr.selected_game = event.index
38 if fields["btn_game_mgr_edit_game"] ~= nil then
42 current_tab = "dialog_edit_game"
46 if fields["btn_game_mgr_new_game"] ~= nil then
50 current_tab = "dialog_new_game"
57 --------------------------------------------------------------------------------
58 function gamemgr.handle_new_game_buttons(fields)
60 if fields["new_game_confirm"] and
61 fields["te_game_name"] ~= nil and
62 fields["te_game_name"] ~= "" then
63 local gamepath = engine.get_gamepath()
65 if gamepath ~= nil and
67 local gamefolder = cleanup_path(fields["te_game_name"])
69 --TODO check for already existing first
70 engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
71 engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
72 engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
75 io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
78 gameconf:write("name = " .. fields["te_game_name"])
87 current_tab = engine.setting_get("main_menu_tab")
91 --------------------------------------------------------------------------------
92 function gamemgr.handle_edit_game_buttons(fields)
93 local current_game = gamemgr.get_game(gamemgr.selected_game)
95 if fields["btn_close_edit_game"] ~= nil or
96 current_game == nil then
100 current_tab = engine.setting_get("main_menu_tab")
104 if fields["btn_remove_mod_from_game"] ~= nil then
105 gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
108 if fields["btn_add_mod_to_game"] ~= nil then
109 local modindex = engine.get_textlist_index("mods_available")
112 modindex <= #modmgr.global_mods then
115 engine.get_modpath() .. DIR_DELIM .. modmgr.global_mods[modindex]
117 gamemgr.add_mod(current_game,sourcepath)
124 --------------------------------------------------------------------------------
125 function gamemgr.add_mod(gamespec,sourcepath)
126 if gamespec.gamemods_path ~= nil and
127 gamespec.gamemods_path ~= "" then
129 local modname = get_last_folder(sourcepath)
131 engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
135 --------------------------------------------------------------------------------
136 function gamemgr.delete_mod(gamespec,modindex)
137 if gamespec.gamemods_path ~= nil and
138 gamespec.gamemods_path ~= "" then
140 get_mods(gamespec.gamemods_path,game_mods)
143 #game_mods >= modindex then
145 local modname = game_mods[modindex]
147 if modname:find("<MODPACK>") ~= nil then
148 modname = modname:sub(0,modname:find("<") -2)
151 local modpath = gamespec.gamemods_path .. DIR_DELIM .. modname
152 if modpath:sub(0,gamespec.gamemods_path:len()) == gamespec.gamemods_path then
153 engine.delete_dir(modpath)
159 --------------------------------------------------------------------------------
160 function gamemgr.get_game_mods(gamespec)
164 if gamespec.gamemods_path ~= nil and
165 gamespec.gamemods_path ~= "" then
167 get_mods(gamespec.gamemods_path,game_mods)
169 for i=1,#game_mods,1 do
173 retval = retval .. game_mods[i]
179 --------------------------------------------------------------------------------
180 function gamemgr.gettab(name)
183 if name == "dialog_edit_game" then
184 retval = retval .. gamemgr.dialog_edit_game()
187 if name == "dialog_new_game" then
188 retval = retval .. gamemgr.dialog_new_game()
191 if name == "game_mgr" then
192 retval = retval .. gamemgr.tab()
198 --------------------------------------------------------------------------------
199 function gamemgr.tab()
200 if gamemgr.selected_game == nil then
201 gamemgr.selected_game = 1
205 "vertlabel[0,-0.25;GAMES]" ..
206 "label[1,-0.25;Games:]" ..
207 "textlist[1,0.25;4.5,4.4;gamelist;" ..
208 gamemgr.gamelist() ..
209 ";" .. gamemgr.selected_game .. "]"
211 local current_game = gamemgr.get_game(gamemgr.selected_game)
213 if current_game ~= nil then
214 if current_game.menuicon_path ~= nil and
215 current_game.menuicon_path ~= "" then
217 "image[5.8,-0.25;2,2;" .. current_game.menuicon_path .. "]"
221 "field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
222 "label[6,1.4;Mods:]" ..
223 "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;edit game]" ..
224 "textlist[6,2;5.5,3.3;game_mgr_modlist;"
225 .. gamemgr.get_game_mods(current_game) ..";0]" ..
226 "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;new game]"
231 --------------------------------------------------------------------------------
232 function gamemgr.dialog_edit_game()
233 local current_game = gamemgr.get_game(gamemgr.selected_game)
234 if current_game ~= nil then
236 "vertlabel[0,-0.25;EDIT GAME]" ..
237 "label[0,-0.25;" .. current_game.name .. "]" ..
238 "button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
240 if current_game.menuicon_path ~= nil and
241 current_game.menuicon_path ~= "" then
243 "image[5.25,0;2,2;" .. current_game.menuicon_path .. "]"
247 "textlist[0.5,0.5;4.5,4.3;mods_current;"
248 .. gamemgr.get_game_mods(current_game) ..";0]"
252 "textlist[7,0.5;4.5,4.3;mods_available;"
253 .. modmgr.get_mods_list() .. ";0]"
256 "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;Remove selected mod]"
259 "button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;<<-- Add mod]"
265 --------------------------------------------------------------------------------
266 function gamemgr.handle_buttons(tab,fields)
269 if tab == "dialog_edit_game" then
270 retval = gamemgr.handle_edit_game_buttons(fields)
273 if tab == "dialog_new_game" then
274 retval = gamemgr.handle_new_game_buttons(fields)
277 if tab == "game_mgr" then
278 retval = gamemgr.handle_games_buttons(fields)
284 --------------------------------------------------------------------------------
285 function gamemgr.get_game(index)
286 if index > 0 and index <= #gamemgr.games then
287 return gamemgr.games[index]
293 --------------------------------------------------------------------------------
294 function gamemgr.update_gamelist()
295 gamemgr.games = engine.get_games()
298 --------------------------------------------------------------------------------
299 function gamemgr.gamelist()
301 if #gamemgr.games > 0 then
302 retval = retval .. gamemgr.games[1].id
304 for i=2,#gamemgr.games,1 do
305 retval = retval .. "," .. gamemgr.games[i].name