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[minetest.git] / builtin / game / item.lua
1 -- Minetest: builtin/item.lua
2
3 local function copy_pointed_thing(pointed_thing)
4         return {
5                 type  = pointed_thing.type,
6                 above = vector.new(pointed_thing.above),
7                 under = vector.new(pointed_thing.under),
8                 ref   = pointed_thing.ref,
9         }
10 end
11
12 --
13 -- Item definition helpers
14 --
15
16 function core.inventorycube(img1, img2, img3)
17         img2 = img2 or img1
18         img3 = img3 or img1
19         return "[inventorycube"
20                         .. "{" .. img1:gsub("%^", "&")
21                         .. "{" .. img2:gsub("%^", "&")
22                         .. "{" .. img3:gsub("%^", "&")
23 end
24
25 function core.get_pointed_thing_position(pointed_thing, above)
26         if pointed_thing.type == "node" then
27                 if above then
28                         -- The position where a node would be placed
29                         return pointed_thing.above
30                 end
31                 -- The position where a node would be dug
32                 return pointed_thing.under
33         elseif pointed_thing.type == "object" then
34                 return pointed_thing.ref and pointed_thing.ref:getpos()
35         end
36 end
37
38 function core.dir_to_facedir(dir, is6d)
39         --account for y if requested
40         if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
41
42                 --from above
43                 if dir.y < 0 then
44                         if math.abs(dir.x) > math.abs(dir.z) then
45                                 if dir.x < 0 then
46                                         return 19
47                                 else
48                                         return 13
49                                 end
50                         else
51                                 if dir.z < 0 then
52                                         return 10
53                                 else
54                                         return 4
55                                 end
56                         end
57
58                 --from below
59                 else
60                         if math.abs(dir.x) > math.abs(dir.z) then
61                                 if dir.x < 0 then
62                                         return 15
63                                 else
64                                         return 17
65                                 end
66                         else
67                                 if dir.z < 0 then
68                                         return 6
69                                 else
70                                         return 8
71                                 end
72                         end
73                 end
74
75         --otherwise, place horizontally
76         elseif math.abs(dir.x) > math.abs(dir.z) then
77                 if dir.x < 0 then
78                         return 3
79                 else
80                         return 1
81                 end
82         else
83                 if dir.z < 0 then
84                         return 2
85                 else
86                         return 0
87                 end
88         end
89 end
90
91 -- Table of possible dirs
92 local facedir_to_dir = {
93         {x= 0, y=0,  z= 1},
94         {x= 1, y=0,  z= 0},
95         {x= 0, y=0,  z=-1},
96         {x=-1, y=0,  z= 0},
97         {x= 0, y=-1, z= 0},
98         {x= 0, y=1,  z= 0},
99 }
100 -- Mapping from facedir value to index in facedir_to_dir.
101 local facedir_to_dir_map = {
102         [0]=1, 2, 3, 4,
103         5, 2, 6, 4,
104         6, 2, 5, 4,
105         1, 5, 3, 6,
106         1, 6, 3, 5,
107         1, 4, 3, 2,
108 }
109 function core.facedir_to_dir(facedir)
110         return facedir_to_dir[facedir_to_dir_map[facedir]]
111 end
112
113 function core.dir_to_wallmounted(dir)
114         if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
115                 if dir.y < 0 then
116                         return 1
117                 else
118                         return 0
119                 end
120         elseif math.abs(dir.x) > math.abs(dir.z) then
121                 if dir.x < 0 then
122                         return 3
123                 else
124                         return 2
125                 end
126         else
127                 if dir.z < 0 then
128                         return 5
129                 else
130                         return 4
131                 end
132         end
133 end
134
135 -- table of dirs in wallmounted order
136 local wallmounted_to_dir = {
137         [0] = {x = 0, y = 1, z = 0},
138         {x =  0, y = -1, z =  0},
139         {x =  1, y =  0, z =  0},
140         {x = -1, y =  0, z =  0},
141         {x =  0, y =  0, z =  1},
142         {x =  0, y =  0, z = -1},
143 }
144 function core.wallmounted_to_dir(wallmounted)
145         return wallmounted_to_dir[wallmounted]
146 end
147
148 function core.get_node_drops(nodename, toolname)
149         local drop = ItemStack({name=nodename}):get_definition().drop
150         if drop == nil then
151                 -- default drop
152                 return {nodename}
153         elseif type(drop) == "string" then
154                 -- itemstring drop
155                 return {drop}
156         elseif drop.items == nil then
157                 -- drop = {} to disable default drop
158                 return {}
159         end
160
161         -- Extended drop table
162         local got_items = {}
163         local got_count = 0
164         local _, item, tool
165         for _, item in ipairs(drop.items) do
166                 local good_rarity = true
167                 local good_tool = true
168                 if item.rarity ~= nil then
169                         good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
170                 end
171                 if item.tools ~= nil then
172                         good_tool = false
173                         for _, tool in ipairs(item.tools) do
174                                 if tool:sub(1, 1) == '~' then
175                                         good_tool = toolname:find(tool:sub(2)) ~= nil
176                                 else
177                                         good_tool = toolname == tool
178                                 end
179                                 if good_tool then
180                                         break
181                                 end
182                         end
183                 end
184                 if good_rarity and good_tool then
185                         got_count = got_count + 1
186                         for _, add_item in ipairs(item.items) do
187                                 got_items[#got_items+1] = add_item
188                         end
189                         if drop.max_items ~= nil and got_count == drop.max_items then
190                                 break
191                         end
192                 end
193         end
194         return got_items
195 end
196
197 function core.item_place_node(itemstack, placer, pointed_thing, param2)
198         local item = itemstack:peek_item()
199         local def = itemstack:get_definition()
200         if def.type ~= "node" or pointed_thing.type ~= "node" then
201                 return itemstack, false
202         end
203
204         local under = pointed_thing.under
205         local oldnode_under = core.get_node_or_nil(under)
206         local above = pointed_thing.above
207         local oldnode_above = core.get_node_or_nil(above)
208
209         if not oldnode_under or not oldnode_above then
210                 core.log("info", placer:get_player_name() .. " tried to place"
211                         .. " node in unloaded position " .. core.pos_to_string(above))
212                 return itemstack, false
213         end
214
215         local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
216         olddef_under = olddef_under or core.nodedef_default
217         local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
218         olddef_above = olddef_above or core.nodedef_default
219
220         if not olddef_above.buildable_to and not olddef_under.buildable_to then
221                 core.log("info", placer:get_player_name() .. " tried to place"
222                         .. " node in invalid position " .. core.pos_to_string(above)
223                         .. ", replacing " .. oldnode_above.name)
224                 return itemstack, false
225         end
226
227         -- Place above pointed node
228         local place_to = {x = above.x, y = above.y, z = above.z}
229
230         -- If node under is buildable_to, place into it instead (eg. snow)
231         if olddef_under.buildable_to then
232                 core.log("info", "node under is buildable to")
233                 place_to = {x = under.x, y = under.y, z = under.z}
234         end
235
236         if core.is_protected(place_to, placer:get_player_name()) and
237                         not minetest.check_player_privs(placer, "protection_bypass") then
238                 core.log("action", placer:get_player_name()
239                                 .. " tried to place " .. def.name
240                                 .. " at protected position "
241                                 .. core.pos_to_string(place_to))
242                 core.record_protection_violation(place_to, placer:get_player_name())
243                 return itemstack
244         end
245
246         core.log("action", placer:get_player_name() .. " places node "
247                 .. def.name .. " at " .. core.pos_to_string(place_to))
248
249         local oldnode = core.get_node(place_to)
250         local newnode = {name = def.name, param1 = 0, param2 = param2}
251
252         -- Calculate direction for wall mounted stuff like torches and signs
253         if def.paramtype2 == 'wallmounted' and not param2 then
254                 local dir = {
255                         x = under.x - above.x,
256                         y = under.y - above.y,
257                         z = under.z - above.z
258                 }
259                 newnode.param2 = core.dir_to_wallmounted(dir)
260         -- Calculate the direction for furnaces and chests and stuff
261         elseif def.paramtype2 == 'facedir' and not param2 then
262                 local placer_pos = placer:getpos()
263                 if placer_pos then
264                         local dir = {
265                                 x = above.x - placer_pos.x,
266                                 y = above.y - placer_pos.y,
267                                 z = above.z - placer_pos.z
268                         }
269                         newnode.param2 = core.dir_to_facedir(dir)
270                         core.log("action", "facedir: " .. newnode.param2)
271                 end
272         end
273
274         -- Check if the node is attached and if it can be placed there
275         if core.get_item_group(def.name, "attached_node") ~= 0 and
276                 not check_attached_node(place_to, newnode) then
277                 core.log("action", "attached node " .. def.name ..
278                         " can not be placed at " .. core.pos_to_string(place_to))
279                 return itemstack, false
280         end
281
282         -- Add node and update
283         core.add_node(place_to, newnode)
284
285         local take_item = true
286
287         -- Run callback
288         if def.after_place_node then
289                 -- Deepcopy place_to and pointed_thing because callback can modify it
290                 local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
291                 local pointed_thing_copy = copy_pointed_thing(pointed_thing)
292                 if def.after_place_node(place_to_copy, placer, itemstack,
293                                 pointed_thing_copy) then
294                         take_item = false
295                 end
296         end
297
298         -- Run script hook
299         local _, callback
300         for _, callback in ipairs(core.registered_on_placenodes) do
301                 -- Deepcopy pos, node and pointed_thing because callback can modify them
302                 local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
303                 local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
304                 local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
305                 local pointed_thing_copy = copy_pointed_thing(pointed_thing)
306                 if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
307                         take_item = false
308                 end
309         end
310
311         if take_item then
312                 itemstack:take_item()
313         end
314         return itemstack, true
315 end
316
317 function core.item_place_object(itemstack, placer, pointed_thing)
318         local pos = core.get_pointed_thing_position(pointed_thing, true)
319         if pos ~= nil then
320                 local item = itemstack:take_item()
321                 core.add_item(pos, item)
322         end
323         return itemstack
324 end
325
326 function core.item_place(itemstack, placer, pointed_thing, param2)
327         -- Call on_rightclick if the pointed node defines it
328         if pointed_thing.type == "node" and placer and
329                         not placer:get_player_control().sneak then
330                 local n = core.get_node(pointed_thing.under)
331                 local nn = n.name
332                 if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
333                         return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
334                                         placer, itemstack, pointed_thing) or itemstack, false
335                 end
336         end
337
338         if itemstack:get_definition().type == "node" then
339                 return core.item_place_node(itemstack, placer, pointed_thing, param2)
340         end
341         return itemstack
342 end
343
344 function core.item_secondary_use(itemstack, placer)
345         return itemstack
346 end
347
348 function core.item_drop(itemstack, dropper, pos)
349         if dropper and dropper:is_player() then
350                 local v = dropper:get_look_dir()
351                 local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
352                 local cs = itemstack:get_count()
353                 if dropper:get_player_control().sneak then
354                         cs = 1
355                 end
356                 local item = itemstack:take_item(cs)
357                 local obj = core.add_item(p, item)
358                 if obj then
359                         v.x = v.x*2
360                         v.y = v.y*2 + 2
361                         v.z = v.z*2
362                         obj:setvelocity(v)
363                         obj:get_luaentity().dropped_by = dropper:get_player_name()
364                         return itemstack
365                 end
366
367         else
368                 if core.add_item(pos, itemstack) then
369                         return itemstack
370                 end
371         end
372         -- If we reach this, adding the object to the
373         -- environment failed
374 end
375
376 function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
377         for _, callback in pairs(core.registered_on_item_eats) do
378                 local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
379                 if result then
380                         return result
381                 end
382         end
383         if itemstack:take_item() ~= nil then
384                 user:set_hp(user:get_hp() + hp_change)
385
386                 if replace_with_item then
387                         if itemstack:is_empty() then
388                                 itemstack:add_item(replace_with_item)
389                         else
390                                 local inv = user:get_inventory()
391                                 if inv:room_for_item("main", {name=replace_with_item}) then
392                                         inv:add_item("main", replace_with_item)
393                                 else
394                                         local pos = user:getpos()
395                                         pos.y = math.floor(pos.y + 0.5)
396                                         core.add_item(pos, replace_with_item)
397                                 end
398                         end
399                 end
400         end
401         return itemstack
402 end
403
404 function core.item_eat(hp_change, replace_with_item)
405         return function(itemstack, user, pointed_thing)  -- closure
406                 return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
407         end
408 end
409
410 function core.node_punch(pos, node, puncher, pointed_thing)
411         -- Run script hook
412         for _, callback in ipairs(core.registered_on_punchnodes) do
413                 -- Copy pos and node because callback can modify them
414                 local pos_copy = vector.new(pos)
415                 local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
416                 local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil
417                 callback(pos_copy, node_copy, puncher, pointed_thing_copy)
418         end
419 end
420
421 function core.handle_node_drops(pos, drops, digger)
422         -- Add dropped items to object's inventory
423         if digger:get_inventory() then
424                 local _, dropped_item
425                 for _, dropped_item in ipairs(drops) do
426                         local left = digger:get_inventory():add_item("main", dropped_item)
427                         if not left:is_empty() then
428                                 local p = {
429                                         x = pos.x + math.random()/2-0.25,
430                                         y = pos.y + math.random()/2-0.25,
431                                         z = pos.z + math.random()/2-0.25,
432                                 }
433                                 core.add_item(p, left)
434                         end
435                 end
436         end
437 end
438
439 function core.node_dig(pos, node, digger)
440         local def = ItemStack({name=node.name}):get_definition()
441         if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
442                 core.log("info", digger:get_player_name() .. " tried to dig "
443                         .. node.name .. " which is not diggable "
444                         .. core.pos_to_string(pos))
445                 return
446         end
447
448         if core.is_protected(pos, digger:get_player_name()) and
449                         not minetest.check_player_privs(digger, "protection_bypass") then
450                 core.log("action", digger:get_player_name()
451                                 .. " tried to dig " .. node.name
452                                 .. " at protected position "
453                                 .. core.pos_to_string(pos))
454                 core.record_protection_violation(pos, digger:get_player_name())
455                 return
456         end
457
458         core.log('action', digger:get_player_name() .. " digs "
459                 .. node.name .. " at " .. core.pos_to_string(pos))
460
461         local wielded = digger:get_wielded_item()
462         local drops = core.get_node_drops(node.name, wielded:get_name())
463
464         local wdef = wielded:get_definition()
465         local tp = wielded:get_tool_capabilities()
466         local dp = core.get_dig_params(def.groups, tp)
467         if wdef and wdef.after_use then
468                 wielded = wdef.after_use(wielded, digger, node, dp) or wielded
469         else
470                 -- Wear out tool
471                 if not core.setting_getbool("creative_mode") then
472                         wielded:add_wear(dp.wear)
473                 end
474         end
475         digger:set_wielded_item(wielded)
476
477         -- Handle drops
478         core.handle_node_drops(pos, drops, digger)
479
480         local oldmetadata = nil
481         if def.after_dig_node then
482                 oldmetadata = core.get_meta(pos):to_table()
483         end
484
485         -- Remove node and update
486         core.remove_node(pos)
487
488         -- Run callback
489         if def.after_dig_node then
490                 -- Copy pos and node because callback can modify them
491                 local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
492                 local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
493                 def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
494         end
495
496         -- Run script hook
497         local _, callback
498         for _, callback in ipairs(core.registered_on_dignodes) do
499                 local origin = core.callback_origins[callback]
500                 if origin then
501                         core.set_last_run_mod(origin.mod)
502                         --print("Running " .. tostring(callback) ..
503                         --      " (a " .. origin.name .. " callback in " .. origin.mod .. ")")
504                 else
505                         --print("No data associated with callback")
506                 end
507
508                 -- Copy pos and node because callback can modify them
509                 local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
510                 local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
511                 callback(pos_copy, node_copy, digger)
512         end
513 end
514
515 -- This is used to allow mods to redefine core.item_place and so on
516 -- NOTE: This is not the preferred way. Preferred way is to provide enough
517 --       callbacks to not require redefining global functions. -celeron55
518 local function redef_wrapper(table, name)
519         return function(...)
520                 return table[name](...)
521         end
522 end
523
524 --
525 -- Item definition defaults
526 --
527
528 core.nodedef_default = {
529         -- Item properties
530         type="node",
531         -- name intentionally not defined here
532         description = "",
533         groups = {},
534         inventory_image = "",
535         wield_image = "",
536         wield_scale = {x=1,y=1,z=1},
537         stack_max = 99,
538         usable = false,
539         liquids_pointable = false,
540         tool_capabilities = nil,
541         node_placement_prediction = nil,
542
543         -- Interaction callbacks
544         on_place = redef_wrapper(core, 'item_place'), -- core.item_place
545         on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
546         on_use = nil,
547         can_dig = nil,
548
549         on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch
550         on_rightclick = nil,
551         on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig
552
553         on_receive_fields = nil,
554
555         on_metadata_inventory_move = core.node_metadata_inventory_move_allow_all,
556         on_metadata_inventory_offer = core.node_metadata_inventory_offer_allow_all,
557         on_metadata_inventory_take = core.node_metadata_inventory_take_allow_all,
558
559         -- Node properties
560         drawtype = "normal",
561         visual_scale = 1.0,
562         -- Don't define these because otherwise the old tile_images and
563         -- special_materials wouldn't be read
564         --tiles ={""},
565         --special_tiles = {
566         --      {name="", backface_culling=true},
567         --      {name="", backface_culling=true},
568         --},
569         alpha = 255,
570         post_effect_color = {a=0, r=0, g=0, b=0},
571         paramtype = "none",
572         paramtype2 = "none",
573         is_ground_content = true,
574         sunlight_propagates = false,
575         walkable = true,
576         pointable = true,
577         diggable = true,
578         climbable = false,
579         buildable_to = false,
580         floodable = false,
581         liquidtype = "none",
582         liquid_alternative_flowing = "",
583         liquid_alternative_source = "",
584         liquid_viscosity = 0,
585         drowning = 0,
586         light_source = 0,
587         damage_per_second = 0,
588         selection_box = {type="regular"},
589         legacy_facedir_simple = false,
590         legacy_wallmounted = false,
591 }
592
593 core.craftitemdef_default = {
594         type="craft",
595         -- name intentionally not defined here
596         description = "",
597         groups = {},
598         inventory_image = "",
599         wield_image = "",
600         wield_scale = {x=1,y=1,z=1},
601         stack_max = 99,
602         liquids_pointable = false,
603         tool_capabilities = nil,
604
605         -- Interaction callbacks
606         on_place = redef_wrapper(core, 'item_place'), -- core.item_place
607         on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
608         on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
609         on_use = nil,
610 }
611
612 core.tooldef_default = {
613         type="tool",
614         -- name intentionally not defined here
615         description = "",
616         groups = {},
617         inventory_image = "",
618         wield_image = "",
619         wield_scale = {x=1,y=1,z=1},
620         stack_max = 1,
621         liquids_pointable = false,
622         tool_capabilities = nil,
623
624         -- Interaction callbacks
625         on_place = redef_wrapper(core, 'item_place'), -- core.item_place
626         on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
627         on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
628         on_use = nil,
629 }
630
631 core.noneitemdef_default = {  -- This is used for the hand and unknown items
632         type="none",
633         -- name intentionally not defined here
634         description = "",
635         groups = {},
636         inventory_image = "",
637         wield_image = "",
638         wield_scale = {x=1,y=1,z=1},
639         stack_max = 99,
640         liquids_pointable = false,
641         tool_capabilities = nil,
642
643         -- Interaction callbacks
644         on_place = redef_wrapper(core, 'item_place'),
645         on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
646         on_drop = nil,
647         on_use = nil,
648 }