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[dragonfireclient.git] / builtin / game / init.lua
1
2 local scriptpath = core.get_builtin_path()
3 local commonpath = scriptpath .. "common" .. DIR_DELIM
4 local gamepath   = scriptpath .. "game".. DIR_DELIM
5
6 -- Shared between builtin files, but
7 -- not exposed to outer context
8 local builtin_shared = {}
9
10 dofile(gamepath .. "constants.lua")
11 assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
12 dofile(gamepath .. "register.lua")
13
14 if core.settings:get_bool("profiler.load") then
15         profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua")
16 end
17
18 dofile(commonpath .. "after.lua")
19 dofile(commonpath .. "voxelarea.lua")
20 dofile(gamepath .. "item_entity.lua")
21 dofile(gamepath .. "deprecated.lua")
22 dofile(gamepath .. "misc.lua")
23 dofile(gamepath .. "privileges.lua")
24 dofile(gamepath .. "auth.lua")
25 dofile(commonpath .. "chatcommands.lua")
26 dofile(gamepath .. "chat.lua")
27 dofile(commonpath .. "information_formspecs.lua")
28 dofile(gamepath .. "static_spawn.lua")
29 dofile(gamepath .. "detached_inventory.lua")
30 assert(loadfile(gamepath .. "falling.lua"))(builtin_shared)
31 dofile(gamepath .. "features.lua")
32 dofile(gamepath .. "forceloading.lua")
33 dofile(gamepath .. "statbars.lua")
34 dofile(gamepath .. "knockback.lua")
35
36 profiler = nil