]> git.lizzy.rs Git - dragonfireclient.git/blob - builtin/game/init.lua
Put torch/signlike node on floor if no paramtype2 (#11074)
[dragonfireclient.git] / builtin / game / init.lua
1
2 local scriptpath = core.get_builtin_path()
3 local commonpath = scriptpath .. "common" .. DIR_DELIM
4 local gamepath   = scriptpath .. "game".. DIR_DELIM
5
6 -- Shared between builtin files, but
7 -- not exposed to outer context
8 local builtin_shared = {}
9
10 dofile(commonpath .. "vector.lua")
11
12 dofile(gamepath .. "constants.lua")
13 assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
14 dofile(gamepath .. "register.lua")
15
16 if core.settings:get_bool("profiler.load") then
17         profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua")
18 end
19
20 dofile(commonpath .. "after.lua")
21 dofile(gamepath .. "item_entity.lua")
22 dofile(gamepath .. "deprecated.lua")
23 dofile(gamepath .. "misc.lua")
24 dofile(gamepath .. "privileges.lua")
25 dofile(gamepath .. "auth.lua")
26 dofile(commonpath .. "chatcommands.lua")
27 dofile(gamepath .. "chat.lua")
28 dofile(commonpath .. "information_formspecs.lua")
29 dofile(gamepath .. "static_spawn.lua")
30 dofile(gamepath .. "detached_inventory.lua")
31 assert(loadfile(gamepath .. "falling.lua"))(builtin_shared)
32 dofile(gamepath .. "features.lua")
33 dofile(gamepath .. "voxelarea.lua")
34 dofile(gamepath .. "forceloading.lua")
35 dofile(gamepath .. "statbars.lua")
36 dofile(gamepath .. "knockback.lua")
37
38 profiler = nil