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[dragonfireclient.git] / builtin / game / forceloading.lua
1 -- Prevent anyone else accessing those functions
2 local forceload_block = core.forceload_block
3 local forceload_free_block = core.forceload_free_block
4 core.forceload_block = nil
5 core.forceload_free_block = nil
6
7 local blocks_forceloaded
8 local blocks_temploaded = {}
9 local total_forceloaded = 0
10
11 -- true, if the forceloaded blocks got changed (flag for persistence on-disk)
12 local forceload_blocks_changed = false
13
14 local BLOCKSIZE = core.MAP_BLOCKSIZE
15 local function get_blockpos(pos)
16         return {
17                 x = math.floor(pos.x/BLOCKSIZE),
18                 y = math.floor(pos.y/BLOCKSIZE),
19                 z = math.floor(pos.z/BLOCKSIZE)}
20 end
21
22 -- When we create/free a forceload, it's either transient or persistent. We want
23 -- to add to/remove from the table that corresponds to the type of forceload, but
24 -- we also need the other table because whether we forceload a block depends on
25 -- both tables.
26 -- This function returns the "primary" table we are adding to/removing from, and
27 -- the other table.
28 local function get_relevant_tables(transient)
29         if transient then
30                 return blocks_temploaded, blocks_forceloaded
31         else
32                 return blocks_forceloaded, blocks_temploaded
33         end
34 end
35
36 function core.forceload_block(pos, transient)
37         -- set changed flag
38         forceload_blocks_changed = true
39
40         local blockpos = get_blockpos(pos)
41         local hash = core.hash_node_position(blockpos)
42         local relevant_table, other_table = get_relevant_tables(transient)
43         if relevant_table[hash] ~= nil then
44                 relevant_table[hash] = relevant_table[hash] + 1
45                 return true
46         elseif other_table[hash] ~= nil then
47                 relevant_table[hash] = 1
48         else
49                 if total_forceloaded >= (tonumber(core.settings:get("max_forceloaded_blocks")) or 16) then
50                         return false
51                 end
52                 total_forceloaded = total_forceloaded+1
53                 relevant_table[hash] = 1
54                 forceload_block(blockpos)
55                 return true
56         end
57 end
58
59 function core.forceload_free_block(pos, transient)
60         -- set changed flag
61         forceload_blocks_changed = true
62
63         local blockpos = get_blockpos(pos)
64         local hash = core.hash_node_position(blockpos)
65         local relevant_table, other_table = get_relevant_tables(transient)
66         if relevant_table[hash] == nil then return end
67         if relevant_table[hash] > 1 then
68                 relevant_table[hash] = relevant_table[hash] - 1
69         elseif other_table[hash] ~= nil then
70                 relevant_table[hash] = nil
71         else
72                 total_forceloaded = total_forceloaded-1
73                 relevant_table[hash] = nil
74                 forceload_free_block(blockpos)
75         end
76 end
77
78 -- Keep the forceloaded areas after restart
79 local wpath = core.get_worldpath()
80 local function read_file(filename)
81         local f = io.open(filename, "r")
82         if f==nil then return {} end
83         local t = f:read("*all")
84         f:close()
85         if t=="" or t==nil then return {} end
86         return core.deserialize(t) or {}
87 end
88
89 blocks_forceloaded = read_file(wpath.."/force_loaded.txt")
90 for _, __ in pairs(blocks_forceloaded) do
91         total_forceloaded = total_forceloaded + 1
92 end
93
94 core.after(5, function()
95         for hash, _ in pairs(blocks_forceloaded) do
96                 local blockpos = core.get_position_from_hash(hash)
97                 forceload_block(blockpos)
98         end
99 end)
100
101 -- persists the currently forceloaded blocks to disk
102 local function persist_forceloaded_blocks()
103         local data = core.serialize(blocks_forceloaded)
104         core.safe_file_write(wpath.."/force_loaded.txt", data)
105 end
106
107 -- periodical forceload persistence
108 local function periodically_persist_forceloaded_blocks()
109
110         -- only persist if the blocks actually changed
111         if forceload_blocks_changed then
112                 persist_forceloaded_blocks()
113
114                 -- reset changed flag
115                 forceload_blocks_changed = false
116         end
117
118         -- recheck after some time
119         core.after(10, periodically_persist_forceloaded_blocks)
120 end
121
122 -- persist periodically
123 core.after(5, periodically_persist_forceloaded_blocks)
124
125 -- persist on shutdown
126 core.register_on_shutdown(persist_forceloaded_blocks)