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Biome-defined dungeon nodes: Use faster biome calculation
[dragonfireclient.git] / builtin / game / features.lua
1 -- Minetest: builtin/features.lua
2
3 core.features = {
4         glasslike_framed = true,
5         nodebox_as_selectionbox = true,
6         chat_send_player_param3 = true,
7         get_all_craft_recipes_works = true,
8         use_texture_alpha = true,
9         no_legacy_abms = true,
10         texture_names_parens = true,
11         area_store_custom_ids = true,
12         add_entity_with_staticdata = true,
13         no_chat_message_prediction = true,
14         object_use_texture_alpha = true,
15 }
16
17 function core.has_feature(arg)
18         if type(arg) == "table" then
19                 local missing_features = {}
20                 local result = true
21                 for ftr in pairs(arg) do
22                         if not core.features[ftr] then
23                                 missing_features[ftr] = true
24                                 result = false
25                         end
26                 end
27                 return result, missing_features
28         elseif type(arg) == "string" then
29                 if not core.features[arg] then
30                         return false, {[arg]=true}
31                 end
32                 return true, {}
33         end
34 end