]> git.lizzy.rs Git - dragonfireclient.git/blob - builtin/game/auth.lua
Make use of safe file writing in auth handler (fixes #6576)
[dragonfireclient.git] / builtin / game / auth.lua
1 -- Minetest: builtin/auth.lua
2
3 --
4 -- Authentication handler
5 --
6
7 core.auth_file_path = core.get_worldpath().."/auth.txt"
8 core.auth_table = {}
9
10 local function read_auth_file()
11         local newtable = {}
12         local file, errmsg = io.open(core.auth_file_path, 'rb')
13         if not file then
14                 core.log("info", core.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
15                 return
16         end
17         for line in file:lines() do
18                 if line ~= "" then
19                         local fields = line:split(":", true)
20                         local name, password, privilege_string, last_login = unpack(fields)
21                         last_login = tonumber(last_login)
22                         if not (name and password and privilege_string) then
23                                 error("Invalid line in auth.txt: "..dump(line))
24                         end
25                         local privileges = core.string_to_privs(privilege_string)
26                         newtable[name] = {password=password, privileges=privileges, last_login=last_login}
27                 end
28         end
29         io.close(file)
30         core.auth_table = newtable
31         core.notify_authentication_modified()
32 end
33
34 local function save_auth_file()
35         local newtable = {}
36         -- Check table for validness before attempting to save
37         for name, stuff in pairs(core.auth_table) do
38                 assert(type(name) == "string")
39                 assert(name ~= "")
40                 assert(type(stuff) == "table")
41                 assert(type(stuff.password) == "string")
42                 assert(type(stuff.privileges) == "table")
43                 assert(stuff.last_login == nil or type(stuff.last_login) == "number")
44         end
45         local content = ""
46         for name, stuff in pairs(core.auth_table) do
47                 local priv_string = core.privs_to_string(stuff.privileges)
48                 local parts = {name, stuff.password, priv_string, stuff.last_login or ""}
49                 content = content .. table.concat(parts, ":") .. "\n"
50         end
51         if not core.safe_file_write(core.auth_file_path, content) then
52                 error(core.auth_file_path.." could not be written to")
53         end
54 end
55
56 read_auth_file()
57
58 core.builtin_auth_handler = {
59         get_auth = function(name)
60                 assert(type(name) == "string")
61                 -- Figure out what password to use for a new player (singleplayer
62                 -- always has an empty password, otherwise use default, which is
63                 -- usually empty too)
64                 local new_password_hash = ""
65                 -- If not in authentication table, return nil
66                 if not core.auth_table[name] then
67                         return nil
68                 end
69                 -- Figure out what privileges the player should have.
70                 -- Take a copy of the privilege table
71                 local privileges = {}
72                 for priv, _ in pairs(core.auth_table[name].privileges) do
73                         privileges[priv] = true
74                 end
75                 -- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
76                 if core.is_singleplayer() then
77                         for priv, def in pairs(core.registered_privileges) do
78                                 if def.give_to_singleplayer then
79                                         privileges[priv] = true
80                                 end
81                         end
82                 -- For the admin, give everything
83                 elseif name == core.settings:get("name") then
84                         for priv, def in pairs(core.registered_privileges) do
85                                 if def.give_to_admin then
86                                         privileges[priv] = true
87                                 end
88                         end
89                 end
90                 -- All done
91                 return {
92                         password = core.auth_table[name].password,
93                         privileges = privileges,
94                         -- Is set to nil if unknown
95                         last_login = core.auth_table[name].last_login,
96                 }
97         end,
98         create_auth = function(name, password)
99                 assert(type(name) == "string")
100                 assert(type(password) == "string")
101                 core.log('info', "Built-in authentication handler adding player '"..name.."'")
102                 core.auth_table[name] = {
103                         password = password,
104                         privileges = core.string_to_privs(core.settings:get("default_privs")),
105                         last_login = os.time(),
106                 }
107                 save_auth_file()
108         end,
109         set_password = function(name, password)
110                 assert(type(name) == "string")
111                 assert(type(password) == "string")
112                 if not core.auth_table[name] then
113                         core.builtin_auth_handler.create_auth(name, password)
114                 else
115                         core.log('info', "Built-in authentication handler setting password of player '"..name.."'")
116                         core.auth_table[name].password = password
117                         save_auth_file()
118                 end
119                 return true
120         end,
121         set_privileges = function(name, privileges)
122                 assert(type(name) == "string")
123                 assert(type(privileges) == "table")
124                 if not core.auth_table[name] then
125                         core.builtin_auth_handler.create_auth(name,
126                                 core.get_password_hash(name,
127                                         core.settings:get("default_password")))
128                 end
129
130                 -- Run grant callbacks
131                 for priv, _ in pairs(privileges) do
132                         if not core.auth_table[name].privileges[priv] then
133                                 core.run_priv_callbacks(name, priv, nil, "grant")
134                         end
135                 end
136
137                 -- Run revoke callbacks
138                 for priv, _ in pairs(core.auth_table[name].privileges) do
139                         if not privileges[priv] then
140                                 core.run_priv_callbacks(name, priv, nil, "revoke")
141                         end
142                 end
143
144                 core.auth_table[name].privileges = privileges
145                 core.notify_authentication_modified(name)
146                 save_auth_file()
147         end,
148         reload = function()
149                 read_auth_file()
150                 return true
151         end,
152         record_login = function(name)
153                 assert(type(name) == "string")
154                 assert(core.auth_table[name]).last_login = os.time()
155                 save_auth_file()
156         end,
157 }
158
159 function core.register_authentication_handler(handler)
160         if core.registered_auth_handler then
161                 error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname)
162         end
163         core.registered_auth_handler = handler
164         core.registered_auth_handler_modname = core.get_current_modname()
165         handler.mod_origin = core.registered_auth_handler_modname
166 end
167
168 function core.get_auth_handler()
169         return core.registered_auth_handler or core.builtin_auth_handler
170 end
171
172 local function auth_pass(name)
173         return function(...)
174                 local auth_handler = core.get_auth_handler()
175                 if auth_handler[name] then
176                         return auth_handler[name](...)
177                 end
178                 return false
179         end
180 end
181
182 core.set_player_password = auth_pass("set_password")
183 core.set_player_privs    = auth_pass("set_privileges")
184 core.auth_reload         = auth_pass("reload")
185
186
187 local record_login = auth_pass("record_login")
188
189 core.register_on_joinplayer(function(player)
190         record_login(player:get_player_name())
191 end)
192
193 core.register_on_prejoinplayer(function(name, ip)
194         local auth = core.auth_table
195         if auth[name] ~= nil then
196                 return
197         end
198
199         local name_lower = name:lower()
200         for k in pairs(auth) do
201                 if k:lower() == name_lower then
202                         return string.format("\nCannot create new player called '%s'. "..
203                                         "Another account called '%s' is already registered. "..
204                                         "Please check the spelling if it's your account "..
205                                         "or use a different nickname.", name, k)
206                 end
207         end
208 end)