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1 -- Minetest: builtin/item.lua
2
3 --
4 -- Falling stuff
5 --
6
7 minetest.register_entity("__builtin:falling_node", {
8         initial_properties = {
9                 physical = true,
10                 collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
11                 visual = "wielditem",
12                 textures = {},
13                 visual_size = {x=0.667, y=0.667},
14         },
15
16         nodename = "",
17
18         set_node = function(self, nodename)
19                 self.nodename = nodename
20                 local stack = ItemStack(nodename)
21                 local itemtable = stack:to_table()
22                 local itemname = nil
23                 if itemtable then
24                         itemname = stack:to_table().name
25                 end
26                 local item_texture = nil
27                 local item_type = ""
28                 if minetest.registered_items[itemname] then
29                         item_texture = minetest.registered_items[itemname].inventory_image
30                         item_type = minetest.registered_items[itemname].type
31                 end
32                 prop = {
33                         is_visible = true,
34                         textures = {nodename},
35                 }
36                 self.object:set_properties(prop)
37         end,
38
39         get_staticdata = function(self)
40                 return self.nodename
41         end,
42
43         on_activate = function(self, staticdata)
44                 self.nodename = staticdata
45                 self.object:set_armor_groups({immortal=1})
46                 --self.object:setacceleration({x=0, y=-10, z=0})
47                 self:set_node(self.nodename)
48         end,
49
50         on_step = function(self, dtime)
51                 -- Set gravity
52                 self.object:setacceleration({x=0, y=-10, z=0})
53                 -- Turn to actual sand when collides to ground or just move
54                 local pos = self.object:getpos()
55                 local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
56                 local bcn = minetest.env:get_node(bcp)
57                 -- Note: walkable is in the node definition, not in item groups
58                 if minetest.registered_nodes[bcn.name] and
59                                 minetest.registered_nodes[bcn.name].walkable then
60                         if minetest.registered_nodes[bcn.name].buildable_to then
61                                 minetest.env:remove_node(bcp)
62                                 return
63                         end
64                         local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
65                         -- Check what's here
66                         local n2 = minetest.env:get_node(np)
67                         -- If it's not air or liquid, remove node and replace it with
68                         -- it's drops
69                         if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
70                                         minetest.registered_nodes[n2.name].liquidtype == "none") then
71                                 local drops = minetest.get_node_drops(n2.name, "")
72                                 minetest.env:remove_node(np)
73                                 -- Add dropped items
74                                 local _, dropped_item
75                                 for _, dropped_item in ipairs(drops) do
76                                         minetest.env:add_item(np, dropped_item)
77                                 end
78                                 -- Run script hook
79                                 local _, callback
80                                 for _, callback in ipairs(minetest.registered_on_dignodes) do
81                                         callback(np, n2, nil)
82                                 end
83                         end
84                         -- Create node and remove entity
85                         minetest.env:add_node(np, {name=self.nodename})
86                         self.object:remove()
87                         nodeupdate(np)
88                 else
89                         -- Do nothing
90                 end
91         end
92 })
93
94 function spawn_falling_node(p, nodename)
95         obj = minetest.env:add_entity(p, "__builtin:falling_node")
96         obj:get_luaentity():set_node(nodename)
97 end
98
99 function drop_attached_node(p)
100         local nn = minetest.env:get_node(p).name
101         minetest.env:remove_node(p)
102         for _,item in ipairs(minetest.get_node_drops(nn, "")) do
103                 local pos = {
104                         x = p.x + math.random()/2 - 0.25,
105                         y = p.y + math.random()/2 - 0.25,
106                         z = p.z + math.random()/2 - 0.25,
107                 }
108                 minetest.env:add_item(pos, item)
109         end
110 end
111
112 function check_attached_node(p, n)
113         local def = minetest.registered_nodes[n.name]
114         local d = {x=0, y=0, z=0}
115         if def.paramtype2 == "wallmounted" then
116                 if n.param2 == 0 then
117                         d.y = 1
118                 elseif n.param2 == 1 then
119                         d.y = -1
120                 elseif n.param2 == 2 then
121                         d.x = 1
122                 elseif n.param2 == 3 then
123                         d.x = -1
124                 elseif n.param2 == 4 then
125                         d.z = 1
126                 elseif n.param2 == 5 then
127                         d.z = -1
128                 end
129         else
130                 d.y = -1
131         end
132         local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
133         local nn = minetest.env:get_node(p2).name
134         local def2 = minetest.registered_nodes[nn]
135         if def2 and not def2.walkable then
136                 return false
137         end
138         return true
139 end
140
141 --
142 -- Some common functions
143 --
144
145 function nodeupdate_single(p, delay)
146         n = minetest.env:get_node(p)
147         if minetest.get_node_group(n.name, "falling_node") ~= 0 then
148                 p_bottom = {x=p.x, y=p.y-1, z=p.z}
149                 n_bottom = minetest.env:get_node(p_bottom)
150                 -- Note: walkable is in the node definition, not in item groups
151                 if minetest.registered_nodes[n_bottom.name] and
152                                 (not minetest.registered_nodes[n_bottom.name].walkable or 
153                                         minetest.registered_nodes[n_bottom.name].buildable_to) then
154                         if delay then
155                                 minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
156                         else
157                                 minetest.env:remove_node(p)
158                                 spawn_falling_node(p, n.name)
159                                 nodeupdate(p)
160                         end
161                 end
162         end
163         
164         if minetest.get_node_group(n.name, "attached_node") ~= 0 then
165                 if not check_attached_node(p, n) then
166                         drop_attached_node(p)
167                         nodeupdate(p)
168                 end
169         end
170 end
171
172 function nodeupdate(p)
173         -- Round p to prevent falling entities to get stuck
174         p.x = math.floor(p.x+0.5)
175         p.y = math.floor(p.y+0.5)
176         p.z = math.floor(p.z+0.5)
177         
178         for x = -1,1 do
179         for y = -1,1 do
180         for z = -1,1 do
181                 nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, not (x==0 and y==0 and z==0))
182         end
183         end
184         end
185 end
186
187 --
188 -- Global callbacks
189 --
190
191 function on_placenode(p, node)
192         nodeupdate(p)
193 end
194 minetest.register_on_placenode(on_placenode)
195
196 function on_dignode(p, node)
197         nodeupdate(p)
198 end
199 minetest.register_on_dignode(on_dignode)