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Move falling to builtin
[dragonfireclient.git] / builtin / falling.lua
1 -- Minetest: builtin/item.lua
2
3 --
4 -- Falling nodes
5 -- 
6
7
8 --
9 -- Falling stuff
10 --
11
12 minetest.register_entity("__builtin:falling_node", {
13         initial_properties = {
14                 physical = true,
15                 collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
16                 visual = "wielditem",
17                 textures = {},
18                 visual_size = {x=0.667, y=0.667},
19         },
20
21         nodename = "",
22
23         set_node = function(self, nodename)
24                 self.nodename = nodename
25                 local stack = ItemStack(nodename)
26                 local itemtable = stack:to_table()
27                 local itemname = nil
28                 if itemtable then
29                         itemname = stack:to_table().name
30                 end
31                 local item_texture = nil
32                 local item_type = ""
33                 if minetest.registered_items[itemname] then
34                         item_texture = minetest.registered_items[itemname].inventory_image
35                         item_type = minetest.registered_items[itemname].type
36                 end
37                 prop = {
38                         is_visible = true,
39                         textures = {nodename},
40                 }
41                 self.object:set_properties(prop)
42         end,
43
44         get_staticdata = function(self)
45                 return self.nodename
46         end,
47
48         on_activate = function(self, staticdata)
49                 self.nodename = staticdata
50                 self.object:set_armor_groups({immortal=1})
51                 --self.object:setacceleration({x=0, y=-10, z=0})
52                 self:set_node(self.nodename)
53         end,
54
55         on_step = function(self, dtime)
56                 -- Set gravity
57                 self.object:setacceleration({x=0, y=-10, z=0})
58                 -- Turn to actual sand when collides to ground or just move
59                 local pos = self.object:getpos()
60                 local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
61                 local bcn = minetest.env:get_node(bcp)
62                 -- Note: walkable is in the node definition, not in item groups
63                 if minetest.registered_nodes[bcn.name] and
64                                 minetest.registered_nodes[bcn.name].walkable then
65                         local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
66                         -- Check what's here
67                         local n2 = minetest.env:get_node(np)
68                         -- If it's not air or liquid, remove node and replace it with
69                         -- it's drops
70                         if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
71                                         minetest.registered_nodes[n2.name].liquidtype == "none") then
72                                 local drops = minetest.get_node_drops(n2.name, "")
73                                 minetest.env:remove_node(np)
74                                 -- Add dropped items
75                                 local _, dropped_item
76                                 for _, dropped_item in ipairs(drops) do
77                                         minetest.env:add_item(np, dropped_item)
78                                 end
79                                 -- Run script hook
80                                 local _, callback
81                                 for _, callback in ipairs(minetest.registered_on_dignodes) do
82                                         callback(np, n2, nil)
83                                 end
84                         end
85                         -- Create node and remove entity
86                         minetest.env:add_node(np, {name=self.nodename})
87                         self.object:remove()
88                 else
89                         -- Do nothing
90                 end
91         end
92 })
93
94 function spawn_falling_node(p, nodename)
95         obj = minetest.env:add_entity(p, "__builtin:falling_node")
96         obj:get_luaentity():set_node(nodename)
97 end
98
99 --
100 -- Some common functions
101 --
102
103 function nodeupdate_single(p)
104         n = minetest.env:get_node(p)
105         if minetest.get_node_group(n.name, "falling_node") ~= 0 then
106                 p_bottom = {x=p.x, y=p.y-1, z=p.z}
107                 n_bottom = minetest.env:get_node(p_bottom)
108                 -- Note: walkable is in the node definition, not in item groups
109                 if minetest.registered_nodes[n_bottom.name] and
110                                 not minetest.registered_nodes[n_bottom.name].walkable then
111                         minetest.env:remove_node(p)
112                         spawn_falling_node(p, n.name)
113                         nodeupdate(p)
114                 end
115         end
116 end
117
118 function nodeupdate(p)
119         for x = -1,1 do
120         for y = -1,1 do
121         for z = -1,1 do
122                 p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
123                 nodeupdate_single(p2)
124         end
125         end
126         end
127 end
128
129 --
130 -- Global callbacks
131 --
132
133 function on_placenode(p, node)
134         nodeupdate(p)
135 end
136 minetest.register_on_placenode(on_placenode)
137
138 function on_dignode(p, node)
139         nodeupdate(p)
140 end
141 minetest.register_on_dignode(on_dignode)