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Assume a selection box for fences
[minetest.git] / builtin / falling.lua
1 -- Minetest: builtin/item.lua
2
3 --
4 -- Falling stuff
5 --
6
7 minetest.register_entity("__builtin:falling_node", {
8         initial_properties = {
9                 physical = true,
10                 collide_with_objects = false,
11                 collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
12                 visual = "wielditem",
13                 textures = {},
14                 visual_size = {x=0.667, y=0.667},
15         },
16
17         node = {},
18
19         set_node = function(self, node)
20                 self.node = node
21                 local stack = ItemStack(node.name)
22                 local itemtable = stack:to_table()
23                 local itemname = nil
24                 if itemtable then
25                         itemname = stack:to_table().name
26                 end
27                 local item_texture = nil
28                 local item_type = ""
29                 if minetest.registered_items[itemname] then
30                         item_texture = minetest.registered_items[itemname].inventory_image
31                         item_type = minetest.registered_items[itemname].type
32                 end
33                 prop = {
34                         is_visible = true,
35                         textures = {node.name},
36                 }
37                 self.object:set_properties(prop)
38         end,
39
40         get_staticdata = function(self)
41                 return self.node.name
42         end,
43
44         on_activate = function(self, staticdata)
45                 self.object:set_armor_groups({immortal=1})
46                 --self.object:setacceleration({x=0, y=-10, z=0})
47                 self:set_node({name=staticdata})
48         end,
49
50         on_step = function(self, dtime)
51                 -- Set gravity
52                 self.object:setacceleration({x=0, y=-10, z=0})
53                 -- Turn to actual sand when collides to ground or just move
54                 local pos = self.object:getpos()
55                 local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
56                 local bcn = minetest.get_node(bcp)
57                 local bcd = minetest.registered_nodes[bcn.name]
58                 -- Note: walkable is in the node definition, not in item groups
59                 if not bcd or
60                                 (bcd.walkable or
61                                 (minetest.get_node_group(self.node.name, "float") ~= 0 and
62                                 bcd.liquidtype ~= "none")) then
63                         if bcd and bcd.leveled and
64                                         bcn.name == self.node.name then
65                                 local addlevel = self.node.level
66                                 if addlevel == nil or addlevel <= 0 then
67                                         addlevel = bcd.leveled
68                                 end
69                                 if minetest.add_node_level(bcp, addlevel) == 0 then
70                                         self.object:remove()
71                                         return
72                                 end
73                         elseif bcd and bcd.buildable_to and
74                                         (minetest.get_node_group(self.node.name, "float") == 0 or
75                                         bcd.liquidtype == "none") then
76                                 minetest.remove_node(bcp)
77                                 return
78                         end
79                         local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
80                         -- Check what's here
81                         local n2 = minetest.get_node(np)
82                         -- If it's not air or liquid, remove node and replace it with
83                         -- it's drops
84                         if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
85                                         minetest.registered_nodes[n2.name].liquidtype == "none") then
86                                 local drops = minetest.get_node_drops(n2.name, "")
87                                 minetest.remove_node(np)
88                                 -- Add dropped items
89                                 local _, dropped_item
90                                 for _, dropped_item in ipairs(drops) do
91                                         minetest.add_item(np, dropped_item)
92                                 end
93                                 -- Run script hook
94                                 local _, callback
95                                 for _, callback in ipairs(minetest.registered_on_dignodes) do
96                                         callback(np, n2, nil)
97                                 end
98                         end
99                         -- Create node and remove entity
100                         minetest.add_node(np, self.node)
101                         self.object:remove()
102                         nodeupdate(np)
103                 else
104                         -- Do nothing
105                 end
106         end
107 })
108
109 function spawn_falling_node(p, node)
110         obj = minetest.add_entity(p, "__builtin:falling_node")
111         obj:get_luaentity():set_node(node)
112 end
113
114 function drop_attached_node(p)
115         local nn = minetest.get_node(p).name
116         minetest.remove_node(p)
117         for _,item in ipairs(minetest.get_node_drops(nn, "")) do
118                 local pos = {
119                         x = p.x + math.random()/2 - 0.25,
120                         y = p.y + math.random()/2 - 0.25,
121                         z = p.z + math.random()/2 - 0.25,
122                 }
123                 minetest.add_item(pos, item)
124         end
125 end
126
127 function check_attached_node(p, n)
128         local def = minetest.registered_nodes[n.name]
129         local d = {x=0, y=0, z=0}
130         if def.paramtype2 == "wallmounted" then
131                 if n.param2 == 0 then
132                         d.y = 1
133                 elseif n.param2 == 1 then
134                         d.y = -1
135                 elseif n.param2 == 2 then
136                         d.x = 1
137                 elseif n.param2 == 3 then
138                         d.x = -1
139                 elseif n.param2 == 4 then
140                         d.z = 1
141                 elseif n.param2 == 5 then
142                         d.z = -1
143                 end
144         else
145                 d.y = -1
146         end
147         local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
148         local nn = minetest.get_node(p2).name
149         local def2 = minetest.registered_nodes[nn]
150         if def2 and not def2.walkable then
151                 return false
152         end
153         return true
154 end
155
156 --
157 -- Some common functions
158 --
159
160 function nodeupdate_single(p, delay)
161         n = minetest.get_node(p)
162         if minetest.get_node_group(n.name, "falling_node") ~= 0 then
163                 p_bottom = {x=p.x, y=p.y-1, z=p.z}
164                 n_bottom = minetest.get_node(p_bottom)
165                 -- Note: walkable is in the node definition, not in item groups
166                 if minetest.registered_nodes[n_bottom.name] and
167                                 (minetest.get_node_group(n.name, "float") == 0 or minetest.registered_nodes[n_bottom.name].liquidtype == "none") and
168                                 (n.name ~= n_bottom.name or (minetest.registered_nodes[n_bottom.name].leveled and minetest.env:get_node_level(p_bottom) < minetest.env:get_node_max_level(p_bottom))) and
169                                 (not minetest.registered_nodes[n_bottom.name].walkable or 
170                                         minetest.registered_nodes[n_bottom.name].buildable_to) then
171                         if delay then
172                                 minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
173                         else
174                                 n.level = minetest.env:get_node_level(p)
175                                 minetest.remove_node(p)
176                                 spawn_falling_node(p, n)
177                                 nodeupdate(p)
178                         end
179                 end
180         end
181         
182         if minetest.get_node_group(n.name, "attached_node") ~= 0 then
183                 if not check_attached_node(p, n) then
184                         drop_attached_node(p)
185                         nodeupdate(p)
186                 end
187         end
188 end
189
190 function nodeupdate(p, delay)
191         -- Round p to prevent falling entities to get stuck
192         p.x = math.floor(p.x+0.5)
193         p.y = math.floor(p.y+0.5)
194         p.z = math.floor(p.z+0.5)
195         
196         for x = -1,1 do
197         for y = -1,1 do
198         for z = -1,1 do
199                 nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0))
200         end
201         end
202         end
203 end
204
205 --
206 -- Global callbacks
207 --
208
209 function on_placenode(p, node)
210         nodeupdate(p)
211 end
212 minetest.register_on_placenode(on_placenode)
213
214 function on_dignode(p, node)
215         nodeupdate(p)
216 end
217 minetest.register_on_dignode(on_dignode)