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1 -- Minetest: builtin/item.lua
2
3 --
4 -- Falling stuff
5 --
6
7 minetest.register_entity("__builtin:falling_node", {
8         initial_properties = {
9                 physical = true,
10                 collide_with_objects = false,
11                 collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
12                 visual = "wielditem",
13                 textures = {},
14                 visual_size = {x=0.667, y=0.667},
15         },
16
17         nodename = "",
18
19         set_node = function(self, nodename)
20                 self.nodename = nodename
21                 local stack = ItemStack(nodename)
22                 local itemtable = stack:to_table()
23                 local itemname = nil
24                 if itemtable then
25                         itemname = stack:to_table().name
26                 end
27                 local item_texture = nil
28                 local item_type = ""
29                 if minetest.registered_items[itemname] then
30                         item_texture = minetest.registered_items[itemname].inventory_image
31                         item_type = minetest.registered_items[itemname].type
32                 end
33                 prop = {
34                         is_visible = true,
35                         textures = {nodename},
36                 }
37                 self.object:set_properties(prop)
38         end,
39
40         get_staticdata = function(self)
41                 return self.nodename
42         end,
43
44         on_activate = function(self, staticdata)
45                 self.nodename = staticdata
46                 self.object:set_armor_groups({immortal=1})
47                 --self.object:setacceleration({x=0, y=-10, z=0})
48                 self:set_node(self.nodename)
49         end,
50
51         on_step = function(self, dtime)
52                 -- Set gravity
53                 self.object:setacceleration({x=0, y=-10, z=0})
54                 -- Turn to actual sand when collides to ground or just move
55                 local pos = self.object:getpos()
56                 local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
57                 local bcn = minetest.get_node(bcp)
58                 -- Note: walkable is in the node definition, not in item groups
59                 if minetest.registered_nodes[bcn.name] and
60                                 minetest.registered_nodes[bcn.name].walkable then
61                         if minetest.registered_nodes[bcn.name].buildable_to then
62                                 minetest.remove_node(bcp)
63                                 return
64                         end
65                         local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
66                         -- Check what's here
67                         local n2 = minetest.get_node(np)
68                         -- If it's not air or liquid, remove node and replace it with
69                         -- it's drops
70                         if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
71                                         minetest.registered_nodes[n2.name].liquidtype == "none") then
72                                 local drops = minetest.get_node_drops(n2.name, "")
73                                 minetest.remove_node(np)
74                                 -- Add dropped items
75                                 local _, dropped_item
76                                 for _, dropped_item in ipairs(drops) do
77                                         minetest.add_item(np, dropped_item)
78                                 end
79                                 -- Run script hook
80                                 local _, callback
81                                 for _, callback in ipairs(minetest.registered_on_dignodes) do
82                                         callback(np, n2, nil)
83                                 end
84                         end
85                         -- Create node and remove entity
86                         minetest.add_node(np, {name=self.nodename})
87                         self.object:remove()
88                         nodeupdate(np)
89                 else
90                         -- Do nothing
91                 end
92         end
93 })
94
95 function spawn_falling_node(p, nodename)
96         obj = minetest.add_entity(p, "__builtin:falling_node")
97         obj:get_luaentity():set_node(nodename)
98 end
99
100 function drop_attached_node(p)
101         local nn = minetest.get_node(p).name
102         minetest.remove_node(p)
103         for _,item in ipairs(minetest.get_node_drops(nn, "")) do
104                 local pos = {
105                         x = p.x + math.random()/2 - 0.25,
106                         y = p.y + math.random()/2 - 0.25,
107                         z = p.z + math.random()/2 - 0.25,
108                 }
109                 minetest.add_item(pos, item)
110         end
111 end
112
113 function check_attached_node(p, n)
114         local def = minetest.registered_nodes[n.name]
115         local d = {x=0, y=0, z=0}
116         if def.paramtype2 == "wallmounted" then
117                 if n.param2 == 0 then
118                         d.y = 1
119                 elseif n.param2 == 1 then
120                         d.y = -1
121                 elseif n.param2 == 2 then
122                         d.x = 1
123                 elseif n.param2 == 3 then
124                         d.x = -1
125                 elseif n.param2 == 4 then
126                         d.z = 1
127                 elseif n.param2 == 5 then
128                         d.z = -1
129                 end
130         else
131                 d.y = -1
132         end
133         local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
134         local nn = minetest.get_node(p2).name
135         local def2 = minetest.registered_nodes[nn]
136         if def2 and not def2.walkable then
137                 return false
138         end
139         return true
140 end
141
142 --
143 -- Some common functions
144 --
145
146 function nodeupdate_single(p, delay)
147         n = minetest.get_node(p)
148         if minetest.get_node_group(n.name, "falling_node") ~= 0 then
149                 p_bottom = {x=p.x, y=p.y-1, z=p.z}
150                 n_bottom = minetest.get_node(p_bottom)
151                 -- Note: walkable is in the node definition, not in item groups
152                 if minetest.registered_nodes[n_bottom.name] and
153                                 (not minetest.registered_nodes[n_bottom.name].walkable or 
154                                         minetest.registered_nodes[n_bottom.name].buildable_to) then
155                         if delay then
156                                 minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
157                         else
158                                 minetest.remove_node(p)
159                                 spawn_falling_node(p, n.name)
160                                 nodeupdate(p)
161                         end
162                 end
163         end
164         
165         if minetest.get_node_group(n.name, "attached_node") ~= 0 then
166                 if not check_attached_node(p, n) then
167                         drop_attached_node(p)
168                         nodeupdate(p)
169                 end
170         end
171 end
172
173 function nodeupdate(p)
174         -- Round p to prevent falling entities to get stuck
175         p.x = math.floor(p.x+0.5)
176         p.y = math.floor(p.y+0.5)
177         p.z = math.floor(p.z+0.5)
178         
179         for x = -1,1 do
180         for y = -1,1 do
181         for z = -1,1 do
182                 nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, not (x==0 and y==0 and z==0))
183         end
184         end
185         end
186 end
187
188 --
189 -- Global callbacks
190 --
191
192 function on_placenode(p, node)
193         nodeupdate(p)
194 end
195 minetest.register_on_placenode(on_placenode)
196
197 function on_dignode(p, node)
198         nodeupdate(p)
199 end
200 minetest.register_on_dignode(on_dignode)