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[minetest.git] / builtin / falling.lua
1 -- Minetest: builtin/item.lua
2
3 --
4 -- Falling stuff
5 --
6
7 minetest.register_entity("__builtin:falling_node", {
8         initial_properties = {
9                 physical = true,
10                 collide_with_objects = false,
11                 collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
12                 visual = "wielditem",
13                 textures = {},
14                 visual_size = {x=0.667, y=0.667},
15         },
16
17         node = {},
18
19         set_node = function(self, node)
20                 self.node = node
21                 local stack = ItemStack(node.name)
22                 local itemtable = stack:to_table()
23                 local itemname = nil
24                 if itemtable then
25                         itemname = stack:to_table().name
26                 end
27                 local item_texture = nil
28                 local item_type = ""
29                 if minetest.registered_items[itemname] then
30                         item_texture = minetest.registered_items[itemname].inventory_image
31                         item_type = minetest.registered_items[itemname].type
32                 end
33                 prop = {
34                         is_visible = true,
35                         textures = {node.name},
36                 }
37                 self.object:set_properties(prop)
38         end,
39
40         get_staticdata = function(self)
41                 return self.node.name
42         end,
43
44         on_activate = function(self, staticdata)
45                 self.object:set_armor_groups({immortal=1})
46                 --self.object:setacceleration({x=0, y=-10, z=0})
47                 self:set_node({name=staticdata})
48         end,
49
50         on_step = function(self, dtime)
51                 -- Set gravity
52                 self.object:setacceleration({x=0, y=-10, z=0})
53                 -- Turn to actual sand when collides to ground or just move
54                 local pos = self.object:getpos()
55                 local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
56                 local bcn = minetest.get_node(bcp)
57                 -- Note: walkable is in the node definition, not in item groups
58                 if minetest.registered_nodes[bcn.name] and
59                                 minetest.registered_nodes[bcn.name].walkable or
60                                 (minetest.get_node_group(self.node.name, "float") ~= 0 and minetest.registered_nodes[bcn.name].liquidtype ~= "none")
61                         then
62                         if minetest.registered_nodes[bcn.name].leveled and bcn.name == self.node.name then
63                                 local addlevel = self.node.level
64                                 if addlevel == nil or addlevel <= 0 then addlevel = minetest.registered_nodes[bcn.name].leveled end
65                                 if minetest.env:add_node_level(bcp, addlevel) == 0 then
66                                         self.object:remove()
67                                         return
68                                 end
69                         elseif minetest.registered_nodes[bcn.name].buildable_to and (minetest.get_node_group(self.node.name, "float") == 0 or minetest.registered_nodes[bcn.name].liquidtype == "none") then
70                                 minetest.remove_node(bcp)
71                                 return
72                         end
73                         local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
74                         -- Check what's here
75                         local n2 = minetest.get_node(np)
76                         -- If it's not air or liquid, remove node and replace it with
77                         -- it's drops
78                         if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
79                                         minetest.registered_nodes[n2.name].liquidtype == "none") then
80                                 local drops = minetest.get_node_drops(n2.name, "")
81                                 minetest.remove_node(np)
82                                 -- Add dropped items
83                                 local _, dropped_item
84                                 for _, dropped_item in ipairs(drops) do
85                                         minetest.add_item(np, dropped_item)
86                                 end
87                                 -- Run script hook
88                                 local _, callback
89                                 for _, callback in ipairs(minetest.registered_on_dignodes) do
90                                         callback(np, n2, nil)
91                                 end
92                         end
93                         -- Create node and remove entity
94                         minetest.add_node(np, self.node)
95                         self.object:remove()
96                         nodeupdate(np)
97                 else
98                         -- Do nothing
99                 end
100         end
101 })
102
103 function spawn_falling_node(p, node)
104         obj = minetest.add_entity(p, "__builtin:falling_node")
105         obj:get_luaentity():set_node(node)
106 end
107
108 function drop_attached_node(p)
109         local nn = minetest.get_node(p).name
110         minetest.remove_node(p)
111         for _,item in ipairs(minetest.get_node_drops(nn, "")) do
112                 local pos = {
113                         x = p.x + math.random()/2 - 0.25,
114                         y = p.y + math.random()/2 - 0.25,
115                         z = p.z + math.random()/2 - 0.25,
116                 }
117                 minetest.add_item(pos, item)
118         end
119 end
120
121 function check_attached_node(p, n)
122         local def = minetest.registered_nodes[n.name]
123         local d = {x=0, y=0, z=0}
124         if def.paramtype2 == "wallmounted" then
125                 if n.param2 == 0 then
126                         d.y = 1
127                 elseif n.param2 == 1 then
128                         d.y = -1
129                 elseif n.param2 == 2 then
130                         d.x = 1
131                 elseif n.param2 == 3 then
132                         d.x = -1
133                 elseif n.param2 == 4 then
134                         d.z = 1
135                 elseif n.param2 == 5 then
136                         d.z = -1
137                 end
138         else
139                 d.y = -1
140         end
141         local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
142         local nn = minetest.get_node(p2).name
143         local def2 = minetest.registered_nodes[nn]
144         if def2 and not def2.walkable then
145                 return false
146         end
147         return true
148 end
149
150 --
151 -- Some common functions
152 --
153
154 function nodeupdate_single(p, delay)
155         n = minetest.get_node(p)
156         if minetest.get_node_group(n.name, "falling_node") ~= 0 then
157                 p_bottom = {x=p.x, y=p.y-1, z=p.z}
158                 n_bottom = minetest.get_node(p_bottom)
159                 -- Note: walkable is in the node definition, not in item groups
160                 if minetest.registered_nodes[n_bottom.name] and
161                                 (minetest.get_node_group(n.name, "float") == 0 or minetest.registered_nodes[n_bottom.name].liquidtype == "none") and
162                                 (n.name ~= n_bottom.name or (minetest.registered_nodes[n_bottom.name].leveled and minetest.env:get_node_level(p_bottom) < minetest.env:get_node_max_level(p_bottom))) and
163                                 (not minetest.registered_nodes[n_bottom.name].walkable or 
164                                         minetest.registered_nodes[n_bottom.name].buildable_to) then
165                         if delay then
166                                 minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
167                         else
168                                 n.level = minetest.env:get_node_level(p)
169                                 minetest.remove_node(p)
170                                 spawn_falling_node(p, n)
171                                 nodeupdate(p)
172                         end
173                 end
174         end
175         
176         if minetest.get_node_group(n.name, "attached_node") ~= 0 then
177                 if not check_attached_node(p, n) then
178                         drop_attached_node(p)
179                         nodeupdate(p)
180                 end
181         end
182 end
183
184 function nodeupdate(p, delay)
185         -- Round p to prevent falling entities to get stuck
186         p.x = math.floor(p.x+0.5)
187         p.y = math.floor(p.y+0.5)
188         p.z = math.floor(p.z+0.5)
189         
190         for x = -1,1 do
191         for y = -1,1 do
192         for z = -1,1 do
193                 nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0))
194         end
195         end
196         end
197 end
198
199 --
200 -- Global callbacks
201 --
202
203 function on_placenode(p, node)
204         nodeupdate(p)
205 end
206 minetest.register_on_placenode(on_placenode)
207
208 function on_dignode(p, node)
209         nodeupdate(p)
210 end
211 minetest.register_on_dignode(on_dignode)