1 core.register_on_dignode(function(pos)
2 if core.settings:get_bool("replace") then
3 core.after(0, minetest.place_node, pos)
9 core.register_globalstep(function(dtime)
11 if etime < 1 then return end
12 local player = core.localplayer
13 if not player then return end
14 local pos = player:get_pos()
15 local item = player:get_wielded_item()
16 local def = core.get_item_def(item:get_name())
17 local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
18 if item and item:get_count() > 0 and def and def.node_placement_prediction ~= "" then
19 if core.settings:get_bool("scaffold") then
20 core.place_node(vector.add(pos, {x = 0, y = -0.6, z = 0}))
21 elseif core.settings:get_bool("scaffold_plus") then
24 {x = 0, y = -0.6, z = 0},
25 {x = 1, y = -0.6, z = 0},
26 {x = -1, y = -0.6, z = 0},
27 {x = -1, y = -0.6, z = -1},
28 {x = 0, y = -0.6, z = -1},
29 {x = 1, y = -0.6, z = -1},
30 {x = -1, y = -0.6, z = 1},
31 {x = 0, y = -0.6, z = 1},
32 {x = 1, y = -0.6, z = 1}
34 for i, p in pairs(positions) do
35 core.place_node(vector.add(pos, p))
37 elseif core.settings:get_bool("block_water") then
38 local positions = core.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true)
39 for i, p in pairs(positions) do
40 if i > nodes_per_tick then return end
43 elseif core.settings:get_bool("autotnt") then
44 local positions = core.find_nodes_near_under_air_except(pos, 5, item:get_name(), true)
45 for i, p in pairs(positions) do
46 if i > nodes_per_tick then return end
47 core.place_node(vector.add(p, {x = 0, y = 1, z = 0}))
51 if core.settings:get_bool("nuke") then
53 for x = pos.x - 5, pos.x + 5 do
54 for y = pos.y - 5, pos.y + 5 do
55 for z = pos.z - 5, pos.z + 5 do
56 local p = vector.new(x, y, z)
57 local node = core.get_node_or_nil(p)
58 local def = node and core.get_node_def(node.name)
59 if def and def.diggable then
60 if i > nodes_per_tick then return end