]> git.lizzy.rs Git - dragonfireclient.git/blob - builtin/client/cheats/world.lua
Merge branch 'master' into master
[dragonfireclient.git] / builtin / client / cheats / world.lua
1 core.register_on_dignode(function(pos)
2         if core.settings:get_bool("replace") then
3                 core.after(0, minetest.place_node, pos)
4         end
5 end)
6
7 local etime = 0
8
9 core.register_globalstep(function(dtime)
10         etime = etime + dtime
11         if etime < 1 then return end
12         local player = core.localplayer
13         if not player then return end
14         local pos = player:get_pos()
15         local item = player:get_wielded_item()
16         local def = core.get_item_def(item:get_name())
17         local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
18         if item and item:get_count() > 0 and def and def.node_placement_prediction ~= "" then
19                 if core.settings:get_bool("scaffold") then
20                         core.place_node(vector.add(pos, {x = 0, y = -0.6, z = 0}))
21                 elseif core.settings:get_bool("scaffold_plus") then
22                         local z = pos.z
23                         local positions = {
24                                 {x = 0, y = -0.6, z = 0},
25                 {x = 1, y = -0.6, z = 0},
26                 {x = -1, y = -0.6, z = 0},
27                 {x = -1, y = -0.6, z = -1},
28                 {x = 0, y = -0.6, z = -1},
29                 {x = 1, y = -0.6, z = -1},
30                 {x = -1, y = -0.6, z = 1},
31                 {x = 0, y = -0.6, z = 1},
32                 {x = 1, y = -0.6, z = 1}
33                         }
34                         for i, p in pairs(positions) do
35                                 core.place_node(vector.add(pos, p))
36                         end
37                 elseif core.settings:get_bool("block_water") then
38                         local positions = core.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true)
39                         for i, p in pairs(positions) do
40                                 if i > nodes_per_tick then return end
41                                 core.place_node(p)
42                         end
43                 elseif core.settings:get_bool("autotnt") then
44                         local positions = core.find_nodes_near_under_air_except(pos, 5, item:get_name(), true)
45                         for i, p in pairs(positions) do
46                                 if i > nodes_per_tick then return end
47                                 core.place_node(vector.add(p, {x = 0, y = 1, z = 0}))
48                         end
49                 end
50         end
51         if core.settings:get_bool("nuke") then
52                 local i = 0
53                 for x = pos.x - 5, pos.x + 5 do
54                         for y = pos.y - 5, pos.y + 5 do
55                                 for z = pos.z - 5, pos.z + 5 do
56                                         local p = vector.new(x, y, z)
57                                         local node = core.get_node_or_nil(p)
58                                         local def = node and core.get_node_def(node.name)
59                                         if def and def.diggable then
60                                                 if i > nodes_per_tick then return end
61                                                 core.dig_node(p)
62                                                 i = i + 1
63                                         end
64                                 end
65                         end
66                 end
67         end
68 end) 
69
70