]> git.lizzy.rs Git - dragonfireclient.git/blob - builtin/client/cheats/world.lua
df44617bb14d8459759f69f740db93e73a4f2db9
[dragonfireclient.git] / builtin / client / cheats / world.lua
1 core.register_on_dignode(function(pos)
2         if core.settings:get_bool("replace") then
3                 core.after(0, minetest.place_node, pos)
4         end
5 end)
6
7 local etime = 0
8
9 core.register_globalstep(function(dtime)
10         etime = etime + dtime
11         if etime < 1 then return end
12         local player = core.localplayer
13         if not player then return end
14         local pos = player:get_pos()
15         local item = player:get_wielded_item()
16         local def = core.get_item_def(item:get_name())
17         local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
18         if item and item:get_count() > 0 and def and def.node_placement_prediction ~= "" then
19                 if core.settings:get_bool("scaffold") then
20                         local p = vector.round(vector.add(pos, {x = 0, y = -0.6, z = 0}))
21                         local node = minetest.get_node_or_nil(p)
22                         if not node or minetest.get_node_def(node.name).buildable_to then
23                                 core.place_node(p)
24                         end
25                 end
26                 if core.settings:get_bool("scaffold_plus") then
27                         local z = pos.z
28                         local positions = {
29                                 {x = 0, y = -0.6, z = 0},
30                 {x = 1, y = -0.6, z = 0},
31                 {x = -1, y = -0.6, z = 0},
32                 {x = -1, y = -0.6, z = -1},
33                 {x = 0, y = -0.6, z = -1},
34                 {x = 1, y = -0.6, z = -1},
35                 {x = -1, y = -0.6, z = 1},
36                 {x = 0, y = -0.6, z = 1},
37                 {x = 1, y = -0.6, z = 1}
38                         }
39                         for i, p in pairs(positions) do
40                                 core.place_node(vector.add(pos, p))
41                         end
42                 end
43                 if core.settings:get_bool("block_water") then
44                         local positions = core.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true)
45                         for i, p in pairs(positions) do
46                                 if i > nodes_per_tick then return end
47                                 core.place_node(p)
48                         end
49                 end
50                 if core.settings:get_bool("block_lava") then
51                         local positions = core.find_nodes_near(pos, 5, {"mcl_core:lava_source", "mcl_core:lava_floating"}, true)
52                         for i, p in pairs(positions) do
53                                 if i > nodes_per_tick then return end
54                                 core.place_node(p)
55                         end
56                 end
57                 if core.settings:get_bool("autotnt") then
58                         local positions = core.find_nodes_near_under_air_except(pos, 5, item:get_name(), true)
59                         for i, p in pairs(positions) do
60                                 if i > nodes_per_tick then return end
61                                 core.place_node(vector.add(p, {x = 0, y = 1, z = 0}))
62                         end
63                 end
64         end
65         if core.settings:get_bool("nuke") then
66                 local i = 0
67                 for x = pos.x - 4, pos.x + 4 do
68                         for y = pos.y - 4, pos.y + 4 do
69                                 for z = pos.z - 4, pos.z + 4 do
70                                         local p = vector.new(x, y, z)
71                                         local node = core.get_node_or_nil(p)
72                                         local def = node and core.get_node_def(node.name)
73                                         if def and def.diggable then
74                                                 if i > nodes_per_tick then return end
75                                                 core.dig_node(p)
76                                                 i = i + 1
77                                         end
78                                 end
79                         end
80                 end
81         end
82 end)
83
84