1 core.log("info", "Initializing asynchronous environment (game)")
3 local function pack2(...)
4 return {n=select('#', ...), ...}
7 -- Entrypoint to run async jobs, called by C++
8 function core.job_processor(func, params)
9 local retval = pack2(func(unpack(params, 1, params.n)))
14 -- Import a bunch of individual files from builtin/game/
15 local gamepath = core.get_builtin_path() .. "game" .. DIR_DELIM
17 dofile(gamepath .. "constants.lua")
18 dofile(gamepath .. "item_s.lua")
19 dofile(gamepath .. "misc_s.lua")
20 dofile(gamepath .. "features.lua")
21 dofile(gamepath .. "voxelarea.lua")
23 -- Transfer of globals
25 local all = assert(core.transferred_globals)
26 core.transferred_globals = nil
28 -- reassemble other tables
29 all.registered_nodes = {}
30 all.registered_craftitems = {}
31 all.registered_tools = {}
32 for k, v in pairs(all.registered_items) do
33 if v.type == "node" then
34 all.registered_nodes[k] = v
35 elseif v.type == "craftitem" then
36 all.registered_craftitems[k] = v
37 elseif v.type == "tool" then
38 all.registered_tools[k] = v
42 for k, v in pairs(all) do