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[draining.git] / autodam / init.lua
1 minetest.register_globalstep(function()
2         if not minetest.settings:get_bool("autodam") then return end
3         local player = minetest.localplayer
4         if not player then return end
5         if player:get_wielded_item():get_name() ~= "mcl_core:dirt" then return end
6         local dirt = minetest.find_nodes_near(vector.add(player:get_pos(), vector.new(0, 1, 0)), 4, "mcl_core:dirt")
7         for _, dp in ipairs(dirt) do
8                 local above = minetest.get_node_or_nil(vector.add(dp, vector.new(0, 1, 0)))
9                 if above and above.name == "mcl_core:dirt" then
10                         local underp = vector.subtract(dp, vector.new(0, 1, 0))
11                         local under = minetest.get_node_or_nil(underp)
12                         if under and under.name == "mcl_core:water_source" then
13                                 minetest.place_node(underp)
14                         end
15                 end
16         end
17 end)
18
19 minetest.register_cheat("AutoDam", "World", "autodam")