]> git.lizzy.rs Git - dragonblocks_alpha.git/blob - assets/shaders/sky/sun/fragment.glsl
Rework structure
[dragonblocks_alpha.git] / assets / shaders / sky / sun / fragment.glsl
1 in vec2 fragmentTextureCoordinates;
2
3 out vec4 outColor;
4
5 uniform sampler2D texture0;
6
7 void main()
8 {
9         outColor = texture(texture0, fragmentTextureCoordinates);
10 }