]> git.lizzy.rs Git - dragonblocks_alpha.git/blob - assets/shaders/sky/skybox/vertex.glsl
Rework structure
[dragonblocks_alpha.git] / assets / shaders / sky / skybox / vertex.glsl
1 layout(location = 0) in vec3 vertexPosition;
2
3 out vec3 fragmentTextureCoordinates;
4
5 uniform mat4 VP;
6
7 void main()
8 {
9         gl_Position = VP * vec4(vertexPosition, 1.0);
10         gl_Position.z = gl_Position.w;
11         fragmentTextureCoordinates = vertexPosition;
12 }