]> git.lizzy.rs Git - dragonblocks_alpha.git/blob - assets/shaders/gui/font/fragment.glsl
Rework structure
[dragonblocks_alpha.git] / assets / shaders / gui / font / fragment.glsl
1 in vec2 fragmentTextureCoordinates;
2
3 out vec4 outColor;
4
5 uniform sampler2D texture0;
6 uniform vec4 color;
7
8 void main()
9 {
10         outColor = vec4(1.0, 1.0, 1.0, texture(texture0, fragmentTextureCoordinates).r) * color;
11 }