]> git.lizzy.rs Git - dragonblocks_alpha.git/blob - assets/shaders/3d/selection/vertex.glsl
Rework structure
[dragonblocks_alpha.git] / assets / shaders / 3d / selection / vertex.glsl
1 layout(location = 0) in vec3 vertexPosition;
2
3 uniform mat4 MVP;
4
5 void main()
6 {
7         gl_Position = MVP * vec4(vertexPosition, 1.0);
8 }