1 // Attempt at high level client library for AniDB's APIs
8 // Main struct for the client, contains all non-shared state.
10 // All ObjectByKey methods (AnimeByID, GroupByName, etc) first try to read
11 // from the cache. If the sought object isn't cached, or if the cache is
12 // stale, then the appropriate API is queried.
14 // Queries return their results using channels. Most queries only have one result,
15 // but some have 0 or more. All result channels are closed after sending their data.
17 // Queries that depend on the UDP API can't be used without first authenticating
18 // to the API server. This uses the credentials stored by SetCredentials, or
19 // by a previous Auth() call.
21 Timeout time.Duration // Timeout for the various calls (default: 45s)
26 // Initialises a new AniDB.
27 func NewAniDB() *AniDB {
29 Timeout: 45 * time.Second,
34 func (adb *AniDB) User() *User {
35 if adb != nil && adb.udp != nil {
36 if adb.udp.user != nil {
38 } else if adb.udp.credentials != nil {
39 // see if we can get it from the cache
40 adb.udp.user = UserByName(decrypt(adb.udp.credentials.username))