3 The WorldEdit API is composed of multiple modules, each of which is independent and can be used without the other. Each module is contained within a single file.
\r
5 For more information, see the [README](README.md).
\r
9 Contained in manipulations.lua, this module allows several node operations to be applied over a region.
\r
11 ### count = worldedit.set(pos1, pos2, nodename)
\r
13 Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
\r
15 Returns the number of nodes set.
\r
17 ### count = worldedit.replace(pos1, pos2, searchnode, replacenode)
\r
19 Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
\r
21 Returns the number of nodes replaced.
\r
23 ### count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode)
\r
25 Replaces all nodes other than `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
\r
27 Returns the number of nodes replaced.
\r
29 ### count = worldedit.copy(pos1, pos2, axis, amount)
\r
31 Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
\r
33 Returns the number of nodes copied.
\r
35 ### count = worldedit.move(pos1, pos2, axis, amount)
\r
37 Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
\r
39 Returns the number of nodes moved.
\r
41 ### count = worldedit.stack(pos1, pos2, axis, count)
\r
43 Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
\r
45 Returns the number of nodes stacked.
\r
47 ### count, newpos1, newpos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
\r
49 Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
\r
51 Returns the number of nodes transposed, the new position 1, and the new position 2.
\r
53 ### count = worldedit.flip(pos1, pos2, axis)
\r
55 Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
\r
57 Returns the number of nodes flipped.
\r
59 ### count, newpos2, newpos2 = worldedit.rotate(pos1, pos2, angle)
\r
61 Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
\r
63 Returns the number of nodes rotated, the new position 1, and the new position 2.
\r
65 ### count = worldedit.orient(pos1, pos2, angle)
\r
67 Rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis.
\r
69 Returns the number of nodes oriented.
\r
71 ### count = worldedit.fixlight(pos1, pos2)
\r
73 Fixes the lighting in a region defined by positions `pos1` and `pos2`.
\r
75 Returns the number of nodes updated.
\r
79 Contained in primitives.lua, this module allows the creation of several geometric primitives.
\r
81 ### count = worldedit.hollow_sphere(pos, radius, nodename)
\r
83 Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
\r
85 Returns the number of nodes added.
\r
87 ### count = worldedit.sphere(pos, radius, nodename)
\r
89 Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
\r
91 Returns the number of nodes added.
\r
93 ### count = worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
\r
95 Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
\r
97 Returns the number of nodes added.
\r
99 ### count = worldedit.cylinder(pos, axis, length, radius, nodename)
\r
101 Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
\r
103 Returns the number of nodes added.
\r
105 ### count = worldedit.pyramid(pos, height, nodename)
\r
107 Adds a pyramid at `pos` with height `height`.
\r
109 Returns the number of nodes added.
\r
111 ### count = worldedit.spiral(pos, width, height, spacer, nodename)
\r
113 Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
\r
115 Returns the number of nodes added.
\r
119 Contained in visualization.lua, this module allows nodes to be visualized in different ways.
\r
121 ### volume = worldedit.volume(pos1, pos2)
\r
123 Determines the volume of the region defined by positions `pos1` and `pos2`.
\r
125 Returns the volume.
\r
127 ### count = worldedit.hide(pos1, pos2)
\r
129 Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
\r
131 Returns the number of nodes hidden.
\r
133 ### count = worldedit.suppress(pos1, pos2, nodename)
\r
135 Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
\r
137 Returns the number of nodes suppressed.
\r
139 ### count = worldedit.highlight(pos1, pos2, nodename)
\r
141 Highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
\r
143 Returns the number of nodes found.
\r
145 ### count = worldedit.restore(pos1, pos2)
\r
147 Restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`.
\r
149 Returns the number of nodes restored.
\r
153 Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
\r
155 ### version = worldedit.valueversion(value)
\r
157 Determines the version of serialized data `value`.
\r
159 Returns the version as a positive integer or 0 for unknown versions.
\r
161 ### data, count = worldedit.serialize(pos1, pos2)
\r
163 Converts the region defined by positions `pos1` and `pos2` into a single string.
\r
165 Returns the serialized data and the number of nodes serialized.
\r
167 ### pos1, pos2, count = worldedit.allocate(originpos, value)
\r
169 Determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`.
\r
171 Returns the two corner positions and the number of nodes.
\r
173 ### count = worldedit.deserialize(originpos, value)
\r
175 Loads the nodes represented by string `value` at position `originpos`.
\r
177 Returns the number of nodes deserialized.
\r
181 Contained in code.lua, this module allows arbitrary Lua code to be used with WorldEdit.
\r
183 ### error = worldedit.lua(code)
\r
185 Executes `code` as a Lua chunk in the global namespace.
\r
187 Returns an error if the code fails or nil otherwise.
\r
189 ### error = worldedit.luatransform(pos1, pos2, code)
\r
191 Executes `code` as a Lua chunk in the global namespace with the variable pos available, for each node in a region defined by positions `pos1` and `pos2`.
\r
193 Returns an error if the code fails or nil otherwise.