1 [![Build Status](https://travis-ci.org/tsoding/nothing.svg?branch=master)](https://travis-ci.org/tsoding/nothing)
5 ![](https://i.imgur.com/7mECYKU.gif)
6 ![](https://i.imgur.com/ABcJqB5.gif)
10 <!-- TODO: README deps are outdated -->
22 $ sudo apt-get install gcc cmake libsdl2-dev libsdl2-mixer-dev python3 inotify-tools
27 For [NixOS] we have a development environment defined in [default.nix]
28 with all of the required dependencies. You can enter the environment
37 See [Build on Windows][build-on-windows] section.
46 $ ./nothing ../levels/level-01.txt
57 |---------|-------------------------------------------------------------|
58 | `d` | Move to the right |
59 | `a` | Move to the left |
61 | `c` | Open debug console |
62 | `r` | Reload the current level including the Player's position |
63 | `q` | Reload the current level preserving the Player's position |
64 | `p` | Toggle game pause |
65 | `l` | Toggle transparency on objects. Useful for debugging levels |
70 |--------------|------------------------|
71 | `Left Stick` | Movement of the Player |
77 |-----------|--------------------------|
78 | `ESC` | Exit console |
79 | `Enter` | Evaluate the expression |
80 | `Up/Down` | Traverse console history |
84 Generally creating a level looks like:
87 SVG File -> Custom Level File -> Game
90 To convert SVG to the level file and run [svg2rects.py] script:
93 $ python3 ./devtools/svg2rects.py -i <svg-file> -o <level-file>
96 All of the levels reside in the [./levels/] folder. Use
97 [./levels/Makefile] to automatically rebuild all levels.
99 ### Level Editing Workflow
101 1. `$ inkscape ./levels/level.svg &`
102 2. `$ ./build/nothing ./levels/level.txt &`
105 5. Edit Level in Inkscape and Save
106 6. Switch to the Game and reload level by pressing Q
109 ### Objects Reference
113 | Regex of id | Description |
114 |--------------|-------------------------------------------------------------------------------------------------------------------|
115 | `player` | Defines the **position** of the Player. **Size is ignored**. |
116 | `rect.*` | Defines the **size** and **position** of an impenetrable platform block |
117 | `box.*` | Defines the **size** and **position** of a rigid box that obeys the physics of the game |
118 | `region(.*)` | Defines the **size** and **position** of a region that hides the Goals. `\1` defines the id of the Goal to hide. |
119 | `goal(.*)` | Defines the **position** of the goal. **Size is ignored**. `\1` defines the id of the region that hides the goal. |
120 | `lava.*` | Defines the **position** and **size** of a lava block. |
121 | `background` | Defines the **color** of the background. **Position and size are ignored**. |
122 | `backrect.*` | Defines the **size** and **position** of a solid block in the background. |
126 | Regex of id | Description |
127 |-------------|----------------------------------------------------------------------------|
128 | `label.*` | Defines **position** and **text** of a in-game label. **Size is ignored**. |
132 You need to install [conan][] and [Visual Studio 2017][visual-studio].
136 Current version of [SDL2/2.0.5@lasote/stable][conan-sdl2] in the conan-transit
137 repository is not compatible with the latest conan, so you'll need to install
138 it locally from the git repository:
141 $ git clone https://github.com/lasote/conan-sdl2.git # temporary, I hope hope hope
143 $ conan export SDL2/2.0.5@lasote/stable
148 Execute the following commands inside of the `nothing` directory:
151 $ conan install --build missing --install-folder build
153 $ cmake .. -G "Visual Studio 15 2017 Win64"
156 After that, build the `build/nothing.sln` file with Visual Studio.
160 You can support my work via
162 - Twitch channel: https://www.twitch.tv/subs/tsoding
163 - Patreon: https://www.patreon.com/tsoding
165 [conan]: https://www.conan.io/
166 [conan-sdl2]: https://bintray.com/conan/conan-transit/SDL2%3Alasote/2.0.5%3Astable
167 [visual-studio]: https://www.visualstudio.com/
168 [svg2rects.py]: ./devtools/svg2rects.py
169 [./levels/]: ./levels/
170 [./levels/Makefile]: ./levels/Makefile
171 [gcc]: https://gcc.gnu.org/
172 [cmake]: https://cmake.org/
173 [libsdl2-dev]: https://www.libsdl.org/
174 [libsdl2-mixer-dev]: https://www.libsdl.org/projects/SDL_mixer/
175 [python3]: https://www.python.org/
176 [NixOS]: https://nixos.org/
177 [default.nix]: ./default.nix
178 [build-on-windows]: #build-on-windows
179 [inotify-tools]: https://github.com/rvoicilas/inotify-tools