1 <img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.3.0-DEV
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
9 ## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
14 ## If you want to run this on a server you must add this to your server minetest.conf:
17 enable_client_modding = true
18 csm_restriction_flags = 0
19 enable_mod_channels = true
24 ## This game is in early alpha and uses a lot of experimental features in the engine
28 # ALPHA STATE CHANGELOG
30 > <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
34 > Multiplayer Polishing Update
35 - Fixed only one player being able to run on a server
36 - Fixed only one person being able to teleport in the same server step
37 - Players now use the same damage mechaninism as mobs
38 - Fixed wrong variable for durability assigned to all swords
39 - Fix bug in experience
40 - Fully implemented bows and arrows
41 - Tuned the bow and arrows even further
42 - Snowmen now drop a carrot, coal, stick, or snowball
44 - Tuned a lot of things
46 - Added in Krock's awesome Colored Names mod for csm chat
48 - Fixed global mob handling
60 - breaker (mines whatever is in front of it)
61 - dispenser (shoots out first item in inventory, or shoots item into pipe)
62 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
83 > #1 idea: weakness items, items that damage the mob more than diamond swords
86 - you can put a pumpkin on it's head to make it survive when it's not snowing out
87 - drops snowballs, coal, or carrot
90 - sheep can be punched to drop wool without damage
91 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
95 - disable pig aggression
96 - make porkchop look nicer
100 - make the default player model whited out
101 - ghosts can pass through any nodes
103 - will follow you groaning about "diamonds", "need food", and "join us"
104 - they will fling you up in the air or punch you
105 - ghosts can drag you down into nodes and suffocate you
106 - spawn with cave sounds
111 - gets built out of nodes in the area
112 - will probabaly destroy you
113 - drops all nodes that it's made of when killed
122 - enchanting/upgrading
123 - magic (wands, spells, etc)
124 - better combat ( sweep hit enemies, falling while hitting deals more damage )
125 - Enchanting food - gives buffs
133 ### mechanics (mechanical tools and machines)
134 - compressor (compresses nodes down)
135 - auto miner (digs whatever is in front of it)
136 - decompressor (opposite of compressor
144 - pipes should be able to move objects quickly
149 - corn and corn stalks
152 - costumes (somehow?)
154 - make grass and leaves orange during the month of October
155 - (Use a simple date check and override nodes)
160 - Soul cake, make with cake and soul
164 - add fertilizer (pig drops bone randomly)
165 - fertilizer is made out of bone -
166 - fertilizer can make tall grass grow on regular grass
167 - bread - 3 bread in a row
168 - make sandwich with bread and cooked porkchop
169 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
174 - player casts out a better lure if on a boat
182 > These don't seem to fit into any theme so list them all here
184 - rope and tnt arrows
185 - vehicles (car, powered minecarts, trains)
194 > These ideas are all over the place but are good for future updates
196 - make pistons able to push and pull any node that does not use meta or inv
197 - make pistons able to push and pull deactivated pistons
198 - upgrade minecart physics even more
199 - make torches abm that checks if player in area
200 - make furnace abm that checks if player in area
201 - make tnt hurt player
203 - fix tool rightclick torch placement to replace buildable to nodes
204 - if placed last node put another stack into hand
205 - have falling node hurt player?
206 - add a function to set a velocity goal to entities and then implement it with all entities
207 - ^make a value if below then stop?
208 - colored chat messages
209 - check if everyone is in bed before going to next night
210 - also lock player in bed until they get out or daytime
211 - create a function to check if a node or group is below
212 - ^ set meta for player so that all mods can use it without calculating it
213 - ^ over and over again (saves cpu cycles)
214 - cars buildable in crafting table
215 - require gas pumps refine oil
216 - drive next to gas pump and car will fill with gas
217 - maybe have pump be rightclickable and then manually fill with gass using nozel
218 - minecart car train? - off rail use
219 - automatic step height for off rail use
220 - make cars follow each other
221 - oil which spawns underground in pools
222 - powered minecart car (engine car)
224 - player controls engine car
225 - make entities push against players
231 ## Possible Applications
233 > causes object to magnetize towards player or other objects and stop after an inner radius
234 > use for better item magnet?
236 if object:is_player() and object:get_player_name() ~= self.rider then
237 local player_pos = object:getpos()
241 local currentvel = self.object:getvelocity()
242 local vel = vector.subtract(pos, player_pos)
243 vel = vector.normalize(vel)
244 local distance = vector.distance(pos,player_pos)
245 distance = (1-distance)*10
246 vel = vector.multiply(vel,distance)
247 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
250 if self.axis == "x" then
251 self.object:add_velocity(vector.new(acceleration.x,0,0))
252 elseif self.axis == "z" then
253 self.object:add_velocity(vector.new(0,0,acceleration.z))
255 self.object:add_velocity(acceleration)
258 - acceleration = vector.multiply(acceleration, -1)
259 - object:add_player_velocity(acceleration)