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1 Minetest
2 ========
3
4 ![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
7
8 Minetest is a free open-source voxel game engine with easy modding and game creation.
9
10 Copyright (C) 2010-2020 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
12
13 In case you downloaded the source code
14 --------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
18
19 Table of Contents
20 ------------------
21
22 1. [Further Documentation](#further-documentation)
23 2. [Default Controls](#default-controls)
24 3. [Paths](#paths)
25 4. [Configuration File](#configuration-file)
26 5. [Command-line Options](#command-line-options)
27 6. [Compiling](#compiling)
28 7. [Docker](#docker)
29 8. [Version Scheme](#version-scheme)
30
31
32 Further documentation
33 ----------------------
34 - Website: https://minetest.net/
35 - Wiki: https://wiki.minetest.net/
36 - Developer wiki: https://dev.minetest.net/
37 - Forum: https://forum.minetest.net/
38 - GitHub: https://github.com/minetest/minetest/
39 - [doc/](doc/) directory of source distribution
40
41 Default controls
42 ----------------
43 All controls are re-bindable using settings.
44 Some can be changed in the key config dialog in the settings tab.
45
46 | Button                        | Action                                                         |
47 |-------------------------------|----------------------------------------------------------------|
48 | Move mouse                    | Look around                                                    |
49 | W, A, S, D                    | Move                                                           |
50 | Space                         | Jump/move up                                                   |
51 | Shift                         | Sneak/move down                                                |
52 | Q                             | Drop itemstack                                                 |
53 | Shift + Q                     | Drop single item                                               |
54 | Left mouse button             | Dig/punch/take item                                            |
55 | Right mouse button            | Place/use                                                      |
56 | Shift + right mouse button    | Build (without using)                                          |
57 | I                             | Inventory menu                                                 |
58 | Mouse wheel                   | Select item                                                    |
59 | 0-9                           | Select item                                                    |
60 | Z                             | Zoom (needs zoom privilege)                                    |
61 | T                             | Chat                                                           |
62 | /                             | Command                                                        |
63 | Esc                           | Pause menu/abort/exit (pauses only singleplayer game)          |
64 | R                             | Enable/disable full range view                                 |
65 | +                             | Increase view range                                            |
66 | -                             | Decrease view range                                            |
67 | K                             | Enable/disable fly mode (needs fly privilege)                  |
68 | P                             | Enable/disable pitch move mode                                 |
69 | J                             | Enable/disable fast mode (needs fast privilege)                |
70 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
71 | E                             | Aux1 (Move fast in fast mode. Games may add special features)  |
72 | C                             | Cycle through camera modes                                     |
73 | V                             | Cycle through minimap modes                                    |
74 | Shift + V                     | Change minimap orientation                                     |
75 | F1                            | Hide/show HUD                                                  |
76 | F2                            | Hide/show chat                                                 |
77 | F3                            | Disable/enable fog                                             |
78 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
79 | F5                            | Cycle through debug information screens                        |
80 | F6                            | Cycle through profiler info screens                            |
81 | F10                           | Show/hide console                                              |
82 | F12                           | Take screenshot                                                |
83
84 Paths
85 -----
86 Locations:
87
88 * `bin`   - Compiled binaries
89 * `share` - Distributed read-only data
90 * `user`  - User-created modifiable data
91
92 Where each location is on each platform:
93
94 * Windows .zip / RUN_IN_PLACE source:
95     * `bin`   = `bin`
96     * `share` = `.`
97     * `user`  = `.`
98 * Windows installed:
99     * `bin`   = `C:\Program Files\Minetest\bin (Depends on the install location)`
100     * `share` = `C:\Program Files\Minetest (Depends on the install location)`
101     * `user`  = `%APPDATA%\Minetest`
102 * Linux installed:
103     * `bin`   = `/usr/bin`
104     * `share` = `/usr/share/minetest`
105     * `user`  = `~/.minetest`
106 * macOS:
107     * `bin`   = `Contents/MacOS`
108     * `share` = `Contents/Resources`
109     * `user`  = `Contents/User OR ~/Library/Application Support/minetest`
110
111 Worlds can be found as separate folders in: `user/worlds/`
112
113 Configuration file
114 ------------------
115 - Default location:
116     `user/minetest.conf`
117 - This file is created by closing Minetest for the first time.
118 - A specific file can be specified on the command line:
119     `--config <path-to-file>`
120 - A run-in-place build will look for the configuration file in
121     `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
122
123 Command-line options
124 --------------------
125 - Use `--help`
126
127 Compiling
128 ---------
129 ### Compiling on GNU/Linux
130
131 #### Dependencies
132
133 | Dependency | Version | Commentary |
134 |------------|---------|------------|
135 | GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
136 | CMake      | 3.5+    |            |
137 | IrrlichtMt | -       | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
138 | SQLite3    | 3.0+    |            |
139 | Zstd       | 1.0+    |            |
140 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
141 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
142 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
143
144 For Debian/Ubuntu users:
145
146     sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev
147
148 For Fedora users:
149
150     sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel
151     
152 For Arch users:
153
154     sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd
155
156 For Alpine users:
157
158     sudo apk add build-base cmake libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev
159
160 #### Download
161
162 You can install Git for easily keeping your copy up to date.
163 If you don’t want Git, read below on how to get the source without Git.
164 This is an example for installing Git on Debian/Ubuntu:
165
166     sudo apt install git
167
168 For Fedora users:
169
170     sudo dnf install git
171
172 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
173
174     git clone --depth 1 https://github.com/minetest/minetest.git
175     cd minetest
176
177 Download minetest_game (otherwise only the "Development Test" game is available) using Git:
178
179     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
180
181 Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way:
182
183     git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
184
185 Download source, without using Git:
186
187     wget https://github.com/minetest/minetest/archive/master.tar.gz
188     tar xf master.tar.gz
189     cd minetest-master
190
191 Download minetest_game, without using Git:
192
193     cd games/
194     wget https://github.com/minetest/minetest_game/archive/master.tar.gz
195     tar xf master.tar.gz
196     mv minetest_game-master minetest_game
197     cd ..
198
199 Download IrrlichtMt, without using Git:
200
201     cd lib/
202     wget https://github.com/minetest/irrlicht/archive/master.tar.gz
203     tar xf master.tar.gz
204     mv irrlicht-master irrlichtmt
205     cd ..
206
207 #### Build
208
209 Build a version that runs directly from the source directory:
210
211     cmake . -DRUN_IN_PLACE=TRUE
212     make -j$(nproc)
213
214 Run it:
215
216     ./bin/minetest
217
218 - Use `cmake . -LH` to see all CMake options and their current state.
219 - If you want to install it system-wide (or are making a distribution package),
220   you will want to use `-DRUN_IN_PLACE=FALSE`.
221 - You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
222 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
223 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
224   - Debug build is slower, but gives much more useful output in a debugger.
225 - If you build a bare server you don't need to have the Irrlicht or IrrlichtMt library installed.
226   - In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`.
227 - IrrlichtMt can also be installed somewhere that is not a standard install path.
228   - In that case use `-DCMAKE_PREFIX_PATH=/path/to/install_prefix`
229   - The path must be set so that `$(CMAKE_PREFIX_PATH)/lib/cmake/IrrlichtMt` exists
230     or that `$(CMAKE_PREFIX_PATH)` is the path of an IrrlichtMt build folder.
231
232 ### CMake options
233
234 General options and their default values:
235
236     BUILD_CLIENT=TRUE          - Build Minetest client
237     BUILD_SERVER=FALSE         - Build Minetest server
238     BUILD_UNITTESTS=TRUE       - Build unittest sources
239     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
240         Release                - Release build
241         Debug                  - Debug build
242         SemiDebug              - Partially optimized debug build
243         RelWithDebInfo         - Release build with debug information
244         MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
245     ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
246     ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
247     ENABLE_FREETYPE=ON         - Build with FreeType2; Allows using TTF fonts
248     ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
249     ENABLE_GLES=OFF            - Build for OpenGL ES instead of OpenGL (requires support by IrrlichtMt)
250     ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
251     ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
252     ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
253     ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
254     ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
255     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
256     ENABLE_PROMETHEUS=OFF      - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
257     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
258     ENABLE_SYSTEM_JSONCPP=ON   - Use JsonCPP from system
259     OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
260     RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
261     USE_GPROF=FALSE            - Enable profiling using GProf
262     VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
263
264 Library specific options:
265
266     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
267     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
268     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
269     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
270     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
271     FREETYPE_INCLUDE_DIR_freetype2  - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
272     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with FreeType 2; directory that contains ft2build.h
273     FREETYPE_LIBRARY                - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
274     FREETYPE_DLL                    - Only if building with FreeType 2 on Windows; path to libfreetype.dll
275     GETTEXT_DLL                     - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
276     GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains iconv.h
277     GETTEXT_LIBRARY                 - Only when building with gettext on Windows; path to libintl.dll.a
278     GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
279     IRRLICHT_DLL                    - Only on Windows; path to IrrlichtMt.dll
280     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h (usable for server build only)
281     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
282     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
283     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
284     PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
285     PostgreSQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
286     REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
287     REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
288     SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
289     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
290     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
291     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
292     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
293     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
294     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
295     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
296     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
297     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
298     OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
299     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
300     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
301     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
302     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
303     VORBIS_DLL                      - Only if building with sound on Windows; paths to vorbis DLLs
304     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
305     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
306     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
307     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
308     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
309     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
310     ZSTD_DLL                        - Only on Windows; path to libzstd.dll
311     ZSTD_INCLUDE_DIR                - Directory that contains zstd.h
312     ZSTD_LIBRARY                    - Path to libzstd.a/libzstd.so/ztd.lib
313
314 ### Compiling on Windows using MSVC
315
316 ### Requirements
317
318 - [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
319 - [CMake](https://cmake.org/download/)
320 - [vcpkg](https://github.com/Microsoft/vcpkg)
321 - [Git](https://git-scm.com/downloads)
322
323 ### Compiling and installing the dependencies
324
325 It is highly recommended to use vcpkg as package manager.
326
327 After you successfully built vcpkg you can easily install the required libraries:
328 ```powershell
329 vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit gmp jsoncpp --triplet x64-windows
330 ```
331
332 - **Don't forget about IrrlichtMt.** The easiest way is to clone it to `lib/irrlichtmt` as described in the Linux section.
333 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
334 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
335 - `freetype` is optional, it allows true-type font rendering.
336 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
337 - `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
338
339 There are other optional libraries, but they are not tested if they can build and link correctly.
340
341 Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
342
343 ### Compile Minetest
344
345 #### a) Using the vcpkg toolchain and CMake GUI
346 1. Start up the CMake GUI
347 2. Select **Browse Source...** and select DIR/minetest
348 3. Select **Browse Build...** and select DIR/minetest-build
349 4. Select **Configure**
350 5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
351 6. Choose **Specify toolchain file for cross-compiling**
352 7. Click **Next**
353 8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
354 9. Click Finish
355 10. Wait until cmake have generated the cash file
356 11. If there are any errors, solve them and hit **Configure**
357 12. Click **Generate**
358 13. Click **Open Project**
359 14. Compile Minetest inside Visual studio.
360
361 #### b) Using the vcpkg toolchain and the commandline
362
363 Run the following script in PowerShell:
364
365 ```powershell
366 cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF
367 cmake --build . --config Release
368 ```
369 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
370
371 ### Windows Installer using WiX Toolset
372
373 Requirements:
374 * [Visual Studio 2017](https://visualstudio.microsoft.com/)
375 * [WiX Toolset](https://wixtoolset.org/)
376
377 In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
378
379 Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
380
381 Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
382 It may take some minutes to generate the installer.
383
384
385 Docker
386 ------
387 We provide Minetest server Docker images using the GitLab mirror registry.
388
389 Images are built on each commit and available using the following tag scheme:
390
391 * `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
392 * `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
393 * `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
394
395 If you want to test it on a Docker server you can easily run:
396
397         sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
398
399 If you want to use it in a production environment you should use volumes bound to the Docker host
400 to persist data and modify the configuration:
401
402         sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
403
404 Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
405
406 **Note:** If you don't understand the previous commands please read the official Docker documentation before use.
407
408 You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
409
410
411 Version scheme
412 --------------
413 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
414
415 - Major is incremented when the release contains breaking changes, all other
416 numbers are set to 0.
417 - Minor is incremented when the release contains new non-breaking features,
418 patch is set to 0.
419 - Patch is incremented when the release only contains bugfixes and very
420 minor/trivial features considered necessary.
421
422 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
423 i.e.: 5.0.0-dev is the development version leading to 5.0.0.
424 Prior to that we used `previous_version-dev`.