1 <img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.3.0-DEV
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
9 ## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
14 ## If you want to run this on a server you must add this to your server minetest.conf:
17 enable_client_modding = true
18 csm_restriction_flags = 0
19 enable_mod_channels = true
24 ## This game is in early alpha and uses a lot of experimental features in the engine
28 # ALPHA STATE CHANGELOG
30 > <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
33 > Endless Horizons Update
35 - Added in prototype for new mechanics built ontop of the engine
37 - Make cactus hurt player when they touch it using touch_hurt group
38 - Added aether portals
39 - Make flying pigs drop 1-6 gold
40 - Make mobs use builtin minetest.throw_item function (custom)
41 - Double flying pigs sight radius
42 - Add hurt_inside group
43 - Add lava and fire to hurt_inside group
52 - breaker (mines whatever is in front of it)
53 - dispenser (shoots out first item in inventory, or shoots item into pipe)
54 - sticky piston (pulls node in front of it)
55 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
63 > #1 idea, - make mobs pathfind
67 - sheep can be punched to drop wool without damage
68 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
72 - disable pig aggression
73 - make porkchop look nicer
77 - make the default player model whited out
78 - ghosts can pass through any nodes
80 - will follow you groaning about "diamonds", "need food", and "join us"
81 - they will fling you up in the air or punch you
82 - ghosts can drag you down into nodes and suffocate you
83 - spawn with cave sounds
88 - gets built out of nodes in the area
89 - will probabaly destroy you
90 - drops all nodes that it's made of when killed
94 - sneaks up on you and then explodes
102 - xp (edit the node drops code to check if node has tag for xp)
104 - enchanting/upgrading
105 - magic (wands, spells, etc)
106 - better combat ( sweep hit enemies, falling while hitting deals more damage )
114 ### mechanics (mechanical tools and machines)
115 - compressor (compresses nodes down)
116 - auto miner (digs whatever is in front of it)
117 - decompressor (opposite of compressor
125 - pipes should be able to move objects quickly
129 - lava acts like water in the nether but lava in the other worlds
132 - corn and corn stalks
135 - costumes (somehow?)
137 - make grass and leaves orange during the month of October
138 - (Use a simple date check and override nodes)
143 - Soul cake, make with cake and soul
147 - add fertilizer (pig drops bone randomly)
148 - fertilizer is made out of bone -
149 - fertilizer can make tall grass grow on regular grass
150 - bread - 3 bread in a row
151 - make sandwich with bread and cooked porkchop
152 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
156 - have a rod that you can cast into water
157 - bobber entity which goes under water when fish on line
165 > These don't seem to fit into any theme so list them all here
167 - sugar and sugar cane (grow near water on sand)
168 - rope and tnt arrows
169 - vehicles (car, powered minecarts, trains)
179 > These ideas are all over the place but are good for future updates
181 - make pistons able to push and pull any node that does not use meta or inv
182 - make pistons able to push and pull deactivated pistons
183 - upgrade minecart physics even more
184 - make torches abm that checks if player in area
185 - make furnace abm that checks if player in area
187 - make tnt hurt player
189 - fix tool rightclick torch placement to replace buildable to nodes
190 - if placed last node put another stack into hand
191 - have falling node hurt player?
192 - add a function to set a velocity goal to entities and then implement it with all entities
193 - ^make a value if below then stop?
194 - colored chat messages
195 - check if everyone is in bed before going to next night
196 - also lock player in bed until they get out or daytime
197 - create a function to check if a node or group is below
198 - ^ set meta for player so that all mods can use it without calculating it
199 - ^ over and over again (saves cpu cycles)
200 - cars buildable in crafting table
201 - require gas pumps refine oil
202 - drive next to gas pump and car will fill with gas
203 - maybe have pump be rightclickable and then manually fill with gass using nozel
204 - minecart car train? - off rail use
205 - automatic step height for off rail use
206 - make cars follow each other
207 - oil which spawns underground in pools
208 - powered minecart car (engine car)
210 - player controls engine car
211 - make entities push against players
217 ## Possible Applications
219 > causes object to magnetize towards player or other objects and stop after an inner radius
220 > use for better item magnet?
222 if object:is_player() and object:get_player_name() ~= self.rider then
223 local player_pos = object:getpos()
227 local currentvel = self.object:getvelocity()
228 local vel = vector.subtract(pos, player_pos)
229 vel = vector.normalize(vel)
230 local distance = vector.distance(pos,player_pos)
231 distance = (1-distance)*10
232 vel = vector.multiply(vel,distance)
233 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
236 if self.axis == "x" then
237 self.object:add_velocity(vector.new(acceleration.x,0,0))
238 elseif self.axis == "z" then
239 self.object:add_velocity(vector.new(0,0,acceleration.z))
241 self.object:add_velocity(acceleration)
244 - acceleration = vector.multiply(acceleration, -1)
245 - object:add_player_velocity(acceleration)